Text
Added colored ground particles to all vehicles! Rally Fever Prototype, available on itch.io
#gamedev#indiedev#rally game#rally fever#low poly#low poly art#gaming#game#unreal engine#unreal#driving#cars#car#rally#driving game#racing game
1 note
路
View note
Text
Playing a first version of my rally game. It's still clunky, buggy and un-optimized and it might fry your computer... but you can play it! 馃槀
Download it at itch.io
7 notes
路
View notes
Text
Now that I finally fixed my unreal vehicle import I can finally do the important stuff... like braking lights
2 notes
路
View notes
Text
You'll get better at it. All of us devs struggle(d) with this. I found participating in game jams helps you get a feel for it, when you start overengineering or trying to do something thats way out of your skillset and such. Finishing games is also a skill that has to be learned
Start small & keep it simple. Good luck!!!
Hello there! My name is Benggu, and...
I've been learning how to program for five years now, and learning how to make games for three. And what do I have to show for it? Two shitty games and nothing but utter regret for my laziness and lack of motivation.
These past two years all I've been doing is starting a project, getting ahead of myself, and then giving up because I miscalculated the scale of it all. This is apparently a pit a lot of newbie gamedevs fall into, and I think it's time I dug myself out. I'm going to start my journey from scratch, go back to the absolute basics. Start from the very beginning.
I'm starting this blog so I can motivate myself to actually go through this from start to finish, and if I stick to it long enough, go back to see how far i've come. Hope this goes well.
10 notes
路
View notes
Text
Low Poly Vehicle WIP
6 notes
路
View notes
Text
Rally game prototype in action!
1 note
路
View note
Text
Added the track and a playable vehicle, you can drive around now
6 notes
路
View notes
Text
AstraX Dev Diary, December 2023
Merry Christmas and Happy Holidays everyone!
I've been working on AstraX 0.4 really hard, but sadly couldn't finish everything before the holidays.
This update is mostly of technical nature and will allow more extensive features (e.g. better navigation and starmap).
The biggest changes affected the targeting/discovery system, graphics, spacecraft and spacecraft systems.
Metaphorically, these changes are like replacing the insides of a melon with the insides of a pomegranate and this took me almost two months of hard work to complete.
However, the result is a piece of software that is optimal for modding, user friendliness and adding more features, such as:
Usability improvements to Sector Map, Sonar (ergo radar mechanisms)
Being able to detect moving NPC alien spacecraft on your radar system that you will be able to trade with later
Being able to render planet and spacecraft graphics on the UI and HUD
Showing UI details for selected spacecraft
Discovery Mechanisms now work for any content added by mods
Furthermore, I added these features:
Better, remappable controls
Asteroid belts are now integrated into orbital structure of a star system
Junk metal belts that yield Scrap Metal as resource
Future Features
Features that I currently have in focus for future versions (+0.5):
Better orbit sectors featuring habitable zones which depend on spectral class of the central star
More discoverable traits for gaseous and moon types
(experimental) Trait scanning mechanics
Spacecraft System failures
Spacecraft Construction Editor. This is quite a large task. I've looked into implementing the editor and came to the conclusion I need to do more research & requirements refining for an effective implementation
Better Galaxy Map
#
AstraX is a casual space exploration game that allows you to discover a multitude of different celestial bodies. Learn more about our universe in this atmospheric and relaxing simulation. Download it on itch
10 notes
路
View notes
Text
Prototyping a little something...
what this game is gonna be is a secret (for now)
2 notes
路
View notes