#import export guide
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#IM---#WHY IS HE GOING SIDE TO SIDE#BROTHER PLEASE WALK STRAIGHT#shouldve made this wwx or something#ok so i found an alternative route to get this shit in 10 minutes#whereas the other path took me a week and it still works less than this#so first take the vrm make a copy and turn the copy into a glb. just change the extension name. then import it to blender#then generate an fbx with or without textures nobody gives a shit just do it#get the animations on that and then import back the skeleton to blender#then on your static model you will want an animation track so literally go into pose mode pick a bone and then add a keyframe#then go ahead delete it. you just wanted a blank animation track#then rename the imported skellys and then push down the animations to make them actions#then add the actions to this model by going to the NLA and just. adding the actions.#thats how to get to this point. idk why hes swaying and how to fix that. im gonna go mess with that now#once this works i can fulfill my dream and i can start mocapping myself with a whip#ive been mocapped before ive never done it myself tho#ive always been a minor antagonist in every game ive been in#is there something about my face?#forgot to mention. this fixes the glb file geometry rendering export issue. now i can use glb again#which means i can put this shit on neocities#edit: I found the issue. DO NOT adjust the skeletons and absolutely do NOT EVER transform all while importing#this is my guide to myself because I will forget and then get screwed so bad#edit edit: do not import glb using the default setting on blender. use the middle setting. idk what it says but thats the one.#use the one with cones not balls
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Top 8 Mistakes New Import Exporters Make & How to Avoid Them | Exporters Worlds
Introduction
Starting an import exporters business can be exciting. The idea of trading goods across borders, reaching new markets, and growing your income is attractive to many entrepreneurs. With global trade more accessible than ever, many people are jumping into this business.
But the truth is, the road to success in import-export isn't always smooth. New exporters often make simple but costly mistakes that could have been avoided with the right guidance. At Exporters Worlds, we’ve seen it all. That’s why we created this guide—to help you avoid common pitfalls and build a strong foundation from day one.
Mistake #1: Skipping Market Research
It’s easy to get carried away when starting something new. You find a product you like, and you think, “Let’s sell it!” But without proper research, you might be importing something nobody wants or something that's already oversupplied in your target market.
Why this happens: Excitement takes over.
The risk: You spend money on goods that don’t sell or miss out on better opportunities.
How to avoid it:
Look at real trade data and market trends.
Analyze what your competitors are selling.
Talk to potential customers or business contacts in the target region. Understanding the demand is step one in any successful import exporters business.
Mistake #2: Ignoring Legal and Regulatory Compliance
Every country has its own rules about what you can import or export. Ignoring them can cost you big time. From missing licenses to using the wrong HS code, small mistakes can cause major problems.
Common issues:
No import/export license (like an IEC code in India)
Wrong product classification
Violating trade bans or sanctions
How to avoid it:
Learn the legal requirements of both your country and your target market.
Work with a customs broker or legal advisor.
Keep all documents in order and double-check product classifications.
At Exporters Worlds, we always advise working with professionals, especially when you're starting out.
Mistake #3: Poor Supplier or Buyer Vetting
Not every supplier or buyer out there is reliable. Some are scammers. Others may have poor quality control. If you don’t do your homework, you could lose time, money, and your reputation.
What can go wrong:
You receive low-quality or incorrect goods
Your buyer refuses to pay
The partner disappears after a deal
How to avoid it:
Use trusted B2B platforms like Exporters Worlds
Ask for samples before placing large orders
Sign contracts that clearly lay out terms
Look up reviews, ratings, and third-party audits
Mistake #4: Inadequate Pricing and Cost Calculation
You might think you’re getting a great deal on your product, but there are a lot of hidden costs in international trade. If you don’t add everything up, your profit margins can vanish.
Costs to consider:
Shipping fees
Customs duties
Insurance
Storage and handling
Currency exchange rates
How to avoid it:
Use import-export cost calculators
Get quotes from multiple logistics providers
Factor in payment processing fees and currency risks
Mistake #5: Misunderstanding Incoterms
Inco terms define who’s responsible for what in the shipping process—things like who pays for transport, who handles insurance, and who manages customs. Get it wrong, and you’ll be left dealing with surprise bills or delays.
How to avoid it:
Learn the most common Incoterms (FOB, CIF, EXW, etc.)
Choose terms that suit your business situation
Make sure all agreements clearly mention the chosen Incoterm
This small bit of knowledge can save you a lot of confusion and conflict.
Mistake #6: Weak Logistics Planning
You need a clear plan for getting your goods from point A to B. Many new exporters don’t factor in shipping time, port delays, or customs processing. This leads to missed deadlines and unhappy buyers.
How to avoid it:
Build relationships with good freight forwarders
Understand customs clearance processes
Add buffer time into your delivery schedule
Track shipments and stay in touch with your logistics partners
Mistake #7: Poor Cash Flow and Payment Management
Import-export deals often involve big upfront payments and long wait times before you get paid. Without careful planning, this can create a cash crunch.
What to do:
Use safe payment methods like letters of credit or escrow services
Negotiate better payment terms (partial upfront, balance on delivery)
Always track your cash flow and have reserves for emergencies
At Exporters Worlds, we’ve seen businesses fail not because of bad products, but because they ran out of cash at the wrong time.
Mistake #8: Lack of Digital Presence and Branding
In today’s world, if people can’t find you online, they won’t trust you. Many new businesses skip building a website or listing on B2B platforms. That’s a mistake.
How to avoid it:
Create a simple, professional website
List your business on trusted trade platforms like Exporters Worlds
Invest time in SEO and content to get found on search engines
Use email, social media, and ads to build credibility and attract leads
Even in the import exporters business, trust starts online.
Top 20 Import-Export Business Ideas for Sellers in India
Conclusion
Starting your import exporters business doesn’t have to be hard—but it does require planning. The mistakes above are common, but they’re also avoidable. If you do your research, stay compliant, choose the right partners, and manage your money well, you’re already ahead of the curve.
At Exporters Worlds, we’re here to help you grow. We connect you with trusted suppliers and buyers, and we make the process smoother through our B2B marketplace. Whether you’re just starting or looking to expand, think of us as your dedicated partner in global trade.
#import exporters business#import export mistakes#common export mistakes#import export tips#how to start import export#export business guide#B2B marketplace#exporters worlds
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Import Export Code Licensing: A Comprehensive Guide by Corporate Mitra

