#the fighting game tutorial
Explore tagged Tumblr posts
Text
Itâs time to have a fully functional camera in code. There are very few things remaining. Letâs keep working on it!
youtube
#shawnthebro#ue4#unreal#stb#tutorial#youtube#unrealengine#unrealtutorial#unrealengine4#programming#the fighting game tutorial#indie fighting game#fighting series#ssb fighter#platform fighter ue4#fighter game#camera#camera system#unreal camera#unreal camera system#ue4 camera#ue5 camera#c++ camera#system#unreal engine 4#unreal engine 5#unreal engine#template#tutorials#guide
0 notes
Text
Splatoon 3: Side Order is good, but not great. I still highly recommend it, but if you care about the story, you're going to be disappointed. Quick review: spoilers ahead.
Side Order was the devs experimenting with Splatoon's gameplay loop. The campaign is a rogue-like, and it works amazingly well. Super fun, super challenging, building my deck and fighting through challenges with the stakes of resetting really scratched an itch in my brain. They did a great job with it.
Unfortunately, I feel like priority went to game design rather than story. Much of the mysterious artwork we saw in the first teaser trailer was completely unused; turns out, all of that was just concept art that never made it into the final product. Side Order failed to make me care about what was happening. I don't know why the protagonist had to be Agent 8; it could've been anyone else and the story would've worked the same.
Octo Expansion was the absolute peak of meshing story and gameplay. The campaign's hook is insanely strong; we immediately empathize with Agent 8 because we know from previous lore that octolings like her have been trapped underground for all their lives. We care about her fight to the surface because it's a fundamentally ideological fight for freedom. The plot stuff about Tartar and the Thangs is just nice set dressing; 8's fight for freedom is the real story.
There's none of that in Side Order. I don't particularly care about Marina's metaverse, even if it's tied to Octo Expansion's story. I don't know why Acht is there other than backstory stuff. It really feels like 8 is just told to do something and she does it because she's the protagonist; she has zero personal stakes or motivations in the conflict. This is a story blunder the devs did in Splatoon 3's default campaignââforgetting to give the protagonist a personal reason to fightââthat I hoped would be fixed here, but alas.
What makes it worse is that the gameplay and story progression are completely out of sync. I beat the entire game on my third run in 4 hours. With each run, you get up to two keys to potentially unlock bits of story. That means you'll get about one piece of the story every two runs. There are twelve pieces of the story; I got the first and then beat the whole damn game. Now I have to go back and grind to see the remaining story when I've already beaten the final boss and resolved the conflict. I missed the entire story because I never had to reset because I blazed through the gameplay! It's just a real shame that I experienced everything without knowing... why it's happening. The final boss had me asking myself what the hell is going on because I don't know the backstory at all.
Again, I still really recommend. The devs did a great job, but Side Order remains in the shadow of Octo Expansion's incredible success. Like the default singleplayer campaign, there's just a lot of lost story potential here that, while not necessary, would have really elevated this DLC into something amazing.
#long#personal#rant#splatoon#side order#it's a shame too because I got SO FUCKING HYPED at the title drop#when I realized that the entire first 30 minutes of the game was JUST THE OPENING TUTORIAL and they hit you with the music#and the ânintendo presentsâ and the title drop to a slow mo explosion. I thought âholy shit this is gonna be hugeâ#alas it wasn't because it turns out i'm better at roguelikes than the devs anticipated so i beat it in 3 hours lol#octo expansion was a cultural reset. it did something to my brain. the entire rising action part of the story; the reveals the twists the#boss fights the upward climb. it was so incredibly hype and just upped the stakes over and over. nothing's come close
597 notes
¡
View notes
Text

is evreyone aware of the polish undercut + adventurers beard combo .
