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Getting back into 76 and it's going great(sarcasm, obviously)
Raids
No one seems interested in doing the Raids because presumably they already got everything worthwhile and they're just a worse version of expeditions, but you can't really solo it so you can spend the better part of a weekend just looking for a group. And then some yahoo will kill the party at stage 4 by blowing up the crystals too early causing the two useful party members to leave
Caravan
The escort quest is still broken and is- and this is far worse- still an escort quest
Ghoul?
Don't wanna become a ghoul because changing back and forth will eventually cost real money and it seems most players are humans nowadays. At least on the pc NA servers
Fishing
Fishing isn't outright bad, however it is worse than any other game I have played. It uses a circular system, so you have to pull in any of the 360° to nab your fish instead of left/right which is what I'm used to. This practically necessitates an unimmersive ui widget since it would never make any intuitive sense on when you should pull your line TOWARD THE FISH but I digress. The real problem is on keyboard and mouse it tells you to use a and d.
Catch the problem yet? There are only two directions for a full circle. Meaning that you can only go clockwise or counter clockwise. But the player's cursor is randomized in starting position and has a set travel speed.
For harder fish, that means you have to guess if clockwise or counter clockwise will get your cursor to the fish faster. It's literal rng and it's just for keyboard
Controller can use the joystick and just point which direction the fish is in...why is it different for keyboard? Wasd is literally 4 buttons just like the inside of the joy stick. They had to go and intentionally design two systems instead of just reusing the same one and one is clearly, objectively worse. It makes me wonder if at one point in development it was a simple left right mechanic. To really top this fish sandwich: mouse works like controller...
Naturally it's 76 so they also added a consumable to speed up fish grind, improved fish bait. It's locked behind dailies, fridge loot, or a $30 purchase. So basically a time gate, 2 layers of rng, or more than most people paid for the base game.
I know it's not important, most games have really slow fishing and it's kinda cozy to spend an hour fishing. But it really tugs at the brain worms
Season Pass
The season pass hasn't gotten any better and seems to be getting worse maybe? I'll probably have an autism and crunch some numbers tomorrow, but it doesn't look good
Legendary Crafting
Legendary crafting is good. It's nice to have a way where you can slowly remove rng from your build through concentrated rng grinding. However, I came to a realization: crafting weapons just to scrap them to learn the recipe of the thing I just crafted was my least favorite part of the base game. The old legendary system was so bad, that I was grateful when they replaced it with the worst part of this game's crafting.
Tl;dr It's been a year and the only new thing they've added that I like is my least favorite mechanic from the base game
The emperor is butt naked but I can't seem to cry that loud enough
#fallout 76#i like the fallout 3 mirelurk king and his girlboss hermitdagon#my goat is washed#oh and how long has sort by stack weight been broken
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I have a void and I must scream.
Can't sleep, because I'm grieving so I hope venting here does something
What am I grieving? Gyros of course, like amy rational person. I went to my favorite gyro place only to find something was different: there were weird printer paper...advertisements(?) slapped all over the windows.
Upon going inside the spit protector that had been there since 2020 was gone. There were even more advertisements for what I guess is the joints new names spread every 6 inches over the counters.
Some man, I had never seen before was throwing something away...and then sees me and walks behind the counter. I go to order my usual, not fully realizing I am in a living corpse.
This had always been a family run joint, and I was pretty sure the dad didn't look like that. I go to sit and look in the corner to see the very same man staring back at me. A cardboard facsimile telling me how great of a *realtor* this demon is. I am in hell
At this moment I become aware that the woman sitting at the table next to me is not a fellow customer, but a prospective employee. They were wearing an apron and continually would dip into the kitchen whenever they got bored, which was frequent. Which wouldn't be a problem, if the thing she was ignoring wasn't the food safety training lessons she was taking in the dining area on the customer facing tv.
After watching her ignore the part on where chicken goes on the fridge, I notice there is no meat on the rotisserie over her shoulder. I am not getting a gyro, I am getting oven(hopefully) reheated Kronos.
After the longest wait I have ever had in the establishment, the flesh facsimile of the cardboard man brings me a comically small plate, heavily unbalanced towards the rice and decorated in even more advertisements for this real estate vehicle masquerading in the flesh of a mom n pop.
