Can be found writing sometimes, tormenting Vulpes. Creator of the "A Tail For Vulpes" mod.
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IT’S NOT ‘PEEKED’ MY INTEREST
OR ‘PEAKED’
BUT PIQUED
‘PIQUED MY INTEREST’
THIS HAS BEEN A CAPSLOCK PSA
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"Due to the limitations of Morrowind, if you progress far enough into Bloodmoon's main quest you will be subjected to the endless screams of dying walruses from now until the end of time. This will never cease. The prophecy must come to pass."
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The original image is stupid. That's a given. I guess they are trying to ask why the Moon doesn't have a bright spot and dark edges.
But the Community Note isn't much better.
The short answer is... the Moon is bumpy and the Sun is far away.
The long answer requires me to do some math. So I apologize in advance if I get some numbers wrong. But I promise you will learn some neat things about light if you are into that.
First, I have no idea why they brought retroreflectiveness into this.
Retroreflection is when light is reflected back at the angle of incidence. Meaning no matter what angle you shine light from, it will always reflect straight back to you.

It's a bit of an optical magic trick. It is how street signs and highway markers work.


Weirdly enough, astronauts placed a manmade retroreflector on the Moon which people can use to reflect lasers and disprove the fake Moon landing theory.
The Moon may have retroreflective properties, but that effect would only really be noticeable if you were to shine a tight beam of light like a laser or something. Retroreflection would be more apparent from the perspective of the Sun, not the Earth.
You know what, I should just read the source and see what they are talking about.
"The edges of the full moon seem as bright as the center, without limb darkening, because of the reflective properties of lunar soil, which retroreflects light more towards the Sun than in other directions."
Hey, I was right about the Sun.
But this is a bad explanation. A rare L for Wikipedia. I even checked the primary reference and it doesn't even talk about retroreflectance. It does seem to be a factor, especially for the very outer edges, but looking at other sources my initial answer of the Moon being bumpy and the Sun being far away is much better.
So... let's learn some shit about light.
First we should talk about surface texture as mentioned. You have glossy surfaces and matte surfaces and a spectrum in between.
A glossy surface reflects light very directly (specular). A matte surface scatters light in many directions (diffused). This has to do with how smooth or bumpy the surface is.
The Moon is very rocky and bumpy and dusty, so it has a very matte surface. And I'm guessing since some rays bounce back toward the Sun, we don't get as many direct reflections that would add specularity. Perhaps there is a Moon expert who can weigh in on how much that actually diffuses the light beyond the matte surface texture.
And the reason the Moon is so evenly lit has to do with the distance of the light source. Again, the Sun is super duper far away.
When light is very close to something, it falls off very quickly.

When light is far away, the falloff is very gradual.

From the camera's perspective, the edges of the sphere are farther away than the center. When the light is closer, the edges of the sphere appear darker. But when the light is farther away, the edges of the sphere appear to have a similar intensity compared to the center.
The surface of the Moon is not a consistent distance from us. It is a spheroid so the edges are nearly a thousand miles farther away than the center. But the edges don't fall off into shadow from our perspective.
This is a property of the inverse square law.
Let's say you wanted to light two people and the light was very close—one person might end up in the light's falloff.


But if you move the light farther away and crank up the power, the two people will seem evenly lit.


You can think of light a bit like a shotgun in a video game. When you are close to something the shotgun has a very tight spread and is more lethal. When farther away, it has a larger spread but the lethality is decreased.

The first shotgun blast is very intense directly in the center but has no effect on the edges. The second blast has more even coverage, but the intensity is spread out and diminished.
From a point light source, light starts out very concentrated but the photons spread out over a distance. This dilutes the intensity of the light. The inverse square law says for every doubling of distance, the light becomes 1/4th as bright.
You have the same amount of photons but a larger area to light up. So coverage increases but intensity decreases.
Check out the background in these images.

