grimmshollow
grimmshollow
134 posts
Grimm's Hollow is a spooky, freeware turn-based RPG. This is the blog. Feel free to ask questions!
Don't wanna be here? Send us removal request.
grimmshollow · 4 months ago
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Submissions are still open! They've extended the deadline by a few days.
If you're a creator, please take a look.
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Submissions are officially open!
Crips for eSims for Gaza and Connecting Humanity have already done so much work bringing Internet access to the people of Gaza, but the need for funding is constant. So we are very proud to announce the submission phase of our upcoming eSim bundle on Itch.io!
Do you have a game, zine, or hell, anything else published on Itch? We would love to have you for our cause!
Submissions will be open from January 27 to February 10th!
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grimmshollow · 1 year ago
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The Palestinian Relief bundle is finally live, and a PDF of my manga oneshot, Tattoo to Tomorrow, can be found in it!
It's free to read on my website, but with a simple $8 donation, you could get that AND nearly 400 other games, comics, and TTRPGs! We've already raised $210,000 and we're just a short hop away from the $250,000 goal. The fundraiser ends in about a week so make sure to get it soon!
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grimmshollow · 1 year ago
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Hello! The Palestinian Relief Bundle looks super cool and I'm delighted to see it up :) That said, is there any direct confirmation through PCRF that this is going through them? Or some other confirmation of legitimacy (maybe through itch.io itself)? I'm sure this is legitimate (can't imagine that many game devs contributing otherwise), but I'd like to boost this in a large server, so I want to be able to answer any questions about it.
Thanks for putting this together. By the looks of it, y'all are already making a big difference, which is awesome.
Sure. Evidence under read more (long post).
The PCRF has an account on itch.io: https://pcrf.itch.io/ When creating a bundle on itch, you can configure how the revenue is split. Here's a screenshot of the bundle's settings on my side where the PCRF's itch.io account is set to 100%.
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About direct confirmation: I have been talking back and forth with itch.io's support and a contact from the PCRF via an email chain to setup the bundle, though I don't think I can share that as it may disclose the name / personal details of my contact.
Hope that helps - let me know if you have any more questions.
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grimmshollow · 1 year ago
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Logging in to let you all know that the Palestinian Relief Bundle is now officially live after a few delays. You can get games like A Short Hike, Anodyne, Wandersong, Coffee Talk, Zero Ranger, They Bleed Pixels, A Monster's Expedition - and more indies for $8. (Also, my artbook Pocket Goods is there).
Fundraising goal as of writing is $100,000 - let's smash it! Live updates on the bundle are on @vgforpalestine.
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grimmshollow · 1 year ago
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It's live now!
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heads up: this games charity bundle was finally approved on itch.io! it opens this friday, april 12th, and will run for a week. all proceeds will go to the Palestinian Children's Relief Fund.
you can check out the bundle on itch.io and follow @vgforpalestine on twitter for more updates!
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grimmshollow · 4 years ago
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hi can i use your little Lavender heart gif as an emoji in my RPG Maker server >_<
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Yes, absolutely! Use it wherever you like.
I had these saved on my hard drive too ... they’re not much but I’ll dump them here in case they’re of use to anyone.
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grimmshollow · 4 years ago
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in death cavern, on the floor before the boss fight (with the crumbs), theres a platform at the very very right of the floor, with two flowers visible. is there a way to get there? ive been looking for a while. thanks
Sorry for taking so long anon! I am very sorry to say that it's unreachable.
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grimmshollow · 4 years ago
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hi! this isnt a question, but i just wanted to share that i got the game playable on a hacked 3ds using a RM2k3 player! https://i.imgur.com/lzEpDOIh.jpg
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That looks amazing!! I've always thought RPGM games would be great on a handheld console ... thank you for showing me this!
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grimmshollow · 4 years ago
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hey !! just bought your artbook and I love it so much; but what kind of brushes do you use to make your art :0?? any art programs you use specifically??
Thank you so much anon! The artbook was assembled in Clip Studio Paint. This post ended up longer than expected so wall of text underneath here. 