I slink back home, greatful to be free. In the back of my kind hoping that they could at least cook the pre-purchased meat with some level of care.
Upon opening the fries box, I began mourning the passing of a dear friend. My favorite gyro joint was gone. I could only hope it was natural causes, and that it was peaceful.
The fries were unironically the worst I had ever had. The juicy crinkle cuts had been replaced with small, hard, starch pellets. I gnawed away regardless. The violent crunching was a decent outlet for my anger, "18 us dollars", I thought
"18 usd dollars"
Every single part of the meal was the same level of cheap. The pita was the same garbage I had gotten from the local grocer and had long since turned my nose up at. The gyros had no crisp. They were straight up Kronos pre-sliced just reheated. For a time at least Kronos could cover up the vile raw dough texture...except there wasn't enough meat to get through the whole pita
18 us dollars
Oh well. Basmati rice is already cheap. There's no way they managed to mess that up...
I have eaten the flesh of a dead god.
And it wasn't even filling
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Still not sure how to use this site. As far as I can tell it's an image hosting site for bears, but officially it's a blog site. So blogging time commence
Beat Pirate Yakuza, and it was stupid good. Between the bounty hunting, vehicle over world and apocalypse cosmetics it's probably the closest I'll get to a Hokuto pc port, unfortunately.
Slight spoilers ahead(though nothing of real substance)
I like that Saejima is ridiculously overtuned even as an npc. I usually take out boss fight cronies first so i can duel the boss, but if I made the mistake of doing that while Saejima was around he would just delete the boss. On Professional btw
Uhh. I guess I'll throw something of substance in here too? Moby Dick being the source of immortality really came out of nowhere huh?
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I hate writing.
Not because it's not fun or anything. I actually get hyperfixated on it quite easily
The problem is the amount of reflection it takes, combined with how much I hate perceiving myself
I can churn out a fairly impressively edited video in a matrer of hours or days. But if it has to come with a script that I want to truly express my feelings?
Then it's going to be delayed mobths or years as I work on it in few hour spurts, get embarassed, and not look at it for seasons, then tear it down and start over again
I'm on like my 5th Tenkaichi script since March 202 and it's low-key killing me
Anywho, midnight vent sess over
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Finally got around to do some Sparking Zero and the infamous Great Ape Vegeta fight
I just spammed solar flare and my ultimate attack. Worked wonders
It sounds like decades of DBZ fans making fun of Krillin for not spamming solar flare into destructo disk owe him an apology
#dragon ball#thisisalsoacallouttopeoplewhothinktheydsurviveahorrormovie#destructo disk#dragon ball sparking zero
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I heard there was a secret sword.
That David used to cleave the Lord.
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Okay yeah. I admittedly got my hopes up too high during the first half of the dlc, but I still think it's one of the better ones the game has had...tack on several asterisks here
Spoilers for Skyline Valley
So they added lightning ghouls, which just play like normal ghouls except they explode sometimes and mumble weird garbage
That said, I am personally fine with asset reuse, I think the experience is more important than knowing devs are slaving away somewhere
And I do think this ghoul reskin/crazy people faction are better than the scorched and blood eagles respectively
The new area is also all just flipped assets, so nowhere feels special, except the region itself which has a gnarly storm hanging overhead. The point of the main quest is to get rid of the storm which...why? I guess just because it's related to the lightning ghouls.
Obviously it was doomed to fail because the lightning ghouls are in the world map, not just interiors, and if they took away the storm the new region would look like any random city in Appalachia.
The main plot was much more compelling and Fallout-y than the last dlc, which was basically a vaguely mafioso themed sitcom. But in terms of actual gameplay, there's alot less classic Fallout. The only decision in the entire dlc is at the very end and basically you just decide whether or not to -and I'm barely exaggerating here- kill a Nazi Zombie. The outcome changes who is sitting at the front desk when you return to Vault 63. There wasn't any segment where there were a bunch of interactions based on exploration/stat checks. The last dlc had a very stand out version of that where you performed in a circus that I thought was pretty cool
The worst part is they clearly setup some choices that never pay off. You can infiltrate a cult. While doing this you can learn that they're all pretty justified in wanting to kill -and I can not stress this enough- ***a nearly literal nazi zombie***. They're very humanized, they have some silly quirks, you can commiserate with them... but you have to kill them all at the end anyway. This game forces you to kill a Communist Zombie Lesbian for the benefit of a borderline Nazi Zombie
Also if you die because this game has terrible fall damage detection, your cultist disguise breaks and can't be recovered. I actually server hopped a couple times and managed to pick it up again, but reentering the interior deleted it.
