Art ask box: [OPEN] COMMISSIONS: [OPEN] MASTERLIST , GUIDELINES , other social links , simping account of @fuzziehoodie. currently thirsting over many many otome boys... yes I’m a hoe
I don't like drawing Laito smiling. At least in my drawings he doesn't have to fake his smile and happiness. I'd say his internal struggle is one of the most charming aspects of him that makes people like him so much.
I don't like drawing Laito smiling. At least in my drawings he doesn't have to fake his smile and happiness. I'd say his internal struggle is one of the most charming aspects of him that makes people like him so much.
I feel like if any of the Diaboys surfed, it would be Yuma. Everyone else hates the sun probably.
I used a perfume ad for the reference on the right drawing, but I had to give him a tomato in his hand instead... perfume for him is too out of character
Heyyyooo guys it's been a hot minute since I was last here... haha... BUT, the IkeVam hoodie bois are here in KEYCHAINS!!!
This year so far I'm gonna be at Toronto Comicon in March, Montreal Comicon in July, and Fanexpo Canada in August. These are for sure, and I'm in process of applying to more conventions this year, hope I get in!
In terms of online orders, I will be updating my store page soon to have these added and all, but you can also dm me atm for ordering these bois.
I remember some of you guys were interested so I'm tagging: @strawberry-scum @cowboy-rowlet @koumewkami
Thank you all for asking to make my previous sketches into actual stuff! I wasn't able to get to make them into keychains yet, but stickers will hope to arrive for Fanexpo Canada for end of August!
Tagging those who were interested: @candied-boys @strawberry-scum @cowboy-rowlet @koumeowkami
Hey there! I've requested some things in the past, (I'm certain I have e said this before but I love all your art sm!) and I read through your guidelines but I actually had a question and a request. (And a back up request if this one is a no-go 😅) my question is if you take request in regards to any of the ikemen boys and requests for movie plots..?
Like for example, maybe Fausts and his reaction to MC being reaped for the hunger games? (I'm very much back in my HG obsession rn and I love faust!)
Something like that, I mean lol. And if you don't do that kind of request, then I totally understand. My back-up request then is just simple; Faust taking care of a sick Mc.
I just finished his route so he's currently my new fave! Haha
ayoooo it was actually fun trying to sketch something out of the box thank you for the prompt! I haven't played Faust route yet... working on Vlad's right now. But my theory is that he probably went ape shit after MC got yeeted into HG so he decided to take matters into his own hands. As I know, he is some alchemy person? But couldn't think of a way to fit that into HG lul so here's a classic crossbow just for decoration
So, yk that project I planned like a year ago about making otome environments in 3D and intractable?
After a year of my game dev college program and a load of extra knowledge from Youtube and Twitch, I made it happen. Here is my first room built out of sooo many more to go, but damn I'm finally good enough to start doing this!
Here is a video of me running around in play mode (using wasd and mouse) in Unreal Engine 5:
Comparison photo: original Olympia Soiree Switch screenshot (left), my Unreal screenshot (right)
Modelling process: Modelled and UV unwrapped in Blender, textures painted in Substance Painter:
Exported texture maps (in order of textures, normals, OcculsionRoughnessMetalic, and emissive):
TO WATCH ALL THIS HAPPEN, CHECK OUT MY TWITCH CHANNEL! THANK YOU
twitch_live
Now, rambles as usual:
Jesus Christ that took long and lot of work... even had to get a new pc cuz old one couldn't handle Unreal5 and Substance paint, had to upgrade...
Had to learn sooo many new things, before this I only knew how to model 3D objects. I had to learn how to UV unwrap, entire process of Substance Painter, and Unreal Engine 5.
In modelling, I had to learn the low to high poly workflow, and edge shading settings. That's the only new stuff I learned.
UV Unwrapping learning wasn't too difficult cuz the UVs didn't have to be perfect. Substance was gonna be good enough to handle them. Textile density and all that is still new and I'm still trash haha but it did the job for now.