#also⌠this dialogue makes me insane lol the loss of confidence after the fall#I love when men are knocked down#he was hot shit right out of a real battle a real siege fighting with a real sword wearing real armor#and the.n the beginning of kcd2 and he is just back to level 1 lol I loveeeeeeeeeee AUGHHHHHHHHH#i canât believe how good he looks with this beard and POLISH UNDERCUT is way too powerful fr omg#bye everyon i will see you all in therapy#kcd#kcd2 spoilers#also him in green!!! fuck!!! even tho itâs all dirty and torn lol I am still early game again#but I remembered my trick of hiding all the starting money in the trunk in the cave during tutorial and then going back to get it after the#divorce and now i have a fat stack to buy him something nicer#henry of skalitz
28 notes
¡
View notes
Text
Say what you will about cry of fear but I will never get over how good the book Simon fight is. How perfectly it puts you in Simon's shoes, how quickly your entire perception of the game is twisted and you are forced to adapt to entirely new controls and movement to survive.
It's such a good tie in to what Simon is going through in game, how his disability causes a sudden need to reorient himself. To relearn how to move around the world and how to defend himself, dropping us in the deep end just as he was.
We must learn in the moment, breaking all second nature movements or thought out plans. It's purpose is to strand you. Nothing familiar in the way you control your own body.
Everything you've learned up to this point is ripped from you. Your movement is different, your vision is different, your weapon has changed and the reload is more difficult. Maneuvering through the fractured paths of book Simon's arena is slow and dragging, a direct contrast to the snapping fast pace of the rest of the game and I adore it.
There is no planning, there is no warning, you simply must figure it out.
I adore what it manages to accomplish with so little, by changing so little, we are left nearly completely defenseless and it's such a good way of tying our own experiences in with Simon's.
I just, I love it a lot. I've only done the fight once, twice since I died on my first attempt, but it remains one of my favorite things about the game.
#cry of fear#simon henriksson#I love it so much i love how it makes us experience what simon did after the accident in such a abrupt way#we have to figure it out just like he did theres no teaching moment theres no tutorial youre left to survive entirely on your own#its so good#everything the game lacks in tact or subtlety it makes up for in pure storytelling#you experience that game like a bat to the face and its how i like it#also PLAYING as sick simon is so cool even if it is brief#i wish the boss fight was longer tho :(( i wanted to see more of both sick simon and book simon and im disappointed we didnt get too
26 notes
¡
View notes
Text

Today I found out that vanilla counts as a fruit because it's a bean and it pissed me off...
Anyway, here's some Vanilla stuff. I'm still working on his design a bit so, aha, be patient with me as he changes each time I draw him-
#icy art#I recommend reading my alt text for more info on these#but anyway I hc that only Chai can hear the music he's fighting to#so when Vanilla is like 'wait a fucking minute' he's like 'HUH?!?!'#it scares him and impresses him that Vanilla felt the beat of the songs as he hit him LMAO#but it also makes Vanilla crazy good at fighting Chai because he can tell what songs he's fighting to...#hi fi rush oc#hi fi rush#hfr oc#Vanilla#Chai#Rocky#808#Idk if the game has actually touched on Chai's powers and if anyone else...experiences it??#I know Smidge does but he's the tutorial so he doesn't fucking count!!
23 notes
¡
View notes
Text
ok i do have complaints and hate the gameplay (<- bad at it) but i am enjoying mass effect MUCH more now im out of the citadel.
#it's reminding me of the fallout / tes thing. fantasy game vs scifi/futuristic game. i will always go fantasy#weirdly enough im the opposite for books. i will pretty much never read fantasy but i like good scifi#ok genuinely is me1's combat supposed to be bad or am i stupid. im not generally good at shooters but i HAVE played new vegas and a few#far crys. the last of us. some wolfenstein and doom.#i can usually manage well enough on normal. now im like... not actually dying in combat but what im doing doesnt feel good#i have no strategy i just run around. every time i think ive got the hang of it i get into a fight that makes me#realise i have no idea how tf im supposed to be using my companions#đ ik me is old enough that youre supposed to read the manual but the lack of tutorial for anything has fucked me up im always opening the#keybind thing to remind myself how to do things. i literally reloaded the first mako bit because i got stuck and didnt realise you#could exit the car LOL#like i said im having fun but i WILL complain
17 notes
¡
View notes
Text
Am I crazy or does Luigi's Mansion 2 require more observational thinking than the usual Mario game?
