#mod analysis
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jojo-heritage-posts · 2 years ago
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JOSUKEPOSTING AGAIN god the part 4 ending js so good. i already went on aboht him not processjng death ect whatver. but then it goes further. he doesnt process anyone being hurt after hes fixed them. like when okuyasu gets his arm cut off fighting chilli pepper. why are you yelling it’s fine now your arm is back. it’s like that didn’t even happen. but it DID happen. like i think josuke finally learns a lesson with the bites the dust fight actually hes finally on the receiving end. by his own attitude he should be fine. okuyasu is back and alive now, it’s like it never happened but IT DID IT DID HAPPEN. and it absolutely destroyed josuke and now he’ll finally have to deal with it. and the fact that his power isnt a fixall magic undoer
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captainfantasticalright · 1 year ago
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The patches and pins on Charles Rowland’s coat!
I didn’t do a whole breakdown of his outfit, but know that he wears red because Charles' hero color is very much red, in honor of his comic book counterpart's red sweater.
Also his whole outfit is inspired by mod and ska subcultures. From the chain, to his earring, to his shoes. Everything is reminiscent of the 80s.
And he maintains the red throughout all the season, to a burgundy polo in ep.3 to suddenly a black one to reflect his turbulent emotional state. Finally coming back to red eventually.
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dragonpropaganda · 1 year ago
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The Architecture of Rain World: Layers of History
A major theme in Rain World's world design that often goes overlooked is the theme of, as James Primate, the level designer, composer and writer calls it, "Layers of History." This is about how the places in the game feel lived-in, and as though they have been built over each other. Here's what he said on the matter as far back as 2014!
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The best example of this is Subterranean, the final area of the base game and a climax of the theme. Subterranean is pretty cleanly slpit vertically, there's the modern subway built over the ancient ruins, which are themselves built over the primordial ruins of the depths. Piercing through these layers is Filtration System, a high tech intrusion that cuts through the ground and visibly drills through the ceiling of the depths.
Two Sprouts, Twelve Brackets, the friendly local ghost, tells the player of the "bones of forgotten civilisations, heaped like so many sticks," highlighting this theme of layering as one of the first impressions the player gets of Subterranean. Barely minutes later, the player enters the room SB_H02, where the modern train lines crumble away into a cavern filled with older ruins, which themselves are invaded by the head machines seen prior in outskirts and farm arrays, some of which appear to have been installed destructively into the ruins, some breaking through floors.
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These layers flow into each other, highlighting each other's decrepit state.
The filtration system, most likely the latest "layer," is always set apart from the spaces around it. At its top, the train tunnels give way to a vast chasm, where filtration system stands as a tower over the trains, while at the bottom in depths, it penetrates the ceiling of the temple, a destructive presence. (it's also a parallel to the way the leg does something similar in memory crypts, subterranean is full of callbacks like that!)
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Filtration system is an interesting kind of transition, in that it is much later and more advanced than both of the areas it cuts between. This is a really interesting choice from James! It would be more "natural" to transition smoothly from the caves of upper subterranean to the depths, but by putting filtration system in between, the two are clearly demarcated as separate. The difference in era becomes palpable, the player has truly found something different and strange.
Depths itself is, obviously, the oldest layer not only of subterranean but of the game itself. The architecture of Depths has little to do with the rest of the game around it, it's a clear sign of the forgotten civilisations that our friend Two Sprouts, Twelve Brackets showed us, there's not actually that much to say about it itself, it's mostly about how it interacts with the other layers of subterranean.
That said, Subterranean is far from the only case of the theme of layers of history. It's present as soon as the player starts the game!
The very first room of the game, SU_C04, is seemingly a cave. It is below the surface, the shapes of it are distinctly amorphous rather than geometric. (well. kind of, it doesn't do a very good job of hiding the tile grid with its 45 degree angles.)
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But let's take a closer look, shall we?
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See that ground? it's made of bricks. The entire cave area of outskirts is characterised by this, the "chaotic stone" masonry asset is mixed with brickwork, unlike the surface ruins which are mostly stone. This, seemingly, is an inversion of common sense! The caves are bricks and the buildings are stone. This is not, however, a strange and unique aspect but a recurring motif.
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This occurs enough in the game for it to be clearly intentional, but why would materials such as bricks be used in otherwise natural looking terrain?
The answer lies in the "Layers of History" theme. This is in fact, something that happens in real life, and it's called a tell
To be specific, a tell is a kind of mound formed by settlements building over the ruins of previous iterations of themselves. Centuries of rubble and detritus form until a hill grows from the city. Cities such as Troy and Jericho are famous examples. The connections to the layers of history theme are pretty clear here, I think. Cities growing, then dying, then becoming the bedrock of the next city. The ground, then, is made of bricks, because the ground is the rubble of past buildings. The bones of forgotten civilisations, heaped like so many sticks!
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rking200 · 1 year ago
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If Simon gets shot in Stratford Tower, he can be calmed down (shown with his yellow LED) by Markus being the one to check on him and help him up. If Josh does it, his LED stays red for the rest of the chapter. The yellow LED changes to red if he gets shot again.
I made some of these gifs in other sizes. You can find them on the Simon page of my GIf Archive.
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nyaagolor · 10 months ago
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One of the things about Natsuhi that really gets me is that she’s trying so hard to be a tradwife to cope with her situation but like. She’s bad at it. She’s really really bad at being a tradwife. She’s short tempered, belligerent, easily baited by basically anyone trying to get a rise out of her, and constantly makes her husband look worse in her attempts to defend him. She never sits quietly at his side, she never listens when he’s trying to get her to stop and let him do the talking, and she’s constantly taking charge of situations in his stead. Honestly, she just doesn’t have the temperament to be a tradwife, even if she thinks that’s what she is and what she wants.
