#dnd warlock
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galacticsabc · 1 year ago
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Self care is realizing you can do whatever the fuck with you art skills, even make the tropiest, most self indulgent character design ever.
Is he just another swashbucklin' rogue with gumption? yeah. Is he cool? fuck yeah.
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taruolentow · 1 day ago
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sending prayers to a false god
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gaynaturalistghost · 1 year ago
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As my dear friend put it, “it’s about the yearning”. Sometimes you just gotta draw your very first dnd character Amma and she’s gotta be sad. Idk I don’t make the rules.
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vivtanner · 10 months ago
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Jaimie as a Rogue/Hexblade Warlock 🔥✨
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jadeitor-art · 1 year ago
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Warlock Child and his Patron 🪄🔥
Art style test of my D&D Warlock (currently an adult dragonborn level 7) and his Patron, a Fallen Throne Angel. Both share the obsession with setting things on fire.
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seawaveleo · 11 months ago
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shenanigans in dnd
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zephyrbug · 7 months ago
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Finished commission for Kassandra of her character Recreant 🔮💚⚜️
The premise of this commission was to make a design inspired by my own character ‘The Hemlock Witch’!!! So it was really fun to take some inspo from an old fav of mine! 🫶
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barkyshark · 3 months ago
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Keeper of the candling firs / her bells all ringing blythe / what secrets linger 'neath the snow / and how heavy their tithe?
🌗 Blythe
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shadydruid · 1 year ago
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✨️When you weren't there, I was adrift. And Imogen, you make me better, and when you weren't there, I did horrible things✨️ I have already made a Ruidus Imogen, and thought her gf would definitely have a matching outfit. Here's Ruidus Laudna!
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ncat · 1 year ago
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The Conduit
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So heres the conduit! I'm very happy with how this turned out.
The conduit as a class is best described as a "Con Based Martial with spellcaster aesthetics", since, mechanically, it fills a martial role, being a class that doesnt use resources, with a primary party focus on dealing damage, while flavor wise, it goes around slinging blasts of energy at people.
This class mechanically is very much based on the warlock of 3rd edition, with flavour and some mechanical inspiration from the Kineticist of Pathfinder 2e.
The two core design elements that I tried to stick to with making this were 1. Being resourceless and 2. Customizability.
For the first point, none of the class features are limited in uses per day. No feature adds an additional resource for the player to track, nor uses spell slots nor etc. The closest it comes to a resource is its Exertion mechanic, where certain things tire out your conduit character. Though, this serves less as a resource, and more as a temporary debuff, reducing your damage output whilst its in effect, before being easily removed.
The second point is customizability. The first element of this is subclasses. Of course, theres the variety of subclasses to pick from, but notably, is that unlike other classes, you aren't bound to picking just one subclass. From 7th level onwards, whenever you reach your subclass feature level, you can choose to continue advancing in your subclass, or you can take the initial features of a different subclass. This means while you can do a more traditional route of going "I'm the lightning guy, I'm taking lightning every level", you can also do an avatar style "Master of 4 elements" and have 4 different subclasses by level 20. Mix and match them as you like, be the "Fire and Lightning" person, be the "I control water mostly, but also a little bit of ice", combine your elements and so forth.
The next part of customizability is in talents. Talents are very much your classic invocation style feature, of which there are... like. 60 of them at this point. But! Theres a lot of variety in what they do. While you have your choices of ones that give additional powers, like flight or teleportation or whatnot, a large bulk of them are dedicated to one thing: Reshaping your elemental blast. Go out there as a fire guy and blast people with fire, then turn around and literally explode everything around you in flames, then focus your blast into a roaring line of fire that pushes everything within it towards you, and then rush the last man standing with a spear made of literal fire.
The talents are designed around not just being able to reshape and modify your blast in a bunch of different ways, but you can combine them together and do cool stuff.
Because at its core, I wanted to design this class to fill a very specific style of fantasy, and thats of the type of magic you see in some settings where its just "I control this one element", and then from that the mage turns that into a billion different things.
A fire wizard will say "I can cast fire bolt, fire ball, and scorching ray". A fire conduit instead just has an elemental blast, but they can turn that elemental blast into a bolt that is hurled at one person, or have it explode into a ball of flame, or split it into multiple beams.
Its very much a creativity first subclass, and thats whats behind its capstone! The capstone is all of this at its epitomy, the ability to freely reshape your elemental power (By freely, temporarily learning talents) into whatever form you imagine.
Hell, customizability is built even into the very core of its flavour
Yeah <3
I hope you guys enjoyed reading this class as much as I enjoyed writing it and as much as I enjoy talking about it <3
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lo-batteryy · 4 months ago
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the dnd party duo
theyre going to regret letting us into candlekeep
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ridaine · 8 months ago
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Another wardrobe update for my bitch daughter...
