cass-brews
cass-brews
Cass Brews
45 posts
My name is Cass (she/her), and I'm a trans independent creator, DM and frequent player of 5e D&D. If you like the stuff I make, consider tossing me a couple dollars :)D&D Homebrew Sideblog for mudkip-enjoyericon by @ferretrix
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cass-brews · 1 year ago
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thanks for the feedback, as always! always feels good to get other people’s eyes on things. i want to give my thoughts on the issues you outlined, because they’re things i definitely thought about.
first, though obviously the subclass takes away from uncanny dodge’s role, it’s not irrelevant, even before 13th level, because you can only parry melee attacks. uncanny dodge is still your go to for ranged attacks. obviously it does take away from its total effectiveness/usage, but that’s sorta just one of the conceits of the idea. as you said, not really losing anything, per se. additionally, i limited the reactions to one a turn because the few other sources that have multiple reactions (mainly monsters) do so.
as for being attacked, you don’t need to do any sort of shenanigans with opportunity attacks, because the idea is not to use parry on your turn. you spend your turn doing regular rogue stuff, and getting sneak attack, and then when someone decides they’ve had enough you, and attack you on their turn, you parry and sneak attack again. the idea is to utilize the fact that sneak attack is limited on a per turn basis, not per round. granted, yes, it does make the subclass as a whole susceptible to enemies who primarily attack at range, but i think it’s good to give a class/subclass weaknesses, because it makes playing around them more interesting. you could make the argument that they could simply not attack you, and sure, then you aren’t getting to use your subclass features, but you’re still a rogue, with a very strong kit, subclass or no. even if they don’t attack you, you’re likely still hurting them plenty.
the subclass as a whole is definitely niche, but i think that was always bound to happen with a subclass so specialized in one area. thanks again for your feedback! it really does mean a lot :]
Rogue: Blademaster
Rogues of the Blademaster Archetype hone their combat skills, weaving through battles and using their expertise to turn aside dangerous blows, leaving openings for them to exploit.
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https://www.gmbinder.com/share/-O0MM2rMS-_UwjQf5_R9
If you like what I do, consider supporting me on Ko-fi: https://ko-fi.com/cassbrews
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cass-brews · 1 year ago
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Rogue: Blademaster
Rogues of the Blademaster Archetype hone their combat skills, weaving through battles and using their expertise to turn aside dangerous blows, leaving openings for them to exploit.
Tumblr media
https://www.gmbinder.com/share/-O0MM2rMS-_UwjQf5_R9
If you like what I do, consider supporting me on Ko-fi: https://ko-fi.com/cassbrews
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cass-brews · 1 year ago
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Rogue: Blademaster
Rogues of the Blademaster Archetype hone their combat skills, weaving through battles and using their expertise to turn aside dangerous blows, leaving openings for them to exploit.
Tumblr media
https://www.gmbinder.com/share/-O0MM2rMS-_UwjQf5_R9
If you like what I do, consider supporting me on Ko-fi: https://ko-fi.com/cassbrews
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cass-brews · 1 year ago
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Monk: Way of the Lunar Form
A monk of the Lunar Form takes inspiration from the moon, emulating its forms and phases to create an adaptable fighting style focused around light and shadow.
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https://www.gmbinder.com/share/-NwDa8L4QbXyTM73JtFf
If you like what I do, consider supporting me on Ko-fi: https://ko-fi.com/cassbrews
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cass-brews · 1 year ago
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Expanded Arcane Spells for 5e D&D
Back with the third and final part in this series of large scale spell expansions, this time with the largest block of classes: artificer, bard, sorcerer, warlock, and wizard. This document has 30 new spells, many of which are sourced from earlier editions and/or Pathfinder, while some are my own designs.
Here are some previews of the spells, click the link below to see the whole document!
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https://www.gmbinder.com/share/-Ny7QwwwV2Ayebx7K6aT
If you like what I do, consider supporting me on Ko-fi! It'd really mean a lot: https://ko-fi.com/cassbrews
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cass-brews · 1 year ago
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Expanded Arcane Spells for 5e D&D
Back with the third and final part in this series of large scale spell expansions, this time with the largest block of classes: artificer, bard, sorcerer, warlock, and wizard. This document has 30 new spells, many of which are sourced from earlier editions and/or Pathfinder, while some are my own designs.