And what’s the craziest about this is that Sayo figured this out before Natsuhi herself did. Natsuhi is someone who tries to cling onto power in any and every situation she can, in part because she ultimately doesn’t have any agency at all. She tries to find an angle through which to look at her life where she’s the one calling the shots, where she’s the one in charge, because in her super traditionalist framework that’s what autonomy is— it’s always just been punching down. In her mind, punishment and power might as well be synonymous; you’re either being told what to do or telling others what to do.
Natushi could never be the proper, submissive wife that she’s trying to be because she’s just not that good at lying to herself. She’s constantly trying to power grab in petty situations, to overcome the lack of autonomy she’s so frustrated about by throwing her weight around whenever she can. And I think that’s exactly why Sayo gave her the unloaded gun. Natushi immediately becomes bolder— she lashes out, she takes command of situations, she’s confident— because to her the gun is just the physical manifestation of having the agency to be those things at all. She can take charge of situations because in her mind she’s gotten the power to do so now— agency over herself is always coupled with power over others to her. But the gun was always empty and the promise was always false.
It doesn’t matter how Natsuhi feels or what power she wields over the people beneath her, because she never really had any autonomy so long as she was Ushiromiya Natsuhi. She was and is only ever allowed to do what they permitted. When she fights with Eva in the family conferences, it’s because Krauss is wiling to sit back and let her be the scapegoat. She can bully the servants because the people in the house who are actually supposed to be in charge of them don’t care. Natsuhi fights like a dog for any semblance of power or choice in the narrative, not realizing it’s still within the confines of what the people who have stolen her agency are allowing her have. She’s given a metaphorical gun to wave around, but even though it smokes and fires and makes noise, there was never any real threat to the people who gave it to her, because she was given the gun unloaded. Perhaps more importantly though, she doesn’t know the difference
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soullessbullshit · 7 months ago
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I want it on record that I am a proud member of Team "Gabrielle Benele is Completely Unhinged."
This may be a rather lukewarm take, as I don't have as much interaction with the Daggerfall Covenant side of the ESO fandom, but I'm convinced that, like myself until a couple years ago, neither has anyone that has ever earnestly considered her a voice of reason.
Gabrielle is that one character that people assume is put together at first glance because she's intelligent and professionally accomplished, but that perception completely shifts as people gradually discover the laundry list of borderline war crimes she's used those smarts to commit.
Her canonical claims to fame include, with no hyperbole applied:
Singlehandedly breaking into a cult-infested crypt for a talisman rumored to open portals to Oblivion.
Gleefully hacking the warding sequence on one of the most secure vaults in the Covenant and openly admitting that she'd wanted to take a crack for some time upon learning it was named the "Impervious Vault."
Getting banned from the Anchor's Point Inn for setting fire to the hair of a pushy dragonknight who failed to heed her rather upfront request to stop hitting on her (easily the most understandable point on this dissertation).
Losing "teleporting directly to the Evermore Mages' Guild" privileges for a reportedly similar incident.
And, most unnervingly of all, sending a treatise to Covenant generals advising the displacement of beasts and beastfolk in enemy territory to send them rampaging into local settlements as an invasion tactic.
Ya gurl may have more outward tact in professional settings, but there's absolutely no way her dynamic with Darien doesn't involve him reigning her in ethically as often as she reigns him in conversationally. These feral besties are two halves of a whole common sense and I love that for them.
Thank you for coming to my TED Talk.
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ajastu · 2 months ago
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god okay. sorry for yet another text post. but i'm just still thinking about the argument that veilguard is bad because the only option re: morality of your player character that it gives is kindness.
Now, to preface. I understand where this criticism comes from. Veilguard IS a departure from the general scheme of the previous games, in several aspects. And i understand how people would be upset at not having quite the same kind of options/ways to influence the world. It took me some getting used to, also.
What i do disagree with, however, is using that to claim that the game is bad, irredeemable, and also meaningless n soft or whatever.
Because it's really not. It's just different, with a different narrative focus. I've played the previous games several times, and as i said before, origins is in first place for me. Veilguard is a very close second. And i'm not more right or wrong in this opinion than someone who thinks datv is the worst game in the series.
You can still make choices that will influence the world in wildly different ways, they're just not... ''genocide or no genocide'' kinds of choices. Which i can see how some people would not consider the difference significant enough to be interesting for them personally. Which is whatever, im not their dad, i dont really care.
However. I think it's kind of weird to say that ''the game made me resent being a nice person'' or that "kindness you dont have the choice not to offer isnt worth a lot"
Like, game criticism aside. That is just an objectively weird thing to say.
There are ways to phrase that particular dissatisfaction in a way that will not make most people side-eye you. This is not one of those ways.
The thing is, it was a deliberate choice in characterization. Since game development at AAA scale is. an incredibly complex beast, i suspect there were many different reasons for it, and not all of them purely narrative. It is also not 2009 anymore. We are not getting another Origins, like, probably ever.
But. Rook is established in the very second cutscene to care about other people. It makes sense narratively, too, with Varric being the one to recruit them. Their backstory also shows that they gravitate towards the 'moral' choices. It's not bad writing. It's deliberate.
That does not mean that everyone has to like it. And i don't think the people who are upset about the change in this gameplay aspect are stupid or wrong.
We are all different people with different preferences, and i really am sorry if the game ended up being a disappointment for you. I know how it feels, and it does suck.