It's not like I didn't have tons of other mothman outfits anyways, but none of those worked.
After the german speaking mad scientist ghoul who intentionally subjects innocent people to horrific experiences/super weapons forces you to -and again, not joking- RETAKE THE RHINELAND(station) it turns out he was evil the whole time. *gasp* and you beat him up. Fun fact, if you knock him out and then get zapped by a random bolt of lightning, he heals to full and you have to redo the(very easy) fight
All in all, it's pretty good by 76 standards but don't expect anything other than linear kill 'em ups.
Oh and despite being a 6 year old arpg in active development, dialogue doesn't work consistently, combat doesn't work consistently, and the fucking floor doesn't work consistently
They also made seasons even worse than last seasons which was the worst ons yet. Of course, I'd argue thet like 12/17 were also the "worst ones yet" of their own release
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Update to this:
Season 17 is actually out and pretty rough. For starters they added *back* the ability to buy ranks after 100 again.
You know, that idea that was so bad they patched it out 10 WHOLE SEASONS ago, just two seasons after rank 101+ were even added.
There are now atoms available in the "repeatable" area. But some math I forgot to include in the original post is that the amount of items you need to buy to unlock the repeatables is the same as total items available to non 1sters meaning there really is no freedom if you want repeatable stuff. Perk coins are also one and done now
Anyways, yeah. Told you so.
Fallout 76 SEASONS 4 years later
I spent a long time wondering if I should make this a video. Because I kinda don't want to put another 76 one on my channel, but my autism and desire to say "I told you so" is quite strong.
Then I remembered I have a blog I never use, so that.
Not to mention, I feel like I am less likely to accidentally get picked up by the worst defenders of capital here than reddit or youtube
Fallout 76 seasons is currently wrapping its 16th season. After somehow 4 years of this, I thought it would be ''''fun''''' to take a look back at how we got here and how depressing it all is.
SEASON 0
This journey actually starts before the scoreboard was made, what I will refer to here as Season 0. You see, for 76, the scoreboard wasn’t a brand new reward system from the ether, it replaced an already existing daily and weekly challenge system.
In the old days we were given challenges to earn atoms directly. No pussyfooting through ranks of nonsense. Just cold hard cash. Were the rates lower than the scoreboard? Not really. The weekly atoms one could expect 150-160 atoms free per week. When you consider dedicated players tend to finish the scoreboard in 8 or so weeks, that alone is pretty congruent with the atoms earned by the scoreboard…however. With daily challenges you can get 50-70 per week. Even if you only rolled 50 atoms per day, you could more than TRIPLE the weekly amount. 50*7+150 = 500 atoms per week 5 weekly challenges and 5 daily challenges. Let’s keep that 500 per week metric in mind. This is a small low-ball since some days would offer you more, but the challenges themselves were less engaging than the scoreboard, so 500 it is.
SEASON 1
May 2020. Everyone is happy and optimistic about Fallout 76 for the first time. Sure Fallout 1st came, but we also got Wastelanders. A story expansion with real NPCs, and a dialogue/skill system with varied ways to approach all kinds of checks that was arguably more in depth than previous Fallouts. And then Season 1 is announced and it’s not looking good as Bethesda gives us a set of numbers that don’t add up. You see obtaining the first rank would be 1000 score with each subsequent rank adding 25 score above the previous. So to get all 100 ranks you would need 220,275. You can otherwise get 7500 score from weeklies and 2000 from dailies for a total of 21500 score per week. Which given 10 weeks leaves you at 5000 short of completing the scoreboard. When this was pointed out Bethesda announced the repeatable score challenge for 10000 xp giving 100 score and that there would be double score events. So, not impossible but still a bit funky that they let us see numbers indicating they designed a system intending for us to fail.
