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Character Idea: You have made a deal. You must entertain the masses. Wealth, power, fame, all could be yours, if you're found entertaining. "Chat" determines whether your actions are found amusing. They may encourage you to danger, encourage to share a story. Encourage you to eat 387 Mystery Meat Chunks. You must oblige! Your everything hinges on it.
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Character Idea: You are a terrible little goblin. Your goal is to one day steal a kingdom away from their crowned monarch. You have stolen a hive thinking this a good way to start your kingdom stealing. You have stolen an archfey's house, they are mad. You are now a lead figure in the Third Great Fearsome Goblinoid v. Fey war. Will you continue stealing kingdoms? Or will your kingdom (hive) be stolen back!!!
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Okay, forgot I had this fairly quickly, vut have decided anytime I remember this account I will post my most recent idea. So basically: You are a failed clone of a wizard. After being born from your little jar you find yourself to be a lot less intelligent and incapable of casting some of the most basic spells. Your face unfortunately is one of the most prominent faces in the damnable wizard wars. You are a target for many, and unfortunately for you, you were the last clone available, something you cannot create anymore. You must find an allay who can assist you regain your mystical might, or you must accept the strength of the flesh.
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Character Idea: A wizard who just graduated from their college, after changing their career path to a necromancer. They feel guilty since part of the schools curricular dictates you must go on an adventure with your classmates. The wizard (necromancer) suggested an adventure to (silly goody adventure) as it seemed safe. They were the only one who survived, so now they feel as if they must resurrect their classmates as they feel they have slaughtered them. Have something really funny kill the classmates. Just do it.
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Character Idea: A (winged) tiefling is abandoned in the woods as their very birth is considered a curse. Somehow they survive and grow up. Maybe raised by fairies, adopted by orcs, mayhaps through sheer luck, or blessed by a god. It grows up thinking it is some kind of forest gaurdian or monster. Their cloven hooves befitting that of the deer or elk, their horns that of a ram. Their scaled tail that of a snake (their wings that of a bat or bird). They may find that they're unnatural birth has led to druidic powers, or mayhaps their time in the forest has made them a hulking beast.
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D&D Character Idea: A vampire who is terrified of clowns, mimes, jesters. A Vampire emerges after many years, the first being it lays eyes on being a clown, something so bizarre it strikes fear deep into the undead's still heart. This Vampire believes that all these entertainers are part of some large cult. The Clowns being representations of the soldiers, their large silly shoes being used to stomp upon the corpses of the damned, the odd red nose to be used to sniff the intentions in one's heart, the bizarre makeup used paint a facade of an emotion they themselves cannot feel. Mimes are those who have spoken mayhaps out of turn, spoken heresy, found to lie, gossip, their tongue in some capacity too loose, so it must be cut out. That is the price they must pay to attone, for salvation. Jesters being the royalty, the traditional hats are used to show their horns, or maybe they are the crowns? The bells, adornments meant to show status, the number of bells showing rank mayhaps? A Jester living in a Kings Palace? Only there to mock and make merry of the kingdom's current situation. Maybe the Vampire is delusional, however what joy would it be if they were right.
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D&D Character Idea: A child becomes adopted by a Dwarven Smith. The Smith is not necessarily well known, (maybe they are do what you want!) The child wanting to live up to the standards their adopted parent set up, attempts their best, working a large portion of their life to the forge, however they believe they will never be as good as the smith. One day a fatal accident takes the Smiths life away. It is tradition to cremate a Smith in their forge. The child swears that they will have their own forge and use the ashes of their parent to forge a legendary armament! For to them, the Smith was a legend in their own right, as a smith and as a parent.
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