I'm used to the hard part being the reaction time and the hand-eye coordination, but this is that + puzzles.
#are the puzzles hard? not particularly#but I'm bad at them so it adds an extra layer#the puzzles are WAY harder than anything in SMB Wonder. That I can say for certain#you guys do not want to know how long it took me to figure out how to beat the giant spider after the first wave#or how badly I got kicked around before I figured out that first Boo boss fight with the spirit balls#they don't even take your hand and walk you through the tutorial like in most Mario games#they just say ''hit +. The instructions are there'' which feels VERY in character for E. Gadd honestly#(none of this is negative btw it's purely observational. I'm having a good time so far)#luigi's mansion#luigi's mansion 2
49 notes
¡
View notes
Text
AC-LOG 1 ::080625:: USER [C4-621 "Raven"] DEPLOYED RaD Scout C-2000 ENTER UNITS ENGAGED:
MT - A lot [Please enter valid number] Light MT - Do i have to enter this every time i want to do a debrief log? [Please enter a valid number] AH12: HC HELICOPTER - ... One.
UNIT COUNT REGISTRATION SET TO AUTOMATIC
COMBAT EFFECIENCY NOTES GENERATED:
UNIT SUSTAINED HEAVY DAMAGE DUE TO EXPLOSIVE PROXIMITY - [AIRBOURNE MANUEVERS RECOMMENDED] USER FAILS TO NOTICE INCOMING FIRE DURING COMBAT EYE TRACKING LOCKED TO HOSTILE TARGET - [PSYCOLOGICAL ASSESSMENT PASSED TO HANDLER] DISPLAY LATENCY INTERFERENCE FROM LOW CHARGE - [ALL PERIPHERAL ASSEMBLY PARTS SHOULD BE PREPARED FOR ENGAGEMENT] COMBAT AREA RESTRAINTS INTERRUPETED MOVEMENT - [HIGHER AWARENESS OF SURROUNDINGS NEEDED]
DISPATCH LOCATION: Rubicon 3, Southern Belius, Grid 135, Contaminated City
-OBJECTIVES CLEARED BY HANDLER-
USER "Raven" LOG:
Finally. Initial Landing and introduction to Rubicon 3 was, unwelcoming at best. The Outer Shell Security managed to knock us off course from the target city. Luckily they had dispatched RLF MTs in the area to warm up the systems. Only major engagement was one Heavy Combat Helicopter, exploited blind spots and aggressive attack patterns to dispatch quickly. We have a new callsign, ALLMIND declared Raven MIA but thats us now. 621 has a nicer ring to it.
LOG CLOSED
#we only had time to run through the tutorial#its fun as hell tho#feels really natural to play we're excited to do more ehehe#Also our laptop got low on charge and lagged the game as we were fighting the helicopter lmao#this is just a dumb way to keep track of whats happening in the game#also to improve our strategy a little cause it seems like its gonna be challenging#armored core 6#media in the system#Torrent Combat Data
9 notes
¡
View notes
Text
Some ocs for an older game concept
#cafe necromancer#roach ocs#ocs#original characters#figured i'd throw these on tumblr#âwhat is cafe necromancerâ game concept i had 2-3 years ago#if u remember rot i wanted to repurpose him since hes now an oc#so now he's a game tutorial(?) chara slash boss fight
29 notes
¡
View notes
Text
L.imbus moots! I evoke thee!!!
...So like. What's the consensus on G.regor? Cool? Not cool? Asking for a friend- (and myself)
#pan rambles#I haven't made any progress past like. the tutorial (And admittedly I'm still a little lost on how the fights work ;v;)#So I need to know if he's cool before considering anything-#I mean#uh#Just asking for a friend!#Also I'm once again inviting y'all to tell me about your f/os and ships from that game <3
16 notes
¡
View notes
Text
We have a functional camera at the current time, but we can improve it by porting it to code!