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The brushes that I used for the book are the default Clip Studio Paint brushes. These are:
Oil Paint Flat Brush (no changes whatsoever to the original settings, as shown above). For lining, painting, sketching, etc; it's been useful for pretty much everything.
Soft Airbrush for overlays, if I use it.
Fill in Mono Pen (if I need to fill in a section really quickly with a flat colour)
Those are for digital illustrations, but a good 50% of the artbook were pencil drawings that were on paper (the concept art).
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These pencil drawings were scanned, had their background eliminated, and were then coloured above and underneath using the brushes above. Many of these pencil drawings were done a long time ago on scrap and broken pieces of paper, when I was much younger. I felt I should clean them somewhat so it was easier to see what I was going for at the time, but still preserve the original lines.
When I was making the actual game, I didn’t own Clip Studio, so cutscene graphics and backgrounds were made in Krita using a method called index painting, and sprites were made in MS Paint. (I got my hands on Aseprite recently, which has been ... a godsend for creating spritesheets). 
Anyways, that’s it! Thank you, and I hope this post was informative. :) 
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grimmshollow · 4 years ago
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Hi. Soo, your game is super cool, ngl. Really is a vibe (sometimes I like to replay it when I need to chill). I just had a question. You mentioned how the version of 2k3 you used is the legal steam one. But how were you able to get it to do things like menus, controller support, QTE, etc? I took it apart to try and see but its a bit tricky to dig through it all (what with a lot of things being common events on common events on variables) and Ik RPGM2k3 doesn't allow for scripts sooo...
Hello! RM2K3 is already built in with partial controller support, and it works when I plug in a PS4 controller with a wire, but not with Bluetooth controllers. So I didn't do any programming on that end.
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QTEs are a bit tricky, and there's more than one, so I'll talk about the Swing QTE. A simplified version of it is that the x position of the moving bar is stored in a variable (let's call this variable 'Bar X'). In a loop, the program then checks whether the player has pressed the down key. If not, Bar X is increased by 1.
But if the player doesn't press the down key at all and 'Bar X' reaches the end of the meter (which, let's say, has the X coordinate of 300 or something), then the loop is broken! The program then outputs that the player missed.
If the player does press the down key, the loop also breaks - but it checks where Bar X is at before it does. Then it calculates damage accordingly.
For menus, you can check out this list of resources I made about RM2K3!
Hope that helped somewhat. Thank you!
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grimmshollow · 4 years ago
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On Steam now! 
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Check out the artbook here 
Thank you everyone for the support for Grimm’s Hollow over the years! A fanpack, containing an artbook, some wallpapers, and developer’s notes, has been released if you’re interested. (It’s currently on itch.io, but it’ll be making its way onto Steam later this June.)
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grimmshollow · 4 years ago
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Check out the artbook here 
Thank you everyone for the support for Grimm's Hollow over the years! A fanpack, containing an artbook, some wallpapers, and developer's notes, has been released if you're interested. (It’s currently on itch.io, but it’ll be making its way onto Steam later this June.)
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grimmshollow · 4 years ago
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Do you have an art account? I love your art so much!
Thank you so much anon! Unfortunately I don’t, sorry - I’d make one but I’m not sure how often I would use it. Here’s some none Grimm’s Hollow stuff I doodled not too long ago, though. 
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grimmshollow · 4 years ago
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recent twitter shenanigans. 
(context: an artbook is coming out soon. like tommorow.)
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grimmshollow · 4 years ago
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Hello. I was JW what program this game was made on?
Hello anon! I use RPG Maker 2003 for programming.
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grimmshollow · 4 years ago
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Artbook releasing in early June!
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grimmshollow · 4 years ago
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when are you making a discord about the game or about future games and etc
Sorry, I don't think I'll be making an official server for myself or my games or anything. This has more to do with the fact that I struggle to be available that often, and with moderating. If I've made loads of progress of a new project however, or if I make an art account, etc, I will definitely announce it here. :) Thanks!
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