But i also do think it might be worth to examine the way people choose to phrase this complaining. The claim that kindness is somehow diminished in value if you aren't offered the choice to be cruel alongside it. I just think that, like. misses the point of what kindness is?
I know what those people mean when they say it, i just...fundamentally disagree with the sentiment. And i think phrasing it in this way is incredibly weird. sorry 🤷‍♂️
There is a better way to talk about this particular complaint. I just never actually SEE that being done. and i do think a lot of it comes from not actually engaging with the source material people are trying to criticize. Like, the person i sort of quoted earlier explicitly said they have not finished the game. If you never give something a chance in the first place, if all the information you have is second-hand, then i do not find your criticism valuable in any way. There is no substance to it, no backing. You are not proving a point, you're just chasing your own tail at that point. There isnt even a bone to chew. You've only heard of the bone. you havent actually experienced it.
Another part is people being too twisted up in the emotion of disappointment to actually see that they're not making compelling arguments, necessarily, and that they're actually being a tar pit.
I know not everyone thinks as much about the push towards dismissing the value of kindness for kindness' sake as i do. But like. It really is very weird to see this insistence that game bad bcs it didnt have the option to do a murder to an innocent person, or something. While also dismissing the horrible things we Are shown as 'not in your face enough'.
And honestly, personally? I dont love origins or any of the other ones specifically for the ability to choose the evil options. It's never even been a choice for me, because you can very well play the games without having to make the bad choices. theres always a workaround. And that workaround doesnt even harm u in any significant way. there isnt an actual like. terrible complexity here. I enjoy the dwarf politics quest a lot but ultimately, knowing the outcome? its EASY to choose Bhelen. Unless you're playing a dwarf noble origin, i guess. Rip Harrowmont 🙏 you would have made a terrible king.
And again, my personal opinion is not more right or wrong than that of someone who adored the prev dragon age games exactly because they allow you to make some terrible terrible moral choices.
At the end of the day. why are people still so pissed about a game that came out almost 6 months ago that many of them havent even played in the first place? Relax. take a walk if you can. Maybe move a snail out of the road if you find one. There tends to be a lot of them after it rains. Think about the ones that didn't make it. Try to find compassion for lives so easily dismissed. Maybe that will make you think about whether or not kindness on its own really is so lacking in value.
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project-sekai-facts · 1 year ago
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Hey I've been wondering, could you explain Akito and his death symbolism? It's been constantly mentioned or implied in his recent focus songs and VBS covers (getting lines about "death" or "dying" and the likes)
It's just because the fandom is using that to mischaracterize him as an overly depressed and suicidal guy (another Mafuyu copy; pls save him and Tsukasa) and I just don't think that's what the writers mean to say and the point of his whole character!!!
(prefacing this: I'm aware there was a thread about this going round twitter a while ago, I haven't read it specifically because of this ask and if anything is the same that wasn't intentional and I apologise)
A large part of Akito's character arc is his difficulty with improvement and his sheer determination and passion that goes alongside it. He had always viewed his lack of natural talent and unrefined skills as something that made him inferior, which only led to him pushing himself to his extremes, and trying to face things independently and head-on. This is something that's touched on heavily in the STRAY BAD DOG event, where we get to see him learn to rely on his teammates more and realise that he isn't alone. Find A Way Out continues his arc of personal development, with him realising he's actually not so different to the people he looks up to, and finally learning to accept and feel confident with his improvement instead of just pushing forward almost desperately. It's that idea of him finally realising that he won't always be a step behind everyone else and good things are actually coming with his hard work.
Building off that idea, it's like a sort of rebirth. And that's where the links to Kashika come in. Kashika is a song about death and longing which gets horribly misinterpreted and has led people to believe Akito is suicidal which is simply untrue. The thing that's dying in this context is Akito's old self. The child who had no talent and was falling so far behind everyone. The child who worked so, so, so hard to be perfect is dying. And that sounds like a negative thing but it's really not. It's a metaphor for Akito reflecting on himself and moving on from the past and breaking new ground.
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The 2DMV adds another layer to this with its marigolds, which not only symbolise death, but also can symbolise a renewal. And in this case, renewal refers to Akito's growth following the events of FAWO. He finally faced up to his past mistakes and overcame them, but even then he won't let himself feel relief. It's only with the help of Taiga's story about Ken that he's finally able to be more satisfied with himself and how far he's managed to come. He's finally able to break out from that belief that he's forever going to be stuck behind, and he's able to have faith in himself. Realising that Ken was just like him and managed to get to such a high level of skill and be so respected by those around him finally lets Akito believe that he too can reach that same light.
The butterflies in the background again symbolise renewal or transformation. It's not about death as per se, it's about change. Change and growth and transformation are recurring themes in prsk's character writing, and Akito is no exception. While on a surface level, Kashika is about death, if you put it next to the story, it's about regeneration. Akito is moving forward and leaving the old him behind, he says as much in the FAWO story.
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If you actually read the lyrics to Kashika, it's genuinely kinda shocking to me how much people misinterpret its connection to Akito as a character. Like I get the song talks about death a lot and wanting to die, but particularly in these extracts you can see some of the key points of the FAWO event - Akito's determination, passion and self-acceptance. It's a song about Akito growing up, physically and emotionally, and saying goodbye to his past self.
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Now as anon pointed out, the marigolds previously appeared in his card from Light Up The Fire. And while in the case of this event, it was most likely drawn to connect with the story surrounding Nagi's death, but it's worth mentioning that every character had their own flower, so the marigolds are specific to him.
