#building model
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I created this sculpture of a shop decorated for Halloween to use as a reference for a painting.
Last year, I wanted to create a painting featuring a storefront decorated for Halloween, so I went in search of a reference photo location. However, I was disappointed to find that none of the shops in my nearby town had decorated for it. I was feeling a little let down because, living in the area back in the 90's, I can remember many of the shops being decorated. I decided to build my own reference and decorate it, using upcycled materials and clay. It is part clay sculpture and part junk sculpture. I purchased some remote-operated lights to give it a special effect. I created the majority of it with things I already had around; really only buying lights, clay, glue, and paint.
I began the sculpture in March, and I'm currently working on the painting. I am excited to share it!
This week, on my way to pick up art supplies, I noticed a few of the shops have decorated for Halloween this year, and it made my day!
#traditional art#artist#halloween sculpture#clay sculpture#junk sculpture#halloween art#halloween decor#halloween decorations#handmade#handcrafted#store front#shop front#building model#halloween shopping#artist in studio
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A Complete Guide to Model Building for Beginners

Starting something new can feel overwhelming, and scale model building is no exception. Whether you’re completely new to this hobby or just looking for guidance, it’s easy to get confused by unfamiliar terms, kits, and tools. So, where should you begin?
This guide will walk you through everything you need to know about building scale models, step by step. By the end, you’ll feel confident tackling your first project and joining the community of enthusiastic scale model builders.
Contact Us today to find out more about how to get started with the best model kits and tools. We’d love to help you kickstart your journey into the fascinating world of scale model building!
Read More Here:
#Building a Model#Model Building for Beginners#Building Model#Scale Model Building#Building Scale Model#Model Building#Scale Model Maker#Scale Model House#Scale Model
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Architectural Model Making in Dubai
#3d model#model making#architectural model#model makers#model making dubai#scale model#3d model making#building model
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LEGO moc “Korean Tea House ‘Seon-bi Won’”
IDEAS submitted for real product.
If it took 10,000 supports, LEGO would review it for a real product.
#레고#lego art#lego builds#lego moc#lego photography#lego#moc#lego ideas#south korea#korean#cafe#tea house#카페#architecture#korea fashion#한국어#한국인#art challenge#oogh#cool stuff#cool#neat#gorgeous#korea model
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Lego and chill?
#trans#transgender#trans pride#transisbeautiful#mtf#transgirl#girlslikeus#mtf hrt#maletofemale#transformation#I feel like I’ve been building so much that all my post are Lego post 😂#trans women are beautiful#trans women#trans woman#trans women are women#transexual#actually trans#this is what trans looks like#trans community#trans experience#trans feminine#trans is beautiful#trans is sexy#trans model#trans positivity#transgenderwoman#trans people#trans princess#lgbtq positivity#lgbtqia
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Building Dreams in Miniature: A Guide to Architectural Model Creation

**1. ** The Power of Miniature Realism
Architectural models have the unique ability to communicate intricate details of a design that might be lost in two-dimensional drawings or digital renderings. By bringing a project to life in miniature form, designers can showcase the relationship between spaces, the play of light, and the overall spatial experience with an unparalleled level of realism.
2. Tools and Materials
Creating an architectural model requires the right tools and materials. Architectural foam, balsa wood, acrylic sheets, and various modeling supplies are commonly used. Precision tools like X-Acto knives, rulers, and cutting mats are essential for achieving clean and accurate cuts. Adhesives, paints, and detailing tools also play a crucial role in adding the finishing touches.
3. Scale and Proportion
Scale is a fundamental consideration in architectural model making. Choosing the appropriate scale ensures that the model accurately represents the dimensions of the real-world structure. Whether it’s a 1:100 scale for a building or a larger scale for intricate interior detailing, understanding scale and proportion is key to achieving a convincing and accurate model.
4. Techniques for Model Construction
There are various techniques for constructing architectural models, ranging from simple block massing to highly detailed representations. Layering, stacking, and carving are used to build up forms, while laser cutting and 3D printing can add precision and complexity to the models. Combining these techniques allows for a versatile approach that suits different design styles and project requirements.
5. Communicating Design Concepts
Architectural models act as powerful communication tools. They enable designers to convey their concepts to clients, stakeholders, and even the general public in a tangible and relatable way. The ability to physically interact with a model, exploring it from different angles, helps everyone involved gain a deeper understanding of the design’s nuances.
6. Iterative Design and Problem Solving
Architectural models facilitate the iterative design process. Designers can test different ideas and solutions by quickly creating and modifying models. This hands-on approach often leads to unexpected insights and innovative solutions to design challenges. As the model evolves, so does the design itself.
7. Showcasing Design Excellence
Architectural models aren’t just functional tools; they’re also works of art that showcase design excellence. Meticulous detailing, realistic textures, and thoughtful lighting can transform a model into a captivating masterpiece that reflects the designer’s vision and skill.
8. Inspiring Creativity

