konig-varorson
konig-varorson
Grenth Be Just
133 posts
Fan of all games id software, ArenaNet, BioWare, and MiHoYo. He/His AKA Varorson, Konig Des Todes
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konig-varorson · 2 months ago
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LET'S GOOOOOOOOOOOO
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konig-varorson · 2 months ago
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I know it's foolish to hope...
But I can't help it.
With Laranity's MASSIVE event bringing a new peak to Guild Wars on Steam alone, with devs during the last Extra Life stream regretting not continuing support for GW1, with StephenCW being put full-time on GW1 support, and with ArenaNet, for the first time perhaps ever promoting GW1 updates on their GW2 twitter account...
I desperately hope that ArenaNet creates true, new content for Guild Wars.
Please, ArenaNet, give us a Bonus Mission Pack 2, sell it for $15. Just to test the waters, see if people will buy it. Then the next year, give us that Elona Beyond arc and sell it for $15.... I am sure that Guild Wars would turn profit if we got small, $15 DLCs annually. The popularity and sales of this anniversary should be enough support to at least test it!
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konig-varorson · 2 months ago
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Lost Taiwanese Lore: Abaddon, the original found Asian text this time
Preface
So a few years back I was digging through all the various languages of the guildwars.com websites for anything to salvage - videos, images, etc. - that wasn't on the official wiki so as to preserve it. Something I quite frankly should have done back in 2010, but I was a teen, I didn't care about preservation of video games and media back then. When I did this, I had to really dig for the Asian websites because they weren't directly linked to from the English website (only European languages were).
I made some posts of some what I had thought to be exclusively Chinese lore at the time, and later found in pieces on the other Asian languages, with the focus being around the Six Gods and the promotional lore posts preceding Nightfall.
There were other lore posts, from stories to videos. The videos I uploaded to youtube. My favorite will be the Korean Comic Videos (of which, one is sadly missing still - if anyone is aware of a Korean equivalent to Youtube website that was very popular in the late 2000s, please let me know, especially if ncsoft posted there!). I'd like to translate and remake videos one day, if I ever have enough free-time for all my backlogs...
Anyways, I forgot one major god post I wanted to share, which was the original text found back in 2006 about Abaddon which was so hotly debated about whether it was canon or not by the wiki community, so two years later I am posting it now. This is also the only source of Abaddon gifting magic until GW2 fully confirmed it. The other god lore can be found here.
For those who would like to see the original text and do their own translation: https://web.archive.org/web/20061108082536/http://guildwars.nctaiwan.com:80/gameInfo/intro_03.asp
Translated Text
Elona, the Land of the Golden Sun, is located on a continent surrounded by tropical savannas, deserts, and wilderness. At the height of its glory, it was composed of three distinct provinces. To the west was Istan, where ships sailed daily. To the east, Kourna was famous for its fierce and loyal soldiers, its sacrificial army, its expensive real estate, and its agriculture. To the north, Vabbi was controlled by rich and powerful aristocrats. Despite sporadic conflicts, the three provinces of Istan, Kourna, and Vabbi have together kept Elona prosperous and strong for more than a thousand years. Like the name “Land of the Golden Sun,” the gods favor the land of Elona… but the enemies of the gods lurk in the shadows to escape their watchful eyes. Outside the world as we know it, evil forces are at work in the darkness, plotting to manipulate the mortal world from behind its back, attacking it in every way possible: stirring up troubled minds, spreading plagues to corrupt the simplicity of the countryside, urging innocent people to become sinners, and even summoning demons. Sometimes humanity can rise to fight evil…but sometimes it's wasted effort. The antagonist of the trilogy is Abaddon, the forgotten sixth god of creation. He created the world and its creatures along with his five siblings: Balthazar, Melandru, Dwayna, Lyssa, and Grenth. Abaddon's original job was to control knowledge and water, but he soon became a nightmare for all and an abyss of pain. Abaddon was representative of the gods, giving precious magical gifts to the thinking races. But because of his unlimited gift, humans and other races abused this