In today's globalized economy, international trade is a crucial component of economic growth. Businesses around the world engage in import and export activities to expand their markets and enhance profitability. However, to legally conduct cross-border trade in India, obtaining an Import Export Code (IEC) is mandatory. This blog, brought to you by Corporate Mitra, will guide you through the essential aspects of IEC licensing, its importance, the application process, and why Corporate Mitra is your ideal partner in acquiring this license.
What is Import Export Code (IEC)?
The Import Export Code (IEC) is a 10-digit identification number issued by the Directorate General of Foreign Trade (DGFT), Ministry of Commerce and Industries, Government of India. This unique code is essential for any business or individual looking to import or export goods and services from India.
Key Points to Remember:
IEC is a prerequisite for importing or exporting goods.
It is valid for a lifetime, eliminating the need for periodic renewal.
IEC is required by all businesses, including sole proprietorships, partnerships, companies, and LLPs.
It serves as a primary identification number at customs and ports, enabling seamless international trade.
Importance of IEC for Businesses
Global Market Access:
IEC allows businesses to tap into international markets and expand their reach beyond domestic boundaries.
Legal Requirement:
It is a mandatory requirement by law for businesses engaging in import and export activities.
Ease of Transactions:
IEC simplifies customs clearance processes, ensuring faster and hassle-free transactions.
Financial Benefits:
Businesses with IEC can avail themselves of various government export incentives, subsidies, and financial assistance.
Credibility and Trust:
Holding an IEC boosts the credibility of a business in international trade markets.
Who Needs IEC?
The IEC is necessary for the following entities:
Manufacturers exporting their products
Importers bringing goods into India
Service providers engaged in cross-border services
E-commerce businesses dealing with international clients
Exceptions to IEC Requirement:
IEC is not required for personal imports and exports.
Government ministries and departments are exempt.
Certain notified charitable organizations are also exempt from IEC.
Step-by-Step Process for Obtaining IEC
At Corporate Mitra, we simplify the process of obtaining IEC by providing end-to-end assistance. Here is a step-by-step breakdown:
Document Collection:
PAN card of the business entity
Passport-sized photograph of the applicant
Aadhaar card, voter ID, or passport of the applicant
Address proof of the business (utility bills, lease agreement, etc.)
Bank certificate or canceled cheque
Online Application:
Visit the DGFT website and register as an exporter/importer.
Fill out the online application form (ANF 2A).
Upload the required documents and digitally sign the form.
Payment of Fees:
Pay the government application fee (currently INR 500).
Verification and Approval:
After document verification by DGFT, the IEC will be issued.
Receipt of IEC:
The IEC is sent via email and can be downloaded from the DGFT portal.
How Corporate Mitra Can Help
Corporate Mitra is a trusted name in the field of business consultancy and licensing. Our expert team ensures that the IEC application process is smooth and efficient, allowing you to focus on your business while we handle the paperwork.
Why Choose Corporate Mitra?
Expert Guidance: Our team comprises experienced professionals well-versed in DGFT regulations.
Hassle-Free Process: From document collection to final approval, we manage the entire process.
Time-Saving: Our streamlined approach ensures quick and efficient IEC issuance.
Affordable Pricing: Competitive rates with no hidden costs.
Post-License Support: We provide continued support for any IEC-related queries or modifications.
Common Challenges in IEC Application and How Corporate Mitra Resolves Them
Document Discrepancies:
Incomplete or incorrect documentation can lead to application rejection. We conduct thorough checks to ensure accuracy.
Digital Signature Issues:
Many applicants face issues with digital signatures. Corporate Mitra assists in procuring and using digital signatures effectively.
Form Filling Errors:
Mistakes in form filling can delay the process. Our experts meticulously fill out the application to avoid errors.
Delayed Approvals:
Our established connections with DGFT expedite the approval process.
IEC Modification and Renewal
While IEC is valid for a lifetime, certain situations may require modification:
Change in business name or address
Change in constitution (from proprietorship to partnership or company)
Addition of new directors or partners
Corporate Mitra provides seamless modification services to ensure your IEC remains up-to-date.
Benefits of IEC in International Trade
Government Incentives:
Exporters with IEC can avail various government schemes such as MEIS (Merchandise Exports from India Scheme) and SEIS (Service Exports from India Scheme).
Brand Building:
Participation in international trade fairs and exhibitions becomes easier with IEC.
Business Expansion:
IEC opens doors to international partnerships and collaborations.
Conclusion
The Import Export Code is not just a legal requirement but a gateway to international trade opportunities. With Corporate Mitra by your side, the process of obtaining and managing your IEC becomes seamless and efficient. Whether you are a small business or a large enterprise, our expert services are designed to cater to all your import-export needs.Take the first step towards global expansion today. Contact Corporate Mitra and unlock new opportunities for your business.
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How to Export and Import WordPress Posts and Pages: A Beginner's Guide
Managing a WordPress website comes with its challenges, but exporting and importing posts and pages shouldn’t be one of them. Whether you’re migrating to a new host, creating backups, or sharing content between websites, WordPress makes this process surprisingly simple. In this beginner-friendly guide, we’ll walk you through how to export and import your WordPress posts and pages, step by…
#backup WordPress content#export WordPress posts#how to export WordPress posts#how to import WordPress pages#import posts to WordPress#import WordPress pages#manage WordPress content#migrate WordPress content#transfer WordPress content#WordPress#WordPress admin tools#WordPress beginners guide#WordPress export and import tutorial#WordPress migration#WordPress tools#XML file WordPress
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WordPress Site Export & Import Guide 2023
WordPress, the world s most popular content management system, offers a plethora of features that make it easy for users to create, manage
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THE TENTH HOUSE: ANSWERING THE CALL TO WEALTH
the 10th house (10H) is arguably one of the most important houses in astrology, closely tied to your midheaven (MC), which represents your public image, reputation, and the way you are recognized in the world. it symbolizes your legacy, the energy others associate with you, and the role you naturally embody in society. however, understanding your career path goes beyond than just identifying the sign in your 10th house. to gain a deeper insight, you should also analyze its planetary ruler and the house it occupies, as these factors will give you a better idea about the careers that align with your natural strengths.
below is a guide shared by astrokit, along with some additional insights i’ve added, highlighting careers based on planetary placements in the 10th house, as well as the house placements of its planetary ruler, to help you align with your destined career path!
➶ ➴ if you follow vedic astrology, I recommend analyzing the 10H in the navamsha (D9) and dashamsha (D10) charts alongside the 10H in the rashi (D1) chart. combining insights from all three, along with the nakshatra ruler of the 10H will give a more well-rounded understanding of the career best suited for you.
CAREERS BY PLANETS IN THE 10H
sun: leadership, authority, government, politician, fame, boss, CEO
moon: women, hospitality, nursing, children, restaurants, commerce, mass media, public relations, travel
mercury: media, writer, communications, teacher, editor, author, transportation, craftsmanship, marketing
venus: arts, music, beauty, luxury, jeweler, entertainment, tourism, hotel management, design, graphics, fashion
mars: fitness, sports, entrepreneur, law enforcement, surgeon, doctor, engineer, military, sculptor, carpenter, cook
jupiter: law, teaching, travel, advertising, education, charity
saturn: organizations, metal industry, agriculture, service, labor, construction
north node (rahu): internet, entertainment, pharmaceuticals, research, engineer, innovation, electricity, sales, photography
south node (ketu): religion, spirituality, metaphysics, renunciation, research, charity, astrology, diviniation
uranus: science, electronics, internet, astrology, innovation, inventions, technology, crypto
pluto: research, insurance, surveillance, risk-management, death, investigator
neptune: photographer, movies, entertainment, drugs, poetry, music, liquids, alcohol

CAREERS BY THE 10H RULING PLANET THROUGH THE HOUSES
1H: self-employment, brand ambassador, entrepreneur
2H: banking, finance, investments, assets, consulting, teaching, writing, restaurants, speaking, vocals, dentistry, property, family legacy
3H: communication, marketing, social media, sales, writing, publishing, advertising, blogging, media, authorship, teaching (early education)
4H: asset management, real estate, vehicles, water, family, women, hospitality
5H: movies, films, glamour, stockbroker, education, authority, fame, children, romance, dating, hobbies
6H: health, service, law, labor, food, waiters, doctors, crime, justice, litigation
7H: law, business, commerce, exchange, consulting, public relations, marriage, therapist, designer, interior design, wedding industry, event planning, counselors
8H: insurance, social work, psychology, sex industry, occult, security, espionage, surveillance, taxes, death industry, divorce, research
9H: teaching (university), travel industry, hospitality, law, religion, foreign exchange, wedding industry, event planning
10H: leadership, government, politics, manager, CEO, presidency, public figure
11H: finance, networking, social media, acting, entertainment industry, parties/event planning
12H: charity, social work, hospitals, prisons, travel, foreign lands, mental health industry, artist, musician, import/export
if you’ve made it this far, i hope you enjoyed this little corner of my world. thank you for reading and please feel free to share your thoughts! always remember to love yourself as if it’s your greatest romance.
the pictures featured in this post are from pinterest.
until next time,
artemis x
#astro observations#astrology#astro community#vedic astrology#astro notes#astrology signs#astrology tumblr#rahu ketu#vedic astro observations#vedic astro notes#astroblr#astro placements#astrology blog#birth chart#astrology readings
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CELİKELCPA - PLATİNUM

