#Since the OFF remake is getting extra stuff added in for the lore what if
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pickedpiper · 2 months ago
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Ok I locked in and watched 2 livestreams of Deltarune chapters 3 & 4 I’m not gonna spoil anything so dw but holy shit
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My brain is still digesting everything from the new chapters I’m so scared of what’s gonna happen in the OFF remake since we’re getting new bosses and possibly new zones because what if the lore gets sadder and more fucked up 😀 IM TRYING TO PROCESS DELTARUNE HOW AM I GONNA SURVIVE THE OFF REMAKE
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zombeebunnie · 5 months ago
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Trembling Essence Devlog 3:💙Final touch ups to the Afternoon route!💙
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Hi and welcome new followers, it doesn't feel like it's been a while month! Here's an update to progress of the game! :]
There will be spoilers if you haven't played through the [Extended Demo], specifically the afternoon route. Click here if you would like to play! :]
*To avoid confusion from my last game development post, please note that game updates about the game will be every two weeks to possibly 1 month(???) this year since I didn't clarify that correctly in devlog 2.
This post will be a little all over the place since there was week and a half where I wasn't able to work on the game mixed in with drawing practice. :,]
The cooking scene:
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Outside of testing everything, this section won't be tampered with any further! Woohoo!
While I went to clean up this section with new and updated content I unfortunately had really bad writers block and it took a while before I was finally able to adjust. What caused most of this was redoing a lot of the old code and new callbacks. In the [Extended Demo] I didn't specify them correctly and tweaking it with new situations was hard to do. Once completed I went back and did a couple of test runs and there were still issues with Noah's responses. In the end I decided to just keep what I managed to fix and remove the rest. There was left over new content I forgot to take out in certain choices and pushed it further into Day 4+ to keep the pacing balanced. *Callbacks in canon with how Noah reacts to what's added into the soup are still here! :[]
The sewing scene:
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Around this section is when the writers block was really getting to me. I really loved what was originally here along with the new content but not being able to go back and continue from where I left off for almost a week and a half was hard to get used to.
At some point while I was working on all of this I lost the new script I created for this scene and I thought I saved over it by accident and would have to start all of it from scratch if I couldn't find it. In very good news, I found it! I accidently saved it in a different folder. :,P For now I decided to combine the new content with the version from the [Extended Demo] which includes quality of life changes to the dialog/scenes/choices etc. This will take some time to go through and I want to be extra careful not to misplace anything this time. :P
Animated scene:
I finally got the chance to add in a animation scene! Yay! :D
I talked about this some time last year about wanting to animate this part of the game to give that immersive view of how bad the storm is outside. Originally I had planned to animate the morning, afternoon, and evening scenes too but after going over it with my play tester we both agreed that it should only be animated during parts of the game when it's genuinely needed.
Weird glitch/bug encounter solved?:
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I have no idea how this happened but at some point through testing out the game, 3 CG's turned completely black, specifically CG's where the player(Y/N) would turn out the lights. I didn't catch it at first until I noticed the screen was too dark and you literally couldn't see anything. I went through the images folder and all of them were pitch black. I thought I would have to go back and remake the images but it somehow fixed itself?
More stuff was added behind the scenes BUT I'm not ready to share it just yet and I don't want this update post to be too long. I'm going to take some time out and complete everything else I didn't get the chance to work on and hopefully by the next game development post I'll be working on the morning route! :,D
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If you like what I create, please consider supporting what I do on kofi [Here]! All donations and tips help tremendously while I continue to work on the game. Thank you to those that optionally bought the [Extended Demo] on itch.io. :,]
Q&A / Ask box is open:
To know and understand Noah through Asks and random posts about lore, they'll be under #Get to know: Noah ! :]
I had a lot of fun answering recent asks I've been sent!
**Some asks won't be answered if it contains spoilers but I do appreciate what I receive. :]
If you have any questions about Trembling Essence/Noah feel free to ask here or on itch.io please. This makes it easier for me to see and answer accordingly! I enjoy hearing from you guys!
That's all I have to share right now. Thank you everyone for the support and patience! :,]
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sillyfudgemonkeys · 5 years ago
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I am of the opinion that PQ2 should have been released AFTER P5R
Tbh PQ2 is placed where it is because of the 3DS' life cycle. I'd place it farther but the PQ series working on Switch(+maybe other places) is most likely reliant on the/an EO's switch game (to help adjust the formula). If it wasn't for that, I'd probs slowly remake/port P1-4 while spewing out more/different P5 spinoffs before we get to PQ2. (so I don’t disagree, there’s a couple of ways they could’ve gone about it, but even tho it’s speculation it’s fun, none of it matters cause we probs got the worst timeline ;w; anyway time to just ramble about related stuff 8U) (but I would love to hear your opinion as to why you think that’s the case!)