gift! Therefore, the other gods used the Bloodstone to split his power into four elements to keep Abaddon's magic from being abused. Of course, Abaddon was displeased, but the other five gods ignored his opposition, and Abaddon rallied his most powerful followers, the Margonites, to attack the vulnerable part of the Rift, in an attempt to overthrow the gods and start his own dynasty. Abaddon's power was so great that not even two gods could stop him, but in the end, surrounded by five gods, the outnumbered Abaddon was defeated and imprisoned for eternity, and the site of his battle with the gods became the “Mouth of Torment”. After the defeat of Abaddon, the five gods crushed the Margonites, and attempted to remove Abaddon's name from the monuments and sacred scrolls, so that he would be forgotten forever.    Today, civilized nations revere only the Five True Gods, but a group of cultists secretly follow what they call the sixth god, a god who lost power long ago. The cultists are convinced of the legend that a thousand years ago, the Margonites, the spiritual precursors of the cultists, fought a tragic battle north of Elona that swept the plains into a wilderness-what is now known as the Crystal Desert. With the power of the sixth god, the Margonites ravaged temples, desecrated sanctuaries, and slaughtered the living. Despite the power of the gods, the Margonites were eventually wiped out, and legend has it that the sixth god was eventually imprisoned in the Realm of Torment. Nowadays, some wise men are noticing signs that this fallen god may return to the world to make waves again. Even though his name has been erased from every scroll and monument of history… all is not lost, and his faithful servants have sharpened their swords and practiced their incantations in preparation for this forgotten and rejected deity. Believing that He would return to the world just as the night follows the day, the Margonites waited patiently for the day when the darkness would return, with a will to submit to the mighty power of evil.
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konig-varorson · 2 months ago
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Happy 20th Anniversary Guild Wars - some stuff part 2
This time, I'm just gonna photo dump some old screenshots...
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So this is of my very first character, and my very first Halloween, before I was a name in the community or met any names in the community. With perhaps the first friend I made in the game back in 2006 - wonder where they are now...
The character was deleted the next year, this is all that remains of her. Though I "remade" her with a new name a few times later, and she lives on now as Aralia Cartwright in GW2!
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April Fools 2007, gender swap! My first April Fools in Guild Wars, with a bunch of friends. Still before I met big names in the community, I'm sure, but I was already visiting the lore forums by this point if I remember correctly.
And only at this very moment do I realize the hilarity in regards to modern social media and far right views of the idea of a game forcibly changing your character's gender, even if for a single day. Kind of funny to think about it - do you think ANet would dare to do this in today's culture clashing?
I'd hope so, because it was fun to see all my characters swapped around.
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Some MantleCon pictures. If I didn't upload these (and all my other old screenshots I kept) onto imgur, they'd probably all be lost - I had them on an external hard drive and that hard drive crapped out on me. Still can read but doesn't seem to want to be read, it's weird.
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A certain Horrorween and Wintersday festival hosted by Daniel Frozenwind and Mad Queen Malafide - these were from years I assisted. I have more, but didn't feel like downloading them.
Saved my favorite for last...
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A truly 10/10 moment.
The full imgur album can be found here.
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konig-varorson · 2 months ago
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Happy 20th Anniversary Guild Wars - some stuff
As it is Guild Wars 1's 20th Anniversary, I thought I'd post some old things I did, as well as some old screenshots (which I'll put in another post).
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A few years back I had taken the high quality maps from that_shaman and "completed" them. This one is of pre-Searing Ascalon, where I overlayed post-Searing regions onto it, and then shaded those regions green to make them more verdant and matching pre-Searing, to give us a completed look of what Ascalon would somewhat look like in GW1.
