agoudagudo
agoudagudo
Agudo Agoud
24 posts
Melbourne, AustraliaInstagram: @agoudagudo
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agoudagudo 7 years ago
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#WIP. #update. Slow Progress . . . . #zbrush2018 #artstation #pixologic #zbrushcentral#3d #3dartwork # #2018 #instacool #instart#zbrush2018 #art #cgart #gameart #3dart #artstation #rendering #characterdesign #3dmodeling #zbrush #3dmodel #sculpture #sculpting #model #3dart #rendering #render https://www.instagram.com/p/Bqrp9nyBA2x/?utm_source=ig_tumblr_share&igshid=1wp4ayqqrqnim
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agoudagudo 7 years ago
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agoudagudo 7 years ago
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#WIP. Another project im working on the side, haven't touched it in while so thought i;d post what i've done so far . . . . #zbrush2018 #artstation #pixologic #zbrushcentral#3d #3dartwork # #2018 #instacool #instart #female #zbrush2018 #art #cgart #gameart #3dart #artstation #rendering #characterdesign #3dmodeling #zbrush #3dmodel #sculpture #sculpting #model #3dart #rendering #render
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agoudagudo 7 years ago
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#WIP #concept. an update on this Kino character by Mingchen. done a bit more work on the bag and the hard surface detail . . . . #zbrush2018 #artstation #pixologic #zbrushcentral#3d #3dartwork # #2018 #instacool #instart#zbrush2018 #art #cgart #gameart #3dart #artstation #rendering #characterdesign #3dmodeling #zbrush #3dmodel #sculpture #sculpting #model #3dart #rendering #render #hardsurface #robot #arms #mech #kino
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agoudagudo 7 years ago
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agoudagudo 7 years ago
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agoudagudo 7 years ago
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My second attempt at creating realtime hair. This is part of a larger character project I'm working on. Stay tuned.
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agoudagudo 7 years ago
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WIP shot of my current concept. orginal concept can be found here:聽https://www.artstation.com/artwork/0K3vY
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agoudagudo 7 years ago
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Been working on this bust for the past week in preparation for a face rig I'll be trying out. I used sub-div 02 of my base mesh to hopefully get much smoother animations down the track. The bust is part of a larger project I'm working on.
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agoudagudo 7 years ago
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Done as part of a larger character project. Eye color can be easily adjusted in Photoshop. eye modeled and textured in Zbrush, maps baked in SB and rendered in Marmoset.
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agoudagudo 7 years ago
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Mech character progress shots
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agoudagudo 8 years ago
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agoudagudo 8 years ago
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agoudagudo 8 years ago
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agoudagudo 8 years ago
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agoudagudo 8 years ago
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agoudagudo 8 years ago
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Character full body
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