The Labyrinth awaits... KemonoQ is a JRPG dungeon crawler in development, focused around equippable passive and powerful active effects. With a major focus on gameplay without neglecting its setting and characters, KemonoQ tells a dark tale of irony, while offering an engaging gameplay experience. Try out KemonoQ's latest demo today! Try out KemonoQ's latest demo today!
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New trailer for v1.1!Â
Playable Demo Now Available!Â
https://aekashics.itch.io/kemonoq
KemonoQ is a dungeon crawler focused around equippable passive and powerful active effects. This is KemonoQ's revamped demo, developed based on feedback we got back during its initial concept demo release .
Since then a lot has changed!
v1.1 is a very special milestone for us, as this version brings KemonoQ closer to our ideal vision of the game and is the base upon which we will develop the rest of the game!
Changelog since concept demo release:
Revamped combat and exploration mechanics, character skills, effects & Artifacts.
New tilesets, enemy battlers, skill animations and art!
Numerous bug fixes both for combat and dungeon exploration
Essentially an improved experience built upon the concept demo released almost a year ago.
Download it today!
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Try out KemonoQ’s demo today!
New KemonoQ demo now available!
https://aekashics.itch.io/kemonoq
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Once upon a time…
A righteous knight hunted down evil, Â but was blind to the darkness behind her.
A valiant soldier lived with honor, Â but was betrayed by his own code.
And a young prince sought vengeance, but was destroyed by his own hatred.
Three puppets of fate meet at destiny’s crossroads  And with the actors gathered, the play began…
website/twitter/instagram
KemonoQ is a dungeon crawler focused around equippable passive and powerful active effects.
This is KemonoQ’s revamped demo, developed based on feedback we got back during its initial concept demo release .
Since then a lot has changed!
v1.1 is a very special milestone for us, as this version brings KemonoQ closer to our ideal vision of the game and is the base upon which we will develop the rest of the game!
Changelog since concept demo release:
Revamped combat and exploration mechanics, character skills, effects & Artifacts.
New tilesets, enemy battlers, skill animations and art!
Numerous bug fixes both for combat and dungeon exploration
Essentially an improved experience built upon the concept demo released almost a year ago!
Credits
===PixelDream===
Concept, Story & Art - Aekashics
Game Design, Mechanics & Implementation - Yanfly & Aekashics
Programming - Yanfly
Additional Programming - Liquidize
Music - LucStamrah
Trailers & Production - Vistrom
===============================================================
Questions and Answers!
When will the full game be released?
Spring 2019!
How long is the demo?
The demo should last an average of 1 hour, though maybe more! It covers the start of the game and the first floor of the Labyrinth in its entirety!
Some fights are too hard.
Every boss can be defeated! Grinding isn’t necessary in KemonoQ! Try out different Effect & Artifact combinations if a fight feels too hard!
*insert effect/artifact/mechanic/map here* is bugged.
Please let us know of any bugs and we will fix them! both for the demo and the eventual full release!
Download it today!
https://aekashics.itch.io/kemonoq
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New KemonoQ demo now available!
https://aekashics.itch.io/kemonoq
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Once upon a time…
A righteous knight hunted down evil, Â but was blind to the darkness behind her.
A valiant soldier lived with honor, Â but was betrayed by his own code.
And a young prince sought vengeance, but was destroyed by his own hatred.
Three puppets of fate meet at destiny’s crossroads  And with the actors gathered, the play began…
website/twitter/instagram
KemonoQ is a dungeon crawler focused around equippable passive and powerful active effects.
This is KemonoQ's revamped demo, developed based on feedback we got back during its initial concept demo release .
Since then a lot has changed!
v1.1 is a very special milestone for us, as this version brings KemonoQ closer to our ideal vision of the game and is the base upon which we will develop the rest of the game!
Changelog since concept demo release:
Revamped combat and exploration mechanics, character skills, effects & Artifacts.
New tilesets, enemy battlers, skill animations and art!
Numerous bug fixes both for combat and dungeon exploration
Essentially an improved experience built upon the concept demo released almost a year ago!
Credits
===PixelDream===
Concept, Story & Art - Aekashics
Game Design, Mechanics & Implementation - Yanfly & Aekashics
Programming - Yanfly
Additional Programming - Liquidize
Music - LucStamrah
Trailers & Production - Vistrom
===============================================================
Questions and Answers!
When will the full game be released?
Spring 2019!
How long is the demo?
The demo should last an average of 1 hour, though maybe more! It covers the start of the game and the first floor of the Labyrinth in its entirety!
Some fights are too hard.
Every boss can be defeated! Grinding isn't necessary in KemonoQ! Try out different Effect & Artifact combinations if a fight feels too hard!
*insert effect/artifact/mechanic/map here* is bugged.
Please let us know of any bugs and we will fix them! both for the demo and the eventual full release!
Download it today!
https://aekashics.itch.io/kemonoq
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More Concept sketches for Kitt!
