Indie Dev Currently making Memora Wanderer - A cute nostalgic RPG馃幃馃幃馃幃 Join the Discord! https://discord.gg/j7WPGZgjFY
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I brought these cute little guys over from an old gamejam I did. But they need a better name. What should we call them??
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Made some progress on camera options for different environments today, like a fixed static cam, or one that still points towards the player!
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Here's a card mini-game I've been cooking up over the winter break for Memora Wanderer!
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Memora Wanderer Title Screen Progress 馃幍
Thanks to: George Hall - Music 馃幍 Hanamaru - Adventurer Art Jusagi - Adventurer Animation Hepari - Environment Art Edwartcanvas - Logo Art
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Behold the Card Album! Collect cards to go into the album, then pick which ones you want in your hand for the card games.
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Here's a card mini-game I've been cooking up over the winter break for Memora Wanderer!
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Here's a preview of the new dialogue and quest systems with some test quests!
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Making good progress on the dialogue overhaul. Proper quest text, objectives, dialogue options, rewards, all in one box! Actual trackable quest objectives too.
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Building out a lot of the lore recently, which can't really be shared! In the meantime...
Felori is the God of Luck - a feline-being adorned with gold and jewelry. She is a fickle god, and those that follow her do so at their own risk
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Made some progress on camera options for different environments today, like a fixed static cam, or one that still points towards the player!
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I brought these cute little guys over from an old gamejam I did. But they need a better name. What should we call them??
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I pushed some quality of life changes to the Patreon playtest last night like controls, audio settings, save-able settings, autorun etc...
Pretty boring to look at though, so here are some Floofs!
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I've been trying to debug this today, but it'll have to be fixed at a later date. In Godot it's to do with something called GPUParticlesCollisionSDF3D. Imagine a big cube surrounding the level. In the editor, it calculates where particles could go within the cube and saves it as a 3D map (called a 'bake'). When I load in the new scene and delete the old scene, it looks like sometimes that 3D map doesn't load properly, and all my rain bounces off the top of that big cube instead.
Still not gotten to the bottom of it. Manually disabling the rain for a few seconds before changing scene does seem to reduce the chance of it happening... but not get rid of it completely. When it breaks once, it breaks permanently, and every scene change after will do the same thing to the rain.
I'll try to figure something out later. Or maybe just an engine version update down the line will solve it for me!
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What are your favorite game locations? For me I've always been a fan of towns and houses inside caves, like Ironforge (WoW), Blackreach (Skyrim), Payon Cave Level 4? Those last 2 would be so cool if they were friendly hub towns.
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I've mentioned it before but my dad is the composer for Memora Wanderer! Here is a bit of track 1: Tranquil Journey, whilst I run around Tallenport.
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Last night I remade the camera collider. Before it used to smoothly move through collisions, now it's much snappier. It can now also go into 'first person mode'.
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Did I mention Memora Wanderer will have a fishing minigame?
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