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This one is of Tyria, where I added the pre-Searing, polymock arenas, guild halls, and other non-subterranean areas not on the world map. For guild halls, as there was no specific place for them to exist, I found geography which was fitting for the shape of the hall. The biggest thing is adding pre-Searing and darkening it (I didn't darken the snowry area because quite frankly, it looked bad, so it's a small white area where white otherwise isn't). I also fixed an error in Regent Valley that exists in-game since the world map changed for Eye of the North, where some parts of it has the unfogged appearance for some reason.
Nomad Isle and Isle of the Dead were a bit randomly chosen, as the former has no full distinguishing marks and the latter is subterranean, so it's not in this image but the next...
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Like above, this is a "completed" map of Tyria, this time with all the subterranearn areas shown - the main purpose of this map was to show the Eye of the North dungeons and how they would look with direct connections in the floors. It's quite interesting just how far north Frostmaw goes.
One cool thing that I'm pretty sure was unintentional by ArenaNet, is that the boss area of Heart of the Shiverpeaks, which shows the skies and is on fire, ends up in a slightly blackened area on the world map!
My original plan for these images was to set up a small website similar to this interactive map from E3 2004, which would show each dungeon, outpost, and landmark with descriptions of them. I ended up scrapping the project due to time and budget, but it's still something I'd like to see. Maybe if I get more free time in the future.
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With Cantha, I didn't need to add very much because all the PvP arenas were already on the map even without that_shaman. I did make use of his map that included Minister Cho's Estate, and the main changes were again adding the guild halls, but also the Alliance Battle maps to it. Unlike the guild halls, I didn't randomly guess location based on geography, but rather as the maps rotated in over a few months I took not of where opening the world map centered on (I did the same for polymock) and placed them there, or as close as possible without overlapping other maps. As you can tell, the Kurzick side got very cramped. Additionally, I added Urgoz's Warren - though I had to shift it a bit because it overlapped with Ferndale normally.
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Cantha doesn't have much in the way of dungeons, but I did have this version that includes The Deep and Tunnels Beneath Cantha. This also shows the Undercity on the world map, overriding Xaquang Skyway.
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Elona's guild halls were probably the least challenging, as two of them are Dajkah Inlet. Like Tyria and Cantha, the PvP maps were already on the world map. But the Hero Battles maps were not, so I found fitting places for those, and then added the Sunspear Sanctuary, Command Post, and the two zones that are underground and don't overlap. Unlike that_shaman, I also found a way to mix in the Turai's Story mission map, though I did notice that the geography changed quite a bit hmmmm, so I don't blame that_shaman from not including it in his own map.
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Even less than Cantha, Elona only has the one dungeon that overlaps with above ground areas - Caverns Beneath Kamadan. So that was a fast one...
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This one is left unfinished, however. It was a premise of making a Nightfallen Elona map - turn waterways into sulfur, turn the soil into gradiants of brown to blackish, etc. In the end, too much work, but I did enjoy overlapping Nightfallen Jahai, Nightfallen Garden, the version of Marga Coast from the mission, and the guild hall which I couldn't add to the normal version.
I had also considered making a map of Hall of Heroes similar to that_shaman's map of the Realm of Torment, but I never got around to it. Maybe one day.
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konig-varorson · 7 months ago
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konig-varorson · 8 months ago
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This is a fascinating theory, I'd like to expand it with an alternate perspective of the events leading up to Lonely Tower; in comparison this is much shorter and simpler.
Per the release notes for the fractal, the event happens "Immediately following the foundation of the Astral Ward". This is important for two reasons.
First, it gives us a point in time for when this happens - 604 AE - as per this book. But more interesting is the event Collect evidence of Kryptis infiltration where we get this:
Notes on First Warden Taryn's possession. Are some pages missing...?
So the First Warden, Taryn, was possessed somehow after helping Isgarren build the Astral Ward. And the Kryptis invaded "immediately following" the creation of the Astral Ward. Not only that, but Taryn's possession was significant enough that notes were taken and documented and put into the Bastion of Knowledge's library, and later tampered with by kryptis for some reason. Given the timing, it's likely that Taryn's possession was used as the lead-in for the invasion. Perhaps the possession was only possible because of Akeem's experiments? Not necessarily with portals, but in some manner at least.