Her usual spread of outfits, and then her Naethbel outfit, swimsuit, and SUPER extra PJs.
(This is also not all of them by even a little)
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local-diavolo-anon · 8 months ago
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i'm back!
ok so 2/3 days ago i found this youtube video where op turned Springtrap (or well, William Afton) into a fully build DnD character, and if i say so myself: things got out of hand fast
so here is my take on DnD Springtrap and specifically on that build (adding more infos under the cut for who is interested, i suggest to watch the video first)
starting with saying that unless you're playing in a scifi setting, this build is either not for you or to be modified, since in later levels spells are heavily centered around technomagic and electronic devices; personally when i will play him i will probably tinker around with the chosen spells and cantrips to make him less violently niche and/or more versatile
which kinda saddens me because it takes away not little of the characterization but, given most dnd stories take place in a medieval fantasy or high fantasy setting, a cantrip like On/Off or a spell like Remote Access are NOT particularly useful; so i will go for more psychic damage or necromancy oriented abilities, maybe i might take more than just 4 levels in artificier as well (especially given that again, all of those warlock spells at later levels are all technology oriented) but i need to see what those offer
however it is a kinda tank-y build given that with a shield on you can get up to a 27 of Ac, so even with low damage and not much hp you would not struggle too much to stay alive, and i like that!
as for the character himself, i put too much effort into my interpretation not to share it, so if anyone wants to play this guy as well, i fabricated a possible backstory that might come useful:
The character goes by the name "Dave Miller" (or whatever variant you want to use), and was originally a human artificier who created constructs for a living, mainly with the goal of offering aid to who needed it for whatever reason.
There however he ran into an issue, that being that a robot need a power source, and his own heart and lungs could not sustain a whole robot by themselves.
After losing part of his family to some kind of accident he became terrified of death, so with age he started replacing his own body parts with machinery to delay his last days (which made him a cyborg), until the point where he was very very close to become just a robot.
(This part may or may not involve a pact with a deity of death, this entirely depends on how you want to play him but it would make sense since the build is an artificier/warlock hybrid)
Through particular and very much not illegal experiments tied to necromancy he discovered that the life force of a living being could be shared, and used as a form of fuel. (possibly: age lived of the creature used= amount of extra months you get)
Here comes the second problem: this only worked with intelligent creatures, and more specifically, it worked best with creatures of your own race, which meant that he either went around murdering people or he found another solution. Non same-race creatures worked as well but not as good and there were not easy to find in the middle of a city and with a shop tied to your name.
And here is where and WHY he'd join a party of adventurers: after some time, his reserves or fuel were running VERY thin, and running into a group of adventurers was a god sent because by joining their party he essentially got a free pass to kill whoever he wanted, and reduce them to a dried raisin after sucking some life force out of them. Doing so you learn that the mowe powerful the creature is, the more energy it produces as well.
Your goal, that you as the player are following, when role-ing your character? essentially slay whatever powerful BBEG your Dm throws at you and suck all of that juicy fuel out of them, so that you can return to your little shop in the middle of the capital and return to create and sell whatever weird construct, doll, or robot comes to your mind for another few decades undisturbed.
And this is it. I think this might be a good backstory that could fit pretty much any setting you want to play this guy into, be it classic dnd or some scifi futuristic thing.
of course you don't NEED to use this one line per line, make up your own without looking back if you don't like it lol, dnd is the "make up shit and have fun" game after all!
Edit: also no his outfit makes no sense, i just went with vibes and decided a tanktop dress shirt, a twin tailed gilet and suspenders OVER said gilet was a good choice.
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lizaoverlord · 3 months ago
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Warlock powers may come at a price but, DAYM what a rush! Deimos successfully carried out a mission for his patron Vannatir, and I am so happy to dedicate a drawing to it.
So here's what happened:
Deimos had to place an arcane sigil at a 'place of power'. Getting into the location was a very difficult challenge. At the end it all came down to several straight dice rolls that had to go perfectly in a row. As Deimos started placing the sigil a moment of truly channeling Vannatir occurred. Being as one.
The mission was a SUCCESS! (A BIG thank you to the entire party as well! ♥)
Deimos is still feeling torn/angry about his current type of relationship with his warlock patron(/lover). But there was definitely a moment of pride that this mission was carried out successfully. I'm sure that channeling more power from this sigil to Vannatir won't become an issue later!
Vannatir: "I no longer care much for the material plane, and soon you won't have to either."
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vivtanner · 9 months ago
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We are not always what we seem, and hardly ever what we dream 🌌
Aiden, Warlock of the Undead for @nudlmonster
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eerivee · 2 months ago
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More trades! These were for @trucbiduleschouettes and @leidensygdom
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