Are you considering taking the exciting plunge into the dynamic Turkish market? Look no further than Celik El CPA, your trusted partner for seamless company formation and registration in Turkey. As an expert in navigating the complexities of business setup, our services cater to both local and international entrepreneurs eager to establish a foothold in this vibrant economy. With our knowledgeable Turkey accountants by your side, you can rest assured that your financial matters will be managed with precision and care. From navigating regulatory requirements to ensuring compliance, we simplify the process of starting a business in Turkey.
Company Formation in Turkey
Setting up a business in Turkey can be an excellent decision for both local and foreign entrepreneurs. The process of company formation in Turkey is streamlined and relatively straightforward, making it a lucrative destination for investment. With the right guidance, including the assistance of professional Turkey accountants, you can navigate through legal requirements with ease.
One of the key aspects in securing a successful company registration in Turkey is understanding the various business structures available, such as limited liability companies (LLCs) and joint-stock companies. Each type has its unique benefits and requirements, which is why consulting with experts is advisable to choose the best option for your business model.
Moreover, Turkey's strategic location and growing economy provide a wealth of opportunities for business growth. Whether you're considering import-export businesses or tech startups, the benefits of entering the Turkish market are plentiful. You can leverage local resources and a young workforce, enhancing the potential for business success.
When you’re ready to start your business journey, ensure that you have all the necessary documents submitted accurately to avoid delays in the registration process. With the right support, how to start a business in Turkey can become a seamless experience!
Company Registration in Turkey
Company Registration in Turkey is a crucial step for entrepreneurs looking to establish a business presence in this vibrant market. The process involves several key steps that are designed to ensure compliance with local laws and regulations.
Step-by-Step Process
Choose Your Business Structure: Decide on the type of entity that best suits your business needs, such as a limited liability company (LLC) or joint-stock company.
Prepare Necessary Documentation: Gather all required documents, including your business plan, identity proof, and proof of address.
Open a Bank Account: Deposit the minimum required capital into a Turkish bank account and obtain a bank receipt.
Notary Public: Have your company’s articles of association drafted and notarized.
Register with the Trade Registry Office: Submit your documents to the local Trade Registry office to officially register your company.
Obtain Tax Registration: After registration, apply for a tax identification number from the Tax Office.
Benefits of Registering Your Company in Turkey
Completing the company registration process not only gives your business legal standing but also opens doors to various advantages such as:
Access to a growing market with a dynamic economy.
Eligibility for local and international contracts.
Enhanced credibility with clients and investors.
Engaging with experienced Turkey accountants such as those at Celikel CPA can significantly streamline your registration process. Their expert guidance ensures all steps are efficiently handled, allowing you to focus on your core business activities.
Ready to take the plunge and establish your presence in Turkey? Start your journey today with the support of dedicated professionals who are there to guide you through every step of How to Start a Business in Turkey.
Turkey Accountants
When planning for company formation in Turkey, selecting a skilled accountant is crucial to ensure compliance with local regulations. Experienced Turkey accountants possess in-depth knowledge of the Turkish tax system and can guide you through the intricacies of company registration in Turkey.
These professionals are adept at various services including bookkeeping, financial reporting, and tax planning, which are essential for new businesses. With their expertise, they help business owners navigate the complexities of local financial obligations, enabling you to focus on building your company.
If you are considering how to start a business in Turkey, partnering with the right accounting firm can significantly streamline your operations and enhance your chances of success. Ensure that your financial foundations are strong with professional help, positioning your business on the path to growth.
How to Start a Business in Turkey
How to starting a business in Turkey can be an exciting and rewarding venture. With its strategic location, dynamic market, and favorable investment climate, the country is an excellent choice for entrepreneurs. Here’s a concise guide to navigating the essential steps so you can move forward confidently.
Choose Your Business Structure: The first step is to decide on the type of business entity that suits your needs. Options include limited liability companies (LLCs), joint-stock companies (JSCs), and sole proprietorships. Each structure comes with its own regulatory requirements and tax implications, so it's essential to choose wisely.
These steps can set the foundation for your success in Turkey’s vibrant market landscape. With effective company registration in Turkey and the guidance of experienced Turkey accountants at your side, you will be well-equipped to launch and grow your business.
For more detailed assistance and tailored advice, don't hesitate to visit Celik & Co. CPA��your trusted partner in navigating the complexities of starting a business in Turkey.
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Giving your Rook a custom name for the subtitles in 5 minutes - A modding tutorial
The tutorial is also available on Nexusmods as a PDF-file, and as a Google Doc.
Hidden under the read more for length, but it's actually super easy! Anyone can do it following instructions, I promise!
The guide assumes you’ve already installed Frosty Mod Editor, so I won’t be covering its basic set-up. If it’s your first time using the Editor, please refer to this guide by Gabbet. Gabbet's guide may look somewhat intimidating, but to prepare for my tutorial, you’ll only need its “Frosty Editor Download & Installation” section.
Open the Mod Editor and navigate to View >> Localized String Editor
2. Once you open the Localized String Editor, click on the leftmost column inside it, input the following string ID: "0002F709" (without the "") and press Enter. It should display one search result that says “Rook”.
3. Click on the line in the search results to make it appear in the column to the right. There, erase “Rook” and type in your custom name using your keyboard. In this tutorial, I’m using “Ghilasara” as an example.
4. Once you finish typing your custom name, click “Update” to save the result.
That will refresh the line’s contents in the search results.
You’ve made all the necessary edits, and your mod is now ready to be exported :)
5. In the Editor’s main window, click on File > Export to Mod
Feel free to fill in the contents of the pop-up window as you see fit. Note that the first line, “Title” will be the name under which your mod displays in the Mod Manager. I named mine “Rook to Ghilsara” to make it easy to find in case I need to remove it or turn it off.
And, that’s that! All you have left to do is to import your mod into the Mod Manager.
#how the hell do I tag this#Dragon Age#Dragon Age Veilguard#Dragon Age The Veilguard#DAV Modding#DAV Tutorial#flowers mods#dragon age#dragon age the veilguard#datv modding#veilguard modding#rook datv#rook#dragon age rook#flowers.txt
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how to edit your DOL save files! (a guide with pictures)
Why? People edit their save files all the time, to increase or decrease stats- usually to make the game easier without properly cheating. Though DOL has a built-in feature for cheats, it doesn't allow you to gain feats. Remember; There is no one definitive way to play videogames! Do as you'd like!
First, you're going to want to Save to file, name it whatever you'd like. Next, open either saveeditor.online, saveeditonline.com or any other ren'py save editor you find reliable. If you're using saveeditonline.com- follow this below
You're going to want to bring up your 'find in page' function, on windows and chromebook, this function is CTRL+F. This allows you to jump to any typed text quickly. Alternatively, if you're using saveeditor.online, there's already a search option for you.
Next, you're going to input whatever you want to change into the search fields, whether that be money, skills, or a love interest's stats! Remember; Export your save before editting it just incase you mess up. Here are some stuff you can change; Money. There are two zero's next to it, these are your cents. Remember to ignore them or add cents as you wish.
An NPC's stats.
After you're finished, download the editted file from the website, and insert it into here on the import/export page.
Have fun! Happy DOL'ing!
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Sissysims' sins against the scenegraph
This is a small follow-up to my initial post covering the code theft commited by @sissysims. In that post, I presented my proof in the form of a YT video. While that video started off private, I decided to make it public for various reasons, which I will not outline in this post.
I first want to express my gratitude to all those who left comments, reblogged and liked my post. Your support means the world to us. I'm so happy that you as a community are so supportive in this. Thank you, from the bottom of my heart. Thank you to all of you. ♥️
Now, this post is going to focus on just one thing: her incompetence at object creation, because honestly, it's bad. It's really bad. It would feel immoral not to discuss it.
This is just a glimpse and for all you object creators out there: I'm warning you, it's graphic.
How to create an object for dummies.
So, this is the simplest explanation I can give on making a new object. This is the basic process you follow for basically most things you will make: open up SimPE, open up the Object workshop and press open. Select your file and choose "clone". Leave the settings alone, defaults are fine. Give your new object a nice name and description. Be sure to give it a unique object name. Now do all your visual modifications by modifying the existing scenegraph resources (GMDC, TXTR, etc) and give your object a new GUID (making sure to update MMAT's). Now fix integrity, save your file and done. You can test and preferably you'd also compressorize.
So what did sissysims do wrong?
Simply said: everything. I have reasons to believe she has never followed a basic object creation tutorial. The mistakes she makes are mistakes that can be avoided by actually learning how to clone an object. Here is a small summary:
Not cloning anything, instead copying the file she wants to modify and opening that in SimPE
Not changing the object name. I have never seen her touch the fix integrity button
Using other people's meshes and textures. How? By way of opening up their files, noting down the 3D Object Name, extracting the scenegraph resources (GMDC, GMND, CRES, SHPE, TXTR, TXMT, MMAT) and putting them inside the package she's modifying (and modifying the 3D Object Name in the original package). I have not seen her open up a GMDC file or import or export a mesh or texture. She does not modify any of these scenegraph files afterwards.
Not updating the MMAT's with new GUID
Not cleaning out unused resources (see: the scenegraph fuckery above)
Never fixing integrity.
Sadly, this is not just the case with my vendor. It is all her projects. This is how she creates objects: she has never learned the proper way to create objects and thus she steals other people's hard work instead.
Pictured: the instructions provided for messing up my vendor. Note how she specifically instructs to extract resources from your mesh source. Not export. No: extract.
Pictured: the results of said messed up procedure on another creation of hers. Note how the gmdc of her object is literally identical to the gmcd of Michelle's original mesh (only credited in a readme, not in the post itself)
Why is this an issue?
