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hey, just wanted to say a thank you. went searching for my old quake level and this was the first result. ended up finding the zip file and playing it again. it was the hail-mary level (Hail Mary | Dark Angel & The Artist | 1997) so thanks for the memories :)
Oh cool!
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Pleasingpixels: Ad_swampy, Arcane Dimensions (Quake).
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Here’s an in-depth look at the design of One Thousand Cuts, by its author Sock. It delves into detail about the design choices & methodologies for this great modern map. Edit: Internet archive to the rescue, as usual: https://web.archive.org/web/20140817181317/http://www.simonoc.com/pages/design/sp/1000cuts.htm
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Yes, I know what you mean. I rarely even play most single player maps, preferring to noclip around taking screenshots with notarget enabled. But I'm a bit weird!
Hooray for bsp!
In A Forest Of Flesh | Tronyn | Func Map Jam 3 - Zerstörer Theme | jam3_tronyn.bsp
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I looked into those colored lighting maps for Quake and it turns out their creator also made a tool that generates them automatically too, dunno if you posted that yet. (quakeone com/forums/quake-help/general-help/4915-quake-map-lit-files html#post60479)
Haha yeah. that’s the link I posted here a while ago. I hadn’t actually paid much attention to the tool. I wonder if I should run it on the hundreds of maps in my id1 folder... (probably not!)... but yeah, perhaps I should run it on some of my favourites and see how they compare. Thanks for highlighting it!
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What engine are you using? That colored lighting looks fantastic yet faithful to the original game.
The engine I use is Quakespasm, which certainly does stay faithful to the look & feel of Quake. It supports coloured lighting, large bsps, higher resolutions & other stuff. When I shot the original maps that shipped with quake, I used a special coloured lighting pack. It's linked in the end.bsp post from a few days ago.
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The basic design, by-the-numbers gameplay & low detail of the new Machine Games episode really made me appreciate the widely under-reported developments of the last 5 years in the Quake mapping scene. Modern Quake mappers are amazing, and I believe they deserve the spotlight. These shots are all from one map, made by one person. Please take some time to study the astounding level of detail in each one. There’s more to appreciate in this one map than in any of the original “five” episodes of Quake.
In A Forest Of Flesh | Tronyn | Func Map Jam 3 - Zerstörer Theme | jam3_tronyn.bsp
#quake#maps#quake maps#beautiful#art#level#level design#design#video game#video games#quake 1#id software#environment#quake (game)#screenshot#screenshots#quakeworld#game#retro#90s#pc
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The Underworld | Machine Games | June 2016 | e5m6.bsp
#quake#maps#quake maps#beautiful#art#level#level design#design#video game#video games#quake 1#id software#environment#quake (game)#screenshot#screenshots#quakeworld#game#retro#90s#PC#Machine Games#episode 5
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The Power Supply | Machine Games | June 2016 | e5m2.bsp
#quake#maps#quake maps#beautiful#art#level#level design#design#video game#video games#quake 1#id software#environment#quake (game)#screenshot#screenshots#quakeworld#game#retro#90s#PC#Machine Games#episode 5
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The Military Base | Machine Games | June 2016 | e5m1.bsp
#quake#maps#quake maps#beautiful#art#level#level design#design#video game#video games#quake 1#id software#environment#quake (game)#screenshot#screenshots#quakeworld#game#retro#90s#PC#Machine Games#episode 5
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Dimension of the Past | Machine Games | June 2016 | start.bsp
#quake#maps#quake maps#beautiful#art#level#level design#design#video game#video games#quake 1#id software#environment#quake (game)#screenshot#screenshots#quakeworld#game#retro#90s#PC#Machine Games#episode 5
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Quake’s 20th Anniversary bonus post: Deathmatch maps!
The Place of Two Deaths | Tim Willits | June 1996 | dm1.bsp Claustrophobopolis | American McGee | June 1996 | dm2.bsp The Abandoned Base | John Romero | June 1996 | dm3.bsp The Bad Place | American McGee | June 1996 | dm4.bsp The Cistern | Tim Willits | June 1996 | dm5.bsp The Dark Zone | Tim Willits | June 1996 | dm6.bsp
#quake#maps#quake maps#beautiful#art#level#level design#design#video game#video games#quake 1#id software#environment#quake (game)#screenshot#screenshots#quakeworld#game#retro#90s#PC#Quake 20th Anniversary#deathmatch
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Quake’s 20th Anniversay bonus post: Secret maps!
Ziggurat Vertigo | American McGee | June 1996 | e1m8.bsp The Underneath | Tim Willits | June 1996 | e2m7.bsp The Haunted Halls | American McGee | June 1996 | e3m7 The Nameless City | Sandy Petersen | June 1996 e4m8
#quake#maps#quake maps#beautiful#art#level#level design#design#video game#video games#quake 1#id software#environment#quake (game)#screenshot#screenshots#quakeworld#game#retro#90s#PC#Quake 20th Anniversary
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Shub-Niggurath's Pit | John Romero | June 1996 | end.bsp
This post marks the end of this blog's month-long celebration of Quake's 20th anniversary! The screenshots were created, as usual, using the Quakespasm engine at high resolution with max anti-aliasing. The original Quake textures are featured in these shots, but coloured lighting has been added thanks to the .lit files pack created by MH because I really like it.
Stay tuned for some bonus 20th Anniversary posts & more custom maps as usual.
#quake#maps#quake maps#beautiful#art#level#level design#design#video game#video games#quake 1#id software#environment#quake (game)#screenshot#screenshots#quakeworld#game#retro#90s#PC#Quake 20th Anniversary
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Azure Agony | Sandy Petersen | June 1996 e4m7.bsp
#quake#maps#quake maps#beautiful#art#level#level design#design#video game#video games#quake 1#id software#environment#quake (game)#screenshot#screenshots#quakeworld#game#retro#90s#PC
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The Pain Maze | Sandy Petersen | June 1996 e4m6.bsp
#quake#maps#quake maps#beautiful#art#level#level design#design#video game#video games#quake 1#id software#environment#quake (game)#screenshot#screenshots#quakeworld#game#retro#90s#PC
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