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Franchisee partners are warmly welcomed. For this franchise in education, you must be able to invest money starting at 20 lakhs.
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Web Designing and its Latest Trends 2021

Every year, web development patterns shift to a higher or smaller extent. It is critical for website designers to be acquainted with them for at least two reasons: to maintain ever-increasing competitiveness and to sharpen understanding.
We examined market demands in various fields to save you time as well as provide a focused set of content about web development trends in 2021. Back in the days are the days when web development was all about HTML, CSS, and JavaScript – these are still the basic components for any official site, but due to the fast development of advanced technology, you must now keep abreast of developments and innovations during web design to meet challenges.
The best web design courses in Kolkata do focus on teaching the latest trends to students as well.
Single Page Application (SPA)

Single Page Application (SPA) is one of the most popular tech innovations among web designers today. In general, Single Page Applications (SPAs) are involved with applications running within the browser, and with SPAs, users do not need to reload the website because it loads all other information using JavaScript.
There are many benefits to using SPAs, such as improved speed and performance, a high level of responsiveness, streamlined and optimized growth, and so on, which eventually lead to increased traffic and a higher profit margin. Google, Instagram, and Facebook are only a few examples of Single Page Applications.
Progressive Web Apps (PWA)

PWA is most likely one of the most influential web development patterns. It propels the internet forward, bringing online browsing closer to native mobile applications and, as a result, more user-friendly.
In a summary, a PWA is a website that provides functionality that was previously only available to mobile apps, such as automatic updates, digital identities, and hardware access.
According to a recent study, mobile devices outnumber other gadgets such as desktops and tablets. Moreover, there is a significant difference between using smartphone applications and mobile browsers. To be more specific, applications account for more than 90% of the total time they spend with their devices.
WebAssembly

Because JavaScript is used to build the majority of web applications, the applications are heavier and slower. WebAssembly, on the other hand, makes web development more powerful by allowing you to combine code in any computer language into binary software that runs in a website. Meanwhile, WebAssembly code executes quicker than JavaScript code.
Some of the most notable benefits of using WebAssembly include non-browser encoding support, functionality and effectiveness, and so on. Furthermore, web developers are highly advised to use the technology if they intend to create internet games, playback apps, navigation apps, or other potential works.
Accelerated Mobile Pages (AMP)

Google makes concerted efforts to improve the mobile internet experience. Google first launched the Accelerated Mobile Pages Project in 2015, and it is now one of the most recent web technology trends. This technology was developed to promote the development of websites that load quickly and work well on mobile devices.
AMP pages load in about 2 seconds, but non-AMP pages will take up to 22 seconds. Because Google favors fast websites, AMP pages will boost a website rankings and help it rank higher in search results. You should be prepared to use a new, function AMP HTML open framework to create an accelerated page. Google has opened a website with extensive documentation.
#best web design courses in Kolkata#web design courses#web design courses in Kolkata#web designing course#web design
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Why Study B.Sc Animation and Multimedia?

Animation and Multimedia are the highest growing fields in the Entertainment industry. A B.Sc in Animation would ensure that you get to work in the top production studios with increasing salary structure. Get your MAKAUT affiliated B.sc in Animation from Hi-Tech Animation. All students get 100% placement assistance after completing their degree program.
Address:
Hitech Film and Broadcast Academy. Corporate Office- 1/424, Gariahat Road, Bank of India Building, 2nd Floor, Jodhpur Park, Kolkata West Bengal - 700068 Email: [email protected] Phone: +91 8336901401 Website: https://www.hitechanimation.com/
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Is Basic Knowledge of Graphics Designing Required For an Animator?
Animator and their skills
Animators are artists who are professionally trained in animation. They have been trained to take upon any and all challenges associated with animation. Their key role is developing shows, characters, modifying animation and graphics on screen.

Animation courses help prepare students from being amateurs to complete professionals who can work in studios. Additionally, they have various job roles to take upon as well. However, despite their field of animation; animators are also told to have insight upon graphics and animation courses. All these courses are intertwined in one industry and that is media and entertainment altogether. All modes of mass communication circle back to the same media and entertainment, advertising, marketing and etc.
There is not too much distance of these subjects from one another if you really think about it. Animation artists are often given the burden of believing that even though they might be exerts in animation; they need to learn other skills to become perfect.
How much graphics does an animator has to know?
Whenever you watch animated cartoons or shows, you need to understand that there are more than just a couple of animators who made that show. Sure, they are the final creators but there are bunches of other people who work on a project to make it happen.

