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name your favourite species of bivalve or echinoderm or if you dont have one of those just name a random sea invertebrate you like
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recession of the islands
#3dwiscr#3d workers island#(ill stop rapidly posting for today now i promise) //#3dwiscr amber#eye strain#gore#glitch horror#blood
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hm... this part has more of a tune but i cant decide if adding it doesnt really fit the first part being mostly detuned samples
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#trying a new lmms experiment called “opening lmms and doing anything at all” //#audio#lmms#wip#music
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rogue ophan sheep, roebe-on
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miracles
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warmup - zero
#the bg is a lattice concept i just slapped on there //#eye horror#body horror#gore#scopophobia#trypophobia#blood#oc:michael#eye strain#glitch horror
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beloved
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mouth is at the somewhat guessing stage
things i have learned so far from this: - having all the clothing markers be the same colour is not helpful - her paw markings on the model are making it hard to guess where the arm is low res - add some kind of mouth placement mark on the head mesh
wonky initial rotoscope of it
#the feet hitting the ground need adjusting but ill do that after the dress i think//#gif#flashing images#ill add in her tail after everything else is done.... maybe //#wip#oc:liver#reblog
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wonky initial rotoscope of it
#i omitted her tail bc it didnt really look great on the models anim... i think its too short to show up //#gif#flashing images#wip#blender#oc:liver
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rigged (anim isnt done) for a basic walk cycle thing
#i switched off the skirt markers bc they go After the body keyframes are done otherwise ill b fighting w how they land//#wip#gif#blender#oc:liver
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not rigged but mostly done
the ugly skirt is bc its just a guideline for the skirt length + making it opaque would obscure too much to animate it
....so i realised very quickly her mannequins eye markers wouldnt work if they stayed where they were the whole time bc the sprite style has somewhat forced perspective solution: cheating shape keys
#the eyes draw in front of the face so i added a freestyle lineset to the nose //#wip#reblog#flashing images#gifset#gif#long post
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....so i realised very quickly her mannequins eye markers wouldnt work if they stayed where they were the whole time bc the sprite style has somewhat forced perspective solution: cheating shape keys
#the “chibi animal with a snout” problem //#it does look pretty weird but i swear... this will work... i feel it //#gif#gifset#flashing images#blender#wip
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so, this project is just a tiny test room in rpgmaker basically but the vision for the "real" game is that the pc has a lot of animations for like, Everything i talked with a friend about it and we decided that making a (basically blank) mannequin in blender for the keyframes, drawing it hi res and shrinking it + neatening it up with pixels would probably be the most sensible way to do this although the catch is that it still needs to look good, so... watch this space i guess
edit:
thank you TTvTT
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liver in wip hell
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flower, livers dad
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out of interest, i would like to see what others experiences with this are (it can be a regular experience or only once or twice, it doesnt matter which)
having scopophobia of objects with no actual face is hard to explain
#i saw a majority of people in the tags said they only experienced it as a kid and a few that still do. but i like numbers //#reblog#scopophobia#poll
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