#ux interface design
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#ui design#ux design#ui ux designer#adobe xd#ui ux#user interface design#uiux#ui and ux design#ui and ux#ui interface design#adobe experience design#ux design ui design#ui ux experience#ux app#ux design and ui design#app user experience#design and ux#ux interface design#user interface and user experience design
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Honestly, the thing that really burns my ass about mobile web design these days isn't even the bloated ads – it's the pages where there's nowhere that's safe to touch to scroll because every single pixel is a clickable hotspot that whisks you away to somewhere else, including the text. I truly believe the owners of websites that do this should die.
#life#computers#technology#internet#web design#user interface#user experience#ux#ui#grumping#death mention#swearing
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Blame! (2017)
#blame!#cyberpunk aesthetic#scifi anime#user interface#anime#user interaction#graphic design#aesthetic#japanese animation#scifi aesthetic#japanese anime#anime gif#ui ux design#uidesign#ui#glitch video#glitch#glitch art#glitch aesthetic#robotics
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Future Farmers website (2001)
#3d#2001#2000s#01#00s#art#cgi#cybercore#cyber y2k#design#future farmers#graphic design#graphics#internet archive#kaybug#old tech#screenshots#uidesign#ui ux design#user interface#y2kcore#y2kore#y2k aesthetic#y2k core#y2k cyber#y2k design#y2k future#y2k graphics#y2k
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Excited to share a glow-up for Mighty Marbles! 🎉 Check out the old vs. new level transitions—what a difference! Now every level even has its own name. 🚀 Which style do you prefer?
I love making this game with passion and I am so excited to share it with the world, but somehow I need to let the world know. Unfortunately the way steam works is the more wishlists the more visibility, so if you are interested it is super appreciated :)
Wishlist on steam or visit the website to find out more mightymarbles.com
#ui#gamedev#indiedev#video games#game development#indie games#indiegamedev#unity3d#puzzle games#puzzle#ui ux design#uidesign#user interface
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i have to say its a strange experience taking classes on branding and marketing while being vehemently anticapitalist and scorning the economic system
#i shit you not ill be in class and theyre talking abt how to make brands memorable and use words to describe their tone and feel#and at the same time i see starbucks endorsing genocide and greedflation and AI techbros scheming us into extinction#its extremely fucking dystopian. and its even worse when u have teachers telling u to use chatGPT and midjourney for#placeholder text and images. like damn. this is really the industry im going into huh#i feel complicit doing this because i want to pursue graphic design but its chilling to see ppl get really worked up abt branding#do u not feel used?? doesnt it feel like youre giving a faceless entity a mask to gloss over the ugly parts?? cuz i do#i get excited at the design and UX aspect of things like how people think and how design and user interfaces are planned around how#we think and act. but when the endgoal becomes marketing or doing it for companies it just feels like a waste#like i think this is what bill watterson meant when he didnt want calvin and hobbes to be commercialized#i dont want to do anything else unless it comes to that like i change my career path somewhere down the line. but fuck dude#im just gonna keep using unsplash and lorem ipsum as much as i can because i sure as hell dont wanna add to the problem if i cant solve it#yapping#vent
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My friend is making an arcade racer and I've been playtesting his builds for him. He didn't go into it thinking it'd be easy but there's a ton of things he didn't at all realize would be a headache going into it. Obviously all games are hard to make but some are more apparent about their daunting nature. Which genres are deceptively difficult even if reasonably possible by a small indie team? What surprised you when you hit the big leagues?
Whenever I do solo dev work, the feature that always takes the longest and tends to require the most work to get something playable by actual players is the UI. Building out the gameplay features is always a lot of fun, but you can only go so far by fiddling with variables and restarting. There's always a significant amount of UI groundwork that needs to be done in order to make a game playable at all, just because of how much information needs to be conveyed to the player.

Whenever I build support into a game for different characters, cars, tracks, loadouts, etc. then each of those options needs its own way to choose that option from a list of available choices. That display must show a lot of information to the player so she can make an informed decision (e.g. this car has fast acceleration, that one has high top speed, this other one corners well, etc.), which all requires an intuitive screen layout, information presented, and so on and so forth.
Small-team dev also tends to build more system-driven games because it's more dev-time-efficient than creating single-use narrative-driven content. The tradeoff is that system-driven content also requires significantly more UI to convey all of that information to the player. This means games with a lot of options for players to choose tend to require a lot of UI work, which is something many hobbyists don't think about when starting.
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Skunkworks Project 01 SW1-TCH/OS Full case study here — https://arkotype.co/project/sw1tchos
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Welcome to the era of Zero UI where voice, gestures, sensors, etc are being replaced by clicks and swipes.
Are your products ready to be seen without being seen?
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Fashion App UI UX Design (Ecommerce)
#ui design#user interface#animation#design#motion graphics#ui ux design#app design#mobile app design
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Okay, so: there's a local restaurant whose online ordering process involves various selecting various sauces to be included with one's order – so many units of teriyaki sauce, so many units of hot sauce, so may units of peanut sauce, and so forth.
The idea is supposed to be that you can select any combination of sauces you want, as long as it adds up to no more than four units. However, what the app actually required is that you select exactly four units of sauces; it wouldn't let you submit the ordering form if the total wasn't exactly four.
Just today I discovered that they seem to have fixed it... not by correcting the errant validation rule, but by adding a "no sauce" option, which counts toward the required total of four.
Thus, it's now possible to place an order with, say, two units of teriyaki sauce rather than four by entering 2x "teriyaki sauce" and 2x "no sauce". Similarly, an order with no sauce at all is 4x "no sauce".
This is quite possibly the least intuitive ordering process I've ever encountered, and I've literally worked in e-commerce.
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The Fifth Element (1997)
#the fifth element#90s#cult classic#retro futuristic#cyberpunk aesthetic#retrofuture#retro futurism#new york city#aesthetic#90s movies#90s aesthetic#cyberpunk#graphical user interface#user interaction#user interface#graphic design#motion graphics#ui#ui ux design#uidesign
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Visual Opera Design Studio in 2002
#2002#2000s#02#00s#abstract#art#brown#cybercore#cyber y2k#design#graphic design#graphics#green#internet archive#kaybug#screenshot#techcore#uidesign#ui ux design#user interface#vector#visual opera design studio#website#y2kcore#y2kore#y2k aesthetic#y2k core#y2k cyber#y2k design#y2k futurism
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I really spend way to much time trying to make menus feel fun to interact with. Here is my marble skin select menu. I really just enjoy running my mouse over the marbles and watching them bobble, the way they appear, and the one you select updates on the button as well as on the main menu. What can i add to make better?
I am a solo dev from Australia turning children's physics toys into a game cause I couldn't find one to play, so trying to make one myself!
If you want to support me please wishlist on steam or visit the website to find out more mightymarbles.com
#uidesign#ui ux design#interface#gamedev#video games#game development#indiedev#indie games#unity3d#indiegamedev#puzzle#puzzle games#uislot#ux
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User interface designs
Various UI/UX screen designs.
#icons#ui icons#graphic design#artists on tumblr#ui/ux design#user interface#design asset#simple glyphs
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