In conclusion, architectural model making is a dynamic and enriching endeavor that bridges the gap between imagination and reality. From conceptualization to communication, from problem-solving to artistic expression, architectural models hold a special place in the heart of design. By investing time and care into creating these miniature wonders, designers breathe life into their dreams, one tiny detail at a time.
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cabincore 💯
#goodtimeswithscar#gtws#etho#ethoslab#geminitay#life series#hermitcraft#art tag#initially drew this to force myself to use csp more but i gave up and switched back to sai2 halfway thru#for the cabin i used a 3D model as reference that i then modified so that it would sorta make sense as a minecraft build#it was a fun exercise!
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I decided that the Halloween sculpture needed this scarecrow. A fall bouquet that I got last year, around this time, came with him in it. In addition to the scarecrow becoming the newest character to this piece, I also decorated a little more by adding more lights.
#traditional art#artist#halloween sculpture#halloween art#halloween decor#halloween decorations#handmade#handcrafted#store front#shop front#building model#halloween shopping#clay sculpture#junk sculpture#scarecrow
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Exploring the World of Scale Model Building | Building Model

Starting something new can feel overwhelming, and scale model building is no exception. Whether you’re completely new to this hobby or just looking for guidance, it’s easy to get confused by unfamiliar terms, kits, and tools. So, where should you begin?
This guide will walk you through everything you need to know about building scale models, step by step. By the end, you’ll feel confident tackling your first project and joining the community of enthusiastic scale model builders.
Visit Here:
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I was just wondering, if you’ve never showed them before, is there any chance we could see your collection of Transformers figures? As a collector myself, I love seeing which ones other people have, and I’m sure others would as well.
Oh yeah I have a bunch of them to show:D
(Although..I am quite bad at photography so lemme just throw together a bunch of older pics instead of making a new one)





I also have all Constructicons figures that can form Devastator but I can’t take a photo of them right now so you'll have to believe my word
#that last pic is atrocious#I am so bad at making aesthetic photos haha#basically. Prowl is the only one here who was just. bought.#I bought him online and then put him on my desk#everyone else is hand made#Drift and Blurr made out of Gundam building kits#Blockey Drift is another metal kit I had to put together#Jazz is made out of Smokescreen figure#(yes he was bright red and blue before. Yes his head was the same as Prowl I had to reshape it. Yes he can transform :> )#And the Soundwave figure is a gift from that one legendary person who made the printable 3d model#They gave me the original. it's my treasure#I had an IDW First Aid figure made entirely from plastic sheets but I recently gave it to my friend I don't have it anymore#I also just recently ordered Generations Blurr toy because I need more Blurrs#don't look at the background. I live in a wooden box in the middle of the woods. You have fancy furniture and I have plastic-free berries
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New World Headquarters for the Research Commission, Formation of The Hunter’s Guild: The Settlement of Astera or The Settlement of Astera or Astera (Monster Hunter: World) made by hand primarily from paper (also floral wire, toothpicks, epoxy resin) 28” x 20” diameter



My largest miniature yet and certainly the most densely constructed. This piece took me 5 months, chipped through well over 1k blades, 4 pads of bristol paper, countless sheets of cardstock, 3 bottles of glue, 48 LEDs, and a liter of clear cast resin. For scale photo scroll all the way down!






I kept a weekly journal documenting the process for free reads on my Patreon over here: https://www.patreon.com/collection/60826














#monster hunter#monster hunter world#astera#ship building#scale model#painting#sculpture#papermodel#paper model#papercraft#paper art#miniatures#miniaturist#model making#capcom#monster
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Behold...
THE CRAB ORB!!