youtube
#shawnthebro#ue4#unreal#stb#tutorial#youtube#unrealengine#unrealtutorial#unrealengine4#programming#ue5#unreal engine 5#unreal engine 4 fighting game#fighter unreal#fighter game#the fighter#us5 fighting game#the fighting game tutorial#a fighting game#camera#c++#code#c#ue#unreal engine#engine#convert#port#fighting games#fighting game
1 note
¡
View note
Text
people are always hating on the hinterlands but I am here with a hot take: the storm coast sucks SO much worse
#listen#L I S T E N#YES the hinterlands are unbearably large for a tutorial level but they are well laid out#I can finish up all my shit in certain areas and then never go back#so itâs likeâŚ.. semi contained#the storm coast? the STORM COAST???#I am running back and forth 75 times doing all sorts of banal shit that I donât wanna do#I am running down an identical coast for roughly 3000 miles#oh thereâs something here? itâs up on this hill?#well let me hike 10 minutes out of my way to scale the OTHER side because thatâs the only way to get up it#the ONLY interesting thing about the storm coast is 1) recruiting iron Bull which happens 2 seconds in#2) giant/dragon fight obvi#3) that uhhhhhhhhhh freaky weird orlesian cannibal#everything else I have to do in the storm coast is against my will#I will HAPPILY fuck with the wounded coast all 85 times I have to trundle across that map in da2#but the sword coast is my MORTAL enemy#(my immortal enemy is the deep roads in the uhhhh whatever that dlc is for dai)#say what you will about maps in the first two games but none of them are so unbearably BIG#and YES Iâm including the fade because the girls who get it get it#and I WILL be knocking out the fade in any game in like half an hour tops#dai#dragon age inquisition#dragon age
36 notes
¡
View notes
Text
Les Miserables adventure video game. Is this anything.
#okay it will be a mix of genres#numerous flight scenes. sneakimg around#making the baricade#baricade fighting#gavroche will show the tutorial#interacting with the citizens of paris#shifting pov characters#les mis#the brick#Fantine ressource management game where you always end up loosing#Marius roleplaying game where all the dialogue options are all some version of awkward or pathetic Disco Elisyium style
9 notes
¡
View notes
Text
Priorities are had lol.
i can't say i've played a lot of veilguard but here's some sillies for the beginning of it anyways. b/c, ngl, i kinda wanna see what exactly would happen if Solas took down the veil. But if he had actually killed Verric i would have quit then and there.
#dragon age veilguard#does it count as spoilers if it happens withing the first 30 minutes?#dav spoilers#just to be safe#my doodles#dav harding#i'm just trying to do some doodles to get back in the swing of things#b/c my burn out is pretty much gone#but ive also discovered new hobbies that are taking the time that drawing and writing used to have all to itself#ngl just a bit disappointed in veilguard#ive only played like 10 hrs or so and i still feel like i'm in the tutorial#plus after the very open world of inquisition this semi open world feels very limiting#(i also low key hate the fighting mechanics)#(why do we need ten million things to keep track of)#(i've noticed this in a lot of new games and i am not a fan)#(i'm not good at fighting in general so it's just making it more confusing for me)#(plus it's all reaction based and my reaction time is shit)#(i am honestly having more fun playing infinity nikki than i am dragon age right now)#(which is not something i ever thought i'd say)#(anyways i'm done complaining)#(I'm going to get some work done before i have to go to bed)
12 notes
¡
View notes
Text
Finally drew a full body of them after so long đ¤§
Now I don't have to open something like 3 imgs of them when drawing KSHLKAJHs
-----
Also sharing a story idea that's been eating me when drawing Yu and typing it out before I forget lolol (It's gnawing me to the point that I drew them first before the chars I use in the fanfic I'm already typing)
Summary/Prompt: A regular faceless npc student suddenly remembers his past life and all previous timelines during the 8th time loop. But without Yu and Grim anywhere, he doubts that they're going to survive this year if he does nothing.
More hcs:
Appearance of White is based off on White Rabbit, while Vaughn is based on how I remember student npcs froms the game ToT
While White also vaguely remembers his past life, he does know that he had a sister who had been the one who told him basically how the story of TWST goes
1st timeline also had no Yu nor Grim, and White got pulled out from the school after being heavily injured when Riddle had overblotted. He kept in touch with Vaughn, from whom he heard that the academy had gotten dangerous with some more overblots or with the way some Dormleaders runs their house/handles their students
2nd-7th timeline had different Yu's depending on timeline, but Grim and the way how some certain students overblots was always the same.