Akeem and Lonely Tower
I went down a lore rabbit hole again. This is why I love Secrets of the Obscure so much: it's all rabbit holes. Shoutout as usual to @/icebrooding, my partner in crime when it comes to unearthing SotO lore and piecing it all together.
Let's go, another long post.
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So. Akeem's tarot card says they will die "bringing together our two worlds".
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And we know Akeem died during Eparch's invasion in Lonely Tower, alongside Vass or even trying to protect her.
(This just a guess based on the name of that POI though, since we know Cerus and Deimos killed Vass but Dagda specifies only Vass and not Akeem in the dialogue that names them her killers. It's possible Eparch is the one who killed Akeem.)
You can probably see where I'm going with this: Akeem was experimenting with portals into the Mists and that's what led to Lonely Tower.
One more thing to possibly back this up:
The event chain that unlocks their tarot card has some interesting dialogue about the nature of the rifts between Nayos, but specifically I want to point to the second event in the chain which gives us this little bit:
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Eparch notices after some time that we are "peering into his domain". While events in Amnytas take place during the invasion that forms the backbone of base SotO's plot, so he would probably be paying attention to rifts opening from the Tyrian side--what if this is what happened with Akeem too?
Akeem was experimenting with portals into the Mists and then "peered" into Nayos a little too long and a little too often, so Eparch takes the opportunity to invade the Wizard's Tower with Cerus and Deimos and a section of their army.
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(ArenaNet Lore-Interview for the German Roleplay Community)
But what if Akeem opening portals into Nayos was one of Eparch's "nefarious tricks"? What if they were being influenced from beyond the Veil? Or was it their natural curiosity and interests into "the obscure" that led to this?
The worst part?
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If Lezzi has managed to essentially recreate Akeem's experiments, it's possible there was no way to close the portals or rifts in Lonely Tower either other than using the other wizards' powers.
There is however one difference in this event and what happened in Lonely Tower: we have the Heart of the Obscure to close rifts.
And Waiting Sorrow created the Heart of the Obscure.
Perhaps she did so after Lonely Tower?
The Shield of Tyria
There is one more thing about Akeem piercing the Veil I want to talk about.
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(From Hell Breaks Loose)
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(Aging Journal Entry)
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(Strength of the Unseen)
Isgarren was already building the World Spire when he ascended Mabon, but the incident with Eparch and the centaur village solidified his resolve to keep the barrier between Nayos and Tyria firmly shut. That's what the World Spire is: Tyria's shield.
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Now I want to call attention to two things here: that the barrier between realms was "compromised or otherwise weakened" and that "higher kryptis such as Cerus, Peitha, and Deimos had possessed many Tyrians".
So let's put this all together:
Prior to the World Spire's completion, Eparch and his brother are able to physically make the jump from Nayos to Tyria. There was probably some natural barrier that has always existed here which makes it either difficult or dangerous for kryptis to do this en masse, and possibly the elder dragons themselves were part of that defense.
Isgarren completes the World Spire at some point with Mabon's help. This feels likely to me to be after Eparch and the centaur village. The World Spire bolsters Tyria's barrier to the Mists, but specifically against Nayos and other parts of the demon realm.
This may not have been 100% airtight, as kryptis could dream of Tyria and Eparch was possibly able to reach Akeem.
Akeem, whether under Eparch's influence or not, opened portals between Tyria and Nayos, bypassing the World Spire's shield and severely weakening it. Very likely one of their own portals is what Eparch used to invade the Wizard's Tower in the events of Lonely Tower.
After Lonely Tower, Isgarren and the other Wizards tighten the barrier once more, but the damage has been done and kryptis are occasionally able to cross the Veil. This is what allowed Cerus and Peitha to possess Tyrians. This is how Deimos crossed into Tyria to look for other ways to breach the Veil entirely. This is how Kanaxai ended up trapped in the Deep.
