nothingproductivegames
nothingproductivegames
Nothing Productive Games
57 posts
My foray into Indie Game Development
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nothingproductivegames · 9 years ago
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King Zombie Updated!
Ok, I know it’s been months, but I am hoping to get back into the swing of posting regularly.  The changes or too numerous to list here, but suffices to say I feel I am now in the home stretch to a solid beta and a run at Steam green light.  Below is a list of a few of the big changes I can think of right now… as always you are welcome to play the updated web version at King Zombie: Escape.  
Enjoy…                                              
 -          Now has 34+ weapons
-          All weapons have new models and animations
-          Now has 47 different monsters
-          3 unique bosses on lvl 50 that appear nowhere else in the game
-          5 different level templet types with 30+ sub types
-          More bug fixes and general enhancements than I can list here
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nothingproductivegames · 9 years ago
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King Zombie: Escape (Updated)
Another long gap between posts, but trust me this is a huge update.  The look of the game has changed dramatically with the introduction of several more room types plus more monsters and play mechanic changes.  So much has changed I am not sure I will remember it all but here goes…   -          Relic chests – drop armor pieces (but they are always guarded and often trapped… you have been warned) -          Flooded rooms – often with things lurking beneath -          Flooded levels – any level can flood now and it changes the dynamics of the level -          New random room sets – kitchen, lab, crypt, alter… Still in development but lending color and depth to many of the levels. -          New random dodads – doodad sets that can appear in specific places or level wide.  Window dressing but still adds to atmosphere -          New monsters – Troll riding mages, krakens, and a few others I will let you discover for yourself. -          Points in Martial now give bonus armor. -          Arrow mechanics reworked again – now with scaling damage on ice arrows -          Sword totally revamped with new animation and the ability to dash from target to target -          Axe totally revamped now with flaming upgrade as well as charge -          Tons of balance fixes.   NOTE: look before you leap: charging and dashing can get you in over your head fast =)
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nothingproductivegames · 9 years ago
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King Zombie: Escape (Updated)
I took an extended vacation over the holidays so it has been a while since I posted an update.  LOTS of changes many of which I may not remember here.  Biggest change are new monster additions to help round out the Kabolds.  The game might be too difficult at the moment let me know if you think I need to tone it down.
 LATEST VERSION
-          Level Up interface now has highlight colors for clarity as well as totals that make it clearer where armor bonuses are and how much is in each panel without having to count
-      ��   Revised the Tutorial for clarity, hopefully making it easier to understand
-          Added the ability to use the ‘R’ key to check your armor totals while comparing new armor to old
-          Revamped the pistol mechanics, now uses machinegun crit-rate to make the pistol a more viable option
-          Revamped crossbow *AGAIN*
-          Added crypt spawners for later Zombie levels to spawn packs of zombies instead of one at a time.
-          Added Kabold Hut spawners
-          Added Kabold mages, two types right now Ice mages and Fire mages.  Ice mages slow you and fire mages cast cones of flame that set you on fire for a short time
-          Added Trolls…. Yeah they are NASTY!
-          Lots of balance changes and bug fixes.
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nothingproductivegames · 10 years ago
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King Zombie: Escape (Updated)
- Added a tutorial level. If you start a easy or normal skill level game it will ask you if you want to play the tutorial level. The tutorial leads you through most of the games systems, gives the player a level up, 3 weapons and a piece of armor. Should make starting MUCH easier. - Turned off the right click menu on the web player. Makes it much easier to aim. So used to playing the pc version I always forget.
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nothingproductivegames · 10 years ago
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King Zombie: Escape (Updated)
most of KZ’s mechanics are where I want them finally, this will be the last release before I call it an alpha.  From now on my main focus will be developing monsters and environments. 
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Lots of changes, but the most prominent one is the new armor system.  Armor provides both protection and adds to various skills.  Armor attributes are randomly generated at the time of drop based on item level.  Each boss drops a specific armor type so they can be re-run to get better drops.  Have fun!
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nothingproductivegames · 10 years ago
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King Zombie: Escape Update
In this update I was able to give the Martial tab some love in an attempt to make it a viable tree for more than just surviving close encounters in the dark (not that that’s a bad thing).  Also, now that mutant is in all that’s left to do is add in the armor system and I’ll be ready to call it an alpha
 -          Reworked the cross bow skills
-          Can now retrieve cross bow bolts from corpses
-          Mutant added.  Still working on time of mutation and strength of mutant hit/knockback.  It originally stunned too, but that was just too op.  Like Z.E.D.S the mutant is both loads of fun and potentially game breaking.   If you have any thoughts about tuning it please let me know.
-          Enjoy
Web version
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nothingproductivegames · 10 years ago
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King Zombie: Escape - Update
Online Demo
Update: 9/29/15 Follow up from the “In the Dark” release, mostly bug fixes and tuning. - A few minor fixes to animations preparing to add in the Mutant ability.
- added “help” from the pause menu with all hotkeys and button locations
- added dynamic random cookies to the lights and animated cookies
- reworked the lighting generator to make it more reliable and cut down on lag when ZEDs are rampaging
More I can’t remember probably - enjoy!