Word vomit word vomit~! Under the cut cause I can’t reply like a normal person 8U ;x; (don’t mind me the gears started-a-turning aklfjdsakl)
Tho tbh, from what we got with PQ2, I dunno if Adding Sumi and Jose would be good. PQ2 is pretty directionless with it's cast imo, like it has something to say but half the time they feel like mouthpieces and not actually......the characters we know being involved. It already has a handful of b/c/d/f plots and it barely even dives deeper than a kids wadding pool with them orz I'd say what's the harm in adding Sumi/Jose since it already can't handle the cast it's been dealt it won't hurt having two more, but do I WANT Sumi/Jose (and possibly Takuto) to suffer for that? Nah. I'd rather we get a PQ3, were we can focus on the implications of Sumi having just awakened and the team side eyeing Joker/Mona for not telling them and all those implications. Her bonding with the team would probs be drowned out by Hamu and Hikari (when they actually feel like giving them some focus that is), plus Goro's stupid bullshit just.......listen.... PQ1? Chars can be a biiiiit mean at times, and are flanderized, but damn do they all feel involved and still have some remnant of their original personality (they aren't flanderized all the time and not all chars are flanderized) but man did they feel important to the game. DX I’ll take it over the clustered bullshit that is PQ2 orz
Anyway, tbh, now that I think about it, P5R should’ve been released in 2021ish time. For a PS4/PS5 release. Would’ve given the PS5 another flag ship game, and justifying it on another console as well (plus a 4 year gap feels a little more justified than a 3 year gap, esp when there’s a new console involved). It also doesn’t help we got two horrible failures of spinoffs in between P5 and P5R (one is the P3/5D and yes I’m counting them as one game, and PQ2 who is at best a slog and at worst is one of the biggest thorn in my side lore wise since P5 sauntered onto the scene...that being said I mostly blame the failure of that game on the dead console it was on). A remake and/or Scramble honestly should’ve been the next game right then and there (oh hey where have I seen that before? Oh right, P4. And it worked, we had about 3 remakes/enhanced ports before our Arena/sequel but still it worked). Not “cash grab the game” or “let’s just set the poor thing up for failure” the game. Like PQ2 would’ve been ok to fail if we at least got a remake and P5S (and I really don’t give a shit about P5S, but it def should’ve been there early on). 
And an extra bonus with P5S releasing early is that, after P5R released, we could have a P5S re-release with a tweaked storyline maybe involving Goro/Sumi/Jose/yadda yadda on the PS5! Is that a bit cash grabby? Maybe. Is it at least cash grabby with a purpose? Yes. We want purpose. Purpose is good. Purpose, means they have our interests in mind. 8U
*inhales* tbh....the PQ2 we got....could’ve/would’ve worked better without the P5 cast. I KNOW, Silly hates-a-the-P5, but.....at this point it’s not even that. There is one char that really tries hard to relate with Hikari that isn’t the shut in bullshit (yeah sure let’s give Futaba more screen time, it’s not like she didn’t have enough of that, nothing against shut ins, just P5/Q2′s writing). And it’s Hamuko. regardless how you feel about the FeMC, the B plot of “I am all alone, I am separated from my loved ones, the same loved ones I see look the same but aren’t them (oh hey another Tatsuya parallel 8U), and to top it off some stranger is in the role I’m supposed to be in. Am I replaceable? What’s the point of my existence if I’m not the only one who can fulfil this role?” have an entire game based on that existential crisis. We don’t even need the same setting/cast (Hikari/Nagi/Doe), actually I’d keep the Climax Theater but I’d lean HEAVILY into the P2 references/themes and such (Hamu already has a lot in common with Tatsuya, this just adds to it even more!). That B plot with Hamu could probs carry a game itself, or her issues can easily tie into the A plot of that game (like how Rei/Zen’s did with PQ1). Don’t delegated it to a watered down B plot that PQ2 gave us. jfjsadfj hell this probs would’ve been a better time for Sumi to be involved instead. Instead of the P5R new char, she’s the new PQ char and hey they can bond over that (sure we can do that in the current PQ2 game, but we can’t fit it in that well cause we have to tell the P5 cast how cool we think they are! even tho they haven’t really done anything but breathe! >8U)
It’d be a good follow up to PQ1 esp if released not long after, with it being a P3xP4 crossover, it’d 1) feel almost like a direct sequel, 2) riding the coattails of PQ1′s success at the most timely of times, 3) connected with 2 but it’d be at the hype of the 3DS, 4) we don’t have to worry about fans not knowing who they are since that cast is still relevant, 5) it gets Hamu’s thing out of the way so that PQ3 can allow the P5 kids to shine! Cause I’mma be honest, the PQ2 we got doesn’t really make them stand out, outside of the Kamoman dungeon. Plus it’d allow us to give more screen time to juicier B plots that people probably wish for with a P5 involved PQ game (such as Goro, I know y’all thirsty for him, this benefits you guys!)