As I mentioned in today's fact, aside from being associated with death, grief, and mourning, marigolds can also have positive connotations of optimism and passion based on their warm and vibrant colors. One of the key elements of LUTF was despair and grief, shown through more ways than one. Whilst the truth of Nagi's death came as a shock to the VBS and the others, the following battle with Taiga crushed their hope to the point that everyone except VBS gave up. VBS decides to keep trying for Nagi, and again there's that idea of a renewal. They know the truth now, and are going to come back and get better. Now while this is more general about VBS, the marigolds are still specific to Akito, considering how he's always been the most determined one who has taught himself that the only way he can succeed is through sheer perseverance. Whilst it applies to all of VBS in this instance, it applies even moreso to him.
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Also it leads very nicely into his fes card story, which follows after the events of LUTF from his point of view. Something notable about his fragment sekai is that it's a completely barren wasteland. It's dead. And to top it all off, he gets amnesia. However the whole point of his sekai is to remind him of his determination, remind him that he has never once given up on this dream, how he's fought and fought to hold onto it and shouldn't let what happened with Taiga and the truth behind RW strike him down. Despite the area being dead and barren, and despite the fact he can't even remember who he is at all, he still pushes forwards and keeps walking through the dangerous environment because he knows he can't just sit around, he knows he has to do something. He knows it's not a choice, it's a necessity for him to persevere, even if he can't remember why. In the end he does remember, and finds a single flower that is managing to flourish despite the harsh conditions, and he even compares himself to it because truthfully they're one in the same. Even in a hopeless situation, Akito manages to pull through. In a metaphorical sense, he can't truly die, he still finds a way to thrive even if the world is against him. His determination truly is the core of his character.
And that leads us nicely to BURN MY SOUL, which I would consider to be the end of his first character arc. Despite having learnt a lesson about his true strength and potential in FAWO, he still hasn't reached that full potential, and he still believes that he needs to keep pushing and keep working. Through Ken's advice, he's able to realise that he's been so focused on perfection that he's bottling up all the passion inside of him. Because he's so passionate about music and it's this passion that fuels his resolve that is ultimately his core, his soul. And especially after everything that's happened, the fact that there's still a lingering sense of despair after the incident with Taiga, he needs to truly let that passion burn and realise that his true potential has been inside of him all along. His role as assigned by Ken is to light up a fire amongst the people again, so he let's the fire within him burn freely for the first time, and it works exactly as needed and is able to rekindle hope throughout the town and in one of his teammates.
Back to that idea about how metaphorically Akito cannot die, I really like the symbolism of fire within VBS and Akito in particular because it's framed in such a way that the fire lit by RW is a flame that can't burn out. Even with things such as CRaZY's "I'm so ready to die" and the "I'm going to pry it open like I'm going to die" voiceline that plays when you pull his WL card, it's not meant in such a way that he wants to die, but in a way that he's going to put his all into it as if it is the last thing he'll ever do. Akito doesn't want to die, he wants to live to see things through to the end. He's too determined to let anything snuff out his flame, and even then that makes me think of the original usage of snuffing out a flame, which was actually to trim the wick so the flame could burn brighter. If you care enough about that dumb candle analogy, you could say that Taiga/the events of LUTF tried to extinguish Akito's flame, only for him to come back from the dead (and quite literally considering the wasteland in his fes card), and now he's only burning brighter and stronger.
Akito's death symbolism isn't a negative thing. Akito isn't someone who wants to die, he's too determined to die. No matter how much the universe tells him to give up he'll never stop pushing and never stop breaking down the walls around him until he sees his dreams through. All his death symbolism is equally tied to the idea of rebirth or even just living. Kashika is about him leaving his past behind and moving forward, his fes card is about his passion counteracting despair, and Burn my soul/CRaZY/Break down the wall are all about him being so fired up that he's going to act as if it's his final day. He's learning to be satisfied with his life and where he is. He's ready to live and to say he wants to die is a great injustice to his character arc.
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twistmusings · 11 months ago
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Character Analysis of the Twisted Wonderland Dorm Rooms - Heartslabyul
Not my usual content, exactly, but I thought this was interesting while I was researching for one of my upcoming posts!
Though the characters are in dormitories, they actually show really great characterization in the way they organize and lay out their rooms.
Long and with lots of images, so they are put under a cut.
Dorm Room Character Analysis Series
Heartslabyul | Savanaclaw | Octavinelle | Scarabia | Pomefiore | Ignihyde | Diasomnia
Riddle Rosehearts
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Riddle has a lot of books. As in, so many that they aren't able to be contained to the larger bookshelf provided to the Dorm Leader. They have been stacked on top, as well as used to fill the smaller bookshelf to the left and stacked on top of that as well, and then also throughout the rest of the room. Little man is the highest ranking member of the library's readers club.
It is of note that Riddle's dorm is not as organized as you might think at first glance. I know a lot of people look at Riddle and oftentimes peg him as being the hyper-organized person with seems to be impossibly able to maintain how many tasks he has to balance. While that's not entirely untrue, and his room is far from messy, he does have books left open on his ottoman and stacked up on his nightstand that he was, most likely, reading in bed. His single framed art in his room is hung crookedly - and this is not a stylistic choice for the Heartslabyul dorm as some of the strange furniture. Both Deuce and Cater have similar wall decorations, but they are not hung crookedly.
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Riddle is the only character to have a repeated motif of a broken heart in his decorations in Heartslabyul. Given what all we know about him and his history with his mother, this is fitting, if a little sad. Little details like this make me love to look at these rooms because you can see so much of how the designers considered the characters and their stories when designing their rooms.
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Riddle also has a bouquet in a vase of Roses and White Lillies. While Red roses are a rather obvious motif throughout Heartslabyul, White Lillies are thought to symbolize purity, commitment, and rebirth. These are all strong character themes in Riddle's story.
