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The Shit Happens journey continues and the prizes keep coming! With each one I'm looking forward to the next project.
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A lot of voices have passed through these helmets in the last month! Voices of narrators that I'm helping to make sound better in Audiomol's productions.
I really enjoy working with the human voice, so rich in nuances. Each recording is an opportunity to hear something new.
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Summer has always seemed to me to be the perfect time to stop for a while, analyse the year, finish somethings and embrace what remains with much, much enthusiasm. In this month of August I have been able to do everything I had planned and I am starting with a lot of strength and new equipment!
I am very happy to be able to invest in high quality equipment to offer the best service. You can't imagine what a pleasure it is to listen through these helmets…
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A few minutes ago, the Bpulse channel published my review of the ARTURIA LX-24 Reverb .
A review thanks to Zentralmedia in which I present the plugin, talk about my impressions after trying it out and show some presets that I prepared for this special occasion.
In addition to the analysis, I also worked on the sound of the video, improving the original recording to give it more consistency and proximity. I also played with the different shots to create a sense of intimacy.
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I have just finished the book 'Sound Design' by David Sonnenschein and am looking forward to applying what I have learnt to my next project.
It has helped me to understand more about the expressive role of sound and its narrative capacity, as well as giving me more of a technique to incorporate into my repertoire.
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The GameJam has concluded and has left us with three beautiful tracks that I have produced together with Josu Lobo and mixed in my studio.
To present them I have prepared a case study where I explain the objectives I was looking for and how they have been turned into music. From the concept to the keywords and from there to the composition and production.
I continue polishing the project and now I'm integrating it in the videogame together with the sound design. More news soon!
https://lnkd.in/gZMgTkeE (link soundcloud)
https://lnkd.in/gNaWKuQN (link behance)
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Cutting through a dense, almost breathing darkness with your figure, you follow the immaterial breadcrumbs of a melody. The innocent notes encourage you to find them.
Wonder Track will be the first theme of the game and will accompany our character's first steps through a labyrinth. Unlike the second part, in this one we want the music to embrace the player and encourage them to enjoy the level. For this, I looked for a dub sound and created smooth, very smooth transitions between the different levels.
Key words? Wonder.
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What a productive day the session with Roberto H.G. with Aural, Claudio Bonaldi and Andresh Valencia Forero! Analysing the work of #ShitHappens to get even more out of it before the #FANTASPOA International Fantastic Film Festival, Brazil, where it will be participating.
A session that was almost like a masterclass for me, which I took very good note of to give more quality to my future work.
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An overwhelming fear, happily hidden in the oceans of the anonymous unconscious, comes to life. Desperately trapped in the insoluble labyrinth of yourself, you flee in vain…
A small sample of one of the themes that will accompany the video game we are working on. The game has two parts, the second being the escape. When designing and producing the theme, I had in mind the words "fear", "unease", "despair". Nothing better than sounds without patterns, broken structures and some other familiar elements…
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Curious, you enter a sea cave. You don't know where you're going, but a small light shows you the way out. Cautiously, you reach a cave that opens up before you. The chimney-shaped ceilings rise to the sky and the perfectly smooth walls are brightly coloured. A closer look reveals inscriptions and drawings on the walls, as well as the columns and porticoes of what looks like a forgotten temple. In the absolute silence, the whisper of the wind still seems to carry the chants that were once sung…
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The Game Jam continues and I have to say that I'm enjoying it more than I expected.
The game we are building has a lot to do with dreams, which I love, and it takes place in a long forgotten temple, which my music loves even more.
I can't say or show much more at the moment, but I can tell you that there will be gasps, hallucinations and dark, thick pads waiting for you.
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Yesterday I released my latest work under my alias TRABU, Purple Dreams. A work based on my dreams, where I've covered the whole process from the idea to the mix.
I am super happy with the end result. A very creative work where I have incorporated many of my influences to create something different.
TRABU · Purple Dreams
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Let's Go!
As after theory comes practice and as there is nothing better than having pressure to learn, I have signed up for a game jam to consolidate everything I have studied this month.
What is a game jam? An event where unknown people get together in teams to create a video game in a limited time. I've signed up for a horror game jam!
Right now I'm between nervous and excited, being something new and not having anything under control. We have two months from January 31st so fasten your seat belts…
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Absolutely thrilled with the knowledge I've gained this past month. I've immersed myself in learning about audio integration in video games using Wwise, and I must say, it's sparked a surge of excitement within me. I never fully realized how this technology could revolutionize my artistic approach, opening a vast realm of possibilities for creating immersive and engaging experiences for audiences.
I'm eagerly anticipating putting my newfound knowledge into practice and transforming my ideas into reality. The possibilities seem endless!
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Last week I commented that there are nominations that stimulate you to create new material. Creating high impact, attention-grabbing material is a creative challenge, especially if you have no previous work!
How can I make a great impression on a video game company if I haven't been able to produce any projects to show yet? A lot of ideas all at once, but tick-tock, you don't have that much time…
Super stimulating the challenge and super happy with the result: An interactive dossier with sound design and an exclusive theme with a videogame aesthetic.
I invite you to go to the link to enjoy this "videogame" where I have taken into account all the necessary sound details to create an immersive experience. https://indd.adobe.com/view/3537e011-3318-4254-bef2-1cb4d215d82c
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There are submissions that motivate you to create new material. Even more so if you can do it your own way. Of all the things I've created in the past two weeks, which is no small feat, I want to share the track I've produced exclusively with the goal of making a big impact and giving a warm welcome.
Before listening, imagine yourself in a future space. A future where technology has amplified the woes of society and its inhabitants.
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