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arnethmyndraavn · 6 days
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I ended up buying all the data CDs I knew of. So it's a Maker CD and Shop CD for each PC game from Heart, Clover, Joker, and Anniversary. They mostly contain short stories and some voice actor commentary.
It'll take a while to get these all fixed up and patched since each set is slightly different. I'm planning on making MTL patches for them since I can't translate. If any translators are interested in translating any parts of these CDs, please let me know, I'd love to work together!
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arnethmyndraavn · 28 days
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JnKnA Preorder CD ~Maker Ver.~ Download + English MTL Patch
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DL: https://drive.google.com/file/d/1Zcy8FSI597xukH78-JRq99MK1jkGwhUl/view?usp=sharing This is a download for the preorder CD you'd get if you pre-ordered JnKnA from Quinrose back in the day. It contains some messages from voice actors and a short story focusing on Nightmare.
The CD has been tweaked to make it easier to play.
Tweaks include: Removed code requiring disc to be inserted into CD drive to play Code updated to run on English locale PCs English machine translation patch added patch.xp3 contains the English translation, so just delete it if you'd like to play in Japanese. This machine translation patch is not intended to be a replacement for official or fan translation. It is intended as an alternative to playing with VN OCR or just using google translate on your phone. It will have occasional nonsense translations or funny wordings.
If you encounter any game-breaking bugs please let me know.
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arnethmyndraavn · 3 months
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My parents are amazing! They found this arcade cabinet on the curb and picked it up for me. They talked to owner to make sure it was ok to take and the guy let them have it for free, he just wanted it gone!
Its a 1976 Breakout cabinet and it appears to have all it's original parts (though some are probably broken due to age or water damage). It even has what looks to be a coin counter on the door.
I haven't had a chance to see the cabinet in person yet, but I'm hoping to be able to restore it. This is an absolute dream project for me.
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arnethmyndraavn · 3 months
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Archived Webpage
These are from a 2014 collaboration between QuinRose and ArtemisKings. It's hard to find any info on them so I'm sharing what I was able to find. I know there were more product images but they appear to not be archived since they were contained in an iframe.
I really want the bow necklace or ring but they seem nonexistent on all the online secondhand marketplaces I've checked.
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arnethmyndraavn · 4 months
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My HnKnA Collection
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First pic is my collection shelf in it's current state. This is where I store most of my Alice stuff.
The next three images are a breakdown of the whole collection
Manga and light novels (the entire English set and some Japanese books)
Official games, game guides, art books, merch (some of the stuff in plastic wrap may be sold later)
Fan made stuff and my Itabag
I didn't realize just how much stuff I had until I laid it all out and it began to feel a little overwhelming. But it's the result of over 10 years of collecting and I don't even have all the games.
I'm trying to keep everything contained on one shelf for now since I don't have much space. So I likely won't be purchasing more for a bit.
(sorry the photos are kinda bad quality, my house has pretty bad lighting)
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arnethmyndraavn · 5 months
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I finally put the finishing touches on my Alice VRChat avatar. So enjoy some new pics and some old ones that I forgot to post here She now has bloomers and a petticoat so you can no longer see that her legs cut off at the thigh to prevent clipping. The physics are improved so the dress shouldn't intersect with the legs as much. I also added the GoGo Loco controller so she has more poses (some options might not work though).
She's also optimized to work on Quest now! I decreased her total poly count from about 70,000 on PC to about 15,000 on Quest without much of a visual downgrade (just don't look too close). I also generated Imposters so she can be used even when you need an ultra optimized avatar.
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arnethmyndraavn · 5 months
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Reverse Engineering: Arcana Famiglia -Ancora- Part 2
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I'm continuing to work on reversing the IKA SEQ SYSTEM v4.1 HuneX 2010 files which contain the scripts for the game.
The image above shows a text box that I've been able to modify the position and style of. My current progress and thoughts are below.
First tihng of note is that the file is divided into sections by FILETOPADDR lines. these lines indicate where a new section starts. The first 2 sections seem to be empty in every file, they might be for stuff used in other games like animated character faces or phone dialogue. regardless, they aren't used in this game so we can safely skip them I believe.
