my name is bynine (pronounced bye-nine) and i like making things! he/they, 29---free cool games by me: bynine.itch.io ---developer of n64core game cavern of dreams!
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engineer beavers
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CHOOSE YOUR FIGHTER V
SIR SCRUBBSALOT
SPINNY DJINN
B NEGATIVE
HOT STUFF
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CHOOSE YOUR FIGHTER:
FERN TWERNY
WIGGLD'Y WIGGLE
AL MIKSTUP
TRAFFIC JAM
#oc#original characters#character design#monster design#byninebestiary#monsterfolk#CHOOSE YOUR FIGHTER
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CHOOSE YOUR FIGHTER II
GERTIE GREENTHUMB
COSMO THE RAY
CROSSING GUARD
MISS BONEALONE
#oc#original characters#character design#monster design#byninebestiary#monsterfolk#CHOOSE YOUR FIGHTER
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CHOOSE YOUR FIGHTER III
GEMINI
VERMIN KNIGHT
GODDESS OF GARBAGE
MOCHA
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CHOOSE YOUR FIGHTER IV:
JOUSTER JUSTICE
R.I.P TIDE
DEEP DIVE
THE WORM
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MEEP JR. (MIME JR. + MAREEP)
It invades the mind of its opponent, sending endless clones of itself hurtling over an imaginary fence to lure them to sleep.
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rusty robot rampage
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critters
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what goes up must come down
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VENONYAT (MEOWTH + VENONAT)
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i made a backloggd!
here's a ranking+review of all 35 Monster Tamers i've played:
#backloggd#monster taming#game design#pokemon#shin megami tensei#dragon quest monsters#feel free to roast me for my pokemon opinions
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Bynine Art Rendering Tutorial
i've gotten about eight billion asks about how i render my art, so here's a full-scale tutorial! (this consolidates a lot of smaller past tutorials, so my apologies if this is old news to you lol...)
Step 1 - sketch! I draw multiple iterations in my real-life sketchpad first until I'm happy with the concept, then I either scan it or reference it for the digital sketch.
Step 2 - Lineart! I use a pixelated brush in Paint Tool SAI, as I find it makes the final result look nicer.
Step 3 - Flat colors! Good ol' paint bucket is all I need for this
Step 4 - Shading! What I'll do is copy the flat color layer and set it to pure white as an overlay. Then I'll shade this new layer with black so the original colors can peek through.
Step 5 - Noise! Switching over to paint.net, I apply a noise effect to add texture to the art.
Step 6 - Blur! A slight blur changes the feel from digital to traditional, or at least like scanned art.
Step 7 - Color correction! I bring out the yellow in the highlights and the blue-purple in the shadows, using paint.net's Curves tool.
There we go! I hope that's helpful. Let me know if you have any other questions!!
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FALINKS + ZEBSTRIKA
The rumbling of their hooves sound like thunder as they approach. The middle segment usually holds the other two together, but if it lets go they can split for a devestating combination attack.
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