This is not just an issue of someone being bad at creating objects. This is someone teaching others this messed up method that comes down to stealing other people's work. I believe that this is actively damaging to our community and newcomers' skill development. Her video teaches people bad modding habits. Her video ENCOURAGES people to use this method to make fundamentally flawed, fundamentally dysfunctional objects.
She claims to be wanting to make modding more accessible, but this video of hers is not helping with that in any shape or form. You need to know what you're doing in order to teach someone and her object creation skills are below the level of someone who followed a tutorial ONCE.
Ya know, I could make a video teaching people Serbian. I don't know anything about that language. It's Slavic I guess. I don't even know how it's pronounced, but I sure as hell could tell people that whatever sequence of sounds is coming out of my mouth is Serbian. And that using my tutorial you can have nice conversations with Serbians! Doesn't mean I should though. It would be misrepresentative, offensive and actually damaging to anyone who is serious about wanting to learn Serbian. The same principle applies to sissysims teaching modding.
I want to learn how to make objects and mods tho!
Good news, there are a lot of great tutorials out there by people who do know what they're doing (unlike sissysims). For basic object creation I would highly recommend this tutorial by Azaya/ @skulldilocks at Garden of Shadows. It's the tutorial that got me started with objects and it has plenty of pictures. If you follow this tutorial, you will be ten times better at object creation than sissysims is
For BHAV modding there is no better place to start than Echo's tutorial. I can also highly recommend @midgethetree's resources page as well as all the useful information @picknmixsims has on his site.
What now?
I will keep working on even better vendor code, which I hope to get to a testable state very soon. It's clear that there's interest in this sort of object, and the new vendor base will allow for a lot of flexibility in gameplay. Once I get it to a good working state, I will make a tutorial on how to make your own: a tutorial that'll actually tell you the why. If you can clone objects (the proper way), you will be able to make a vendor.
Also, please don't engage with sissysims in her youtube comments, not even to "defend our honour" or to say something about the theft. She knows what she did and has presumably received a tumblr notification that I mentioned her (again).
I am sissysims and I don't like this
Well, you have a lot of nerve "teaching" people to mod when you clearly don't know what you're doing. I encourage you to stop stealing other people's work and educate yourself (see resources above).
#sims 2 modding#fire flower speaks#sims 2#sims 2 kiosk#sissyims#this level of incompetence is almost impressive#I am normally not this salty. extreme incompetence just really ticks me off
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complete beginner's guide to [kpop] giffing, as explained by me!
keep in mind everyone has a different style and process, so there are some things in mine that may not feel intuitive or helpful - if so, don't include it! if you can make the gif, and have fun doing it, that's good enough. this post also assumes interest in specifically kpop giffing, but can for the most part apply to other content as well. i would just recommend different sharpening and coloring for those.
separated by headings (not images, since i need those... for examples) - if you are skipping to a specific section, look for the orange text of what you are looking for!
table of contents: - picking your programs - additional tools and programs (optional) - finding files - importing to photoshop (vapoursynth, screencaps, etc) - photoshop shortcuts and actions - sharpening - coloring - export settings - posting on tumblr
programs:
if you already have photoshop / your giffing program installed and set up, go ahead. if you don't, i would recommend looking here to get photoshop. please make sure you follow instructions carefully and safely! i do know photopea is an alternative people use, and i'm sure there are others. i unfortunately don't know any tutorials to link and probably won't be much help in regards to those programs, but i'm sure there are some floating around on tumblr!
my gif process uses photoshop, so this tutorial assumes that as well. if you use a different one, you might be able to transfer this to what you use, i'm not really sure :(
additional tools and programs: - handbrake: upscaler, found here. i make my own settings and generally only use this on lower quality sources to give vapoursynth a better chance with encoding in higher quality. - davinci resolve: a program i use to make clips appear 60fps when they are choppy or too few frames for the gif to look nice, and occasionally to do pre-photoshop coloring! i use the free version. i do not use this all the time and it is a big program, so definitely don't get it if you think you'd forget to / not want to use it. - yt-dlp: open source, downloads pretty much any file i could want quite well. i use this for most of my downloads and for subtitles as well. does require some knowledge of code, or, at the very least, willingness to troubleshoot set-up. find it here! i can share the command lines i run for: video, audio, vid + sub. - 4k+ downloader: what most people use for youtube-source sets, i believe. you have a limited number of downloads per day on the free version, thus the other downloading programs. - jdownloader2: no limit but sometimes a little slow or will refuse to download because of not being logged into an account, etc. a good download alternative if you plan on downloading a lot and yt-dlp is too much. - vlc: free program, standard on some devices, good for viewing files. - mpv: excellent file viewing, can also deinterlace and screencap (if you do not have / use vapoursynth) - vapoursynth: mac users beware, it's not optimized or set up and is a huge headache. windows users, once you get it set up, it's golden.
finding files, what to look for, and how to use them: how to use is explained here, with a focus on smooth and nice speeds! but finding the file is the first step, so let's head there.
stages: k24hrs (invite only, feel free to private dm or send an ask off anon for a file - i will do my best to get it to you); kpopbuzzhub; sharing korea torrent (requires a torrent app); twitter (shrghkqud (only has recent files) and a few other uploaders, requires much more active searching). there are a few other places you can look, but it is often more trouble than it is worth (or costs $). i am also always willing to help people find materials, so you can ask me to help you look for something or to link a source i used for whatever set.
music videos: also sometimes on k24hrs. i use vimeo a lot (color graders, directors, etc., will upload clearer versions). sharemania.us has some kpop mvs, typically bigger groups (i.e. blackpink). this is a place i check for ggs. and if none of these places or searching for torrents on btdigg, or on google in korean works, i just download the highest quality setting from youtube.
other types: like vlogs and fancams, normally directly downloaded from youtube, instagram, or twitter using yt-dlp or sites specifically for the app (i.e. twittervideodownloader).
what do i look for? 1080i for stages (or 1080p) are often super nice as they're a .ts. 2160p/4k is often ideal, but it also depends on your computer and what you are comfortable working with! generally - not always due to ai upscale - a bigger file size (in the gbs, high mbs like 800) is better and has more detail that will look clear when you work on it. older stages (2nd gen and before, some 3rd gen) and music videos often always are lower quality due to camera quality, and much harder to find. if you have to use the youtube upload for a stage, it is definitely doable, but it may be slightly disappointing in the quality you want to achieve. it depends on what you're comfortable posting and making!
how do i use them? if you use vapoursynth, scenedetect (encode/process whole video) or timestamp (just a small clip) your file - if upscaling, using davinci resolve, or any other pre-processing, do that first. it will pull up a resizer and a program and once you encode, it will give you an output file using the size and settings you put. this will import to photoshop. if using mpv or another screencapping method, take your screencaps (again, all pre-processing first) and prepare to import. there are two ways to do that for screencaps. you can also just watch whatever you downloaded, i'm guilty of downloading concert files just for fun 😅
in the next sections, i will be using four different files of varying quality and sources to explain my steps. hopefully that is helpful!
example file 1 (4k and 60fps, obtained using yt-dlp) example file 2 (1080i, obtained from k24hrs) example file 3 (1080p HD, obtained using yt-dlp) example file 4 (pulled from the gg archive i use, master)
importing to photoshop (vapoursynth and mpv explained): using example file 1, i am processing in vapoursynth - i always do one extra second before and after the clip i actually want so it doesn't cut off any frames i'd like. i adjust my sizes based on what works best for tumblr (540px for wide, 268px for 2 column, and 178 for 3 column). i always use finesharp 1.5 (this setting is up to you! i used to use .7, so totally ok if it changes over time, too!) when you export in vapoursynth, you need the y4m header. i use export to mov preset.
when importing to photoshop using a video (so vapoursynth, video files, not screencaps):
i recommend making your selected range a little bigger than the frames you want so they don't accidentally not get included. delete any extra frames while in the frame animation and then turn it into video timeline. i turn all my layers into a smart object (select them all by clicking the bottom layer and then shift-clicking the top one, or use (on windows) ctrl + alt + a to have it select faster). set timeline framerate (if you want to, i always use 60).
now your smart object is ready to sharpen and color!
using example file 2, i am processing mpv - i hit 'd' until deinterlace is on 'auto'. find the clip you'd like and hit your screencap shortcut (alt+s) for me - your screencaps should be super clear, it depends on how you set up your software (if mpv, what compression you told it). screencaps can take up a ton of storage so i recommend only screencapping what you need and deleting them after. when you hit your shortcut, play the file to the end of the clip you went and hit the screencap shortcut again to stop. your frames should be in the folder you designated as pngs now. delete extra frames now!
you now have two options: import as is, which can be a little slow, or turn them into dicom files. importing as is is done through stack. it will prompt you to select what is being loaded - change Use: to folder, and let it process. it will be slow. hit ok when the file list updates.
when it is done loading: create frame animation -> make frames from layers -> reverse frames. i would crop now using the crop tool for processing speed, and then proceed to do video timeline, smart object, and frame rate. when cropping: on the top, above your document names, the second image should show up on the crop tool - this can set your dimensions. i zoom and crop screencaps using this.
the other option is DICOM files, and what i use. when you have your pngs, do alt + d in the folder (windows), type cmd, and run this command: ren *.* *.dcm. press enter. it will update the files. on macOs, just rename the file type to .dcm.
then, import as so (it will prompt you to select the folder your .dcm are in, and will not work if the files are not actually DICOM). i find it much faster than the stack import. crop when it is done importing for processing time, like the other screencap import style.
create frame animation -> make frames from layers -> video timeline -> smart object from layers -> 60 fps.
photoshop shortcuts and actions: (windows) - ctrl + alt + a: select all layers - ctrl + shift + alt + w: export as image - ctrl + alt + shift + s: save for web (legacy) - this is the gif one!
actions are imported or created, i've shared my sharpening ones before. there are plenty you can find (or make) for a variety of things, such as aligning objects to a fixed position on all docs, doing the screencap reverse and import for you, etc. they are imported using load actions - select the [downloaded] .atn file and it'll pop up.