The first real section appears to contain the dialogue, text box style & positioning, audio for dialogue, possibly what cgs to use, etc. All commands seem to be formatted like this in hex 0x26 0x## 0x24 0x0# (# indicates any number). the 1st byte seems to indicate the start of a new command, 2nd byte seems to be the command number, 3rd might be a constant? as it is always 0x24, and the last number seems to be the amount of parameters for the command.
Below is a snippet of what I've exported currently from the game's intro. The parts with hex numbers in the front are commands I'm unsure of and am currently working on deciphering the meaning of. This is the simplest piece of the file. some dialogue sections have like 30 commands rather than the 6 seen below. Unfortunately, I'm not sure I'll be able to decipher all commands so I just need to make sure I have a way to repack them as is so things don't get broken.
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The second section in the file seems to contain effects/scene transitions. I might just see about leaving this file as is since it shouldn't be needed for a translation patch
The third section seems to contain sprite/face info. like the last section, I'll probably leave this section as is since it shouldn't be needed to translate the game.
The last section is only present on some files but it seems to contain some text. All lines are prefixed with COCOARU_### with the ### being numbers that go from 001 to about 079. This section seems to be the simplest.
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arnethmyndraavn · 5 months
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Reverse Engineering: Arcana Famiglia -Ancora- Part 1
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I was asked to take a look into script extracting/repacking for Arcana Famiglia. I'm a novice hacker so no promises that I'll be able to make this game truly patch-able.
I was able to get a small amount of text patched in as shown in the image above but it's exceptionally hard to do so right now. Also the font seems to be full-width only so that'd need to be changed somehow. So far this has been really interesting as it's much more complex than the other files I've messed with. The script container file had compressed data (LZSS0 compression) and padding to create alignment (all sizes are padded to be multiples of 2048). Plus even once the script files are extracted from the container they are in their own unique format that needs to be reverse engineered too. Below is the technical info for anyone interested
References: Arcana Famiglia QuickBMS Script IKA SEQ SYSTEM v4.1 HuneX 2010 Info IKA SEQ SYSTEM discussion Note: So to start off, a decrypted copy of the game's SCRIPT.BIN is needed. If it's decrypted the magic bytes will be HFU2 which is a container for the smaller script files.
Layout of the HFU2 file:
Start section Magic bytes. HFU2 (4 bytes) Number of files (4 bytes) Base offset to start of compressed files section. multiple of 2048 (4 bytes) Dummy value? (4 bytes) File info section File offset. Base offset + File offset = exact location of file (4 bytes) Compressed size of file (4 bytes) Decompressed size of file (4 bytes) Dummy value? (4 bytes) Padding 0xFFs (base offset + padding = closest multiple of 2048 to achieve alignment) (repeated for each file) Compressed file section Magic bytes, typically UFFA of TTH (4 bytes) Compressed size (4 bytes) Decompressed size (4 bytes) Zeros (4 bytes) Compressed file (compressed size bytes) Padding 0xFFs (compressed size + padding = closest multiple of 2048 to achieve alignment) (repeated for each file) END Sorry if I got anything wrong in the breakdown, this is the first time I've tried writing out everything I know about a file type. The decompressed files all start with IKA SEQ SYSTEM v4.1 HuneX 2010. These files contain all dialogue, scene data, effects, and likely more. I'm not sure if I'll be able to reverse engineer these since they seem way more complicated but I'm going to try.
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arnethmyndraavn · 7 months
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youtube
I made an introductory video for the Shinsouban Heart project as well as some installation guides (which are linked in the video description).
Its nothing fancy but I hope these videos will make it easier for folks who may have been curious about the project but weren't sure how to get started with the game.
Feel free to ask questions here on Tumblr, in the video's comments, or in the project discord.
Also, the project needs more volunteers so if you're interested please consider joining the discord. People who are able to copy&paste text from the Anniversary translation to the Shinsouban version are most needed. 1-2 Translators are also needed.
Project Discord: https://discord.gg/vsQ2ZDah5r
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arnethmyndraavn · 7 months
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[Spade no Kuni no Alice] Machine Translation Patches (White & Black) Download
White World Screenshots
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Black World Screenshots
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This is a machine translation patch which was created by running the dialog files for both games through Google translate. The game should be mostly understandable but there will occasional nonsense translations or cut off lines. very basic JP knowledge makes some of the translation oddities easier to understand.
Patch should work on emulator and modded Switch
Patch Downloads: White: DL Black: DL Please note that the patch for White World is much larger since the game has one large asset bundle that contains all the code/levels rather than multiple smaller ones like Black World.