Ace Trappola
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We know that Ace likes card trick, as he learned them from his older brother, but I feel like it gets a little lost on a lot of the fandom that he likes magic tricks in general unless you pay close attention to his room card. He's got a magic wand, magic cups, and magic balls.
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He likes basketball enough that he has an entire book dedicated to basketball and a hoop installed in his room.
He either has a spare dorm uniform jacket, or when he's in his room he takes off his uniform jacket and just walks around in the patterned vest and t-shirt. It's also possible, given that his brother was also assigned to Heartslabyul, that it's a hand-me-down jacket from his elder brother.
Ace has a card motif throughout his room, which is a cute touch considering he's based on one of the card soldiers. More than likely, it's because he does like card tricks and games. Of note, he also has a little callback to Deuce being his friend in his spade side table and the rest of his dorm as his rug features the Ace of Hearts, Spades, Diamonds, and Clubs.
Ace's desk doesn't seem to see a lot of use, considering that he has a tower of cards on it, which are notorious for being fragile and falling apart with too much movement. Given that we know in canon he doesn't like to study all that much, it makes sense - more than likely he built it while avoiding studying and then it hasn't been jostled because he hasn't really used his desk since.
Both Ace and Deuce (coming up) have not added personalized bedsheets to their bed as opposed to the rest of their dorm, and they're both freshmen,
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As has been pointed out before, Deuce shares a room with Ace.
Deuce, of course, has magic wheel posters on his wall.
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Deuce's desk is well used, and he has additional bookshelves hung on his wall. Deuce has notes sticking out of some of his books. He also seems to have a book on ducks and either cats/grim (it could be a book on magical beasts, but it's an interesting detail to add). - see addendum!
Deuce has a framed photo on his desk. I would guess this is probably a family photo of him and his mom, though I cannot confirm this.
Deuce has a jacket hanging on his wall, and while at first glance it might be easy to assume it's a PE Jacket or a Track Jacket, it doesn't match the NRC track uniform or PE uniform. This, actually, based on the cut, seems to be a motorcycle jacket, likely for riding magic wheels. It could also be something leftover from his delinquent days.
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Cater's room is actually full of characterization, there are so many little details in his room it isn't funny.
To begin with, it seems like Cater's favorite color might be Orange, given that he's the only one in his dorm so far who has a noticable amount of it that breaks away from the normal Heartslabyul colors. This, of course, could be a design choice because Cater's hair is ginger, but consider that across the board it seems like quite a bit of thought was put into what goes into a character's room. Ace, for example, doesn't feature orange in the same way, and Deuce only features a small bit of blue in his rug. If someone was decorating a room, the likely reason to have so much of one color is because you really like that color, or because it matches the theme of a room. Since we know the latter isn't true, it's likely the former. Orange, symbolically, is often used to portray enthusiasm, agreeableness, and excitement when talking about color symbolism, and that tracks as that's the sort of image that Cater tends to display toward other people even if his own emotions are complex in canon.
Cater has a lot of hobbies in his room - which makes sense because canonically he does a lot of various hobbies. Cater is the sort of person who seems to be deeply into experimenting with who he is and who he wants to be.
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Though Cater takes a lot of photos with his phone camera in the story, he also has what appears to be a DSLR camera.
He, of course, shows his love of music by having a small stereo, his guitar, and a pair of headphones next to his computer.
Speaking of Cater's computer, it takes up the majority of his desk, which is fitting for someone who wants to be an influencer.
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Cater has a sweater at the ready on the back of his chair, leading me to believe he probably gets cold easily.
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Cater also has a skateboard. I don't recall Cater ever talking about skateboarding in canon, but it's possible I missed it. Regardless, he has one - whether or not he can use it is a different story entirely.
Faces on everything. Similar to Ace, Cater's rug is a callback to all of his dormmates, though he also has a couple of emoji-like pillows/plushies. Emojis, of course, are a hallmark of digital communications so it fits with his character, though they are notably cheery and cute. I have to wonder how Cater's decor might be different if he was more honest about how he feels as opposed to playing a character most of the time.
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Trey's room, similar to Cater, keeps in with having a notable color scheme with the color green. Again, this is the same color as his hair, however as was the reasoning was explained with Cater, this likely means that Green is Trey's favorite color. Green is a color associated with harmony, focus, efficiency and security.
Trey's room is notably more sparsely decorated than the other students. Most of the Heartslabyul cast have something - a photo hanging up, a unique piece of furniture, etc, however Trey really only has his hat stand. If you were to consider Cater one end of a spectrum that leans maximalist, Trey is the opposite, leaning much more minimalist.
It's also of note that Trey is probably the most organized person we've seen so far, even surpassing Riddle. His books are all kept in vertical rows, he has a pen holder on his desk, and he has a hat-stand to keep his hats. Everything in his room has a place, and there is no notable clutter.
Given that we know that Trey likes to bake, he probably doesn't spend much of his free time in his room, which is likely part of why it's so sparsely decorated outside the bed.
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Similar to how Ace has a callback to Deuce, and how Deuce has a callback to Grim, Trey's rug is a clover that is divided into the shape of hearts, which is Riddle's motif, and a cute callback to them being childhood friends.
Addendums:
Several people have pointed things out in the comments, so I figured that I would go ahead and add them to this main post as well as they come in.
@margorako has pointed out that the jacket in Decue's room is indeed his jacket he wore during his delinquent days. As was featured in the Twisted Wonderland Manga. I thought it looked familiar, but this confirms that a) it's a magic wheel jacket, and b) that it is embroidered on the back. Great eye!