Substance Paint tho.... had to learn all from importing low poly mesh, baking the high poly into texture maps, how to paint, masking, allllll of that, and finally export to get the 4 textures above.
Unreal 5 intro was a solid few days of pain. Starting from navigating the interface, dealing with importing meshes, textures and making them into materials, landscape & foliage generation (that I didn't use for this project yet), lighting settings, colliders, bit of blueprint.... yep but thank god I knew some Unity so it wasn't terrible.
SO... ik a lot of things still need work and missing. The books on the shelf are unfortunate cuz they weren't properly baked in Substance Painter. Some little props like books and stuff are not yet made either. There's a lot of weird edges and shading issues on the model. The lighting and stuff still needs a bit of work as well, it's not right on yet.
But,,, damn I'm soooo happy for what I was able to achieve, I didn't think I could do it this early! When I played it in the engine for the first time, it felt soooo real, I felt like I was in the game universe. I'm very excited to keep making more, and getting better with this stuff!
In the far future, I'll export it as an exe so you guys can try it out as well!
Next up in future again is probably rooms in comte's mansion, Sakamaki's house rooms, some piofiore rooms, and continuing with Olympia Soiree. Those interiors seem the easiest to start with.
comment to be tagged in future updates of this project!
So, yk that project I planned like a year ago about making otome environments in 3D and intractable?
After a year of my game dev college program and a load of extra knowledge from Youtube and Twitch, I made it happen. Here is my first room built out of sooo many more to go, but damn I'm finally good enough to start doing this!
Here is a video of me running around in play mode (using wasd and mouse) in Unreal Engine 5:
Comparison photo: original Olympia Soiree Switch screenshot (left), my Unreal screenshot (right)
Modelling process: Modelled and UV unwrapped in Blender, textures painted in Substance Painter:
Exported texture maps (in order of textures, normals, OcculsionRoughnessMetalic, and emissive):
TO WATCH ALL THIS HAPPEN, CHECK OUT MY TWITCH CHANNEL! THANK YOU
twitch_live
Now, rambles as usual:
Jesus Christ that took long and lot of work... even had to get a new pc cuz old one couldn't handle Unreal5 and Substance paint, had to upgrade...
Had to learn sooo many new things, before this I only knew how to model 3D objects. I had to learn how to UV unwrap, entire process of Substance Painter, and Unreal Engine 5.
In modelling, I had to learn the low to high poly workflow, and edge shading settings. That's the only new stuff I learned.
UV Unwrapping learning wasn't too difficult cuz the UVs didn't have to be perfect. Substance was gonna be good enough to handle them. Textile density and all that is still new and I'm still trash haha but it did the job for now.
Substance Paint tho.... had to learn all from importing low poly mesh, baking the high poly into texture maps, how to paint, masking, allllll of that, and finally export to get the 4 textures above.
Unreal 5 intro was a solid few days of pain. Starting from navigating the interface, dealing with importing meshes, textures and making them into materials, landscape & foliage generation (that I didn't use for this project yet), lighting settings, colliders, bit of blueprint.... yep but thank god I knew some Unity so it wasn't terrible.
SO... ik a lot of things still need work and missing. The books on the shelf are unfortunate cuz they weren't properly baked in Substance Painter. Some little props like books and stuff are not yet made either. There's a lot of weird edges and shading issues on the model. The lighting and stuff still needs a bit of work as well, it's not right on yet.
But,,, damn I'm soooo happy for what I was able to achieve, I didn't think I could do it this early! When I played it in the engine for the first time, it felt soooo real, I felt like I was in the game universe. I'm very excited to keep making more, and getting better with this stuff!
In the far future, I'll export it as an exe so you guys can try it out as well!
Next up in future again is probably rooms in comte's mansion, Sakamaki's house rooms, some piofiore rooms, and continuing with Olympia Soiree. Those interiors seem the easiest to start with.
comment to be tagged in future updates of this project!
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