White does not remember anything from the near end of school year onwards, or the days after the Ramshackle prefect returns to their world.
White had shared the story to Vaughn who believes him despite not completely getting it.
They try to find a way to prevent other students from overblotting, and figure out what had caused the time loops and why only White remembers.
#twisted wonderland#twst#twst yu#twst oc#drawing#story idea#âŚAnneâË⌠draws#I'm actually a slight believer that there's a time loop going on in the game lol#Ever since I realized what's up on the first fight that happens when the game starts#My confusion when the tutorial stage literally killed me and thought there was something I don't get that led me to lose#But when I replayed the game and started it from the top for a 2nd time#I realized that it's an overblot!Grim#and it looks like a fight that's supposed to happen at the near end of story rather than before it#either way#very excited to see where the story will lead to
21 notes
¡
View notes
Text
Mastering Ironeye: The Ultimate Elden Ring Nightreign Guide
youtube
Introduction
Welcome to your all-in-one guide for mastering Ironeye in Elden Ring: Nightreign. If you're looking for a powerful support class that also brings serious ranged damage to the table, Ironeye is the way to go. In this detailed breakdown, you'll learn exactly how to make the most of Ironeyeâs abilitiesâfrom optimal weapon use to positioning, team synergy, and boss fight tactics. Whether you're brand new to the game or refining your build, this Nightreign Ironeye guide covers everything you need to start dominating as the best support class in Elden Ring.
Weâll go over ability mechanics, gear selection, upgrade routes, and real-time combat strategies to help you maximize your impact across PvE scenarios.
Understanding Ironeyeâs Strengths and Role in Your Team
Ironeye in Elden Ring: Nightreign is best defined as a ranged support class. This character shines by combining damage output with team protection. The marked ability is at the heart of Ironeye's utilityâit not only revives allies quickly but also increases the enemy's vulnerability, making them take 10% more damage and suffer heavier stagger buildup.
Key strengths include:
Excellent at interrupting boss mechanics (like sleep attacks).
Effective in kiting fast-moving enemies and flyers.
Allows your frontline to focus on aggro while you control spacing and crowd pressure.
Reliable at keeping stagger pressure on enemies, especially bosses.
The gameplay loop is simple but powerful:Â maintain your distance, mark enemies strategically, and punish mistakes with burst damage.
Core Combat Mechanics and Movement Mastery
Getting the basics right with Ironeye is critical. The key to staying alive and doing consistent damage lies in movement and attack precision. Hereâs a breakdown of essential controls and techniques:
Two-Handing Your Bow: Use Y + RB or Triangle + R1 to enter two-hand mode. This boosts your damage and allows for quicker shot cycles.
Aiming and Shooting: LT to aim, RT to fire. You'll get more accuracy and flexibility, especially in mid- to long-range duels.
Jump-Back Shot: Dodge (B or Circle) + RT triggers a backstep attack. This move lets you maintain space while still dealing damage.
Triple Shot Sprint: Sprint forward and press RT to unleash three arrows. Use this to apply pressure or chase down weakened targets.
Skill Activation: With two-handing active, use RT again to activate your weapon skill or enchantment, if available.
Pro Tip:Â The charged ultimate (Y + RT) can pierce through multiple enemies. Holding the input lets you aimâideal for lining up shots in boss fights or clustered mobs.
Weapon Selection and Upgrade Strategy for Ironeye
Success with Ironeye depends heavily on your weapon choices. While any bow works early on, certain options provide significant boosts depending on your targetâs weaknesses.
Early Game Tips:
Find Element-Specific Bows â If youâre up against a lightning-weak boss, prioritize finding a lightning-infused bow.
Rare/Blue Weapons Are Worthwhile â Even if they donât match your damage type perfectly, rare weapons can be upgraded further and faster.
Smithing Stones â Aim to collect Smithing Stone [2] by Day Two, especially from mines. These are key to boosting damage for mid-game fights.
Recommended Approach:
Search early areas for churches and bosses.