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@eternalsnowfan02 mentioned that Cater does indeed skateboard, as is confirmed in his Union Jacket Birthday card when Jamil purchases him stickers for his skateboard. This means he is, in fact, a Skater Boy.
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@xhazmia Pointed out that the book that features a head that appears to be Grim's Head is actually likely the hidden mickey for Deuce's room. Good eye! My vision is bad™ so I'm not usually the best for picking these out in the bedrooms in TWST. I managed to spot a few in the other rooms where they were pretty obvious though:
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I have not managed to spot the one for Trey's room, but in looking closer I did notice something else.
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This object on Trey's bookshelf is a glasses container, lending further to the notion that he's the most organized of the characters in Heartslabyul.
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jerreeeeeee · 1 year ago
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i don't think taako's voice is really all that high most of the time. it's higher than justin's normal voice a little, but idk, the defining quality of it isn't its pitch to me, there's something else that i don't really have the words for. but anyway i do notice that his voice gets lower and less exaggerated when he's being serious. which is interesting bc it sort of implies that the usual "taako voice" is something he puts on.
i don't really think of taako as a habitual performer. his charisma modifier is a -1, he's not this ultra smooth charming actor, and although he does tend to hide behind humor and is slow to build connections, he's also very frank with what he's about and what he wants. he goes on an entire tirade about wanting to talk about his feelings (he's multidimensional!), he never acts embarrassed or hesitant about big moments of vulnerability and caring for others (arms outstretched, "i'm not going fucking anywhere," admitting a deep fear to kravitz on their first date, spilling his tragic backstory to angus, not to mention several serious moments with lup) (and not all of these can be chalked up to "forgotten connections," either. he does have a foundation of growth with magnus and merle, even forgotten, and his conversations with lup are of course all with memories intact, but he does not have that with kravitz and angus). he's just slow to reveal all of his hidden depths, because of (understandable) trust issues. but all in all he's not nearly as closed off as i think fandom tends to portray him (which is not to say he's open, either), nor is he someone who wears a lot of masks and obscures himself. i don't think he hides his "true self."
sizzle it up was successful because of his intelligence, not his charisma. he's a natural teacher who's knowledgeable and passionate, and that was what made the show great, not his personality or performance (though i don't think those were bad. just not the primary appeal of the show. the only fan we see is ren, and she loved sizzle it up because it inspired her and taught her to cook, not because she thought taako was awesome or whatever). bc that's the thing, he's not a performer, but he is extremely adaptable. so when he's set up with a stagecoach and a show lined up, sure, he'll have a TV persona, he'll learn to be charming, he'll learn to be showy, when he's on stage. when he gets famous, he learns to like being famous, but i don't think it was really a dream of his before then. or at least not in the way people think of it. i don't think he ever wanted to be a celebrity as much as a celebrity chef or celebrity wizard. he doesn't care if people think he's pretty. he doesn't want people to adore him (before the voidfish, anyway. afterwards is a different story. there's a void where love used to be that he's desperate to fill, and adoration almost feels like it works). really what he wants is for people to appreciate his skill and intelligence and depth (and he's also very afraid of actually displaying those things. he's multidimensional).
but most of the time, when he's not literally performing for an audience, i just don't think he's putting on a show, desperate for people to like him and think he's charming. he'll do what he needs to do, say what he needs to say, be who he needs to be in any given circumstance, with strangers and antagonists, but he also drops the act when it's not necessary. or at least his performance is subtler. he performs stupidity, he performs nonchalance, he makes efforts to be funny (because he is always funny, but that's something you have to work for and always be thinking about, even when the humor is dry), he carefully does just enough to be useful, but not enough to raise expectations. he's very aware of how other people view him, but he's also perfectly okay with people thinking negatively about him—as long as they're the negative traits he wants people to see. but, he only does all those things in the beginning of the show; after a little while with magnus and merle, after a little while with the bob, he drops the act. so i guess that's the difference to me. he's adaptable out of necessity, it doesn't bleed into his entire life. i don't even really think i'd qualify it as a performance. it's more of an invisibility. he's not performing charisma to get people to like him, he's trying to lay low. but then when he actually wants people to like him, he's himself, fairly unapologetically. with the people who matter, lup, magnus and merle, kravitz, the other bob members, the other ipre crew, he's pretty comfortable with himself.
one last interesting point is that while he doesn’t seem to hesitate when it comes to actions, he does shy away from verbal displays of affection, trust, vulnerability. and the best two scenes to show that play out almost exactly the same: lup’s best day ever dinner, and dropping his disguise self with kravitz. in each, taako does something meaningful for both npcs, who then verbalize their affection for him, which taako immediately deflects with a joke.
taako drops his disguise spell for kravitz, totally honest with him, (although… i don’t tend to think the beauty sacrifice was as meaningful to taako as fandom tends to portray, i think most of his vanity is an exaggeration he intentionally cultivates, but still, it’s a vulnerable moment, he clearly cares what kravitz thinks), and kravitz tells him he loves him. to which taako replies with a joke. he does not return the words.
taako doesn’t hesitate to construct the best day ever for lup, never even questions why she’d ask. he puts it all together, cooks for her, shows her he knows her, he loves her—and then when she bears her heart to him, tells him he is her heart, all he says is, “i know,” and pulls out a bottle of vodka. of course lup knows he loves her, the whole day was an elaborate demonstration of it, but he doesn’t say anything. to be fair, it’s not exactly a typical interaction between them, taako is textually scared shitless, lup did just tell him she’s going to turn herself into an undead abomination, so he’s not exactly at his best here. but anyway.
i don’t really have anything to add to this observation, it’s just very consistent and interesting to me. taako is fairly comfortable with grand gestures, but sidesteps around words. which ties in perfectly with his identity as a chef, to me. cooking is an action, work, intention, cooking for people is an act of love, an act of connection, an act of caring, and taako’s character doesn’t fit the bill for that—except, he kinda really does.