100% Save Data Downloads: White: DL Black: DL
Installation instructions are included in the patch README file
Some mistranslation/oddity examples, some are kinda funny. (These are old screenshots from before I fixed the color of character dialog boxes and backlog portraits, they are fixed in the actual patch)
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arnethmyndraavn · 7 months
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Download for the CGs, BGs, and Sprites extracted from Spade No Kuni No Alice ~Wonderful Black World~
Some CGs are repeated from White World, this is likely because they were used as placeholders while the game was in development. They do not show in game but were still present in the data so I included them.
I extracted these files myself so lmk if there is anything else people would want extracted.
White World DL Page
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arnethmyndraavn · 8 months
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Some select screenshots from my ongoing playthrough of Gray's Route in Spade Black World (common event stuff too). Just some small things I liked. Translation is from my machine translation patch.
Anyway, I really enjoyed Boris and Gray fighting over who gets to take Alice's luggage to her room. The mental image of Boris absolutely destroying passenger luggage in a cat like manner is great. Just tossing it around, clawing at it, then promptly losing interest in it.
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Gray's room is pretty bare so Alice asks what kind of stuff he likes.
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I'm really enjoying the new outfits. They just look so good I had to include them.
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Gray's cooking makes a reappearance and Nightmare's suffering is so great it breaks the textbox.
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arnethmyndraavn · 8 months
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For context, this user has been repeatedly messaging me on all my social media accounts and even joined my Shinsouban Heart discord server (which is specifically for project discussion) to try to get me to give them my models.
This is not the first time this has happened and I ignore most messages about Omori avatars for exactly this reason, but I figured I should finally address it. So let me be clear, I don’t owe you my models. I am not giving out my Omori models to anyone and I’ve moved on from making them. Please do not message me asking for the models.
Sorry for the negativity, I'll try to post something more fun later.
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arnethmyndraavn · 8 months
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Hello there im intrested into some little characters from vrchat, i mean the character 3d models of Mari, Hero Kel Basil Aubrey and Sunny. Please can you ghive them to me? I will credit you i promise you, i need them 3d fbx models for a game im working on
I apologize but I'm not giving out my Omori models. There might be other 3D models of the characters out there for download or you could always make your own with VRoid.
Also, just to clarify, I only made models of Basil, Sunny, Kel, Sprout Mole and Mari (she's unfinished though). I didn't make models of Aubrey or Hero.
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arnethmyndraavn · 9 months
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I finally got my Alice package! First pic is of the Otomate Sweet box with Animate extras. Second is a bunch of really cute fan merch I picked up.
I think I went a bit overboard but I was too excited for this game.
Really hoping the script editing tool I made for white world works with black world so I can create a machine translation patch/mod ASAP.
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arnethmyndraavn · 10 months
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I’ve had some people ask if it’d be possible to port the PSP Alice games similarly to how I’ve ported the Shinsouban Heart app. 
So I spent some time figuring out how to extract Shinsouban Clover’s annoying QPK/QPI files in a way that would preserve asset names and directories. I took the extracted assets and put them into a test version of the Shinsouban Heart unity project. With a few tweaks, the game was able to boot through the menu and launch into the prologue. There are lots of issues with this test version so I don't plan on releasing it (some menus don’t work and some images have wrong scale and position).
I’m not sure how far I’ll go with this since I don’t really have time to dedicate to porting the other games right now. But I thought it was a cool experiment that could potentially be useful in the future.
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arnethmyndraavn · 10 months
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Shinsouban Heart Progress (Added Linux and Android support)
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Most recent builds can be downloaded HERE
The Shinsouban Heart project is a fan port of Shinsouban Heart no Kuni no Alice. The aim of the project is to make the game more accessible to play on modern hardware. Currently supported platforms are Windows, Mac, Linux, and Android! (no iOS due to Apple’s restrictions)
All platforms have a language select so you can choose to play the game in English or Japanese. English is only fully translated up route selection which is at the end of Opening 3. Most of the translation is from the Anniversary fan patch, but some sections have been machine translated and manually edited to fill the gaps where content has been added.
Project Introduction Video: https://youtu.be/3Y29-EH07Ec?si=NEGA3s0489JPCWAm
Project Discord https://discord.gg/vsQ2ZDah5r please report any bugs or typos you find!
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