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In light of how Francisco and I feel about managing the blogs, all the FNC News blogs will not be updated from now on and will simply serve as archives for the time being.
Francisco and I have both started university this year and this have changed things in our time-managing and priorities a...
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New Final Fantasy Type-0 HD Gameplay
Gameplay starts at 12:30.
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New Final Fantasy Type 0 HD Gameplay Screenshots
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Final Fantasy Type-0 HD gameplay in 1080p (plus the FFXV demo!)
#news#final fantasy xv#ffxv#final fantasy 15#ff15#final fantasy type 0#type 0#type 0 hd#ff type 0 hd#ff type 0#final fantasy type 0 hd#final fantasy
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[UPDATE!] FINAL FANTASY Type-0 HD will include dual audio option IN THE ASIAN VERSION.
Japanese Version:
Voices: English / Japanese
Subtitles: English / Japanese
English (U.S.) Version:
Voices: English / Japanese
Subtitles: English / French / Spanish
Traditional Chinese/Korean Version:
Voices: English / Japanese
Subtitles: Traditional Chinese/ Korean
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FINAL FANTASY Type-0 HD will include dual audio option.
Japanese Version:
Voices: English / Japanese
Subtitles: English / Japanese
English (U.S.) Version:
Voices: English / Japanese
Subtitles: English / French / Spanish
Traditional Chinese/Korean Version:
Voices: English / Japanese
Subtitles: Traditional Chinese/ Korean
No confirmation yet on the European version.
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#news#type 0#ff type 0#final fantasy type 0#ff type 0 hd#type 0 hd#final fantasy type 0 hd#final fantasy
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A new artwork for FINAL FANTASY Type-0 HD.
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Step into the fray as Class Zero, a group of fourteen students from an elite military academy whose country is attacked by an aggressive neighboring Empire. ...
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FINAL FANTASY TYPE-0 HD is releasing on March 20th, 2015 in Europe
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TGS BREAKING NEWS: FINAL FANTASY TYPE-0 HD IS COMING OUT IN NA ON MARCH 17th 2015
Along with the news of a Final Fantasy XV demo in 2015, Final Fantasy Type-0 HD has been announced to release on March 17th 2015 in North American shores.
Some players will be able to get Episode Duscae for free thanks to a voucher included with Final Fantasy Type-0 HD, which releases on March 17 in North America. A representative from Square Enix could not confirm that the demo will be available the exact same day as Type-0 HD, but it will be coming to both PS4 and Xbox One when it does release.
source: GameInformer
#news#image#art#final fantasy type 0#final fantasy type 0 hd#ff type 0#ff type 0 hd#type 0#type 0 hd#final fantasy
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Hajime Tabata's love for history influenced Type-0's story.
Now that you mention Final Fantasy XV, we know that Type-0 and XV used to be a part of the Fabula Nova Cystallis mythology. So I’m curious as to how these games have changed since they left that mold and entered the market as titles without the XIII label?
So, first and foremost, when we announced the titles for the Fabula Nova Crystallis mythology, we were given the freedom to create anything whose foundation was in that mythology. We went on creating with each person’s take, and that’s how the project got started.
Initially, when we started, they were creating it based off of what we thought was best and what kind of story we really wanted it to be. I myself had sort of ignored the mythology myself until about halfway through the story, at which point I knew I wanted to have a story steeped in warfare between countries and tell the story of a person stuck in the world itself. But then I was told “Uh, hey, there’s not a whole lot of Fabula Nova Crystallis in this…”
So, we started adding elements of that to the story. I requested the help of the writers to create a world that involved more of that mythology. Until then, though, it was my aim to create a sort of historical documentary-esque game.
It does feel quite like a historical documentary. Why is it that you wanted to make a game in this style?
I personally love history and I really wanted to create something that involved real history, but to include some modern evaluations into the storyline and express it in that light. I wasn’t able to do everything I wanted to do with Type-0, but it was kind of like a child-run in essence. I wanted this to be a test to see if it would be received well by players.
Ultimately, I do want to create something based on real history—a Final Fantasy game based on real history, for example. For example; you’d have the American Civil war as a back drop, and then behind the scenes all of these Final Fantasy-type characters are utilizing their special abilities to fight. I really love that kind of setting. That’s the kind of game, I really, really want to make!
Can you tell us a little bit about how this interest in history developed?
When? Since I was a child! My father was a history teacher, so we always had history books lying around at home. I’d read them in my spare time, and it was like always having a new story to read. As a personal preference, there’s no type of drama that will exceed non-fiction. That’s something that I’d really like to see–a game that’s not pure fiction, but has some elements of both.
You mentioned the American Civil War earlier, are there any other events you’d really like to delve into and explore in the form of a game?
I said it before, but, I really loved learning about the American Civil War, and I’d love to see that make its way into a game.
Why did you choose to focus on students in Type-0, and not adults like Kurasawa? Aren’t trained adults more fit to save the world?
There’s a famous Japanese historical drama that took inspiration from a war where not just adults were fighting, but children, too. Young soldiers that were thrown into the horrors of war, a tragic destiny. Watching the young soldiers really live through those kinds of times, I thought, there was some kind of beauty or inspiration to it.
I wanted to capture the young cadets’ feelings as they were tossed into a war. It’s a normal understanding that adults need to go to war, but there’s a different type of perspective that arises when you see these young people fighting through their confusion and making their own choices in intense moments. The fact that they’re not superheroes is very unique, even for Japan.
Source: Siliconera
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FINAL FANTASY TYPE-0 HD IS A PACKAGED TITLE AND HAS A DECIDED RELEASE DATE WHICH WILL BE LATER REVEALED.
Perhaps at TGS?
Source: GameSpot
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Type-0 HD will have difficulty modes, multiplayer function omitted.
"In terms of the playability, we received a lot of praise for it in Japan," Tabata noted. "But there were a lot of players out there that desired an easier version. So, for the HD version, there will be different difficulty levels implemented into the game. Typically with RPGs, if you spend a lot of time on it, you’ll be able to defeat any enemy no matter how hard they are. In Japan, there’s this trend where people just want to play really quickly and then clear the game, so we thought that overseas fans might think the same way as well, so that’s the reason behind implementing the easy mode."
“Originally, for the handheld device, when we introduced the multiplayer aspect, it was so that people could get together in the same environment and play together. But for the console, we thought it would impede on completing the game, so it’s not included in the game.”
Source: GameSpot
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