Right from storyboard artists drawing the characters to lighting, rendering, modeling, digital animating and so many other tasks should be accounted for. When it comes to graphics and graphic designing- they are a core element as well. Since animators work with designing characters and scenarios which are digital, they are often expected to know a little about graphic designing. This also includes the capability to understand certain graphic software like Photoshop or Illustrator. The thing is animators have to create still images of characters too. You cannot just animate a show and move ahead. Also prior to adding movements in a character, it is kept in still motion.
Therefore, having a decent knowledge of graphic designing is also necessary. This is not just a caution but also a skill which people do need to learn. There are no two ways about it. But that does not mean that people are expecting you to become a fully fledged designer altogether. However, it goes without any further discussion that one cannot completely ignore graphics in the study of animation courses.

Animation artists learn a decent amount of graphic training within the training period of their courses. After all, it is all about knowing art and having sufficient creative knack. Whether you are a designer or an animator; the bread and butter is all about producing unique digital content these days.
Conclusion
If you are an animation aspirant wondering if you have to learn more in animation then you are mistaken. Your course would have nothing way too burden worthy. As animation artists you will learn about the craft of animation well blended with other software and equipments as well.

You have to know decent amount of graphic designing, sketching and other dimensions which make up animation. It is nothing about having prior knowledge. Everything would be taught in the course period.
All the best!👍
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A Look At The Animation and VFX Industry In India

