Word bringer, archivist, observer. I write games and make stories. Sometimes vice versa. If you use any of this in your own adventures, do tell me about it.
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Request:
A normal ass videogame, maybe a party based rpg? But one that across the whole text, diegetic and UI, strictly uses singular thou/thy/thine and plural you/your/yours.
When thou cast this spell on the party, your max health is increased by 50, additionally thy armor is increased by 15 and thou get aggro.
#shitchosting#game design#video games#languages#I'm also immediately drawn to using differentiated verbs#But one thing at a time
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They call it mandatory heterosexuality because it asks women to man date
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Writing idea: A post soviet space fantasy where the going term for an interplanetary craft is koskor. Short for космический корабль.
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– I'm writing a jung adult novel
– You mean a young adult novel?
– No, a novel where Karl Jung goes on sexcapades
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Immediately wondering if it's 5 AP cumulative or 5 AP in a hit. Different vibes.
But broadly, unless we're doing something with very low numbers where single hits matter a lot etc., I like there being 2 types of defence. Normally that would be some type of chance to hit reduction and some type of damage taken reduction.
If Armor isn't the only factor in defending, then I feel like these are maybe too close on the onion of survivability.
Either way, it seems like my priority would most times be to get more force field over getting more AP.
Today in Let's look at a mechanic, why don't we look at how armor world in Knight an Avalon RPG.
Totally not inspired by @thydungeongal and her fantasy heartbreaker post
To summarise Knight : Arthurian Knights in mecha armors, in an horror sci fi setting.
Armor is divided in 2 stats : Force field and Armor Points
Force field is the classic reducer of damage. You substract the stat from the damage to obtain the real damage total you suffer. Of course, some attacks can ignore this force field.
Then comes the AP. It is basically another health bar to protect your actual HP. But for every 5 AP lost, the character also suffers 1 HP damage, because they still feel the shock of the hit.
Now here is the question to all designers and players: Do you see yourself using that mechanic? Where do you think it would shine ?
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concept that might just not go anywhere
A culture that invokes curses and blessings of a god
That god exists and even responds when petitioned
That god also fundamentally does not operate on the human level or understand the nature of their requests
A kind of "I'm tweaking the particulars of the strong interaction here, what do you mean 'my enemies'?"
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Things that matter to the people and city of Perth are, of course, Perthinent
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I think the "Name a positive trait that men have that women do not have" is a valid question to ask. Probably drop the "positive". Like, I don't think it supports the idea of genders being sexist or w/e the example person might've believed.
But thinking about the sort of absence of hard lines, and about the arbitrary and socially acquired nature of gender is what led me to articulating my agender-ness. I.e., I don't have the "what you feel like" internal experience of gender. And since I couldn't find a good rational basis for applying a gender to myself in that absence (is being tall, smart and depressed a manly or womanly thing?), I guess I could just get rid of it. I'm not an action or romance movie, I'm a feature length movie shot in color on 35 mm film.
"The idea of Positive Masculinity is inherently sexist and wrongheaded. Name a positive trait that men have that women do not have," is the sort of question that sounds really challenging and wise until you think about it for five fucking seconds. And to demonstrate how, I will draw analogy to something very similar, (especially if you have dyslexia): Genre.
What is a Romance movie? How is it different from an Action movie?
If I say "one hallmark of a Romance movie is a focus on emotional conflict rather than physical conflict", it doesn't mean that Romance movies cannot have physical conflict (because Twilight is one of many romance movies that do, in fact, have physical conflict) or that Action movies cannot have emotional conflict (Because Star Wars is one of many Action Movies that obviously have a great deal of emotional conflict). It is pointing at the relative epicentres of two overlapping groups to give you a general sense of what constellation of things are clustered near them in our cultural language.
Is that arbitrary? ...Yeah. Most things are. The idea that any of the symbols you're reading on your screen mean anything or matter at all is arbitrary and cultural too. Still seem relatively important or you'd be off doing something else. Still seem to have meaning or you'd be trying to figure out why the language settings on your weird little silicon tablet seem fucky with your hairless ape digits that are swiping on a rectangle instead of climbing trees and shoving fruit into your gob. Do you think the only options are things being written on the foundations of the universe or being useless nonsense? What are you, five?
Both genres and genders have fuzzy edges. Many things that make up both genders and genres can be used in the same or radically different ways by other genres and genders. Both genres and genders can be blended with each other. Genre and gender are completely arbitrary, but that is not the same thing as saying they are useless, inherently discriminatory, or something that should be abolished. I would finally point out that saying "genre is not real!" does not magically have literally any effect on the existing cultural material. No matter what you say, nobody is going to stop recognizing Titanic as a romance just because you get mad every time people don't agree to only refer to it as a "movie".