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weirdmarioenemies · 2 years ago
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Is King Bob-omb a robot?
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Is he? Huh?
Recently I have been thinking about the nature of King Bob-omb, because I think it is more interesting than one may think upon first consideration! Yes, he is a big living bomb. But what does this mean for him? Let's discuss!
Bob-ombs
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Bob-ombs! They are bombs. Even a dog could look at a Bob-omb and tell you "Rhat's a ralking romb! Hreeheehee!" What do we know about Bob-ombs? Well, they are very clearly artificially created entities. I mean, they're bombs. They're powered by wind-up keys! And they're mass-produced in factories. These are artificial, mechanical creatures. Automatons! The ones in Sunshine are very overtly robotic, and even if those ones are Bowser Junior creations, it may reflect how he views the real ones.
There is a history of sentient, talking Bob-ombs and Bob-omb society, so these are clearly rather advanced automatons. All the more reason for me to confidently declare them to be robots! It's weird to make a living bomb capable of thought and emotion, but as established by Origami King, the ones working for Bowser are intent on making their single blast really make a difference. So I guess making them sapient is ultimately helpful for Evil purposes, if unethical.
King Bob-omb
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Now let's consider the King! That guy loves to be considered. He is NOT mass-produced. He does not have a wind-up key. He does not even have a fuse! And of course, he has arms. No Bob-ombs have arms...
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...but Chuckyas do! Big, Bob-omb-like, with arms for throwing Marios. King Bob-omb seems like he could be a stronger, more refined model of Chuckya! Chuckyas are absolutely robotic, so this does make a good case for the King being such, as well!
Could a robot have such a magnificent mustache, though? Yes, a robot could. Even standard Bob-ombs are capable of having mustaches, as are creatures made of ice, and also this is a silly cartoon world. So yes, I think a robot could have a mustache.
Mecha King Bob-omb
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Now HERE's the thing that got me thinking of this in the first place! Mecha King Bob-omb, from Mario + Rabbids: Sparks of Hope. This is a robotic version of King Bob-omb... hm. This IS obviously a robotic replica based on him, and there's no reason a robot based on another robot couldn't exist, but that WOULD make the "Mecha" title pretty weird! Is the original king mechanical or what? I guess the "Mecha" could also be referring to this version being a pilotable mecha, unlike the real version, which is a Guy. This brings up questions, and answers none!
The Big Dud
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Finally, the last possibility of King Bob-omb's origins. If you are aware of the Super Mario 64 Iceberg, you are aware of the Big Dud theory! After Big Bob-omb (as he is known in 64) is defeated, an additional metal ball will be rolling around at the base of the mountain, and a Bob-omb Buddy will declare that the Big Bob-omb is nothing but a big dud now. This has led some to believe that the additional cannonball might be Big Bob-omb himself, made inanimate upon his defeat!
And then THIS gets me thinking about Power Stars. They do weird things to Mario creatures! I think it is likely King Bob-omb could have been created BECAUSE of the Power Star he holds. Maybe he was an ordinary Bob-omb enhanced into a new, regal form by the Star, or maybe he even was an ordinary inanimate metal ball, chosen to be extra resilient compared to his subjects! You know, in 64, he doesn't even explode like a Bob-omb. Is he a FRAUD? (No, he explodes in other games)
Final thoughts
So, after all this analysis, is King Bob-omb a robot or what? I don't know. Maybe. Maybe not. No one knows. This guy is weird! He can fly with no effort if thrown off the mountain. When killed, he congratulates Mario for killing him and invites him to do it again sometime. If I HAD to come to a conclusion... I would say he is technically robotic, but that's not something the designers/developers actually ever have or had in mind, and is just a result of being a Bob-omb.
I don't mind that there is no concrete answer! I was not expecting there to be! This is Super Mario we're talking about. They're not going to expect us to analyze evidence about characters and come to conclusions. But it is so much fun to do! That's why we do it! Call this guy a robot if you want! Or affirm that he is not if you don't! I don't really care as long as you are nice!
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jojo-heritage-posts · 2 years ago
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all of his behavior is so completely explainable its like rheres a giant neon sign and billboard pointing out the exact events and treatment that makes him act violent/self deprecating/ect ect and somehow you are missing it . “he’s too stupid to realize he can just kill people with the hand” youre insane.
the fact that okuyasu gets so badly mischaracterized is unbelievable to me like did you watch part 4.
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clegfly · 5 months ago
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Decided to redraw this because the omori dreamer mod has been on my noggin lately… I’m gonna be so normal when the update comes out oughhhh
(Original by @omorithedreamermod !!!)
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blackblooms · 1 year ago
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I just really wanted to talk about VS yourself from the Hit Single Real mod of Friday Night Funkin.
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It does a great job of communicating the essentials of its story through the way the song is presented. At first, boyfriend is meant by a creepy figure, which players would assume is some kind of evil doppelganger, but as the song progresses, you start to connect with yourself and eventually come to understand what he really wants as the song reaches its climax. Everyone of course talks about the amazing vocal part, but i think an underrated part of the songs are those brief but very hype segments where Yourself and Boyfriend begin singing and moving in sync. It's an obvious fit for the mirror imagery but i think it's also a great way to symbolize Yourself and Boyfriend managing to connect for a moment. Knowing the lore of Yourself definitely adds to the experience, but i think the essential part of the story is perfectly communicated through the song itself. Simply someone reaching out to an alternate version of themselves, seeking to find a voice that can empathize and relate to his pain and allow him to feel understood...