Here are some previews of the spells, click the link below to see the whole document!
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https://www.gmbinder.com/share/-Ny7QwwwV2Ayebx7K6aT
If you like what I do, consider supporting me on Ko-fi! It'd really mean a lot: https://ko-fi.com/cassbrews
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cass-brews · 1 year ago
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Expanded Primal and Divine Spells for 5e D&D
Hey all! Been a hot minute since I've posted, life has been all over the place since I uploaded last time. But, I'm back with a double drop! These two documents add 33 new spells, split between the "divine" spell list, available to clerics and paladins, and the "primal" spell list, available to druids and rangers. Some of these spells are my own original ideas, but many of them are adaptations of spells from older editions, or from Pathfinder!
Here are some previews of the spells, click the links to check out the full documents!
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Divine Spells: https://www.gmbinder.com/share/-NsexVMQ8U6RJY4JCPIZ
Primal Spells: https://www.gmbinder.com/share/-Nu6oVZSwzD6YDQcmTTF
If you like what I do, consider supporting me on Ko-fi! It'd really mean a lot: https://ko-fi.com/cassbrews
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cass-brews · 1 year ago
Text
Expanded Primal and Divine Spells for 5e D&D
Hey all! Been a hot minute since I've posted, life has been all over the place since I uploaded last time. But, I'm back with a double drop! These two documents add 33 new spells, split between the "divine" spell list, available to clerics and paladins, and the "primal" spell list, available to druids and rangers. Some of these spells are my own original ideas, but many of them are adaptations of spells from older editions, or from Pathfinder!
Here are some previews of the spells, click the links to check out the full documents!
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Divine Spells: https://www.gmbinder.com/share/-NsexVMQ8U6RJY4JCPIZ
Primal Spells: https://www.gmbinder.com/share/-Nu6oVZSwzD6YDQcmTTF
If you like what I do, consider supporting me on Ko-fi! It'd really mean a lot: https://ko-fi.com/cassbrews
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cass-brews · 2 years ago
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The Eldritch Tome: A Warlock Expansion for 5e D&D
It's been a little while, but I'm back with something new! I love the Warlock class, and I wanted to come up with some new options to add to its pool. I ended up with this document, The Eldritch Tome. Within, you'll find 3 new Pact Boons, 24 new Invocations, and 17 new Spells, most of which are themed around the various star-like Elder Evils (Hadar shouldn't get to have all of the fun) or the layers of the Nine Hells!
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https://www.gmbinder.com/share/-NjfQO5KHN9wnGnrSaNG
If you like what I do, consider supporting me on Ko-fi: https://ko-fi.com/cassbrews
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cass-brews · 2 years ago
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🦐 COMMS OPEN AGAIN?? no way dude...
🦞 Queue time may be longer for painting comms
🦀 QUEUE LIST HERE!
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cass-brews · 2 years ago
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The Accursed, Volume Two: Even More Horror Themed Subclasses for 5e D&D
In honor of it being Halloween, I figured I'd another round of spooky subclassses! The Accursed, Volume Two is another collection of 13 subclasses, 1 per class, all themed around various horror archetypes and tropes, or other vile and sinister ideas. I had a lot of fun putting this together, and it may become a Halloween tradition, if I can keep coming up with ideas.
Here are some preview snippets of the subclasses:
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https://www.gmbinder.com/share/-Nh3cQXcwdHSk1_LLE_K
If you like what I do, consider supporting me on Ko-fi: https://ko-fi.com/cassbrews
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cass-brews · 2 years ago
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The Accursed, Volume Two: Even More Horror Themed Subclasses for 5e D&D
In honor of it being Halloween, I figured I'd another round of spooky subclassses! The Accursed, Volume Two is another collection of 13 subclasses, 1 per class, all themed around various horror archetypes and tropes, or other vile and sinister ideas. I had a lot of fun putting this together, and it may become a Halloween tradition, if I can keep coming up with ideas.