sharpening: explained here, and has my actions (feel free to use). very important to the quality and clarity of the gif. the better the file, the clearer a gif looks, sharpening can only do so much. play around during this step!
coloring: very much the most personal taste stage of giffing. i explain my process here. in kpop giffing, we tend to focus on unwhitewashing. other giffing tends to be more aesthetic tastes and fun since the source has better colors to work with.
export settings: these are what i use! you need the 256 colors. i do not recommend lossy or interlaced. i think bicubic sharper is the clearest i have tried.
posting on tumblr: use these dimensions FOR GIFS. edits can be different. height is up to you - i would not go over 800, but i think my quality looks weird past 600 range anyways.
example gifs: yeji, from example file #1, imported using vs. uses no. 1 sharpening (altered) from my pack. colored. zhanghao, from example file #2, imported using mpv and the load via stack. uses no. 4 sharpening (altered) from my pack. colored. taeyeon, from example file #3, imported using mpv and the load via dicom. uses no. 1 sharpening from my pack. colored. eunbi, from example file #4, imported using vs. uses no. 2 sharpening from my pack. colored.
if your gifs don't look how you want right away, that's okay! it takes time. my first ones were not great either. i am always improving on and working on my gifs. good luck and have fun hehe ♡
#i do not feel that qualified to answer this so caveat im not the best. and please also take ideas from my lovely moots and their resource#tags and tutorials / shared things. they are all so good#m:tutorial#resources#long post#flashing tw#userdoyeons#awekslook#ninitual#useroro tuserflora#useranusia#userchoi
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A Vidding Primer
A guide written for @wren-of-the-woods who asked for advice about how to start vidding! This is far from comprehensive and I tried not to make it too dense because it's a big subject. I still wanted to share a variety of topics about getting into vidding because it's a hobby and art that is near and dear to my heart.
First Piece of Advice
watch a lot of vids and rewatch vids multiple times. Seek out vids on YouTube, AO3, Watch the TikTok and Twitter/X vids that show up on tumblr or wherever you’re browsing. They all have distinct styles and tools/techniques they use to make their vids and edits. Rewatch the vids and ask yourself what you like or dislike about them. The song, the editing, the source. That can give you a good starting point about how you might want to approach making your own fanvids. The TikTok style of 30 and 40 second edits are very different what you find on YouTube. YouTube editors tend to use a full song and a lot more effects and a lot more overlapping dialogue. Whereas the fanvids - Vids - from people who came into vidding in the mid 2000s/2010s have their own culture, different ways they approach song choice, clip choices and narrative. I also suggest watching vids for shows/films you’re not familiar with as well as your fandom favorites. You can learn a lot about how vidders try to tell a story even when you might not grasp the context behind certain scenes but you can still follow along with the emotional arc of the vid.
Second Piece of Advice
Have fun and enjoy yourself. Everyone starts a new hobby as a newbie. It can be a lot of effort to make 30 seconds or a 3 minute vid, but it’s such a unique type of fanwork that is fun to watch and fun to make. It can also be migraine inducing because of all the learning and technical issues along the way. But!! omg when you make a clip fall on the perfect beat with your blorbo crying that perfect tear or you find an idea and sources for the bestest perfect lyrics of the song, it’s a magnificent high. It can make you feel like a god. At least that’s how I feel a lot of times!
There are about 10 steps* to creating** a fanvid/edit:
• select your platform and software (phone/computer video editors) • gather your video and audio files • create a new project in your video editor • import audio into the editor • import the video into the software and mute audio tracks that contain your video’s audio • review, label and cut up the video into shorter clips - this step is known as ‘clipping’ in vidding parlance, but it’s also optional. Some people pull in movies and scrub through the whole film and just pull it directly onto the timeline • move the various video clips around on the timeline to match the audio track you’ve chosen for your project, add video effects and additional dialogue if you like • export the finished timeline • upload the video to a streaming platform and/or downloadable service • share your project!!! posting to ao3 and/or social media or share on discord, etc * there are a lot more steps involved with each of these steps. What what software to use, where to find video, how to deal with copyright blocks on Youtube, etc. Some of that will be covered in the links below but is not comprehensive. That would require separate posts and links and I don’t want to drop an encyclopedia on you right now! I’m happy to provide more resources that I can curate if you want more direction and pointers to resources and amazing vidders.
** like any hobby, there can and will be a learning curve and frustrations. Blank page for a writer, blank timeline for a vidder. Is anything you put down is any good, self esteem and confusion about what actually makes sense is part and parcel for any creative work. Once you're in the vidding process and committed, as long as you're enjoying yourself you gotta just keep going to get it done.
Getting Started Vidding
My knowledge and background and learning how to vid from people on livejournal and dreamwidth from 2007. I don’t have any experience in editing with a phone but if that’s something you’re interested in, YouTube will be a place for you to start finding tutorials for various apps and tools. Probably discord communities, too. Vidding Workshop - a great how-to/guide when you're starting out. This is on dreamwidth from the WisCon vidparty in 2014. Some of the tech discussions might be a little outdated but there’s a ton of relevant information. It covers technical subjects as well as developing vid ideas and actually getting started. If you have any questions about what you’re reading you can leave an anonymous comment and ask - some of these vidders responding inthe threads are still active. You can find them on AO3/YouTube, tumblr, discord and actually leave them questions about their vids. Many vidders are more than thrilled to talk about their vids and answer questions. Vexcercises - this is a dreamwidth community for short-form vid excercises. This is a very structured way of introducing vid concepts and constraints so that you can produce a vidlet. I highly recommend you check this out and participate! There’s even an AO3 collection so you can check out how people have done the different exercises, too.
The Process of Vidding
Watch Me Edit - @limblogs put together a fantastic playlist of YouTube editors who will show you beginning to end how they made their vid. A lot of these editors appear to be using Sony Vegas but the general process of vidding end-to-end will be similar with other nonlinear editors like DaVinci Resolve, Premiere, etc. It’s a great way to actually see the vid come together if you don’t know what that even looks like. Every vidder will develop their own workflow and approach (which might even change from vid to vid), but it’s useful to see in video how people actually DO the thing. @limblogs also created a handy YouTube playlist some vidders from Bradcpu’s Vidder Profiles (Fanlore page). These profiles are basically like a director’s DVD commentary on their vidding process, featuring the vidders talking over their own vids! So cool. Phenomnal insights from these vidders about how they choose song, use effects, think about their narratives.
Self Rec: I recently did a vidding textpost series called: do it for the process - a naked vid draft: What (Yennefer of Vengerberg). How I Edit by @vimesbootstheory is another textpost about their vidding process. Self rec: Here’s my text interview: Vidder Profile - Kuwdora 2011. I talk about my process with a lot of specific examples from my previous work and lots of screenshots. This profile is over a decade old but a lot of this still holds true for me today! videlicet - this is an incredible vidding zine that @limblogs put togegther with a lot of amazing contributors. These articles and discuss about specific vids and aspects of vidding. It’s really detailed and a fantastic piece of vidding culture. I highly reading recommend the Demystifying Vidding article by lim and the A History of Vidding by @meeedeee and…pretty much every article in the zine!
Doing the vidding!
I recommend joining exchanges and watching vids that come out of exchanges and checking out fannish cons that have vidshows and discords to get more exposure to vidders and vids. Many people have joined @festivids (AO3 collection here) and made their very first vid, it's a very fun and great way to get into vidding. It’s not quite festivids season right now but time flies and it will be time to nominate sources and do sign-ups in the blink of an eye. Follow @festivids and check out the AO3 collection and see what people are making. Join the Vexcercises community and make some short vids and share them on your tumblr or on discord or somewhere and bask in the thrill of making your first fanvids. Check out who reblogged the vidder ask game - go and read other vidders responses and ask some new-to-you vidders questions. Everyone has their own take on process and tech and everything. It's great to hear and see what a lot people are doing and making.
Final Advice - talking about vids and doing the vidding
• watch vids • rewatch vids • leave a comment and ask a question about something you saw in their vid! • Again: find someone’s AO3 page of fanvids and ask them something about their vid in a comment or send them asks on tumblr (people usually have the same alias or link to their tumblr or dreamwidth pages somewhere.) • YouTube can be a valuable resource for tutorials so if you don't know something, there is likely someone who has made a tutorial about how to use a cross dissolve transition or anything else you might want to replicate in a video that you've seen in a vid. • start making a vid, scream and cry, ask for help, and keep going until you get it done. Celebrate and bask in your completed vid and share it with everyone! • Follow vidders on tumblr that you find from the vidder ask game • Check out the vidding discord for community and questions and vid recs and news about vidding exchanges and cons. • Have fun!
Hope this helps you get started! Thank you so much for the ask! Let me know if you have more questions and I can help you out or send you to cool vidders who have great advice and suggestions. And please send me your vid if you make one!
#there's so much to cover about vidding so i know i'm missing things but i wanted to have a basic+ primer here to start with#i'll be throwing this guide up on ao3 soon as well and creating a series/collection of vidding meta#viddingdora#vidding#the vidding process#answerdora#askdora#textpost#vidding resource#fandom resource#cool resource#fan edit
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How to format, print, and bind a zine
This is a consolidated version of previous posts on zine making, with more detail and screenshots. For a version of this post on gdocs, click here.
This is a step-by-step guide on how to use InDesign (or similar programs) to format and print a zine. This can be used for fanzines, sketchbooks, anything. It’s also only one way to do things - there are as many methods as there are zines under the sun. If you’re interested in other ways, searching for zinemaking on youtube would be a start.
If you are printing your zine, your total page count must be a multiple of 4.
Examples of multiples of 4 ✅
4, 16, 112
Not a multiple of 4 ❌
7, 99, 31
This is because our book will be made of folded A4 sheets (that’s regular printer paper). 1 folded A4 makes 2 A5 pages. Each A5 page has a front and back. Therefore each sheet of paper makes 4 pages.
How to format
Open InDesign. Go to Create New > Print. Choose A5 and tick Facing Pages. Enter your page number (this can be changed later). I’ve put 12. Hit Create.

