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The low poly version of the instruments from my previous post.
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Three medival instruments - lute, flute and drum. They are 2D Assets of a Guitar Hero similar game.
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Apples and crystals are essential items for Pit to recover energy. :) Modeled by a fellow student, I just created the textures and rendered the models.
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This is the final 3D model of the hero character Pit from my low-poly style game. It's a kind of teenage human lizard/dragon type creature. His greatest dream is to become an astronaut and fly through space to find his father, who suddenly disappeared after a space mission.
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I still have many creatures in my sketchbook that I want to rework. That's one of them. The Icebreaker is a creature found mainly in tundra areas. He is very aggressive and defends his territory from any enemy. With his big horns and his strong head he can ram heavily and inflict serious damage on his opponents.
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I really loved creating all these textures. I was inspired by games like Shelter, for example. For my game world I used 32 selected textures, but I created some more. As the game was a hobby project and never released, I made my entire collection of 95 textures available for free download on Deviantart.
To get these textures, follow the link below: https://pans-textures.deviantart.com/gallery/
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I created a world with different areas for my low poly style game “Pit’s Dream”. This is an excerpt from the mountain terrain.
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“What a nice and colorful day! The sun shines brightly on my leafs and I feel happy tumbling up and down in the air. Let's see where the wind takes me today.”
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Some fishies I made for my low poly style game project. They are the same from my previous post.
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Some fishies I made for my low poly style game project. There are 2 animations each: Swim straight ahead and turn around. Isn't it relaxing to watch them? :D
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Here are 3 detailed shots from the 3D model for the eVolo project. You can see the floating cell-shaped rooms from inside (picture 1 & 2) and outside the building.
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This is the concept of an alternative and futuristic living space for humanity in the distant future. This projects was created for the eVolo competition. The walls consist of genetically modified plant cells. The size and number of cells increases or decreases, depending on the needs of its inhabitants. Nanotechnology makes it possible to communicate with this habitat. A concentrated human thought causes the cell walls to deform and rearrange in order to adapt to the needs of its inhabitants.
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Some environmental assets for a low poly style game I was working on.
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Another play and a new challenge. For this performance I took over the lighting and programming completely by myself. The stage design concept was developed in cooperation with my colleague Andreas Stoffels. You can find much better pictures and some background information on his homepage:
http://www.andreasstoffels.com/play-loud#0
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A stage design concept for the musical Jesus Christ Superstar 2.0. In the centre of the stage a 3 meter high magic cube dominates the room. Images are projected from the inside of the cube onto the walls.
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This is the character design of an armored rabbit. It is the tank in a cute little game developed by students during a Game Dev Week.
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A competition was held in Trier for the realization of the musical Jesus Christ Superstar. In a new interpretation, we created Jesus 2.0 - a superhero of the modern age. First cheered, then dropped. After all, he has to find his own way alone.
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