Ah sorry you probs didn’t want a rant klasdjfalf just tired and the gears started turning and ahhhhh orz Anyway, again, I don’t disagree with you anon, I def think they could’ve done things differently and done it a lot of different ways too. XU And btw I’d love to hear more why you think that! 
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storm-driver · 8 years ago
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Kingdom Hearts: Why are the Remixes Good?
I see people bashing the Kingdom Hearts development team for “buying time” and “making a quick buck” with re-releasing the Kingdom Hearts games on the PlayStation 3 (and later the PlayStation 4). “They only did it because they needed to sate your hunger with mildly new stuff in each collection, only trying to buy time for Nomura’s ignorance to the final installment.”
JUST STOP. THAT’S NOT AT ALL ACCURATE.
The ORIGINAL Kingdom Hearts, made for the PlayStation 2 way back in 2002 (I was literally a babe when that game came out, can you believe that) is probably the most cherished game in the series, but... also the most annoying to play. Platforming was a little jumpy then and the way the combat rolled out was sorta messy. Nevertheless, the game proved to be fun and full of good story. 
The original developers lost the assets to the game and took the collective decision to remake it from the ground-up. This let them fix a LOT of issues the game had with it’s camera work and select cutscenes, including the installation of new bosses, weapons, abilities, and an easier-to-use reaction command system, or as people call it in KH2, “PRESS TRIANGLE TO WIN.”
In addition to fixing the mechanical issues, the in-game models were updated to their HD versions, Yoko Shimomura re-composed the soundtrack for the game, and many cutscenes and textures were upgraded to match the stunning HD of the PS3. 
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This was only the beginning. Since 358/2 Days came out originally on the Nintendo DS, cutscenes were limited in this game. The story was told through, dare I say, poor quality in-game dialogue with hardly any voice acting to back it. This did make the characters in the game feel a little less like themselves. The HD Remaster of 358 really helps to bring back that tie. It completely scrapped the combat system used in Days, but did well to keep up it’s heart-wrenching story. While there is no gameplay, it was a touching movie that I still shed a few tears over. 
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Albeit, nothing much changed in Chain of Memories aside from the final boss having a remastered soundtrack, it was nice to see the cutscenes in HD. And if you’re like me, that sweet 60 fps on the PS4.
“Storm, this isn’t selling me. It still sounds like a cash-grab. ”
UNDERSTANDABLE! I honestly thought the same thing a long time ago! Allow me to inform you more on the next addition: Kingdom Hearts 2.5!
Kingdom Hearts II is, arguably, the best game in the franchise via gameplay. The combat system is much less punishing if you get hammered, and very cinematic. You thought Ars Arcanum was a cool way to finish off an enemy? Try having the scripted event be throwing the enemy INTO THE AIR and SMACKING IT IN THE CHEST SEVERAL TIMES, then having it LAND ON THE FLOOR BEHIND YOU AS YOU STRIKE A POSE.
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Vertigo Toss is the coolest shit ever and I don’t know how to top it.
How do you make it better in the Remix? Anyone knows, compared to Kingdom Hearts I, this “much better” installment was very lacking in secret bosses and bonus content to do after completing the game. So that’s exactly what the developers added: extra areas to explore, more bosses to fight, new abilities to abuse, cool content to have fun with, AND A HELLISH SECRET BOSS THAT TIES INTO THE LORE.
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The game also added in new cutscenes to help explain what’s going on within the Organization, as well as Roxas’ motivation behind fighting Sora, and Sora’s resolve to thank Naminé for what she’d done for him. On top of very beautiful HD graphics and a new soundtrack, the game was enjoyable for the viewer and a challenge for the player.
Birth by Sleep didn’t receive much change aside from the new graphics and a few remastered soundtracks. However, the Mirage Arena was modified for single-player use, new bosses were added, and a new Secret Episode was included in the game after finishing the Final Episode. This Secret Episode would tie into the later release of Kingdom Hearts 0.2 on the PS4. 
