#kemonoq
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kemonoq · 7 years ago
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After coursing through the forgotten grove, the Scorching Grove awaits!
KemonoQ development continues! Today we want to show some screenshots for the second dungeon in our game, The Scorching Grove!
In coming days we will be working on the music for this area, and preview some of the monsters you can expect to find here!
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aekashics-blog · 7 years ago
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Crossposting from www.kemonoq.com
Lately I have been working on concept art for KemonoQ, refining Kitt and all the main characters.
For sure a fun activity, but we’re still at the crossroad where there are many potential fun roads to take regarding the direction of this character!
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kemonoq · 7 years ago
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A new KemonoQ demo is coming!
New content, polished mechanics and an improved storyline, KemonoQ will be getting a new demo soon!
Today we would like to go over the improvements we have made since the last public version!
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KemonoQ now runs at a much larger resolution! 1280*800 to be precise, allowing for less cramped rooms and better spacing in the UI and texts!
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Enemies have been redrawn entirely, gone are the upscaled sprited monsters the concept demo featured!
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Likewise, the general navigation and feel of the UI has been improved to reflect the flow of battle better!
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General mechanics have also received major changes! We have gotten rid of innate character skills to place a higher focus on regular attacks, the use of effects and artifacts. We will have a more indepth post regarding all this changes later on!
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Waypoint checkpoints have been implemented in dungeons for ease of navigation!
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Various effects and artifacts have been fixed and rebalanced, matching the changes done to the core gameplay KemonoQ featured, and outright fixing bugs many of them had in the concept demo!
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Also In the visual department, we have brand new original attack animations more characteristic of our characters!
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And as mentioned earlier, major changes were made to the overall plot, with new characters added in, and various concepts reworked!
Overall we are super excited to release this new version, hope you look forward to it to! Thanks for keeping an eye out for this development blog, and thanks for playing the first concept demo!
In coming days we will go more indepth with the changes made to the core gameplay mechanics, the new art, lore and overall development!
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kemonoq · 7 years ago
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Azure nights...
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kemonoq · 7 years ago
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Azure memories.
www.kemonoq.com
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kemonoq · 8 years ago
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Lex: a valiant soldier who lived with honor… betrayed by his own code
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kemonoq · 8 years ago
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This week we’ll start sharing the quick concept ideas which generated our characters!
Starting off with Kitt, she’s a capable knight who will fight in the name of everything good...but she’s not without her interest in sweets!
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kemonoq · 8 years ago
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A righteous knight devoted to exterminating evil, but was blind to the darkness behind her.
that’s Kitt.
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kemonoq · 8 years ago
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Fallen Blade Revion.
The wrong choice.
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kemonoq · 8 years ago
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Showcasing the graphic style and feeling of The Forgotten Grove, the first dungeon in KemonoQ!
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kemonoq · 8 years ago
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Kitt , a righteous path of deceit.
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kemonoq · 8 years ago
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The labyrinth is calling
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kemonoq · 8 years ago
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More concept art in KemonoQ!
https://twitter.com/KemonoQ
https://www.instagram.com/kemonoq/
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kemonoq · 8 years ago
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With the power of literal darkness at his command, no one knows what Desmond’s real intentions are... nor what he actually is.  
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kemonoq · 8 years ago
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Here’s a short video showing some of our concept art, we hope you enjoy it!
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kemonoq · 8 years ago
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Dubhe.
A prince consumed and betrayed by hiw own hatred.
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