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www.kemonoq.com
We would love it if you follow us on tumblr for more updates on our upcoming demo!
https://kemonoq.tumblr.com/
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More visual material!
www.kemonoq.com
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Azure memories.
www.kemonoq.com
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Are you making all of your sprites and tilesets yourself or are you using any default RPG maker stuff?
Graphics wise we are going full custom with the graphics and music! We are however still using some of the sound effects included in RM!
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Hi, I just finished playing your demo. I Loved your critical hit system and the style is lovely. I experienced a few issues, however, that I'd like to your attention. It is pretty unclear to me what the statuses do for the most part. It'd be great to see explanations somewhere. The artifact of the kronos Bell + only gives 1 frozen turn where it appears that it should give 2. The player is invisible if they flee from battle. Other than these complaints, I enjoyed playing your demo.
Thank you very much for the feedback! Those bugs have been corrected and the system has changed up a bit with our newest demo which is currently under development :) We will probably be releasing the new demo after work on The Scorching Grove(The second dungeon) has been completed! No ETA on that yet, but sooner than one might think! Again thanks for taking your time to playy through it and leaving your thoughts about it!
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After coursing through the forgotten grove, the Scorching Grove awaits!
KemonoQ development continues! Today we want to show some screenshots for the second dungeon in our game, The Scorching Grove!
In coming days we will be working on the music for this area, and preview some of the monsters you can expect to find here!
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Azure nights...
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A new KemonoQ demo is coming!
New content, polished mechanics and an improved storyline, KemonoQ will be getting a new demo soon!
Today we would like to go over the improvements we have made since the last public version!
KemonoQ now runs at a much larger resolution! 1280*800 to be precise, allowing for less cramped rooms and better spacing in the UI and texts!
Enemies have been redrawn entirely, gone are the upscaled sprited monsters the concept demo featured!
Likewise, the general navigation and feel of the UI has been improved to reflect the flow of battle better!
General mechanics have also received major changes! We have gotten rid of innate character skills to place a higher focus on regular attacks, the use of effects and artifacts. We will have a more indepth post regarding all this changes later on!
Waypoint checkpoints have been implemented in dungeons for ease of navigation!
Various effects and artifacts have been fixed and rebalanced, matching the changes done to the core gameplay KemonoQ featured, and outright fixing bugs many of them had in the concept demo!
Also In the visual department, we have brand new original attack animations more characteristic of our characters!
And as mentioned earlier, major changes were made to the overall plot, with new characters added in, and various concepts reworked!
Overall we are super excited to release this new version, hope you look forward to it to! Thanks for keeping an eye out for this development blog, and thanks for playing the first concept demo!
In coming days we will go more indepth with the changes made to the core gameplay mechanics, the new art, lore and overall development!
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KemonoQ Will return!
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We’d be delighted to have you try our demo and hear any feedback you may have!
KemonoQ demo release!
Once upon a time…
A righteous knight hunted down evil, Â but was blind to the darkness behind her.
A valiant soldier lived with honor, Â but was betrayed by his own code.
And a young prince sought vengeance, but was destroyed by his own hatred.
Three puppets of fate meet at destiny’s crossroads  And with the actors gathered, the play begins…
Today we are excited to present to you KemonoQ’s concept demo! a JRPG dungeon crawler in development, focused around equippable passive and powerful active effects. With a major focus on gameplay without neglecting its setting and characters, KemonoQ tells a dark tale of irony, while offering an engaging gameplay experience.
Download it today!
website/tumblr/twitter/instagram
59 notes
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Text
The demo we’ve been working on is finally out!
KemonoQ demo release!
Once upon a time…
A righteous knight hunted down evil, Â but was blind to the darkness behind her.
A valiant soldier lived with honor, Â but was betrayed by his own code.
And a young prince sought vengeance, but was destroyed by his own hatred.
Three puppets of fate meet at destiny’s crossroads  And with the actors gathered, the play begins…
Today we are excited to present to you KemonoQ’s concept demo! a JRPG dungeon crawler in development, focused around equippable passive and powerful active effects. With a major focus on gameplay without neglecting its setting and characters, KemonoQ tells a dark tale of irony, while offering an engaging gameplay experience.
Download it today!
website/tumblr/twitter/instagram
59 notes
·
View notes
Text
KemonoQ demo release!
Once upon a time…
A righteous knight hunted down evil, Â but was blind to the darkness behind her.
A valiant soldier lived with honor, Â but was betrayed by his own code.
And a young prince sought vengeance, but was destroyed by his own hatred.
Three puppets of fate meet at destiny’s crossroads  And with the actors gathered, the play begins…
Today we are excited to present to you KemonoQ's concept demo! a JRPG dungeon crawler in development, focused around equippable passive and powerful active effects. With a major focus on gameplay without neglecting its setting and characters, KemonoQ tells a dark tale of irony, while offering an engaging gameplay experience.
Download it today!
Website / Tumblr / Twitter /Instagram / Patreon
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