In the past few years, the VFX and the animation industry has grown in leaps and bounds. In addition to boosting the domestic Media and Entertainment vertical, this prolific propulsion has also helped the global economy. In 2017, the industry reached a value of INR 67 billion – YoY growth of 23%.
Animation
India is rapidly developing into the global hub for animation. The country has an enviously large talent-pool of English speaking and low-cost animators well-versed with the nuances of western culture. Increased content consumption across tier II and tier III cities is further driving demand within the industry.
In 2017, the animation industry in India reached INR 17 billion – YoY growth of 13% over 2016. It is expected to maintain a CAGR of 11% through 2020.
What is driving the growth in the animation segment?
The animation segment is being driven by a combination of factors -
· Domestic content: Television is the driving force in the domestic segment. With insatiable demand from broadcast channels showing no signs of slowing down, this trend is expected to sustain itself for the foreseeable future.
· Digital platforms: The popularity of streaming services such as Amazon or Netflix and the advent of new platforms like Voot has accentuated the demand for animated content.
· Out-sourcing: The biggest studios in the world are outsourcing their production to Indian houses capable of delivering flawless animation content at a fraction of the cost. The big domestic houses, in turn, outsource a lot of their back-end processes to studios spread all over the suburbs and towns in India. Typically, the latter enjoy an average annual turnover of around INR 300 million.
Film and television is propelling the Indian animation trajectory
Television, digital platforms and film are driving the demand for animated content in the Indian market. While the domestic animation film industry is certainly in its infancy, aplenty Hollywood projects closely collaborate with Indian studios to get their production off the ground.
Growing destinations, international broadcasting
In 2017, both the quality and the volume of offshore work of broadcast companies greatly increased. Cost reduction options and repeat business from international broadcasters are widely expected to boost animation offshoring. In addition to the north and south America and the UK, France, the Middle-East and Germany are outsourcing the bulk of their TV productions to India. Furthermore, international distributors and studios have begun commissioning original IPs for a global digital and TV audience to Indian animation producers.
Differentiation through domestic broadcasting
According to the World Bank, in 2017, India had a population of around 373 million between the age groups of 0-14 years. Thanks to the proliferation of kid-friendly global animation content across television channels in India, children now enjoy hundreds of quality animation shows.
That being said, domestic broadcasters are looking to create brand loyalty and differentiation with their audiences. Consequently, television channels in India are enjoying an unprecedented quantity of domestically produced animation content. Today, IPs such as Motu Patlu and Chota Bheem are widely accepted as the benchmarks. This, in turn, has induced both content production houses and broadcasters to create sustainable IPs in Hindi as well as regional vernaculars.
Unfortunately, under the commissioning model, Indian broadcasters retain the IPs. As such, animation studios and creators do not receive the right impetus to generate original content. Fortunately, this trend is now being reversed across the board.
VFX
An explosion in the number of platforms, spike in consumption driven largely by free-falling data rates and the subsequent expansion of the audience base has led to an insatiable demand for content. With a surge in the production of content across a plethora of platforms, demand for post-production has also increased at a commensurate rate. As a result, the domain of VFX or special effects that increases the quality of visual content has enjoyed steady incremental traction in the past few years.
An explosion in demand for domestic content
The global movie industry presently finds itself amidst a sequel marathon to successful franchises. When creating a sequel, film-makers are actively striving to differentiate their vision from the prequels. Creating a stark difference in visuals is an excellent way to differentiate an artistic expression from its predecessors. Furthermore, it fuels speculation and creates buzz, especially during the opening weekend when anticipation and curiosity are at an all-time high.
Consequently, movie producers are now more inclined towards bigger budget allocation towards VFX. In 2017, Salman Khan fought wolves in the movie Tiger Zinda Hai. In the movie Zero, superstar Shah Rukh Khan used extensive CGI and VFX to look like a dwarf. In the upcoming movie Bharat, Salman Khan is expected to sport 5 different looks that span a staggering seventy years, starting in the 1940s. This feat will be achieved with the help of VFX and prosthetics.
Special effects are expected to play a larger and larger role in upcoming movies in the domestic film industry. Movie franchises such as Kick 2 and the hugely anticipated Race 3 are reported to have a much higher special effects involvement than their previous releases.
3D = Conversion
Big-budget Indian movies are eagerly pursuing a trend of 3D releases. This, in turn, has led to an exponential increase in conversion assignments. If not for anything else, film-makers prefer a 3D version simply to inspire awe among their audience members by way of heightened aesthetic appeal, similar to the release of Padmaavat.
Increased regional demand
Thanks to the meteoric success of Baahubali, regional film industries are waking up to the power of special effects. According to the Hindustan Times, Baahubali – The Beginning spent around INR 850 million of its INR 3 billion budget on special effects. According to The Hindu, Baahubali: The Conclusion, which was released in April 2017, involved 33 separate animation studios over a duration of 15 months in the post-production process.
Today, special effects studios are cropping up all over the place like mushrooms. 2.0 – the Tamil language sci-fi thriller featuring megastar Rajnikanth and superstar Akshay Kumar is the most expensive movie made in India ever and has used extensive special effects during its production. Around ten production houses worked round-the-clock to deliver more than a thousand shots for the movie.
Data cited in this article that has not been attributed to an authoritative body has been sourced from the FICCI-EY Media and Entertainment Report of 2018. As is amply evident, for young aspirants pursuing multimedia courses in Kolkata, the future looks very bright and promising indeed.
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Applications Of AR And VR In Mobile Technology
The science is settled – Augmented Reality games are a lot of fun! At the GDC 2019 that was recently held in San Francisco at the Moscone Convention Center, the Google booth was hard to miss. It was immediately below the escalator and during installation, a square area was kept completely empty. Curious visitors who approached the booth enquiring after the vacant space were presented with a smartphone Pac Man combo. Instantaneously, the empty space transformed into a digital maze with the person in the middle of it becoming Pac Man. Next to the walking area was a big screen. Reflecting on this screen was the iconic Pac Man map in full. In no time, you would be collecting fruits, pellets and fleeing ghosts. Behind you would a long queue of eager visitors ready to try on the combo.
In addition to being fun, AR games are incredibly immersive. Visitors who played the Pac Man game at the Google booth ran all over the area trying to escape the ghosts. Oblivious to the onlookers, they did not care how stupid they looked, saved only by the big screen which mirrored their exact movements. Akin to the way Wii changed the game for consoles, AR is expected to trail-blaze in a similar fashion. Limited only by the scope of the physical space and human imagination, it holds remarkable promise and opportunities for maverick developers.
AR and VR in mobile gaming
The report from the market intelligence agency Newzoo takes a detailed look at immersive experiences across mobile gaming. It also conducts a detailed analysis of the present market for AR and VR as well as the anticipated applications in mobile gaming. As per the findings, the markets for AR and VR enjoy similarities in trends while also exhibiting stark differences. While VR has to contend with formidable limitations and challenges when it comes to mobile, the potential for AR seem limitless.
The global VR and AR market size is predicted to be around $192.7 billion by 2022. The lion’s share of this growth is expected to come from gaming. The gamut of AR has enjoyed generous investments since 2016. VR and AR businesses have raised around $6 billion in 2018 with the bulk of the capital going to AR organisations. Projects such as Google’s investment into ARCore and Apple’s investment in ARKit is leading the way. These software development kits enjoy significant improvement with each new release. This trend betrays a learning curve that prevails across companies as well as developers when it comes to AR.
Going mainstream
Both AR, as well as VR, have a promising and bright future in gaming. However, their target demography might differ. AR has the potential to enjoy mass appeal through the proliferation of smartphones. On the other hand, VR is expected to remain the prerogative of high-end PC users.
ARKit and ARCore are behind more than 2000 apps on their individual store platforms. All said and done, AR would nowhere be as near to the mainstream as it is today had it not been for Pokemon Go. Since its inception in mobile in July of 2016, the game has enjoyed unprecedented popularity. It has garnered 10 times the revenue earned by the game in the second place and 100 times the top line of the third-place game. So, what is the moral of the story? Create a well-planned, fun and social game and AR will do the rest for you.
Other applications
Besides gaming, innovation such as HoloLens 2 by Microsoft specifically targets companies. Tethered cables are being replaced by the increased power, battery-life and high performance of mobile devices. The tool has already found applications in controlled training situations and in production lines. Development of tools such as consumer wearable devices and the HoloLens 2 is a testament to the accelerated rate of innovation in AR. However, in order to sustain such a success gradient, young artists who are pursuing multimedia courses in Kolkata need to come up with content that engages their audience.
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