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a-serving-servant · 17 hours
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Rogues Gallery - Part 1 | Part 2 | Part 3 | Part 4 Batman The Animated Series
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a-serving-servant · 2 days
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¿Cuál es tu favorito? @ilya_stallone_artist, es un hábil diseñador gráfico con una fuerte pasión por los logotipos y el branding. Ha reinterpretado hábilmente marcas modernas, infundiéndoles un estilo artístico que recuerda a la Edad Media.
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a-serving-servant · 4 days
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a-serving-servant · 4 days
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a-serving-servant · 4 days
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a-serving-servant · 6 days
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I feel like lately I take a million pictures and videos a day but never post any because I forget to get pictures when James is looking away, but this is perfect. I'm very lucky
instagram
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a-serving-servant · 6 days
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This person perfectly explained why the game is great but also the problem, once you've played it, no other creature collecter will scratch the itch because none offer this variety. I would spend hours merging, partially because the conversation and cut scene took so long, but my point stands.
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Have i ever ranted about Jade Cocoon on this blog before? It was such a wildly ambitious little game, between jumping on board the monster collector train so soon after Pokemon, having Studio Ghibli's Katsuya Kondo do the art, and to top it all off having the really fascinating monster fusion and pedigree system.
See, you could fuse monsters and get a mix of elemental types, stats, and a body and skin type(similar to Monster Rancher) AND there were model traits that would be merged as well. So on the one hand, you can fuse a dog and an ogre, and get a dog body with an ogre skin, or an ogre with dog skin BUT you would also get either a dog body starting to stand upright, or an ogre body starting to get on all 4s, and if you were to continue fusing those body types into that fusion, the posture would also shift according to the pedigree.
Because each monster could actually keep track of 3 distinct generations, 2 parent monsters, and 2 pairs of grandparents whose distinctive features would remain active in the monster's build, until pushed out of the pool by newer fusions. AND those features all have a youth and adult phase and grow into them accordingly with leveling up.
So for example, the first half of the first dungeon had 5 basic monsters...
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And those 5 monsters could make 25 distinct fusions, including purebreds.
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And technically, in the English version, each monster in each dungeon also has a less common color/elemental swap....
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So ignoring redundant genetics from different parentage that's still 89 distinct fusions. And that's just fusing purebred wild monsters. ALL of these 89 distinct monsters can be further fused to make new fusions unlike anything already shown. And like I said, that's just the monsters in the first half of the first dungeon. And there are 136 basic monsters, purebred, named, and obtainable in the wild throughout the game(admittedly that's including recolors)
If you've never played it, and have a healthy tolerance for PS1 3d game jank and a love of cool monster collection games, I really cannot recommend Jade Cocoon heavily enough. It's a genuinely unique experience in the genre, and that's without even touching on the story.
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a-serving-servant · 6 days
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Dr. Doom by Bill Sienkiewicz
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a-serving-servant · 6 days
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Cécile Berrubé on Instagram
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a-serving-servant · 6 days
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Leanne Hatch on Instagram
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a-serving-servant · 8 days
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by Simone Bianchi
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a-serving-servant · 8 days
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A perfect piece in my opinion
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MR. FREEZE
Art by ALEX ROSS
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a-serving-servant · 9 days
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Spider-man by Alex Ross
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a-serving-servant · 10 days
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Behind the scenes of Alien.
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a-serving-servant · 10 days
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Chris Samnee - Batman: Dark Age
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a-serving-servant · 10 days
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a-serving-servant · 10 days
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1991's X-Men Vol.2 #2 page 1 by Jim lee (penciller), Scott Williams (inker), Joe Rosas (colorist), Tom Orzechowski (letterer). Words by writer Chris Claremont (soon to be leaving Marvel at that moment).
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