cavityguy
cavityguy
The Compendium of the Cavity
33 posts
The Compendium of the Cavity's official leak page.Hosted by Dr. Allon Zimmerman.God help us all.(Thank you researchers Luna, Crafter and Robbie for your contributions.)
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cavityguy · 4 months ago
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ENTRY #0029
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Dakotazoids are large, radioactive humanoids that are very simple in nature. They see, they kill, they eat. Anything other than another Dakotazoid are on the menu for these beasts, even if it means they lose a limb or two.
They were formed from an unnatural bout of radiation from none other than McLean himself, probably dumped as waste which some humanoid drank and was henceforth turned into this species. They always have their same colors, but they can be different shades. Not much else to say about these things; oh wait. They do also have a quality about them, when they attack something or even breathe on something.
See, they have so much radiation in their bodies that when they so much as breathe near something it gets horribly irradiated with fatal amounts of radiation. It's only worse if they breathe on victims or if they manage to injure their victims.
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cavityguy · 4 months ago
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ENTRY #0028
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Amperagons are large, serpentine draconic entities that seem to have a few strange things about them. The first thing is that they don't have conventional wings; instead, they glide in the air using two large adapted sails upon their backs to catch wind. However, they are also perfectly capable of slithering and winding up trees and cliff sides, no problem. The second is the formation they take when attacking. See, Amperagons try to find the highest places they can get to and normally roost up there for extended periods of time, staying still and watching the ground below and the sky above for any sort of large prey, including other predators that are slightly smaller, the same size or even considerably larger than this species of creature. Once they find suitable prey, they leap into the air from their high vantage point and skillfully glide in the air until they get just the right point to strike. Then, they curl in the air, in the shape of an ampersand symbol (hence their names) to build up force and then stab down into prey like a gigantic javelin, both biting and stabbing their bodies deep down into their prey where they attempt to eat through their prey many times like a worm in an apple until they perish. They can also wrap around creatures like constrictor boas to either ensnare, strangle or both.
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cavityguy · 4 months ago
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ENTRY #0027
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Goat Terrors live on mountains and other high, rocky places such as that, specifically either the caves or the cliffs up on such high, precarious places. They live either in solitude or with anywhere from 3-5 packages, and are very territorial as they won't let even other families of Goat Terrors into the vicinity. If provoked or feeling particularly asshole-ish, they can breathe fire or, in some rare cases, molten lava, as well as fly at speeds of up to 70 MPH. They normally eat fruit, leaves and grasses; they can also eat a little bit of meat too, but not too much. Goat Terrors are best kept away from, all in all.
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cavityguy · 4 months ago
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ENTRY #0026
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The Fool's Mire is a creature of the psyche, and it has a certain process to its ultimate goal in life; to get a physical form. Normally, the Fool's Mire is completely metaphysical, however it can dig its way into someone's mind. That's where the fun begins.
The first step is making the person as easily malleable and farmable as possible. To do this, the Fool's Mire implants subconscious messages in the victim's head to make them, say, cut off a family member that has access to magic that may drive the Fool's Mire away from its target (because despite its power, it really can't do anything to you... at least not in this stage of it's plan. It can't hurt you, it can't kill you... but it can certainly convince you that it can do that and worse).
The second step is, then, playing the long game. Keeping itself rooted within its victim, keeping their esteem and hope at an all-time low, and just making absolutely sure there's no way for them to find out how easy it would be to force this thing out. That way it can keep harvesting mental energy from its victim.
The third and final step: channel that mental energy, once it has enough, and transfer that to magic power to generate itself a physical form. And then inhabit that form.
At that point, the Fool's Mire is complete. Now, it actually CAN hurt and kill you, very easily might I add. It can use shadows as portals, possess people, use electrokinesis, and even force people to start hitting and even killing themselves! And yes, it's also highly regenerative in a physical body. The only way to rid the world of it at that point is to fight and kill the Fool's Mire, where it will be utterly forced to go back to being metaphysical, erasing all it's progress and making it start over.