I got this from a Japanese gacha machine at an anime convention. It has one of four buildable crab models and I don't know which one. Let's find out.

Eyy, it's a spider crab!

Surgery is going well

My son has arrived
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Mecha Godzilla Says: Happy Pride!
These sentiments will be enforced
You can check out some of my other builds here.
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Kitbash I've been working on in the background. I don't really have any sort of review for this since it's really just an assembly of spare parts but I think it turned out pretty cool.





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Out of Context Stuff for a Danyal Al Ghul au i haven't posted - Pit Beast Danyal
Damian, 13: Look, Danyal, -- I am so sorry for everything that happened between us in the League, I hope you can forgive me.
Danny, 10 (allegedly): (has been secretly plotting to murder Damian this whole time, is still gonna do it obvs, but is going to make it significantly less painful now)
Danny: I-- of course, older brother. :]
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Bruce: what do you have there, Damian?
Damian:
Danny: (a hulking 10ft pit beast standing beside him, growling idly with ram horns gouging out his eyes and a second set of horns jutting into the air, spines down his back, and a long, spiked tail with an animalistic, skull-like face)
Damian, who smuggled him in (they've made amends): a smoothie, father
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Damian: this is my little brother Danyal, i murdered him when he was five. He festered in rage for the last half-a decade, took over a League mountain base in Switzerland, murdered everyone inside and then tried to murder me when I went to investigate with Drake.
Danny: hello!
Damian: we're cool now
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Damian: thoughts on resurrection
Danny, (a full ghost): i will succeed in murdering you if you try it
Damian: we'll put a pin in it then
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Danny (still instilled with League values): why don't we just murder him??
Damian, on patrol (Danny followed him): we don't murder people, Danyal
Danyal:,,,,are you sick, Dami?? Have you been possessed? Why not!?
(There is raucous laughing through the comms)
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Danny, five, pre-death: Dami! :D
Danny, dead, vengeful: Older brother (:
Danny, post-forgiveness: Dami! :]
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For some actual context: Danny is fully dead in this au, its a result of the classic DPxDC Demon Twins "death duel" trope but instead of Danny getting revived, he stays fully dead. Danny was five, Damian was seven. His ghost lingered though, and due to the proximity of the pits his ghost steadily absorbed the ambient energy it was letting off. The pits are not corrupted ectoplasm in this au, it's just liquid ecto.
Which means Danny's corruption from an angry and hurt little ghost boy to an unrecognizable monster is from his own doing. It's a result of him stewing in his hurt and anger for years, it physically warped him. He's very powerful. Danny can travel between League Bases but chose a small, out-of-the-way base in the Swiss mountains to fester in and then just. Never Left.
His influence steeped into the very foundations of the building, allowing him to transform and warp the rooms and hallways for his own bidding, Meaning he could turn it into a seemingly unending labyrinth if he so wished to, and block the entrance.
Eventually, blinded (both metaphorically and physically) by his own rage, Danny grew powerful enough to appear physically in the living realm and attacked everyone in the base, slaughtering them all and leaving the base abandoned. He attacks anyone who dares enter -- whether that be other league members, or the unfortunate hiker who stumbled across the base. His conscious is steeped into every nook and cranny of the building, there is nowhere you can hide where he can't find. Nobody leaves without his explicit say so. Nobody ever does.
Him appearing as ten years old before Damian in the skits above is his own physical doing. First it was to prevent Damian from being suspicious of him. Damian initially thought Danny was revived with the pits, he was too busy with his own training afterwards to notice that Danny never showed up again, and when he did notice, he assumed it was because Danny was too ashamed of his loss to face him. He'd always forget to ask about him.
Then it becomes a personal choice to appear as ten. It's how old he would've been had he been alive.
danny forgiving Damian is kinda for an offshoot branch of the main au. Whereas the main au takes the form of a ps4 first person horror game where Damian and Tim are investigating the Base for Plot Reasons. There's no sign of the rumored "monster" living inside until the end, where Danny, who was found inside the Base and has been happily "helping" them look around, manages to persuade Damian into splitting off from Tim in order to "show him something."