Locate the Rectangle Frame Tool.

Draw a rectangle over your whole page, or just the part where you want your images to go.

Press Ctrl+D and insert the image you want on that page.

That’s it! Repeat on every page and you’ll have a book. Promise.

Further reading
I need a free alternative to InDesign.
InDesign is free for the savvy but I also recommend Scribus which is free and open source and very lightweight. The method is exactly the same but the Rectangle Frame Tool is called Image Frame and the Ctrl+D shortcut will now be Right click > Get Image instead.
I need help with designing my A5 pages.
For my first sketchbook zines, I arranged several images on an A5 canvas in a program like CSP or Procreate and exported them as a JPG into InDesign or Scribus. You can do this if your images aren’t already A5 size or you don’t want to waste time with InDesign’s formatting tools.
I need to get fancier with it, format text, or export my file as small as possible.
Here are the InDesign tutorials I used and liked:
How to Add Page Numbers
How to keep Page Numbers on Top
How to Create a Table of Contents
What is Overset Text and How to Fix It <- essential for formatting text onto multiple pages
How to Reduce InDesign File Sizes
Formatting best practices
Remember that in addition to your front and back cover you also have an inside front and inside back cover. You can leave these blank or create an endpaper with a pattern or include a short message or something. Look inside any books or zines on your shelf for inspiration. Or don’t listen to me and put your first drawing or poem there. Just be aware printer paper is thin so you might be able to see it through the cover.
Avoid putting anything important in the gutter (inside edge) or outside edges of the page. Also be careful of creating double page spreads that go across the centre of the book. Because of how we will print and fold the pages, each half of your spread might not meet up perfectly.

How to print it out
Open your completed book’s PDF file in Acrobat Reader (free download: https://get.adobe.com/reader/)
Print with the following settings: Booklet, and Booklet subset: Both sides.
We can see a preview of our print-out on the window on the right. The pages will look jumbled up, but form the book in order when folded.

Congratulations! Now you’ll have a stack of paper. Once it’s folded it should resemble your (unbound) final book. Use a bulldog clip or similar to keep your pages together neatly.

How to bind (2 methods)
If your book is less than 30 pages, I recommend using a long arm stapler, or a stapler that can open to lay flat. They are cheap.
There are also special book binding staplers or heavy duty staplers, if your book is thicker than 30 pages. Just position your book so the staples are in the middle of the spine (or as close as you can get) and send it. They will be a little wonky… that’s fine.
You can also separate your book into staple-able segments and then join them into 1 big book with tape or thread.
For my 112-page zine, I used thread to bind it.
These instructions are copied from the video ‘How to Print & Bind a Zine’ by LFONinja.
You can watch it here: https://www.youtube.com/watch?v=zKYy6G7lIy8
You will need: Ruler, awl, thread, sewing needle
Make 5 holes in the crease of the pages like so. (½ page, then ½ of that, then ½ of that again)

If the paper is thick, be careful when making the holes. It helps to have a piece of blu tack, putty, or soft eraser underneath the spine of the book as you work for the point of the awl to push into.
I don’t recommend separating the papers into smaller stacks as your measurements will likely vary and the holes won’t align.
Use a needle and thread to go through the holes in the following pattern. At the end, tie a knot with the ends of the thread (1 and 9) in the centre of the book. You’re now done.