And then you get...well, the entire game. Everything from the Personal Story to End of Dragons happens and a metric ton of shenanigans happens with the Mists, all of which likely contributed further to weakening the Veil into Nayos, and each elder dragon's death was another likely defense down, and one of them started eating their way through the Mists and possibly even branded some kryptis along the way.
And then Soo-Won's death breaks it entirely.
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konig-varorson · 11 months ago
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Lost Chinese Lore: The Six Gods
In 2021, I began a project to dig through the Guild Wars 1 websites of all the languages, mostly hoping to recover trailers that were lost to time (mostly successfully too). I also found some lore articles that weren't available to western audiences. Such articles were known to exist - mainly lore on Abaddon for Nightfall - and those were later (mostly) canonized by ArenaNet in Guild Wars 2.
So I decided to gather and begin slowly translate them. They are now completed. And I am making this post as a link to the other posts:
Lyssa
Abaddon
Dwayna
Balthazar
Grenth
Melandru
Disclaimer: While there is overlap with canon lore, there is no guarantee this is all canon as well. China is known to have alterations to the story to account for regulations in that nation, so it is unclear how much of this is expanded canon or simply reworked for China and thus non-canon.
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konig-varorson · 1 year ago
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I adore Cerus, he's a fun villain and was such a powerful threat to even Isgarren. But I think there is an underlying layer of tragedy that comes with his character.
Cerus admired Febe ("Oh, he was the best of us.") long, long after the man's death, and in spite of the fact that anyone aligned with Eparch and his beliefs would view Febe as a traitor. He believed in their autonomy; was an idol to it. Why would Cerus idolise someone so divorced from what his beliefs should be?
Eparch raised Cerus and Deimos both, instilling this violent and cruel nature that is not an inherent trait of kryptis. And Eparch favoured Deimos enough that Cerus developed feelings of inferiority; desperation to match up to Deimos in Eparch's eyes. He is the one stuck between his prized brother and his spoiled sister. While Peitha describes him as having no reservation, it's entirely possible that he was trying to assert himself, being the seemingly overlooked one of his siblings.
Maybe Febe was kind to him. Febe, who was gentle and careful and believed in autonomy. Freedom. He went against what Eparch wanted from the kryptis, and maybe, just maybe, that spoke to a young Cerus who was resentful that Eparch would look any which way but at him.
Cerus would look up to Febe and find he didn't have to compete with Deimos or Peitha to be noticed for once.
And why do I think this is what Febe's relationship was to Cerus? Because of the way Febe died.
Cerus was there with Eparch when Deimos killed Febe in the temple that would be named after him. But why? We know Eparch has a sadistic streak for watching people suffer, but why take Cerus there too?
Unless Eparch was afraid that Cerus had started to drift from his control and towards Febe, and he had to stamp out that possibility in a way he knew would stick. By having Cerus watch his idol be slain in front of him while he could do nothing to intervene, all at the hands of the brother he could, would, never be able to live up to.
"That's what happens when you fight back."
Maybe that's why he did the same to Isgarren all those years later; letting him go for the briefest moments to have to witness Mabon's death with full clarity, but with no way to prevent it. Breaking Isgarren the same way Eparch broke him.
And after that, there is nowhere to go. He pushed those thoughts away of what Febe inspired in him, and Eparch helped. Succumbing to Eparch's grip on him because there is no other choice now. And as hundreds of years pass, he grows to like it. He thrives in the brutality and does what he is ordered to.
But he never forgets his admiration, despite it all. And he still never matches up to Deimos, no matter how hard he tries.
It is even faintly implied that his own mate, Heitor, yearned for Deimos before him. Deimos was once the 'young glaive of House Nephus', implying that 'glaive' may have been a title that Cerus only gained upon his brother's disappearance or death. And through Kanaxai's own words, long before either of them left for Tyria: 'Earlier, the Glaive's hands clasp my shoulders. Prideful. Assuring. Heitor's envy, sumptuous.'