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It’s well-known to hardly affect the plot, but some of my theories say otherwise. Coded was a fun, side-game that delved into the data world of Jiminy’s Journal. While not a whole lot happened there, it was a fun game that did hint towards new releases for the future. The Remastered movie pulled a 358 and completely scrapped the gameplay part of the game. It became a 3-hour movie, mostly for viewing pleasure and not exactly designed to move the plot of the franchise. But there were a few-tear jerking cutscenes in there. It was well-worth the remake.
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“Okay, but I’m not seeing the point. This still feels like a time-staller for KH3.”
Patience, my reader. We’re on our latest Remix: Kingdom Hearts 2.8 Final Chapter Prologue
yeah, i know, it’s a ridiculous name, but this is Kingdom Hearts, we all thought Goofy was dead for 2 minutes
Dream Drop Distance is infamous for being a mind-fuck to the viewer. While it has it’s flashy gameplay and interesting mechanics, the game is best known for it’s sudden exceleration in the plot with the introduction of time travel.
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Yes, because things weren’t confusing enough. Plot aside, the gameplay didn’t change all that much. A few new Dream Eaters were added into the game, but aside from revamping the touch-screen commands, nothing really changed. 
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Here’s the real reason everyone bought 2.8: Kingdom Hearts 0.2 Birth by Sleep - A Fragmentary Passage
HAH, YOU THOUGHT THAT LAST NAME WAS RIDICULOUS.
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Kingdom Hearts 0.2 was a completely new experience in the franchise. It had only been touched on in the Secret Episode of Birth by Sleep and this short game was only a fraction of what was initially planned. I look at this game to be a demo for Kingdom Hearts III, as it uses the finalized graphics, mechanics, and game engine that is to be used in the final installment, as well as having a final cutscene that connects to the beginning of KH3, as confirmed by developers. 
The game should only take the average player about 2 to 3 hours to finish this game. It is VERY short, but very amusing. Featuring absolutely stunning graphics, beautifully orchestrated music, fun gameplay, and an immersive world, I find people replaying this small demo all the time. Not only for it’s fun gameplay, but also the character development and story.
Kingdom Hearts Unchained X Back Cover is an HD recreation of the cutscenes in the mobile game, Kingdom Hearts Unchained X. It’s best understood by watching and/or playing the mobile platform, as the story may not make sense without its guiding game. The remaster touches on the 5 Union Leaders and how they intend to fight the impending darkness, as well as introducing the 6th Apprentice and what his role just might be.
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“I can see why that LAST one wasn’t a cash-grab, but it definitely felt like a stall... Storm, where are you going with this?”
I admit, I do believe somewhere in my heart that the Remixes were a way to keep us busy while Kingdom Hearts III was being developed. But in no way or form do I think they were meant to just earn money. Granted, they certainly did, but I doubt that was the goal that the team was going for.
Kingdom Hearts has received MANY new fans since the initial release of Kingdom Hearts on the PS2. And what with how spread out every game is onto different consoles, it’s hard to actually play them all. Tetsuya Nomura, game director and developer, stated in an interview himself that the main reason the Remixes were made was to allow Kingdom Hearts fans new and old to visit and revisit the series without having to dig up old consoles. 
Kingdom Hearts 1.5+2.5 released onto the PS4, along with Kingdom Hearts 2.8 and the soon-coming Kingdom Hearts III places each and every game onto the PlayStation 4. Albeit pricey even now, every single game is accessible on a single console. Unchained X, or Union Cross, is still a phone game, but I do think they intend to recreate the story cutscenes and release them onto the PS4 in a potential DLC package. 
“So... they made it easier for the fans?”
Not just easier, but they made this series mean even MORE to the fans. The recreation of 358/2 Days and Coded as movies, and the addition of new story content and gameplay material would not have been added if it wasn’t for the fans to enjoy. I don’t think I could love Roxas as much as I do if I didn’t get to see that HD Remaster of Days. 
And with the release of Back Cover, it’s proof that they intend to bring Union Cross to the console players in some form or another. I can’t play Union Cross simply because I have a phone that doesn’t allow it to work properly. So being able to watch the “important” cutscenes in stunning HD feels like a privilege that I’m entirely thankful for.
And most important to me was the release of Kingdom Hearts 0.2, a practical demo for Kingdom Hearts III. It was a proof-check for the developers, so they could make sure that we knew their development was coming along just fine, so they could make sure that we LIKED what they were making and to see how they could perfect it for the grand title they’ve been working on for over 7 years. It was a reassurance that Kingdom Hearts III was on it’s way and that we would ENJOY it.
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The Remixes were meant to tide us over, yes, but they were meant to make us fall in love with this game even MORE. So it would be beloved by our hearts and enjoyed by new ones. The Remixes, in all honesty, just made the Kingdom Hearts series better. I can say that as a fact.
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