About page creep
Because we are using folded pages inserted into each other, they push each other out like so:
From: https://www.greenerprinter.com/ support/page-creep/
You can use a heavy duty or industrial paper cutter/trimmer to remove this edge. This is why we kept any important contents away from the edge of the page during formatting, because we don’t want this process to destroy our book’s contents.
About image edges
Because of how the printer works, the images in the book don’t extend all the way to the very edges of the paper and have a thin white border on all sides. It’s possible to crop these edges from your book with a heavy duty paper cutter. Be careful and start small (3mm or less). Depending on how much your pages move during the printing process, the size of the white edge can be different on different pages. Or you can just leave them in.
To read some of the zines featured in this post, check out naumin.itch.io.
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Scripting Guide to World Building for Shifters 𓍯𓂃𓏧☾

This guide is designed for individuals who find scripting challenging and are looking for a thorough, step-by-step approach to help bring their desired reality to life. It aims to cover a wide range of essential elements, providing detailed prompts and questions to encourage creative thinking and help you craft a unique, immersive, and well-rounded script. Whether you're a beginner or someone who wants to refine their scripting process, this guide offers plenty of ideas and suggestions to ensure nothing important is overlooked. *Character Design Guide
1. The Foundation of Your Reality
Name and Significance:
What is the name of your reality?
Does it have a deeper meaning?
Who named it—its creators, the first settlers, or an external observer?
Shape and Structure:
Is your world a sphere, a flat plane, or something unconventional (e.g., a ringworld, floating islands)?
Does it exist in a single dimension, or does it span multiple dimensions or planes of existence?
Existence and Origin:
How did your world come into existence? Was it created by a divine force, a scientific anomaly, or natural evolution?
What events or forces shaped its current state?
Purpose of This World:
Why does this world exist? Is it a sanctuary, a testing ground, a haven for life, or something else?
Universal Rules:
What are the governing laws of nature (gravity, time, physics)?
Are there any unusual or contradictory rules (e.g., time flows backward in some regions)?
How is reality itself maintained? Is it fragile or robust?
2. Geography and Environment
Global Layout:
How many continents or landmasses exist? What are their names, and what defines each one?
Are there unique planetary features (e.g., floating continents, endless oceans, underground realms)?
Terrain and Landscapes:
What are the major biomes (e.g., deserts, forests, mountains)?
Are there distinct geological phenomena like volcanoes, crystal caves, or floating mountains?
Weather and Seasons:
How many seasons does your world experience?
Are weather patterns predictable, chaotic, or controlled by external forces?
Are there unique weather events, such as glowing auroras, rains of gemstones, or storm systems with sentience?
Natural Resources:
What resources are available (metals, magical crystals, exotic plants)?
Are these resources renewable, or is scarcity a driving force?
Flora and Fauna:
What types of plants dominate different regions?
Are there bioluminescent forests, carnivorous trees, or crops that grow overnight?
What creatures inhabit this world?
Are they based on Earth animals or entirely new creations?
Do any creatures have unique abilities, like shapeshifting or teleportation?
Are any species sentient or capable of communication with humans?
3. Societies and Cultures
Civilizations and Nations:
How many civilizations or nations exist?
What are their defining characteristics (e.g., technological, magical, or cultural)?
Do they have alliances, rivalries, or a history of conflict?
Cultural Diversity:
How do cultures differ across regions?
What are the dominant values or ideologies (e.g., honor, freedom, progress)?
Traditions and Celebrations:
What holidays, festivals, or religious events are celebrated?
Are there seasonal or celestial events that inspire rituals or ceremonies?
How do people mark milestones like birth, coming of age, marriage, or death?
Daily Life:
What does a typical day look like for an average person?
How do people spend their mornings, afternoons, and evenings?
Social Hierarchy:
Are societies egalitarian, hierarchical, or merit-based?
What determines social status (birth, wealth, achievements, magical ability)?
Languages and Communication:
How many languages are spoken?
What are some common greetings, idioms, or phrases?
Are there unique ways of communication (e.g., sign language, telepathy, or written symbols)?
Economy and Trade:
What is the primary form of currency (coins, barter, energy)?
What are the main exports and imports?
How do trade routes function, and are they safe?
Art and Expression:
What forms of art are popular (music, painting, sculpture)?
Are there unique styles or materials used?
Are artists respected or marginalized?
4. Technology and Tools
Technological Level:
Is the technology futuristic, medieval, steampunk, or something else entirely?
Are there advanced machines, or is everything handcrafted?
Energy Sources:
What powers technology (electricity, magic, sunlight, emotional energy)?
Are energy sources renewable or finite?
Transportation:
How do people and goods travel? Examples: flying ships, teleportation gates, sentient mounts.
Are roads, waterways, or air routes the primary mode of transportation?
Weapons and Defense:
What weapons are used in combat (swords, plasma guns, enchanted bows)?
How do people protect themselves (armor, force fields, magical wards)?
Everyday Tools and Gadgets:
What devices simplify daily life?
Are there any tools unique to specific professions?
5. Conflict and Tension
Global Conflicts:
Is the world at peace or in turmoil?
What are the sources of conflict (land, power, ideology, survival)?
Factions and Alliances:
Who are the key factions (nations, guilds, rebel groups)?
What are their goals and motivations?
Are there neutral groups or individuals playing both sides?
Villains and Threats:
Is there a singular antagonist or multiple threats?
Examples: a tyrannical ruler, an ancient curse, a rogue AI.
What motivates these threats, and are they sympathetic or purely evil?
Natural Disasters and Catastrophes:
Are there global events like earthquakes, super volcanoes, or dimensional rifts?
How do societies prepare for or respond to these events?
Internal Tensions:
Are there class struggles, political corruption, or religious divides?
How do ordinary people cope with these tensions?
6. Magic or Unique Elements
Magical Laws:
What is the source of magic (nature, gods, ancient artifacts)?
Are there limits to its use, or does it come at a cost?
Unique Elements:
What sets your world apart from others?
Example: A sun that whispers secrets to those who listen at dawn.
Artifacts and Relics:
Are there legendary items with immense power?
What are their origins, and who seeks to possess them?
7. Geography and Aesthetic Details
Architecture and Urban Design:
What do cities and villages look like?
Are buildings made of stone, metal, wood, or unconventional materials like glass or bone?
Fashion and Clothing:
What fabrics, colors, and patterns are most common?
Are clothes purely functional, highly decorative, or symbolic?
Cuisine and Food:
What are the staple foods in your world?
Are there exotic dishes or drinks with unique effects?
How are meals prepared, and what utensils are used?
8. Time and Progression
Calendar and Timekeeping:
How is time tracked? Are there hours, days, weeks, or unique cycles?
Are there celestial events that mark time (e.g., eclipses, comet passes)?
Aging and Lifespan:
How long do beings live?
Are there rituals for different life stages?
Historical Eras:
What are the major historical periods?
Are there legendary figures or events still celebrated or mourned?
Future Vision:
How do inhabitants imagine their world will change over centuries?
Are there prophecies or predictions about the future?
9. The Metaphysical Nature of the World
Spiritual Layer:
Is there an afterlife or spirit realm?
Can living beings interact with the spiritual plane (e.g., through rituals, dreams, or certain locations)?
Are ghosts, spirits, or other ethereal entities common?
Soul Mechanics:
Do beings in your world have souls or life energy?
Can souls be transferred, trapped, destroyed, or reborn?
Are there beings without souls?
Fate and Destiny:
Is there a predetermined fate or free will?
Are there entities (oracles, gods, etc.) that oversee fate?
How do people view destiny—something revered, feared, or ignored?
10. Communication Across the World
Long-Distance Communication:
How do people communicate over vast distances (messenger birds, magical crystals, telepathy)?
Are there communication hubs or networks, such as magical relay towers or ancient devices?
Media and Information:
Are there newspapers, magical projections, or digital networks?
How is news spread—by word of mouth, official channels, or clandestine organizations?
Are propaganda or misinformation prevalent?
Secret or Forgotten Knowledge:
Are there lost languages, forbidden texts, or ancient knowledge hidden in remote places?
Who guards or seeks these secrets, and what are their motives?
11. Ecology and Environmental Balance
Ecosystem Dynamics:
How do species interact in your world? Are there predator-prey relationships?
Is there a balance between nature and civilization, or is one dominating the other?
Environmental Hazards:
Are there toxic zones, cursed lands, or areas where the laws of nature break down?
How do inhabitants adapt to or avoid these regions?
Conservation and Exploitation:
Do societies in your world care about preserving the environment?
Are there organizations or individuals dedicated to protecting endangered species or sacred places?
12. Entertainment and Recreation
Games and Sports:
What are the most popular games or physical activities?
Are there unique sports or competitions tied to the culture or geography of the world?
Storytelling and Literature:
What forms of storytelling exist (oral traditions, books, holograms)?
Are there legendary tales or epics passed down through generations?
Performing Arts:
What kinds of music, dance, or theater are popular?
Are there magical or technological enhancements to performances?
Leisure and Pastimes:
How do people relax—hot springs, meditation, board games, or hunting?
Are there communal spaces, like taverns or virtual reality lounges, for socializing?
13. Health, Medicine, and Healing
Healthcare Systems:
How do societies manage illness and injury?
Are there healers, clinics, or magical remedies?
Diseases and Cures:
What are the most common illnesses or ailments?
Are there unique diseases that require special cures, rituals, or sacrifices?
Mental Health:
How is mental health viewed and treated?
Are there unique psychological conditions tied to the world’s magic, technology, or history?
14. Cosmic and Celestial Elements
Astronomy and Sky Features:
How many moons, stars, or celestial objects are visible in the sky?
Are there constellations with cultural or religious significance?
Space Exploration:
Is the world aware of other planets or galaxies?
Do inhabitants explore beyond their world, or is it a mystery?
Celestial Beings:
Are there deities, angels, or cosmic entities tied to the heavens?
Do celestial events (eclipses, meteor showers) have magical or prophetic significance?
15. Economics and Labor
Workforce and Professions:
What are the most common jobs or careers?
Are there unique professions tied to the world’s magic, geography, or history?
Trade Networks:
How do goods and resources move across regions?
Are there monopolies, trade guilds, or underground markets?
Currency and Wealth:
What is the currency, and how is wealth measured?
Are there alternative economies, like magical exchanges or something unique to your world?
16. Education and Knowledge
Education Systems:
How is education structured (schools, apprenticeships, guilds)?
Is education accessible to all or limited to the elite?
Libraries and Archives:
Are there grand libraries, hidden archives, or magical repositories of knowledge?
How is knowledge preserved or restricted?
Teachers and Scholars:
Who are the educators and intellectuals in this world?
Are they revered, feared, or ignored?
17. Personal Identity and Expression
Names and Naming Conventions:
How are people named? Are there family names, titles, or unique traditions?
Do names have symbolic or magical significance?
Fashion and Appearance:
How do people express individuality through clothing, hairstyles, or accessories?
Are there cultural taboos about certain colors, patterns, or styles?
Identity and Status:
How do individuals define themselves (by lineage, achievements, or beliefs)?
Are there cultural markers of status, such as tattoos, jewelry, or magical auras?
18. Laws and Governance
Types of Government:
Are there monarchies, democracies, theocracies, or something unique?
How much power does the government wield over individuals?
Legal Systems:
What are the major laws, and how are they enforced?
Are there courts, trials, or magical truth-telling devices?
Crime and Punishment:
What are common crimes, and how are they punished?
Are there vigilantes, bounty hunters, or corrupt officials?
19. Dreams and the Subconscious
Dreams and Their Role:
Do dreams have significance in your world?
Can people share dreams or enter each other’s subconscious?
Nightmares and Fears:
Are there entities or forces that prey on people’s fears?
Can nightmares manifest physically?
Dreamscapes:
Are there alternate realities accessible only through dreaming?
Can dreamers control or manipulate their dreams?
20. Time and Memory
Perception of Time:
Does time flow uniformly or differently in various regions or dimensions?
Are there time loops, anomalies, or portals to other eras?
Memory and History:
How is history recorded or remembered?
Are there people or artifacts that preserve memories?
Can memories be altered, stolen, or erased?