Even up until his dying breath, Cerus never compares to his brother.
And he could have. He could have had it all, presenting Isgarren to Eparch and finally receiving the validation that he was as good as his brother. If not for Peitha.
He would have achieved his dream, if only she hadn't stepped in.
But instead he lost his life, body broken with the aid of his sister like his mind had been broken with the aid of his brother all that time ago in the very same temple devoted to the man he'd idolised.
(This is not a Peitha hate post, I love she)
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konig-varorson · 1 year ago
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I FOUND THE TREE!
WE'RE BACK GOING TO ELONA! Maybe
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Screenshot taken in Sandswept Isles. They changed the leaf color it seems, but the model is the same. Usually we don't see the same tree model in completely different climates.
This supports the Istan theory!
GW2 Expansion 5 teaser
Okay, here me out...
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This can't be a coincidence.
Not saying "we're going to pre-Searing Ascalon" or anything, after all the spot is already in-game technically, but the image choice had to be taking nostalgia into account.
EDIT: FOLLOW UP!
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If this is true...
Istan in GW1 is internally referred to as "Delta". Now while some regions' internal names changed between the games (e.g., Ascalon became "Regrown" internally for GW2), I believe Kryta (Valley) held the same internal name for both games. Half of Istan is left unexplored still, and there is a bog there - Lahtenda Bog.
However, it's also possible that this time Delta is referring to the region north of Kryta - which has an actual delta connected to Janthir Bay.
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konig-varorson · 1 year ago
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GW2 Expansion 5 teaser
Okay, here me out...
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This can't be a coincidence.
Not saying "we're going to pre-Searing Ascalon" or anything, after all the spot is already in-game technically, but the image choice had to be taking nostalgia into account.
EDIT: FOLLOW UP!
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If this is true...
Istan in GW1 is internally referred to as "Delta". Now while some regions' internal names changed between the games (e.g., Ascalon became "Regrown" internally for GW2), I believe Kryta (Valley) held the same internal name for both games. Half of Istan is left unexplored still, and there is a bog there - Lahtenda Bog.
However, it's also possible that this time Delta is referring to the region north of Kryta - which has an actual delta connected to Janthir Bay.
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konig-varorson · 1 year ago
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Reblogging because it's worth the read. While I don't fully agree with the SotO stuff, I do fully agree with IBS.
And this is why I firmly argue every time that Champions should be considered separate from the rest of Icebrood Saga. Even more so when you point out the entire reason Champions exists was because higher ups decided the devs should drop IBS and begin work on End of Dragons instead.
Let's reiterate: Champions exists solely because End of Dragons had to be made.
Without End of Dragons, the second half of IBS would have been as good as the first half, not condensed into Champions with first draft quality writing and repeated DRM after DRM format.
But I do want to put in a defense for Champions: the Dragon Response Mission format is not bad. In fact, I'd love for them to be renamed as Response Missions and for us to get more of them from across the game and in new stuff. I fully felt (and hoped) that the Scarlet's Minions Invade! stuff from LWS1 would return in the format of response missions (just 2-3 total) and so would Escape from Lion's Arch (if not merged into the BfLA meta instance). Similarly, I see several things that could have been a response mission in SotO (like the story instances Mabon's Fate or The World Spire). It would have been nice to get more than just two strikes and convergences for repeatable end-game instanced content.
The issue with response missions were both the writing, the same format used every time, and the back-to-back nature of the DRMs being the only real content to Champions. Just as EoD improved the strike format from IBS, I feel the response mission format could be improved rather than simply abandoned.
Alright, I’ve personally been wondering what other people’s opinions on this would be, so
*I know IBS isn’t a true expansion but it’s got its own mastery line so I’m counting it
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konig-varorson · 1 year ago
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As I said in another reblog... people are seriously tunnel visioning on that one bit about Guild Wars 3, and completely ignoring the rest of it that talks about NCWest's deficit, the shareholder's disgruntled view of the CEO and CSO, the six companies under NCWest being consolidated into ArenaNet, etc.