This something turns out to be Danny revealing that he never really forgave Damian for that fight, and he reveals through a horrifying transformation, that he was the monster the whole time. Which the game subtly hints at throughout as Danny's strange behavior becomes harder to ignore.
First from his insistence to only refer to Damian as "older brother" (when before the duel he always called him Damian or Dami), to him right off the bat denying the existence of a monster when questioned. ("There's no monster here, older brother. It's just me.") To other various things, like his knowledge of the outside world not matching up to modern times or things going on with the league outside of the base, or what happened to the other league members.
This whole idea was inspired by the song "Scylla" from Epic the Musical, with Danyal being the voice of Scylla as well as Odysseus, while Damian stands as Eurylochus. The instrumentals after Scylla says "hello" is him turning into the pit beast, and Scylla's "drown in your sorrow and fears" part is danny, as the pit beast, snarling at Damian while he attacks him.
There's a Good Ending, a Bad Ending, and a True Ending. The Bad Ending results in Damian being killed by Danny, it happens when Damian decides not to question or suspect Danny and treats him kindly. The Bad Ending is a cutscene, where Danny kills Damian quick and painlessly.
Meanwhile the Good Ending is Damian killing Danny. This is a boss fight, and it happens when Damian treats Danny coldly and suspiciously the whole time. Danny as a result, decides to make Damian's death painful as he had planned to, which is why it's a boss fight because it only causes him to double down on his anger.
The True Ending is Damian escapes with Tim. It happens when you treat Danny warmly up until the last minute, where when Danny proposes to Damian that he wants to show him something, Damian goes to talk to Tim and finally, reluctantly agrees that something is off with Danny, and that he'll be careful going in. It starts off with the boss fight until a third through, where it then changes to a cutscene where Tim manages to get the door open and Damian escapes out. It's then a chase scene down a never-ending hallway as the building actively works to keep you trapped inside. But you eventually make it to the exit so long as you avoid all the projectiles and doors.
Remember when I mentioned that Danny only lets people leave when he wants them to? That's where the treating Danny kindly throughout the game comes into play. It causes him to second guess himself and, eventually, reawaken and strengthen the love and admiration he had for Damian prior to his murder. It's why in the Bad Ending he kills Damian quickly -- because by then, he loves him enough that he doesn't want him to suffer, but is still so consumed by his rage and need for vengeance that he kills him anyways. That quiet part is what allows Damian (and Tim) to find the exit, because some part of Danny still loves Damian enough that he wants him to live.
The True Ending ends with a cutscene of Damian and Tim tumbling out into the snow/grass outside of the base. Damian looks up back to the entrance to see Danny standing there. But rather than a ten year old boy, there's a little five year old Danyal Al Ghul instead. He stares at Damian emotionlessly, blood seeping from his chest, staining his clothes, and little, bloody sword in his hands and tearstains on his cheeks, before he turns away and disappears back into the building.
#dpxdc#danny fenton is not the ghost king#danyal al ghul au#danny phantom#dpxdc crossover#dp x dc#dp x dc crossover#dpdc#pit beast danny#danyal al ghul#dpxdc au#damian and danny forgiveness route is kinda like a post-true ending idea where damian decides to return to the base and find a way to help#danny.#and also because nobody in that fucking family processes grief in any kind of sane way he is also plotting a way to resurrect his dead#brother with the lazarus pits. he just needs to find where he was buried. and also hopefully get danny's permission. he's gonna do it anywa#but it'll be nicer if danny agrees to it beforehand. that way danny isn't angry with him when he eventually revives him#also if tim dies at any point during the game you have to restart to your last save point. there's not many opportunities for him to becaus#danny is honestly not that interested in him but its still there. some details for the game: danny's pit beast model has the highest#resolution out of everything there. meanwhile his human model has the lowest. he also lacks a shadow and his voice carries a strange echo#that's subtle enough to sound like an accidental audio mistake. his voice gets more warped as the good ending progresses and becomes more#human during both the true and bad ending. it indicates his forgiveness and growing care for damian. while in the good ending he gradually#grows more pissed.#danny has shit eyesight as a result of his eyes being gouged out for years. but since he's literally one with the building he doesn't#need any help walking through it. he can travel it with his eyes closed. if he's anywhere else though he needs to be holding onto something#he also has one eye covered in bandages in his ten year old form because he can't get that eye to heal and look human.
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