#indigamedev
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nosleepgames · 3 years ago
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What's your favorite n64 game that isn't Goldeneye
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charlesgames · 4 years ago
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Explore the past that haunts the present.
Svoboda 1945 LIBERATION
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lunarmarestudio-blog · 6 years ago
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Some of our favorite parts of level-building are the final details added in polishing (especially as a break from bug fixes)! Our incredible artist Shelbie gets extra credit for these custom fog and bird particle effects!  ☁ 🐦☁
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didjynn · 5 years ago
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Maybe the last and final ? #thedarkesttale #horns #sketch #indiegame #indigamedev #naturegod #forestgod #godofnature #narrativegame https://www.instagram.com/p/B-m_WSvoH0w/?igshid=86fes0r4csbj
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redblackspade · 8 years ago
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Monsters never can swim
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jaygubs · 6 years ago
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Dune Explorer - WIP - Can’t wait to continue this guy after my degree is done in one more week! @stylizedstation #3Dart #3Dcharacter #stylisedart #3D #stylizedstation #3Dartwork #gameart #gamedev #characterart #zbrush #indigamedev https://www.instagram.com/p/Bwt69r2FhU7/?igshid=ckupvlgeurjw
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botlikegame-blog · 8 years ago
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The Rifle is done and implemented, and all early access weapons are in the game now. Time to work on more enemies and game feedback.
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saberrider · 9 years ago
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This is our character editor for our game. With that tool we are able to modify all the attributes of our characters in the game.
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nosleepgames · 3 years ago
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What A Fun Little Cube
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So much fun in such a small container.
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paltastudio-blog · 9 years ago
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Welcome to Caribe.
There's been a couple weeks when I wrote about the closing of the DeNA, the studio I used to work for and the consequent lay off of all my former colleagues.
That was a hard news that hit me hard, but, of course, it hit harder on the people that were directly affected by it. One day you are on this fancy and valuable company, with a regular payment coming into your bank account, with some benefit and health care. And now you are jobless and much about life have to be figured out.
Specially for those who live in a south american country, like Chile, things are a little more complicated, because that are not many positions available to work with game development in this part of the planet.
I have been checking on my friend, and some have managed to get new jobs in different areas, and that really makes me happy about future in general.
And looking at the bright side, as I suspected, that lay off was a little push for some people that already wanted to make something new, and feel like they are part of something they have voice.
And after all that said, I have the joy to share that a great friend reached me out, and after a brief conversation over coffee, has joined me to endure the future of developing a new studio, that makes cool games people will enjoy playing it.
Carlos “Caribe” Ruiz is an ecuadorian friend which I had the lucky to cross path and work together for over four years. He is also a former client engineer from DeNA, a programmer with tons of experience, that is now a official member of Palta Studio and that will adds a lot to the quality of Palta Studio.
When I created Palta Studio, I wanted to make it an open place for friends that vibe in the frequency of freedom, creativity and passion, and Carlos is pretty much the vibe itself.
Welcome Carlos.
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catsdontfly · 7 years ago
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Nerd Life #mashinky #indigamedev
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nothingproductivegames · 10 years ago
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King Zombie: Escape updated
King Zombie - unity web player Big news here is the skill level/game mode system. Implementation required re-writing the dictionary I use for save games/skill trees so… while I was at it I added a few skills. Enjoy! Note: your old save games wont work with this version… will show them as dead - New Skill level select when making a new game: Easy (5 skill points per level), Normal (3 skill points per level), Hard (one skill point per level). - New Game modes select when making a new game: normal, Iron Man (must restart 5 level section on death), Hard Core (perma Death) - New monsters: CyberBrute zombie mark 1 and 2; Infested (two types); Hive Queen + two new bosses - New Skills Shield, Shield Recharge, Life Steal. - More Ai changes and optimizations.
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didjynn · 5 years ago
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Another day, another pair of horns. #thedarkesttale #indigamedev #indiegame #sketch #horns #naturegod #forestgod https://www.instagram.com/p/B-eZiOZIoeQ/?igshid=mgh3euqzqnrp
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0770man · 10 years ago
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Image found in the internet, great designs for NPC and character clothing
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damon112890 · 12 years ago
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Project on hold
     It's probably no big surprise, but development on my game is being put on hold for a while. I have taken on a new job which I will begin on July 1st. I will be working at Jefferson Christian Academy, teaching two classes in computers. I will also be the IT administrator. As you can imagine, there won't be much room for game dev. But I'm sure I will acquire a lot of knowledge with this job.
     In my free time, I will be working on a game design document. This is probably for the best. I need a solid design for my game before I make it for real. But I guess I can say that prototyping for the game is finished. So now the plan is to work out a good game design document that will cover every detail of the game. I guess you can even think of it as an over-detailed strategy guide. Then I will try learning how to protect the project. I don't know anything about copyright law or intellectual property. But I'm sure knowing something about it will make me feel better about sharing all the details about the game with the world. I can't wait to show it. So far the idea is great, but it doesn't mean a thing until it can be played and experienced.
     Sorry for the news that the game won't be finished anytime soon. But maybe I'll have something to show for it after a year from now.
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nosleepgames · 3 years ago
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SEEEEGGAAAA #retrogaming #pixelart #pixelartist #pixels #gamedev #indigamedev #indiedev #indiegamedev #indiegame #SEGA
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