Loot based on enemy weaknesses (ping areas where a lightning, fire, or holy element can give you an edge).
Donât forget to visit your Grace points frequently for upgrades.
Top Tip:Â Always have a secondary ranged option (like a wand or elemental bow) to exploit boss weaknesses.
Using Ironeyeâs Marked Ability Effectively
The Marked Ability is what separates Ironeye from basic ranged characters. Not only is it a dash (comparable to Bloodhound Step), but it sets enemies up for team combos.
Benefits of Marking:
Targets take +10% damage from all sources.
Significantly increases stagger susceptibility.
Helps tanks and melee DPS secure staggers or criticals faster.
When to Use It:
Dash into an enemy and apply the mark before a team burst.
Use on fast or aerial targets to control the flow of the fight.
Apply during boss attack wind-upsâthis allows your team to get a major damage spike while theyâre exposed.
Stack Pressure:Â Keep hitting marked targets to prevent stagger bars from resetting. This is crucial in prolonged boss encounters.
Exploration and Day-One Priorities
Getting started right on Day One sets the tone for your entire run as Ironeye. Your goal early on should be to secure key upgrades and elemental gear to align with upcoming boss weaknesses.
What to Focus On:
Target Elemental Weaknesses â If you know a boss is weak to lightning, explore zones with lightning weapons.
Search for Greases â These consumables let you coat your bow with elemental effects for added power.
Secure Healing and Buff Items â These items become especially important since Ironeye has low health scaling.
Do Not Overcommit Early:Â Mines are great for Smithing Stones but avoid deep exploration until Day Two unless you're well-equipped. Save major grinding for later when your gear and stats catch up.
Key Locations to Prioritize:
Churches for buffs.
Mines (light exploration only).
Areas with rare item drops (blue-tier bows or greases).
Day Two Strategy: Upgrades and Evergaol Runs
Day Two is where your Ironeye build really starts to scale. With access to more materials and tougher challenges, you should focus on leveling up, finding Evergaols, and refining your playstyle.
Main Goals:
Level Up Regularly â Return to Grace points often and invest in Dexterity and Mind (for faster bow use and ability usage).
Find Evergaols â These reward around 10,000 runes and often contain useful loot like rare weapons or stat-boosting relics.
Gear Synergy â Start looking for weapons or artifacts that match Ironeyeâs strengths (ranged damage, mobility, stagger support).
Survivability Tips:
Prioritize dodging upgrades like improved rolls or dash boosts.
Look for Wending Grace, which lets you revive once per lifeâgame-changing for boss fights.
Adapt Based on Elemental Zones:Â If you enter a lightning-heavy area, pick gear that resists or enhances that damage type.
Boss Fight Strategy and Team Synergy
Ironeye isnât just about dealing damageâitâs about positioning, timing, and setting your team up for success. Knowing how to handle boss fights is what elevates a good Ironeye into a game-changer.
General Boss Tactics:
Stay Behind the Boss:Â Most enemies have frontal AoEs. Stick to the rear or sides, allowing your tank to absorb aggro.
Use Ultimate Shot to Interrupt: Your Y + RT attack can disrupt abilities like the sleep move from the Augur fight.
Track Aggro Swaps:Â If the boss targets you (e.g., red chest mark), kite away from your team to reduce risk.
Supporting Your Team:
Constantly mark bosses to raise team damage.
Use ranged pressure to keep stagger bars active, aiding melee teammates in triggering criticals.
When a teammate is down, prioritize picking them up. Ironeyeâs revive is one of the fastest in the game.
Avoid Overextending:Â Ironeye is not tanky. Donât get greedyâstay mobile and use distance to your advantage.
Dealing with Groups and Fast Enemies
Crowd control is one of Ironeyeâs hidden strengths. Youâll often find yourself facing waves of enemies or highly mobile units like flyers.
Tactics for Handling Multiple Targets:
Aim for the Weakest First:Â Focus down the lowest-health enemies to thin out the group.
Position High:Â Use terrain to get a better angle and avoid being surrounded.
Use Triple Shot Smartly:Â Sprint-shot (forward + RT) is ideal for groups when retreating isn't an option.