Honestly, I'm far more concerned about the suits pulling plugs on ANet as a whole just to cut costs before I am about whether or not GW2 will remain in active development with a GW3 in the works.
Guild wars 3???? Is that a real thing? Did I miss something? Aren't we not even close to done with 2 yet?
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konig-varorson · 1 year ago
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The Elder Dragons of Tyria Series Sponsored by ArenaNet Support me on Patreon <3
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konig-varorson · 1 year ago
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I feel people are too tunnel visioned on the comment of Guild Wars 3 that they're missing the entire remaining portion of that shareholder meeting in regards to ArenaNet and NCWest.
NCWest has been in deficit for 8 years now, and apparently(???) early last year NCWest consolidated its six US companies into ArenaNet. On top of that, NCSoft's Korean moneymaker, Thrones & Liberty, isn't doing nearly as well as they wanted. There's a lot of shareholders outcrying over the CEO/CSO of NCWest.
Guild Wars 3 is greenlit, with or without ArenaNet's consent for all we know, but this is basically a ploy to get money for the shareholders. There's no guarantee it'd work, and we know what happens when rich shareholders become slightly less richer - costs cut in the form of massive lay-offs, projects being canceled, and servers shutting down.
I am not one to doomsay in the community, but I read the original Korean article (via google translate) and all I see are red flags.
From game player me perspective and not inner investigative journalist me, though, GW3 is a mixed bag announcement - when it'll be announced - because I have 4 live games I "actively" play and 2 more I want to play but have no time for (I really only have time for 2 live games so I end up swapping between the 4 of which ones I'm active in every few months). Even disregarding all the time and money spent into GW2, I would not have the time to play GW3 alongside GW2 which is promised continued development - and I'm not of the opinion that ANet would cancel GW2 development just because they did for GW1. For two reasons - first, GW2 has been around much longer than GW1, and players put a lot more investment in it. Second, and perhaps more critically, Colin Johnson and other ANet vets have stated regret over not continuing GW1 development (as if they couldn't just return to it).
This goes double so if GW3 were to be a second MMO - though given ArenaNet's habit of chasing trends to innovate them, I do not expect an MMO, as the modern trend lean more towards Warframe-like or Genshin-like. I will definitely follow GW3's development, if it goes past pre-production, but I think ANet would be better off doing a non-live service game (hah! That's all they've done so any other game they launch will be too, no doubt). I know I'd be more invested in GW3 if it were something more akin to Dragon Age or Baldur's Gate in format.
Even though April Fools Day is upon us, it seems Guild Wars 3 is all but officially announced by Arenanet.
I doubt I will play it. I've played Star Wars Galaxies, City of Heroes, and Guild Wars 2. I don't want to start over in another MMO.
To all that are waiting for Guild Wars 3, enjoy. I hope you have a fantastic time.
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konig-varorson · 1 year ago
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There is dialogue in Amnytas about that.
Astral Ward Mage: I need to get back into my lab immediately. Astral Ward Mage: We were so close to tuning the dagger that Zommoros gave Isgarren. Rift Hunter Warrior: Oh, I know. I still remember how challenging it was to merge Lyhr when it first arrived. Astral Ward Mage: Alchemy... I've never heard him scream like that. Just holding it made him split. Astral Ward Mage: You know Zommoros, though. Could've done it just to mess with us.
So yeah... a mysterious dagger that caused Lyhr pain once he held it. Whoops?
Incidentally this isn't the first mysterious dagger that got mentioned then left open ended.
sooooooo are we ever gonna find out what isgarren used the mystic forge for
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konig-varorson · 1 year ago
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POINTING
Rytlock, Canach and Kasmeer keep their eye colours when glamoured into Awakened.
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