However, that doesn't permanently kill it. As I just said, it just drives it back to where it started. If you kill it in the metaphysical realm, it comes back stronger than before. The only way to permanently kill it is to pull a Bill Cipher on it; kill it by wiping the memory of its target entirely, with the Fool's Mire still there.
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cavityguy · 4 months ago
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ENTRY #0025
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Clobbirds are towering, flightless avians whose wings are replaced by long, muscular yet rubbery arms ending in huge clumps of meat, bone and chitin, all concealed by long, shaggy hair. These things eat leaves from trees, balancing themselves with their big arms that coil around the trunk and allow it a good grip. But, predators that try to make a Clobbird it's next meal normally get every bone in their body shattered to dust. How, you may ask? Well, simple. Clobbirds have those masses of tough meat, hard bone and sharp chitin on their arms for a reason; that reason being they use them to absolutely pulverize anything that has the gall to attack them, slinging their arms around like madmen as one blow after another basically disintegrate the bones in a predator's body where they'll normally die from internal and external bleeding.
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cavityguy · 4 months ago
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ENTRY #0024
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The Leeching Men are a tribal race of odd leech-people who normally only have two fingers and no thumbs; however, the one pictured possesses a rare genetic mutation to give it more human-esque hands. Anyways, this tribal race is barbaric and nomadic, moving from place to place pretty much all the time. That is, until they find another settlement. Then what they do is quite interesting.
If a Leeching Man tribe, of which there are currently 890 that are known, happens to find some sort of settlement, particularly a rather successful one, they will set their tents and fires outside a little ways. Then, their shamans get to work. These individuals possess magic staves which they normally use to conjure mist and moisture upon the Leeching Man tribe and in the air directly around them. However, in these described occasions, they will forgo this temporarily to instead shape-shift the tribe into what seems like members of the race that is most predominant in the settlement. They then sneak their way into the society, and then the fun part begins.
The undercover tribe does many things, in the light of day but in the guise of shadows, such as dispatching people to save for later, taking away beautiful women to forcibly marry and stealing food, water, riches, tools and weapons away. All of these collected things go back to the tribe upon nightfall, where the disguised Leeching Men become their true forms. At this point, they eat the food they want and keep what's left, they make the men do things for their entertainment and they forcibly wed the women. They... leech off of other societies, in a way.
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cavityguy · 4 months ago
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ENTRY #0023
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Clamping Serpents are large, vibrantly yellow snakes capable of slithering at speeds of up to 35 MPH. They possess magical abilities, and in their case it is electrokinesis. This allows them to shock creatures that touch them, control electromagnetism and even let out beams of lightning directly from their mouths and supercharge their speed for a short period. They also possess an odd claw at the end of their tails which resembles the claw of a crab and is used in much of the same manner.
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cavityguy · 4 months ago
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ENTRY #0022
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Sludge Fish reside in murky, swampy regions with lots of thick, vicious fluids around such as tar, slime, mud and stuff like that. This is because Sludge Fish are technically not even physical; they're the conglomerated souls of anywhere from 3-12 marine lifeforms, normally fish, using the viscous fluids around them to form themselves a body to live within. These things are capable of shape-shifting, twisting their forms to give themselves whatever physical advantage they need. They eat rotten things, coming up from bodies of some fluid (except water, unless it's heavily polluted and thick with nastiness they don't use it) and snapping up nearby carcasses whole. However, they are not above killing creatures and making their own carcasses to eat. Sludge Fish, because of their odd physical nature, are entirely invincible unless subjected to extreme hot temperatures, enough to vaporize them.
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cavityguy · 4 months ago
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ENTRY #0021
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Beetels are large, truck-sized herbivores that serves the same niche as rhinos. They feed on grasses, flowers, leaves, bushes and fruit, and are quite territorial when need be. These beasts are usually seen traveling in small herds, with the males on the outside, females inside and any young they may have clinging to the females' backs or in the very center of the group, if they're old enough to walk. They defend themselves by either stampeding smaller predators or goring them with bites, claws and horn stabs.