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nothingproductivegames · 10 years ago
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King Zombie: Escape - Update
Online Demo
Update: 9/25/15 Big visual update, with a new skill level “Nightmare” and now both Hard and the new Nightmare are “IN THE DARK” (trust me it’s intense). In the dark defiantly raises the value of stealth and melee weapons. - New lighting and lighting effects for weapons to go with new in the dark modes - New Electrical skill “Teleport” *NOTE: ’Tab’ is the hot key for teleport* - Melee weapons skill tab reorganized to make the bow the easiest skills to get and make life steal easier and axe harder - Mouse wheel now controls zoom - Lots of bug fixes and balance changes Let me know what you think!!
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nothingproductivegames · 10 years ago
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King Zombie: Escape - Update
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Online Demo
This update includes a large graphic overhaul.  If you have any problems (frame rate etc.) with this version please let me know.  I am not having problems on any of my PCs but I am not sure that will hold true for all.  
Enjoy 
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nothingproductivegames · 10 years ago
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King Zombie: Escape - Update
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Update: 9/4/15 Finally got around to implementing Rage in the Firearms tab... lots of fun and really adds a new dimension to several of the builds. I also changed the requirements for some of the skills to make them available earlier. Have fun!
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nothingproductivegames · 10 years ago
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King Zombie: Escape - Updated
Webplayer version
Big news for this version is the introduction of Z.E.D.s to the weapon mix.   They are autonomous zombie killing Robots you can construct out of other trap types.  They have built in auto-cannon turret on each shoulder and their bodies act as lighting mines =-]
-          New Skills –
o   Firearms – reworked “Rocket Launcher Safety” now called “Battle Hardening” and blocks a percentage of your own rocket damage instead of keeping rocket from detonating. Makes Rocket Launcher builds more viable
o   Firearms – New skill “Increase Health Regeneration” allows player to regenerate health over time.  Adds a defensive skill to firearms
o   Traps – Changed “Spike Trap” skills to “Spike Decoy”
o   Traps – Added Z.E.D. skills, rounds out traps and makes trapper builds viable.
o   Electrical – Put Singularity Size back in – not implemented yet
 -          Added Spike Decoys to the game.
-          Added Z.E.D.s to the game (zombie eradication device)
-          Lots of bug fixes and balance changes.
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nothingproductivegames · 10 years ago
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Ok then... now he kicks Update game so that now if you are using a ranged weapon and facing a zombie and he gets in kick range, you kick and knock him back a bit. Probably still needs some tweaking, but let me know what you think. Thanks for the awesome idea@Billy4184 !
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nothingproductivegames · 10 years ago
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King Zombie: Escape updated
Update: 8/19/15 Thanks to @ogike for the feedback and recommendations Changes: - Interface re-write o No more shooting when you press an interface button o Can switch from one weapon category to another while interface is open o New 1-4 hot keys for weapon categories - Ranged weapons re-write weapons now shoot on click if cooled and cool all the time. (no need to hold button down and wait for shoot). Much more responsive. - Now can shoot zombies while spawning - Faster count on score screen for large stacks - Lots of bug fixes
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nothingproductivegames · 10 years ago
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King Zombie: Escape updated
King Zombie - unity web player Big news here is the skill level/game mode system. Implementation required re-writing the dictionary I use for save games/skill trees so… while I was at it I added a few skills. Enjoy! Note: your old save games wont work with this version… will show them as dead - New Skill level select when making a new game: Easy (5 skill points per level), Normal (3 skill points per level), Hard (one skill point per level). - New Game modes select when making a new game: normal, Iron Man (must restart 5 level section on death), Hard Core (perma Death) - New monsters: CyberBrute zombie mark 1 and 2; Infested (two types); Hive Queen + two new bosses - New Skills Shield, Shield Recharge, Life Steal. - More Ai changes and optimizations.
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nothingproductivegames · 10 years ago
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A few more monster gifs from King Zombie: Escape... play the pre-alpha free at  http://nothingproductivegames.com/UnityDemos/King_Zombie/KZWeb.html 
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nothingproductivegames · 10 years ago
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King Zombie: Escape Updated
King Zombie - unity web player 
cant get a WebGL version to work anymore.... no idea why
Changes:
-New enemies new Death’s head Hiveling, Kabold Archer, New Zombie type and new boss on level 25 (he is very, very hard)
-New tile set Kabold Caves 
-reworked door mechanics and added animation, and a new type of door for caves, (hive doors coming soon)
-reworked enemy projectile mechanics, now better accuracy in halls (can be really nasty for the player)
-New interface to allow you to pick your starting weapon when continuing a game.
Pictures and video when I get a chance.  As always have fun!
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nothingproductivegames · 10 years ago
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New Major Update For King Zombie: Escape
Back from vacation and back to work on King Zombie :)
King Zombie - WebPlayer Version
King Zombie - OpenGL Version
Big update lots of changes… more than I’m likely to remember here, but I’ll do what I can.
- 2 new weapons Lighting claws (my favorite so far) and the Axe
- New tile set/level scheme “The Hive”.
- Three new monsters Hivelings, Death’s Head Hivelings and Kabolds (Kabolds are in game though they are not set to spawn yet since I have not made their level scheme yet).
- New level summery and bonus system.  Gives the player bonus exp based on the number of full clears in a row.  Also for “sneaking” or having a no kill level
- 3 new bosses now a total of 5
- bosses now every 5 levels instead of ten and you can continue a saved on the level after any defeated boss.
- New starting weapon selection screen allows you to pick from 3 random starting weapons when continuing the game
- Improved combat text, now color coded also
- Improved Melee system. Makes meleeing with bosses and big monsters more fair
- lots of bug fixes
 As I said this is likely to be only a partial list, pics and video when I can. 
Have fun!
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