You might point out, "Hey, the difference is that people are trying to force all movies into being either Action or Romance movies". Yes. Those people are wrong. I am not one of those people. I would like as many genders as there are genres, and plenty of fun subgenres and genrebending as well. I also don't think that all digital cameras can only be used to shoot Action movies and all film cameras can only be used to shoot Romance movies. But getting mad at people who are talking about the new direction Action movies have been going recently and how it would be great if the leads were a little less rapey is not actually doing jack shit to dismantle the entire cultural lineage and language surrounding Genre. It's just trying to shut down people trying to make a Genre--that the vast majority of about four billion people really like--less harmful just because you don't personally like taxonomy.
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A mech discord server with a vent channel where all the messages are just ‘FWSSHHHHHH -heat level reduced’
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A thing teachers and professors have said is that our language defaulting to masculine grammatical gender when there's mixed groups or unknown constituents etc. That's just how the language system works and is not sexist. Has nothing to do with the value of any gender in comparison to others. Or that it's not intended to do that.
Even putting aside "the purpose of a system is what it does", I noticed a downstream issue today. Listening to a podcast (in English) about pyramid schemes. And I got upset about how the speaker was forwarding the male experience. And, no, dear reader, they were not. They were using the word "victim". But I was not hearing "victim (neut.)", I was hearing "victim, which is the english word for upuris (masc.)"
pimpji galīgi
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smoking that shit that makes you cry about the horrors of car-centric infrastructure
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I love u narrative songs 💖💖💖
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If binary gender is such a complete amd infallible system, why do people keep inventing dlc for it (horoscopes, myersbriggs, caste and class)?
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RPG idea, free to a good home, since I'm already pursuing 4 different ideas
So hit points like we're used to. A numerical expression of aliveness, as you do. BUT! Today we're doing away with combat having no cost, unless someone dies. Max HP is something you lose in this game. Depending on the vibe, this could be tweaked in many ways. This could be something universal like "after combat, lose X MHP for every Y HP you lost", this could be specialised "attacks with this modifier also damage MHP", this could be conditional "attacks dealing over this limit in one go, also remove N MHP".
Of course, this means that fighting is disincentivized. Does the game support alternatives? If yes, then it maybe becomes a game of exhausting other options. If no, then it could be a game of trying to conserve yourself through the fighting. Or expending yourself in the pursuit of something.
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A stubbly pirate who inhereted the family misfortune - a coarse hair corsair curse heir
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People keep telling me how I'm so brave to work with cursed objects. And cool, appreciate it. But also, it's not that big of a deal.
The thing with curses is that they're usually a nuisance. Sure, there are the kinds that kill, maim or disfigure. But to pack that much effect into a curse, that's gonna be a one time deal, usually. Sure, we come in, burn some juniper, fix up the vibe of the place. But the curséd chalice we take away, well, that's spent and just a trinket for vinted now.
Nah, the real herring and saurkraut of the job is the persistent nuisances. Say a book that drives everyone who owns it mad? It's probably just generating a stench of death. You'd also go mad, if you kept cleaning your library every week and it kept getting stinky again. But the moment you know that it's just the stench of this book, suddenly it's no longer "all my sins arrayed before me in a grotesque parade" and more "dealing with a messy diaper".
It's not bravery the job requires. What you want is constitution. Can you stomach things that are disgusting and annoying? For hours on every call? Not everyone can, but more people could than they think.
The official rules say that every item after cataloguing should be kept in a secure container, all willow wood and silver nails. "To prevent unexpected and undesired interactions". Buuut if you have a good sense for the interactions, there's some cool stuff you can do. Like this one time we took like 6 different auditory curses – stuff like eerie silence, sinister whispers, ghastly music, footsteps. You know the like. And we set them up around a room juuust right, so they a) cancelled each other out, but more importantly b) also kept out any outside noise. So if you wanted to take a nap or read a book on a particularly noisy day, it was perfect. It's also how Trude found out she had actual tinnitus.
But like, don't do this at home, yeah? You don't know when curses will dampen and when they will amplify each other. Don't want to give yourself every flavour of skin rash at once, do you?
#curses#writing#They call it whitehat witchery but we mostly wear bright safety helmets#which is sensible#But Health and Safety can pry my fishnets from my cold dead legs
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