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Any way you could recommend some sort of intro guide to fantasy for dummies to me?
I'd like to have a couple of magic related elements in my fics sometimes, but I'd like to sort of, sidestep the world building part if possible.
So is there some kind of bare bones universal structure I could borrow from as a reference point for like, a magic system? I don't want to embarrass myself by showing i know so little of the rules I'm breaking them all over the place. And I know tons of people have fun figuring out how things work mechanically, so I'd love being able to outsource from them so to speak because that's not what up my street at all.
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Hah! There are so many versions of "fantasy". Right now, I'm brainstorming for a very elaborate secondary world fantasy that's heavily inspired by wuxia but not claiming to actually be wuxia. I'm trying to figure out what Western elements I want to work in and how I can come up with names that don't make me cringe.
There is no one bare bones guide and there cannot be because different subgenres have nearly nothing to do with each other. In fact, even calling it collectively "fantasy" and thinking that these subgenres belong in one category together depends on location and era.
If you want to know about magic systems... oh dear... I'm going to have to recommend... you all know it's coming... Brandon Sanderson's lectures. There are some on Youtube.
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But before you go look at a guide, I think it's important to understand the parameters and discourse around this subject. Sanderson is the poster boy for unnecessarily complex systems that appeal to the kinds of guys who fill out wikis of canon minutia and complain that the grain harvest and export policies don't make sense in derivative fantasy doorstop #57. This kind of fan annoys the bejesus out of people who care about theme and allegory. Also the many people who've noticed that Sanderson's books would probably be better at 200k than 400. >;D
Sanderson himself is much less of a dumbass about the topic, thankfully. He talks about how there are systems that work like real world science: put in X grams of magic thing one and Y grams of magic thing two, and you get a predictable potion result. But there are also systems that are more numinous. In the same book, you may find magic that's your most boring physics homework and magic that's essentially a religious experience where strict categorization and the logic of the laboratory have no place. There can also be systems that are unknowable and systems that your characters don't understand but that the audience grasps are perfectly logical to an expert.
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If you're using magic as set dressing in fic, decide what the vibe is and pick a system that supports that. Don't bother going full Sanderson.
Fairy tale: Magic works on feels. Twu wuv will revive dead people for no reason, and you do not need to justify anything as long as it feels right. Hanahaki fic rarely bothers to explain the science. We all know it isn't about that.
Harry Potter: Unholy mix of fake-science and rule-of-funny. You should probably pick only one to copy. If it's fake science, just write about the characters half remembering chemistry class and replace all the words with technobabble.
For another example of rule of funny, check out The ABCs of Spellcraft by Jordan Castillo Price, a gay romance series where all of the magic is puns and stupid wordplay and the general tone is extremely silly. In book 1, a villain tells his magically compelled goon to take the hero outside and "pound" him. The hero takes one look at all those muscles and is like "You know, that instruction can be interpreted multiple ways!"
Some systems are full of stupidass levels out of a video game with actual numbers. This gives fans of stories about leveling up a massive boner, but it is undesirable in most fic. Instead, treat magic like intelligence or learned skills: You know some people are naturally smarter and some people have learned more, but measuring it with a precise number is both impossible and obnoxious.
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Decide if your magic is hereditary or learned. Western fantasy is full of hereditary magic, including magic with a simple on-off setting: you're either magical or you're not. Eastern fantasy tends to go with highly variable natural aptitude but systems that anyone can theoretically learn.
Decide if your magic is extremely literal and science-y, even if the characters don't know how their laptop works, or if it's more of a metaphor for love or social forces or if it's just a witchy aesthetic because who doesn't love a coffee shop with a punny name and pentagrams on the cups?
A lot of backdrops for shippy fic are vibes-based only. They don't stand up to the world building police, and they don't need to.
Just don't tag the fic as 'magical realism' unless you actually know what that means and are actually writing that.
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