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cavityguy · 4 months ago
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ENTRY #0020
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Roc Mollusks are another species who is not native to the Cavity and is in fact native to one of Samagius's moons, Arodirus. These mollusks make their homes by using chemicals to hollow out the inside of rocks accordingly, before taking residence in said rock. As they grow and mature they leave their old rocks behind and look to hollow out bigger ones continually. This species does not die of old age, believe it or not; they're like crocodiles in the sense that they normally die from growing so big they can't support their own weight and crush themselves within the very rocks they live in. Also, a lot of juvenile Roc Mollusks die from predation.
Roc Mollusks get around and interact with stuff using their broad fleshy tentacles, wrapping around stuff and curiously exploring anything they can. The stickiness of their tentacles allows them easy purchase on pretty much any surface and on any angle. Their huge, googly eyeballs also serves them well in seeing things over 8,000 times clearer than even a hawk's eye, and they can physically zoom their vision and magnify it up to 60x. They eat via grabbing something with their tentacles and then retracting the tentacles into their bodies to digest the food accordingly. They can only eat meat, though, yet insects and small mammals usually do it for them.
Perhaps unsurprisingly, Roc Mollusks are kept as beloved pets by many people (myself i cluded; mine is named Roger, and he's the cutest little thing you'll ever see) and so people who have them actually follow strict regulations to ensure their mollusks are well fed and taken care of. This industry extends beyond the Cavity, reaching all across the universe and making them one of the most abundant pets of all time.
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cavityguy · 4 months ago
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ENTRY #0019
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The Tryptophane is a relatively well known monster down in the Cavity; but funnily enough not only is it rarely ever seen, but it's not even native to the Cavity. It is native to the planet of Samagius. It got here because of McLean thinking it was a good idea to introduce a foreign species like this one into the Cavity.
Anyways. These things are normally 13'7, weigh over 4 and a half tons, and have some of the best hearing capabilities the Cavity has ever seen, as its able to hear a twig snap from a distance of up to 6 miles away! (It hears with it's antlers, which are packed with sensory organs that cause the antlers to wiggle wintin their sockets if they hear something, altering the Tryptophane itself in the process.) They are also built like a brick wall, being strong enough to punch through solid metal with absolute ease.
These things actually do not have that good of eyesight, and so they rely upon their hearing to find their way around. They are also very fast, reaching speeds of up to 90 MPH, and can climb on walls and ceilings as well as release harmful red bursts of sound from its chest that go through physical material and can cause people to explode from how loud it is.
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cavityguy · 4 months ago
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ENTRY #0018
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The Speedary is a small theropod dinosaur with what appears to be light feathering and, more famously, has super-speed capabilities. That is, it can travel at speeds of up to 6,000 miles per second, it's small form being adapted to cut through the wind with its singular horn and aerodynamic body. They eat just about anything that moves; bugs, small lizards, berries and the occasional nuts. They're actually quite docile and even friendly towards other creatures, since they know if someone gets too feisty they can speed off before they can even think.
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cavityguy · 5 months ago
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ENTRY #0017
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Yickelroot is a special, rare type of spice plant that can be dried and ground down into a fine, richer version of cinnamon called yickel. Yickelroot plants are anywhere from 6-8 feet tall and around as thick as a car at the very bottom. They grow exclusively in dark, damp locations where humidity is high so they can suck the water vapor right out of the air. The curled ends of these plants emit a luminous yellow glow during the single month that these plants reproduce, and the glow actually belongs to a nut that is structured like a small round pearl. These are swallowed whole and the fruit uses it's sticky skin to cling to the inside of the animal that eats it, coming out when the animal finally gets it out of its system and uses the accompanying waste products as fertilizer.
