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time-traveling interdimensional galaxy cat helping me create a parallax background for my UI
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my in-game currency is fish, so I thought it would be cool to shoot schools of fish anywhere on the screen when you spend it the fishy movement is actually really simple and uses a sine curve, randomly enlarging or shrinking its size. the player (cat) can spend the fish at shop or eat the fish directly for XP. >> any other ideas that would go with fish currency? <<
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a tiny procedural animation experiment 👀
where should it go from here?
#gamedev#indie game dev#made with unity#unity3d#indie dev#procedural animation#proceduralart#procedural generation
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never forget
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it's important
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oh mantissa
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