Generative landscape project I have been working on in TouchDesigner for the past semester. The landscape is created from music input and the idea is for the work to be streamed for days accompanied by dungeon synth music. This preview of the work shows the piece switching from its night to day mode and performing the ‘drawing/shading’ routine.Â
Music: The Rise of the Spectre part 1 - Old TowerÂ
https://oldtower.bandcamp.com/track/the-rise-of-the-specter-part-iÂ
Gift drawing for @nerdlancer
I’ve always been incredibly fascinated by the composition of the original ‘DOOM’ cover. As a gift I did a personalised version featuring Nerdlancer’s goat OC being overwhelmed by a horde of Biggem’s (A long running inside joke character).Â
--Lore--
‘Jorth VI was the ideal moon for metal and rare mineral mining. It’s copper filled seas of blue soil and black mountains of ilmenite were a treasure trove to any mining and production corporations.
As a way to keep workers based on the planet and turn in further revenue by renting terraformed land after the major resources were depleted, Mining conglomerates decided terraforming was a viable option worth investing in. It was smooth operating in the first stages that introduced atmosphere and low quality oxygen.
The factory and research centre responsible in carrying out the terraforming process were met with an unfortunate fate when an alien life form that imbues the worst forms of chaos, hubris, greed and cruelty, stepped upon this planet. This entity is widely known through the galaxy as ‘Biggem’.
It is said that this ‘Biggem’ fell into the main atom reproduction generator after a fight with staff over a ‘Sandwich’. After the incident staff noticed the generator was violently fluctuating at unstable levels, pumping dangerous levels of toxins into the atmosphere and causing localised tremors. After debate and majority vote, The Moon, Jorth VI, was fully evacuated with in the next 14 Sol cycles. Jorth VI, once an early terraformed mining haven, now a toxic wasteland filled with forgotten dreams; the pirates plunder at the bottom the deepest sea.Â
Clean up and salvage teams were sent planet side after 30 Sol cycles to try and save what they could. Those that stepped foot on Jorth VI after the incident were never heard from again. Streamed headcam footage showed a wave of what was described at that time as ‘brown fur and sewer sludge’. The operation was scrapped in its entirety and the moon quarantined indefinitely.
Only the most desperate, foolish and suicidal of treasure hunters would risk their lives going to the surface of what is now known as ‘The Terrifying planet of the Biggems’
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I made this animation as a part of one of my university assessments where. I was tasked with exploring ideas of the 'post human'. Using after effects, I wished to make a digital entity dance and move to coded music.
Music used: https://kindohm.bandcamp.com/track/pittsburgh-september-16-2017
Digital sketch for projection mapped hell room/cube I'm making this year. How do I capture more agony, anguish and despair in one face? These are things I need to know...Â
I recently made the album art for Allison Walker’s (@noiseofallison ) new album, ‘places on a highway’ you should go check it out! https://allisonwalker.bandcamp.com/album/places-on-a-highwayÂ