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cefisherart · 10 days
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I just had to draw him.
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cefisherart · 8 months
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Calliope Petrichor in the Guilty Gear: Strive art style!
Here is my fanart of Emily Axeford’s C3 character in Naddpod! I hope yall like it!
Below is the design for the Duck Team jacket patch, the rain boot’s brand, and her tattoo as well as the color explorations and early sketches of the drawing! The timelapse of the drawing can be found on my instagram @cefisher.art ! I might do Calder and Sol next in the same style if I get the time and it’s likely because I’m really happy with how this turned out! Yall have a wonderful day!
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cefisherart · 9 months
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Portfolio advice, from a lead who hires Concept Artists
(This was originally a twitter thread I wrote before the site self imolated, hense it's strange structure.) I wrote this after a weekend of portfolio reviews - 1. Like a maths exam, please please show your working. I want to see thumbs options, mid options and of course a final design.
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2. Arrange your portfolio, I don't want to bounce about between subject matter and pipeline. Your portfolio's narrative should be as strong as your work... 3. Please make worlds that excite the viewer, make them want to go in and explore them, explain to them the interesting parts of the town, or the way the character's hat unfolds. How will this draw the viewer in? 4. As I've said before the majority of your project work is explanatory not mood, make sure your portfolio contains explanatory work. Explained here -
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5. A lot of beautiful post apocolyptic paintings, , but 80% of realistic games and film, we just give the environment artists photo ref, they are capable artists in their own right. Different work in stylised where you do need to create rules for how things can be translated. 6. Production art contains call out sheets, material references and flat graphics. This doesn't have to be your final image, but it should support it.
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7. Design characters on a swatch(es) of the environment they will be viewed in. Not on white. I make swatch backgrounds from screenshots, it avoids assumptions that damage readability. 8. Reverse of this, put people in your environments, show me the scale.
9. It's not a deal breaker for a review, but if you intend to get a job, please show me your work on a screen larger than a smartphone (print outs probably the cheapest option with the best battery life). 10. Please have your contact details clearly visible, and by that I mean email address, I will not pass your social media contact on, I cannot input your form into my tracking system. EMAIL ADDRESS emblazoned and bake it in, sometimes recruiters do funky stuff to pdfs
11. Your portfolio will never feel done, not to you anyway. You will have learnt from your latest pieces and want to apply it to older work. But we know art is a journey. Send your portfolio anyway. I've been in the industry 10+ years and my portfolio is still not 'finished'. 12. If you are applying to an environment centric Concept Art position then please vary your times of day! Golden hour is cool but show me some happy sunny days, looming overcast days, what about at night? Vary your weather too! Sunny snowy day? Rainy Spring day? Stormy night?
13. If you are applying for a character centric Concept Art role then please ensure your portfolio shows a variety of body types and ethnicities. 14. Designing characters for games? Please show back views and feet (!) Many potfolios contain only front views. This is a problem because:
You haven't shown you are considering the design from all angles.
In many games rear view is the main view.
Stop cropping feet.
15. If you are entry / graduating and looking at Portfolios to compare content and standard of yr own work too, look at hired grad/junior artists as opposed to seniors Seniors and leads often have old or personal work in their portfolio which isnt representative of the day job. 16a. Show clearly the intended use case for your Concept Art. Mention the game type in the description. Are these player character designs for a 3rd person adventure game? Then more back views please. Bonus points for diagetic ways of showing health / equipment / role etc.
16b. Are these designs for an FPS? Then really the player view of the gun needs to sell the player style/ choices, in an FPS your weapons are almost your character. Are these world designs? What's the view distance? For an RTS your shapes need to read from above & a distance. 16c. The lack of clarification means I am judging the design in isolation, which both harms the design (you might be considering the backview of a char as the main adventure character.) Or an NPC, their waist up expressions may be important for conveying exposition and mechanics.
16d. Concept art is not separate from gameplay, great concept art serves the game team before it is a good illustration.
17. Play games. A variety of games. Think about them. IMO to be a good concept artist you need to understand the common language & references used by your peers. Also understand the principles and common language your audience are used to. FPS design rules are v.diff from RTS.
18. There are many skills that are needed in concept art, please show them. For example: Graphic design - logos, liveries, typographic use etc. VFX concepts - Abilities, Ambience, motion concepts. Architectural knowledge - How buildings are built! & more but I'm out of space :O
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cefisherart · 9 months
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My fanart of my favorite Green Lantern!
Kyle Rayner, The Torchbearer!
❇️💚💚💚💚💚💚💚❇️
Ive always wanted to make fanart of him because every artist who draws him and his light constructs gets to get super creative with the things he created because he is canonically an artist. So I really loved the idea of him creating a sword and dragon duo light construct and had a lot of fun with this! I hope yall like it!
Its been a while since l've done fanart so if yall have any suggestions just Imk!
Also heres the timelapse of it if you’re interested!
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cefisherart · 10 months
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Friknarti Rockhewer! A Deep Gnome Wizard of Necromancy from The Underdark!
I tried doing a challenge to design a random D&D character based off a prompt in 2.5 hours and even though it took about an hour longer I still feel very happy with how it turned out! I hope yall dig it!
Also heres a process vid for those interested in seeing the timelapse of how I made it!
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cefisherart · 11 months
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My quick sketch of El Chupacabra @wearewatcher
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cefisherart · 1 year
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NOW PRESENTING… MACSEN CHEDDAR! WARRIOR HERO OF THE DAIRY ISLES!
WHoo Boi! I havent posted on this page in a while! Here’s my The Ravening War OC inspired by Dimension20’s new series! I had a lot of fun designing this guy and tried to fit as many macaroni motifs into the shape design of this guy while keeping the style consistent to the look of the official character art of the show. He’s giving me major Vercingetorix or The Dying Gaul statue vibes and I love it. Maybe it’s the moustache and curly hair? WHo knows! I hope yall like it!
BTW The background art is the official map of Calorum designed by Jon Pintar! Go check him out on his website or on instagram or twitter too!
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cefisherart · 3 years
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Martim and Tuon meet for the first time....
Man backgrounds are tough to draw but ive recently been trying tochallenge myself to draw full scenes like in keyframe art. Im gonna start doing movie scene practice to get better at drawing backgrounds that fit well with the characters. Anyways I had fu with this and hope yall like it
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cefisherart · 4 years
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WIP of a current D&D character design for Vulcan, The Dragonborn Ranger character im DMing for! Im loving how its turning out so i had to post it!
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cefisherart · 4 years
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I SEEEEE THE LIGHT!!!! GODDAMN DO I LOVE THIS MOVIE! I felt a little romantic and also was listening to tangled while sketching and wanted to make some fanart of that amazing scene! Im starting to love drawing and painting backgrounds which is crazy! I have my wonderful beautiful girlfriend to thank for taking a reference picture witt me for this! I hope yall like it!
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cefisherart · 4 years
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King Ezran of Katolis and his faithful companion Azymondias, the Dragon King!
I had alot of fun drawing this one and ot turned out looking badass! I lov eit when that happens haha!
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cefisherart · 4 years
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Xiene M’diir
The High Elf Knowledge Cleric PC in my D&D campaign im running!
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cefisherart · 4 years
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You silly kitty.
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cefisherart · 4 years
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Saris of Dathis.
Human Rogue. This is the character of one of my players that I DM for in my homebrew campaign. I really like how this turned out!
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cefisherart · 4 years
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Drew Rand in The Path of Daggers! Holy crap! Just thinking about how his character and personality has complete changed since the beiginning of the series is insane!
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