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cavityguy · 5 months ago
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ENTRY #0016
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The Beavangolus is a species of terrestrial amphibian, spending most of its time on land as it hunts other carnivores. It's hunting method is rather simple; it hides behind some large natural outgrowing (a boulder, large bush, etc), and it leans down and flops out the large, hairy lure it has on its weird antenna thing. It then awaits things to come by, sniff at it (the lure exudes the same smells that dead things make) and then, if they even try biting down the Beavangolus will leap out and consume them whole, distending and unhinging its jaws to consume the prey. It's ability to do that to its jaws, and it's belly stretching, is why this species can consume creatures up to 2 and a half times their size! They also lay eggs in the wate4, and that's about all the time they spend in the water aside from getting a drink.
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cavityguy · 5 months ago
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TAMING METHODS
I will now briefly explain taming and it's two methods down in the Cavity.
PERSISTENCE TAMING:
Persistence taming is a methodology of taming where the tamer feeds the tamee a certain sort of edible material. This appears to fill some kind of metaphysical magic score, and those who are in the act of taming can see this bar mentally. After one batch of food is given, there is a delay before another food batch can be given. After some usually long amount of time the metaphysical bar will fill, and the creature will be tamed.
KNOCKOUT TAMING:
Knockout taming is rather different from persistence taming, but it does have many similarities to the previous methodology. This specific method involves attacking a creature until it falls unconscious, preferably and ideally with some sort of blunt, non-lethal weapon like a club. Once it is knocked out, it is about the same as persistence taming at that point; you feed the unconscious creature batches of food which will fill the taming bar. But with knockout taming comes another bar; a sleep bar. Essentially, this bar constantly inches down and it shows just how long you have left to tame the thing before it wakes up and undoes all your progress. Once tamed via this method, though, the creature will awaken, fully domesticated.
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cavityguy · 5 months ago
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ENTRY #0015
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Wooly Beavers are very odd fusions between grizzly bears, beavers and a couple shreds of boar and human. These four-way crossbreeds created by magic lost to time are surprisingly numerous now, and they are herbivores. Their sharp teeth serve as blades to cut through tough plant fibers and it has molars to further crush plant matter. It eats ferns, grass, tree leaves and branches, as well as fruits, vegetables and berries. It will also occasionally munch on fungus as well.
Wooly Beavers are NOT friendly. In fact, they are highly territorial and will not allow anyone into the territory of their families, even other families of wooly beavers. If one unlucky individual happens to get too close to a wooly beaver, they will get mauled immediately, with its teeth, claws and powerful stomps. It will even smack and toss creatures every which way with it's large tail, which has enough force to toss a human like a ragdoll. They can, however, be tamed, if you knock them out first and then feed them berries and fruit until they awaken. I will make a side post briefly explaining taming and how that tends to work down here in the Cavity.
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cavityguy · 5 months ago
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ENTRY #0014
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Chittergates are shape-shifting fleshy blobs that will eat literally anything that gets too close. It's their most dangerous attribute but their biggest weakness too, as even poisonous things will be consumed by a Chittergate. These beasts disguise themselves as natural parts of the environment; the one pictured decided to become a large boulder. The more they eat, the bigger they get and, subsequently, the bigger of things they can become. They cannot become animals, but they can become practically anything else as long as it cannot move from one place to another.
They have 40 short tendrils which have a variety of purposes. The first and most common usage is to snag creatures to pull them into its maw. However, they are used for everything from rooting themselves into the earth to make themselves less prone to falling over, drinking up water, blood and other fluid substances that come up around it, and, when it's undisguised, are used to move the amorphous horror from place to place. Also, they are known as Chittergates because, right before they attack, it's prey's only warning is a rapid chittering of it's teeth against one another as it prepares to attack.
(Personal thank you to Researcher Ame 0. N, the newest cybernetic addition to our rebellion force, for taking photos of these specimens within the Observational Anti-Void Chamber.)
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