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eeriepromis · 3 months ago
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Mods and Deepbias - Open Letter about the Toxicity in the Official Discord
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If you've been feeling frustrated, isolated, or unfairly targeted due to biased moderation and ongoing toxicity in the official Love and Deepspace Discord server, you're not alone. Below you'll find two versions of an open letter addressing these serious concerns directly to Love and Deepspace's customer service. Feel free to copy, customize, and send this letter to the game's support team.
Together, we can ensure our voices are heard, bring attention to this issue, and advocate for a safer, fairer, and more welcoming environment for all fans. By speaking out, we remind the company that their global moderation team should embody fairness, respect, and genuine support - not bias, toxicity, or unfair treatment of fans.
Your voice matters. Let's work together to reclaim a healthier fandom space.
Here's their e-mail adress: [email protected]
You can also send these letters to the ingame Customer Service and/or mention them in future surveys.
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Version 1:
Subject: Concerns Regarding Bias and Moderation Issues in the Official Love and Deepspace Discord Server
Dear Love and Deepspace Customer Support,
I am writing as a dedicated and passionate player who has grown increasingly concerned about the ongoing moderation bias on the official Love and Deepspace Discord server, particularly concerning Caleb fans and our experiences within the community.
It has become apparent that certain members of your moderation team exhibit clear biases against Caleb fans (also affectionately known as Caleb girlies). Unfortunately, these biases have resulted in unfair treatment, unjustified timeouts, and in some cases, unwarranted permanent bans. This has severely impacted the community's morale and our ability to freely and safely participate in server activities.
To outline some specific concerns:
Historical Bias:
- Before Caleb's official release as a love interest, moderators openly mocked and discouraged discussions about him, dismissing Caleb as merely an NPC. Community members who anticipated his release were banned without reasonable cause.
Recent Bias and Unfair Treatment:
- Leading up to Caleb's Myth release event, numerous Caleb fans have again been targeted with unjust timeouts. Moderators used the server's search function specifically to find minor infractions to justify extending these punishments.
- Comparatively, similar infractions by fans of other love interests often receive no punishment or merely warnings.
Lack of Safe Space and Hostility:
- Caleb's dedicated Discord channel has experienced continuous disruptions from fans of other characters without adequate moderation intervention. However, Caleb fans face immediate repercussions when defending themselves.
- Moderators have shown tolerance or even indirect encouragement toward negative comments and hostility against Caleb fans.
Impact on Community and Player Experience:
- Due to consistent negative experiences, many Caleb fans, new and old, have felt unwelcome and driven out of the official server.
- This has led Caleb fans to create external Discord servers to enjoy discussions peacefully, indicating a clear failure of the official moderation system to provide a supportive and welcoming environment.
We kindly ask for your immediate attention to these issues. Transparent, fair, and unbiased moderation is crucial for maintaining a healthy and vibrant community. We deeply appreciate the game, its lore, and its characters, including Caleb, and we seek nothing more than equitable treatment and a safe environment for all players.
Thank you very much for considering our concerns. We look forward to your prompt response and a resolution that allows all members of your community to engage positively with the game we all love.
Sincerely, A Dedicated and Concerned Fan
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Version 2:
Subject: Concerns Regarding Bias and Moderation Issues in the Official Love and Deepspace Discord Server
Dear Love and Deepspace Customer Service Team,
I am reaching out to you to address ongoing concerns regarding the moderation practices in the official Love and Deepspace Discord server, particularly related to the handling of discussions surrounding the character Caleb and his fan community.
Since November, moderation has repeatedly displayed biases against Caleb fans. Initially, moderators outright banned and silenced Caleb fans who simply anticipated or discussed his release as a Love Interest. Caleb fans were denied a dedicated space for discussion, and even mentioning him in general channels or other character channels resulted in unjust bans and timeouts. Despite clear evidence hinting at Caleb’s eventual release as a Love Interest, moderators dismissed these discussions, at times mockingly claiming Caleb was merely an NPC or villain.
These actions have significantly affected the community's morale and created a hostile environment for Caleb supporters. Recently, just before Caleb's highly anticipated limited Myth event, moderators again unfairly targeted active Caleb fans, including myself. Moderators specifically searched through past messages to justify extended and unreasonable timeouts, misinterpreting messages as misinformation or moderation criticism, even when statements were factual or expressed genuine confusion over moderation practices.
Meanwhile, moderators have permitted suggestive and contentious content in other character channels, ignored hostility toward Caleb fans, and allowed misinformation and harassment aimed at Caleb supporters to continue unchecked. This clear inconsistency in rule enforcement reveals a troubling bias that damages community trust and cohesion.
Furthermore, this behavior disrespects the hard work, passion, and dedication of the game's developers, writers, voice actors, and artists, who have invested countless hours into creating Caleb’s character, narrative, and content. The moderators’ biased practices undermine the inclusive environment that the Love and Deepspace team strives to foster. As a result, dedicated fans are being driven away from the official community, harming both player retention and the game’s reputation.
I urge you to thoroughly review moderation practices and ensure fairness, transparency, and consistency for all fans, regardless of their preferred characters. Addressing this issue promptly will demonstrate your commitment to maintaining a welcoming and supportive community for all players and honoring the extensive effort put forth by your development and creative teams.
Thank you for your attention to this matter. I look forward to seeing improvements and your response.
Sincerely, A Dedicated and Concerned Fan
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nyaagolor · 11 months ago
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Happy birthday to the best character in fiction
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