In the first photo, the light is very close to her face. The intensity of the light is very concentrated. From the perspective of the camera, her face is super bright, but the background is very dim in comparison.
But as you move the light farther away, the photons spread out. If you leave the light on the same power and the camera at the same exposure, the photo on the right would look very dim—probably just pure black. So you'd have to compensate by increasing the power of the light (more photons) or adjusting the exposure of the camera (higher sensitivity) or both. But once you make those adjustments the background and her face seem very evenly lit.
In the first photo, relative to the light source, the background is far away compared to her face. The light might be 5 feet from her face but 10 feet from the background. It has to travel double the distance to hit the background so the intensity of the light hitting the background is 75% darker than the light hitting her face.
The majority of photons are hitting the face and only a few are escaping to the background.
But if the light is 20 feet from her face and 25 feet from the background, the light only travels 25% farther to hit the background. So the background is only 36% darker than the light hitting her face.
To achieve the same exposure the number of photons is increased substantially, but they are spread out and not concentrated in one area.
If you increase the distance enough, the difference gets less and less perceptible.
Now imagine the light is 93 million miles away. The background would only be 0.0000000004% darker than her face.
From the Earth's perspective, the edge of the Moon is roughly 1000 miles farther away from the center of the Moon. And about 0.001075% farther from the Sun. The falloff of light would be impossible for our eyeballs to detect.
To review, the Moon has edge-to-edge lighting with no specular highlights because the surface is bumpy and scatters light and the Sun is ridiculously far away. I'm sure there are other optical effects at play due to the atmosphere and reflective properties mentioned, but by and large, that is what's going on.
It's the same reason the face of a large boulder in direct sunlight doesn't have any bright spots or quick shadow falloff.

Can you use this knowledge to help your photography?
Yes!
Lighting indoor group photos can be very tricky.
You often have several rows of people. If your light source is too close, you may have difficulty getting a good exposure on all of their faces because of the varied distances involved. The back row of people may appear very dark. But if the light is too far away, you may end up getting harsh shadows.
Large light sources produce softer, more flattering light.
Small light sources produce harder, harsher light.
Distant light sources produce even light.
Distant light sources have a smaller apparent size.
Which means you need really big modifiers so you can put the light far enough away to get soft AND even lighting. You have to make the light sources bigger to compensate for the distance.


If all you have is a flash, you can bounce it off the ceiling or a large white wall to increase the size of your light source. Just make sure it is far enough away from everyone to get a proper exposure of all their smiling faces.
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I wish we had every single game on DS
Not 3DS, just DS. Guys please stop tagging this as 3DS
#misc#these are very nice mockups and I would love to play all of these on my little DSi#a lot of these should actually be possible as homebrew
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So something I've noticed with oc/reader insert fic for Vulpes is that the pov character is almost always horrified by Vulpes' crimes in Nipton. It's almost like he's defiling them or corrupting them in some way. Or just outright assault (it is caesar's legion so it's not ooc or anything...), but uh, lets hear it for the couriers/ocs/readers who walk into Nipton and go "yeah that's fuckin sexy"
#literally Kerith who is mostly just relieved she's not having dynamite thrown at her at that point#courier kerith#vulpes inculta#mimiqueue
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How do i hit him
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Uhhh, I have been so dead but mostly bc I have been drawing oc stuff.

Have some Maddox and Kerith! Kerith belongs to my friend @rikakowrites
Also more oc interactions! @gay-caesar-truther
PLUS
The OT3
Usndjssmmssm

Also my paladin from the BOS, her name is Red.
Buzzo out.
#fnv#fanart#courier kerith#other people's ocs#might end up with a tag for ves and maddox but blog organization barely exists right now lol
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Suddenly thinking of comments about my fic helping people emotionally. ...I remember this every so often and feel guilty.
Haven't had a direction for my fic for a while and I've been more focused on RP with friends the past few years. Still though.
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Apparently there was a new Fallout zine that I kinda just never properly saw on my dash besides once before it was available for purchase, maybe? I don't know. I feel vague negative feelings about missing out on it, ugh.
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Small gift for one of my friends! @rikakowrites of her gorgeoud scientist Kerith! <3<3<3
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lol I hate me, but this was fun to draw. Shout out to Grimsley for the pose bc I’m too lazy to figure out my own xp
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Accept?
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Reblog if its ok to spam you with boops
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Happy Fallout Day!
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Your Dala is so ☺️☺️☺️☺️☺️ she can experiment on me anytime
Careful what you wish for.
#fanart#fnv#owb#dr. dala#I love her#ignoring my fear of needles to say I might be okay with this outcome
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Finished sketch commission for @rikakowrites of her girl Kerith
#fnv#fanart#courier kerith#kerith ref#it her!#haven't had her put in that military coat recently so I figured I needed to I like it
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Daily post! (≧▽≦)/
Based on a real, struggling situation... (`ー´)
...I can still smell that thing on my cosplay...

[Courier by @iceagebaby, Vulpes by me, although I forgot half of my cosplay going for the con...]
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