azem762
azem762
azem762
53 posts
hi! i'm azem, a young indie game dev! this is my official blog where I post updates of my games! currently working on "Send!"šŸ•Æļø
Don't wanna be here? Send us removal request.
azem762 Ā· 2 years ago
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šŸ“’ CLAROSCURO is RE-RELEASED!!! šŸ“’
You’re my most important treasure.... You’re all I have left.... But....I can’t leave you alone.... ....I can’t let you suffer.... That’s why....please....
After his father’s passing, Nikanor can only find consolation in ā€œClaroscuroā€, a storybook he gave him. One night he finds out he’s been trapped inside a dream and the fairytales of his beloved book have come to life. As he ventures in this nonsensical place, things take a spooky turn....Can he find a way to wake up?
Download at Itch.io
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azem762 Ā· 2 years ago
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Everything seems so alive...yet, so lifeless.
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azem762 Ā· 2 years ago
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azem762 Ā· 2 years ago
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What a mess...
Have some Jake's Halloween Night update new screenshots.
(Reblogs are very much appreciated!)
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azem762 Ā· 2 years ago
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"Crossing my heart, I'd rather die,
Than be the needle in tour eye,
Show me how far obsession goes,
Could've been more now we'll never know..."
I've been obsessed with her new creature and I really felt the need to draw it. Melanie has been such a huge inspiration to me for a long long time and I really appreciate her art and everything.
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azem762 Ā· 2 years ago
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LISA: Definitive Edition announced for PS5, Xbox Series, PS4, Xbox One, Switch, and PC
Gematsu Source
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Publisher Serenity Forge and developer Dingaling Productions have announced side-scrolling RPG LISA: Definitive Edition for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, Switch, and PC (Steam, Epic Games Store). It will launch on July 18. It will cost $24.99 for the LISA: Definitive Edition bundle including both LISA: The Painful – Definitive Edition and sequel LISA: The Joyful – Definitive Edition, or $19.99 for LISA: The Painful – Definitive Edition and $9.99 for LISA: The Joyful – Definitive Edition individually.
Here is an overview of the game, via Serenity Forge:
About
Explore Olathe and its dark and twisted secrets with LISA: The Definitive Edition, including the original story-driven RPG game LISA: The Painful and its sequel LISA: The Joyful.
LISA: The Painful – Definitive Edition is the newly updated version of the original quirky side-scrolling RPG, set in the post-apocalyptic wasteland of Olathe. Beneath the charming and funny exterior is a world full of disgust and moral destruction. Players will learn what kind of person they are by being FORCED to make choices permanently affecting the gameplay. Make sacrifices to keep your party members alive, whether it’s taking a beating for them, losing limbs, or some other inhuman torture. In this world, you will learn being selfish and heartless is the only way to survive…
LISA: The Joyful – Definitive Edition is the newly updated conclusion to the quirky side-scrolling RPG LISA series. Explore Olathe as Buddy in your quest to punish the world that has treated you wrong. Along the way, learn about Olathe, your family, and the monsters and men in power. The world’s out to get you… GET. IT. BACK.
Key Features
High-definition graphics and pixel-perfect intelligence scaling.
120 frames per second mode for PC and current-gen consoles.
Brand-new campfire conversations, allowing you to mourn the deaths of party members even more.
New enemy and boss fights.
New quests featuring never before seen battles and dialogue.
Brand-new stories with multiple endings.
Updated battle systems introducing new ā€œWarlord Skills,ā€ updated timed attacks and user interface overhaul.
New border art overlays for wide-screen viewing.
A new music player to listen to your favorite tracks and over 20 new Definitive Edition-exclusive songs.
Painless (easy) mode for players looking for an easier time.
Controller features utilizing Switch HD Rumble, PlayStation DualSense haptics, light bar, adaptive triggers and DualShock.
Four DualSense speaker audio.
12 new localized languages.
And even more secrets to explore.
Watch the announcement trailer below. View the first screenshots at the gallery.
Announce Trailer
youtube
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azem762 Ā· 2 years ago
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Hello everyone, and welcome to our weekly updates! (Strangely, I’ve been pretty punctual this last days! Is this magic?!)