Special Cases:
Flyers and fast bosses (like Augur) are where Ironeye shines. Stay locked on, keep firing, and use dodge shots to maintain pressure.
When fighting multiple enemies, mark one to reduce group pressure and allow your team to collapse on that target faster.
Use Jump-Back Shots to escape quickly if surrounded. This move gives just enough spacing to reposition without taking a hit.
Late Game Tips and Advanced Tricks
By the late game, your Ironeye should feel like a fully realized support DPS class. At this point, maximizing your contribution depends on optimizing cooldowns, refining mark timing, and adjusting your loadout for each fight.
Late Game Focus Areas:
Elemental Swaps:Â Carry multiple bows or enchantments tailored to specific enemy weaknesses (e.g., Holy for Albanarox).
Critical Combos:Â Stack marked shots with teammate ultimates for massive burst.
Situational Magic Use:Â If you find yourself with underused FP, equip a wand or talisman for ranged elemental damage.
Important Reminder:Â Some bosses are resistant to piercing. Have a magic or elemental alternative ready to avoid being stuck in a damage drop-off.
Support Mentality Wins Games:Â Reviving allies, applying mark frequently, and controlling field presence is often more impactful than raw DPS.
Conclusion
Ironeye is one of the most versatile and rewarding classes in Elden Ring: Nightreign. With a mix of mobility, crowd control, and team support, this build offers a strong balance between survivability and pressure.
Whether you're pinning down flyers, keeping your team alive, or marking a boss to break its posture, playing Ironeye right means knowing when to stay back, when to mark, and when to unleash damage. Mastering these rhythms transforms you from a backline shooter to a frontline enabler.
Stick to ranged positioning, prioritize utility, and keep pressure on your enemiesâ stagger bar. If you follow this guide, youâll soon see why Ironeye is considered one of the best support roles in the game.
Frequently Asked Questions (FAQ)
Q: Is Ironeye good for beginners? A:Â Yes. Ironeye has straightforward mechanics and is very forgiving thanks to its ranged style and revive ability.
Q: What stats should I focus on first? A:Â Dexterity, Mind, and Endurance. These boost bow efficiency, ability usage, and movement.
Q: What weapon should I use? A:Â Look for bows that match enemy weaknesses. Elemental bows (Lightning, Holy) are especially strong.
Q: Can Ironeye deal with bosses alone? A:Â Yes, but itâs more effective in a team. It excels in supportive roles, softening up targets and reviving teammates.
Q: What is the best time to use the marked ability? A:Â Before a damage burst from your team or to interrupt dangerous boss mechanics.
Q: Is Ironeye viable in all fights? A:Â Mostly, yes. However, against high-resistance piercing enemies, you may need a backup magic or elemental weapon.
đŽ Meet Haplo Gaming Chef đł
Level 99 Kitchen Warrior here! I'm on a quest to transform your gaming sessions into epic culinary adventures. When I'm not farming rare ingredients in MMOs, I'm crafting real-world recipes inspired by your favorite video games.
Specializing in: ⢠Game-inspired recipe creation ⢠Cooking quest guides ⢠Power-up snacks for gaming sessions ⢠Achievement-worthy meal prep
Join my party as we explore the delicious intersection of pixels and plates. Whether you're a casual foodie or a hardcore gamer, there's always room at my crafting table! #Gaming #GamingGuides #GamingChef #HaploGamingChef For More Visit:Â https://haplogamingchef.blogspot.com/
#Elden Ring Nightreign#Ironeye boss guide#Elden Ring Nightreign bosses#Ironeye strategy#Elden Ring Nightreign tips#boss fight tactics#Elden Ring Nightreign walkthrough#Ironeye weaknesses#Elden Ring Nightreign gameplay#boss mechanics#Elden Ring Nightreign builds#Ironeye defeat guide#FromSoftware boss guide#Elden Ring Nightreign secrets#boss battle strategies#Elden Ring Nightreign mastery#Ironeye combat guide#souls-like boss fights#Elden Ring Nightreign tutorial#gaming guide#Youtube
2 notes
¡
View notes