Here are some preview snippets of the subclasses:
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https://www.gmbinder.com/share/-Nh3cQXcwdHSk1_LLE_K
If you like what I do, consider supporting me on Ko-fi: https://ko-fi.com/cassbrews
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cass-brews · 2 years ago
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Thanks for the feedback! I initially had it so that Altered Fortune could activate on any spell damage (not just leveled) and when you cast a leveled spell on a creature (like you suggested), but I thought both of those were too strong, so I reconfigured both. But I think you're right, so I reverted the activation conditions for Good Luck
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In terms of it being a little one note, I can definitely see the argument, but I feel like a good number of the cleric domains are similar, so I guess it feels in line? However, there's always the chance in the future that I retool it with new or altered features. Again, thanks for the feedback, I really do appreciate it :]
Cleric: Luck Domain
A cleric of the Luck domain works to alter the fate and fortune of those around them. Grant your allies boons of luck, and hinder your foes with misfortune.
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https://www.gmbinder.com/share/-NguDHe8gbsCTj2frGni
If you like what I do, consider supporting me on Ko-fi: https://ko-fi.com/cassbrews
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cass-brews · 2 years ago
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Cleric: Luck Domain
A cleric of the Luck domain works to alter the fate and fortune of those around them. Grant your allies boons of luck, and hinder your foes with misfortune.
Tumblr media
https://www.gmbinder.com/share/-NguDHe8gbsCTj2frGni
If you like what I do, consider supporting me on Ko-fi: https://ko-fi.com/cassbrews
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cass-brews · 2 years ago
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Artificer: Grenadier Specialist
A Grenadier Artificer creates and utilizes various magical explosives to control the battlefield. Be it a simple fragmentary grenade, a adhesive bomb to bind enemies, or a wide ranging cluster bomb, this Artificer has a bevy of destructive tools at their disposal.
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https://www.gmbinder.com/share/-NgevMfTVk6eexdCWQl8
If you like what I do, consider supporting me on Ko-fi: https://ko-fi.com/cassbrews
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cass-brews · 2 years ago
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Artificer: Grenadier Specialist
A Grenadier Artificer creates and utilizes various magical explosives to control the battlefield. Be it a simple fragmentary grenade, a adhesive bomb to bind enemies, or a wide ranging cluster bomb, this Artificer has a bevy of destructive tools at their disposal.
Tumblr media Tumblr media
https://www.gmbinder.com/share/-NgevMfTVk6eexdCWQl8
If you like what I do, consider supporting me on Ko-fi: https://ko-fi.com/cassbrews
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cass-brews · 2 years ago
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The Oracle: A New Class for 5e D&D
For the last week or so, I've been working on a new class. Back when I made the Mageblade, I decided that I wanted to round out the half-casting classes in 5e. With the introduction of Artificer, a new type of half-caster was added: one who starts with spellcasting and gets cantrips, marking it as being more spell focused. My brain hates when things are uneven, and so I figured I'd round out the rosters: and Intelligence based martial half-caster, in line with Paladin and Ranger, and both a Wisdom and Charisma based spell half-caster, in line with Artificer.
Here is the first of those two classes: the Oracle. The Oracle is a (mostly) divine spellcaster, drawing power from a connection to a great source of power that grants them the ability to see into the future. The Oracle is mostly geared towards support, with many abilities to buff up and aid your allies, and a spell list tailored to that role.
The Oracle's 3 Vocations allow you to choose what futures your character sees. The Desolation Seer sees visions of death and destruction, and as such focuses on raw damage and power. The Life Augur gets visions of growth and recovery, healing their allies and the world around them. Finally, the War Herald receives omens of battle, excelling as a combatant on the front lines, with abilities to strengthen your allies in arms.
Additionally, the Oracle has a good amount of customization options: Oracular Secrets act like Invocations or Infusions, letting you pick abilities to modify your character, while Revelations let you determine how your Oracle understands the world and people around them, granting benefits based on your choices.
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Check out the class here: https://www.gmbinder.com/share/-NfnnElNXkWQk_GV63W1
If you like what I do, consider supporting me on Ko-fi: https://ko-fi.com/cassbrews  
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