First of all:Ā happy pride month! I already shared this map, but this time we have a cute moment between Abele and Gioele. Me and my game support LGBT content and community!Ā  (If you’re wondering: Gioele is pan, Abele is gay, and Feli is bi). Finally, they’re getting some deserved screentime. (Gioele is so nice, and Abele… well… we’ll just say it’s a pretty funny character to write. In italian, I would say ā€œscoppiettanteā€.).Ā 
Probably this month I’ll share some art with them too, but right now I’m pretty busy ;;
Ah, I wanted to make a little shoutout to KMK on youtube: finally, the first Let’s play for the demo! Yay! I was so happy to see this! Now I’m super motivated to work hard (and hopefully finish this before October!). Thank you so much!Ā 
Talking about the updates, this last week was a little rough, but I was able to work a lot:
- The alchemy lab is now complete with all the eventing! I want to make an extra map though, like a secret (?) room, maybe I could do a speedmap for that one!
- All the secondary quest for the third floor are evented! They just need polishing (like, busts in certain cutscenes, sound effects…)
- A couple of new maps! Can’t spoiler this time around though, one of them is the last map you will unlock on the third floor, and from the map itself it would be obvious what is going to happen, so…
- Finally planned in details some confusing parts.
- Worked on customized ballons! (Not the one in the screen above)
- Writing! Two new cutscene: one for an ending choice, and another one for the Seven Mysteries side quest. Do you remember which of the seven mysteries is said to haunt the third floor? A pretty famous one! Well, I had a lot of fun eventing this scene.
Also a lot of other small things, but well.Ā 
ATM I’m also working on another horror game, a super short one (like, ten minutes) and I hope to post it this month (or the next, but soon). I’ll make an actual announcement this days!
If you have any questions, feel free to drop an ask!
To the next time!
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azem762 Ā· 2 years ago
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Hello, and welcome to the official Doomsday tumblr page!
Doomsday is a JRPG-styled video game that takes place in 1967, following the disappearance of 17 year-old CATHY-ANNE, and her friends desperate to save her.
Doomsday combines digital & traditional artwork to create a unique visual experience, along with an original story that’s been in the works for upwards of 4 years.
If animal-human hybrids, doomsday cults, teenage friendship, human experimentation, 1960s aesthetics, and/or psychological horror are things that interest you, then please consider checking Doomsday out!
There’s no official planned released for the demo just yet, but it’s currently in progress.
Thank you!!!
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azem762 Ā· 2 years ago
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Long time on see! Sorry I haven’t been active for a long time.Ā 
Now I’m remaking Heart Knots. Maybe the new demo will be released in this year. Can’t wait to show you what I’ve changed!Ā 
Here’s some screenshots.
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azem762 Ā· 2 years ago
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It has been a while since I actually made a decent drawing and illustration but I really wanted to do my favorite character from PocketMirror celebrating the game's remake release. 🌹
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azem762 Ā· 2 years ago
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Progress Update - May 2023
Hello, this is Azem!
After months and months of silence, I'm back with an update on the game's progress. Prepare yourself, because I'm about to reveal a number of new information and changes to "Send!"
This progress report will be divided into two parts: Ā 1. News 2. Development
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1. News: As you may have noticed from my recent posts, the game window appears to have a 16:9 aspect ratio. You may wonder how this is possible given that RPG Maker VX Ace only supports a small aspect ratio (544x416 and 640x480). I was tired of the old, small window size and felt the need to upgrade. Along with that, I realized that the size of the pictures, overlays, and effects I was putting on the maps was limiting my abilities in terms of mechanics and smooth gameplay. So I figured, "Why not switch things up and move the entire thing to another engine?" and now I'm working on "Send!" in RPG Maker MV. It was a little difficult at first for two reasons:
1. Because my sprites and maps are the same size, I wanted to keep the same 32x32 tile size due to MV originally supporting only 48x48 tiles. And also because the majority of the resources and tilesets in my collection are the same size, whereas MV has fewer resources on the web than VX Ace.
2. I had to decide whether to start from scratch in MV or convert the majority of the game to MV while redoing the most of the maps.
After a long brainstorm and procrastination, with a mix of inspiration to rewrite the entire game's prologue, I decided to start from scratch on MV. I managed to find a way to keep the same tile size in MV, wish wasn't hard enough for a beginner user of the engine. Yes, it may be nerve-racking and disappointing that there will be no demo sooner than expected, but trust me when I say that the final product will be far better compared to what was expected.
As previously stated, I have begun reworking and rewriting the prologue, which contains the story introduction and the game's beginning. While doing so, I learned to be much more organized in my work and resolved to improve my game planning for the remainder of the game. The game's aesthetic and each chapter's concept are now finalized, and you can rest assured that it will not disappoint.
Now I'd like to talk a little bit about the demo. Unfortunately, "Send!" will not have a "proper" demo. I'm thinking about what would be best for "Send!" and its release/s. Regarding this subject, I've decided to write a proper post in the near future in which I will finally announce "Send!"'s release schedule, plans, and so on.
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2. Development: Let's get started on the actual game's development. It's far too early to say that development is advanced, but the game has finally progressed from "the early state of development" (yes…after 3 years…you heard that right). Right now, I'm concentrating my efforts on the plot and story, as well as the maps. It's far more convenient for me to actually write the story while I "write" the game's environment and world. That being said, a little programming has been done up to this point.
The introduction is nearly finished. It mostly just needs a few touches, fixes, and glances after I finish writing the first chapter and maps, at which point I can finally devote my full attention and concentration to the game's programming. Yes, I've begun work on the first chapter of the game, and as I previously stated, not programming, but writing and designing the actual chapter before moving on to programming and finalizing it with bug fixes and overall final touches.
In terms of programming, I was able to complete some of the game's basic menus. I chose to keep it simple, polished, and tidy so that the player has a pleasant experience with the game menus.
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As I previously stated regarding the game's aesthetics, each individual chapter will have its own aesthetic. The first chapter's concept and aesthetics have been finalized. Here are some chapter one previews to whet your appetite. As you can see, chapter one is mostly about the forest/cottage core, moss core, and a few touches of goth. For this chapter, I was heavily inspired by various images and artists, and I hope you enjoy it!
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I also worked with the game's soundtrack. Due to the lack of a helping hand, I've decided to try my hand at learning another skill. This isn't particularly important for this progress update, but I wanted to include it.~
This concludes another "Send!" progress update. There's a lot more to unpack here, but first I need to finalize some plans. I hope the changes do not disappoint you and that you enjoy them. Thank you so much for your support! See you in the next update post!
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Make sure to check my other social media: Twitter; YouTube; Instagram; and if you want to support the game development here is my Patreon; Thank you so much for your support!
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azem762 Ā· 2 years ago
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There has been a significant change in the aesthetics and concept of "Send!" Here's a look at what's around our tiny protagonist. Stay tuned for a progress update very soon!!
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azem762 Ā· 2 years ago
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ā€œBurn the envelopes and free the souls or climb up the stairs to the top?ā€
[Send! - Poster]
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azem762 Ā· 2 years ago
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Back from another looong hiatus! I've got many, many news to share about the game in an upcoming progress update, so stay tuned! ( •̀ ω •́ )✧
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azem762 Ā· 3 years ago
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Despite the fact that I’ve been offline recently for various reasons, the game is still progressing! Root for an announcement soon! \(*^ā–½^*)/
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azem762 Ā· 3 years ago
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ā€œSuch an unfamiliar street, isn’t it?ā€ I’m finally back working on Send! after a short pause because of exam season. Take a seat and watch it coming! šŸ˜‰
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azem762 Ā· 3 years ago
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"Send!" now has its own development blog!!! There will be more previews and updates there, so be sure to check it out!
Welcome to ā€œSend!ā€
ā€œSend!ā€ is a horror RPG Maker game created with RPG Maker VX Ace. It’s a game centered on a dark theme and atmosphere.
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Plot: ā€œFollowing a quarrel with his parents, Jacob decides to leave the house at midnight. It wasn’t the first time he and his parents had a conflict about his sister! His insatiable curiosity takes him down a perilous road. He discovers an envelope that needs to be sent to an unfamiliar location. Our main character will be accompanied on the journey by a new acquaintance, Mark, who is also a 10-year-old child who received an envelope sent to the same address as our main character! Will they be able to finish the delivery? Will they be able to return home? Send!ā€
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