Okay, shoddy math aside, what was Season 1 actually like? Well July 2020 rolls around and we finally get to see. I’ll lead in with the positives. Many of the annoying challenges go away. No more taking pictures of players or wearing specific cosmetic items to get your reward, but challenges otherwise stay the same. The format is more appealing as there is a fun little board game to help coax you through the grind.

What of the rewards then?
3 player icons 150
A bunch of junk
The single worst ui I have seen in a non-David Cage Game [Ammo converter]=500 atoms??
8 armor reskins 600-1200 each or 2000 for a bundle
6 weapon skins 500 each
1 pip-boy skin 500 ($5 for a pip-boy re-texture? Half the price of Nuka-World/Automaton/The Pitt/Broken Steel)
7 power armor reskins 600 each, 1200 for bundle
A brand new power armor skin and a reskin for it 1500? 3000?
1 chicken coop=500 atoms
9 camp decorations 300 each, 2000 for a bundle
1 deployable skin
2 backpack skins 1000
2 photo frames 150 each
2 poses 250 EACH
3,6,15, scrap kits 900?
3, 6, 15 repair kits 250+500+3*50? 900?
1 facial cosmetic item 300
2 jetpack skins500, 1000(bundled with their respective for 1800)
3 variations of the same outfit 1000? 3000???
39 lunchboxes: 1 = 50, 6 = 250, 15 =500, 40 =1000
1500 atoms
So if we take this favorably, we’re looking at 33.65k. Certainly nothing to sneeze at, right? Well..
Not at all
The above is a very generous way to look at it. One way that even Bethesda themselves wouldn’t.
After a season ends they try to recirculate the parts through either the bullion shops or the atom store. In particular, all of season 1’s tomfoolery can be acquired through bullion, or these two bundles: The captain cosmos bundle is 1800 atoms for just the jetpack and suit. In fact, less than half of what is in the Cosmos and Jangles bundle is even part of season 1. But let’s count the whole price anyways, why not? 1800+1800 is 3600, add in the atoms and now we’re at 5100 in ten weeks pretty on par with the old model, and I am just starting.
What of weapons? Well, what of weapons? Who is the person that uses specifically a bow, a hunting rifle, a super sledge, a combat rifle, a handmade, and a gatling gun? and uses them enough that they’d want a skin on each of them. But not a unique skin either, they’re really set on keeping them all the same theme? Yeah, pretty much noone. That’s probably why Bethesda sells so many bundles. They know you only want one or a few things so they trick you into paying MORE because it looks like a deal. If you get six skins for the price of two, you might think that’s really good even though you’ll only use one, so really you paid the price of two, for one. Like going back to the cosmos jangles bundle. The Default cosmos outfit alone is 1000 atoms. Over HALF the price of the bundle individually. The bundling scheme gets even more transparent when looking at armors.
Sure, you may use more than one type of weapon, but you will barely ever use more than one type of armor. Many armors are just de facto upgrades over the lower tier ones. Once you have Secret Service or T65 armor, there is barely a reason to ever drop down to a weaker set, save for like the excavator armor’s enhanced carry capacity. Furthermore, most people will either play with either power or unpowered armor, not often both. In fact, the jet pack skin unlocked in the same season itself invalidates the lower tier non-powered armors. it LITERALLY can not be used with any of those armors so including them together on the pricing sheet is pretty damn silly.
Believe it or not, the bundling scheme has yet to hit its stride, because if we could just take a moment to look at the consumable section. I have lunchboxes listed at barely more expensive than the scrap kits and repair kits, which well, they aren’t. They are exactly the same price in the shop. You get nearly double the amount of lunch boxes yet I rounded them to around the same price. Because lunchboxes get you one less than 40, so I rounded up to the 40 bundle for 1000 atoms, but the other consumables come out to 24, a weird number, that if I break apart using largest sums(ie the biggest discounts) ends up with 900 atoms. They are nearly the same price for nearly half the items. Because that’s how dramatic the bundle pricing is. Bethesda wants you to go for the big bundle every time, because it looks like you're getting more value, despite it not actually costing Bethesda a damn thing. Which raises the question, does that mean every consumable I unlock for free, the average price goes down? If I get two seasons worth of lunch boxes, totaling 78, is that like 1500 atoms instead of 2000? Well, something that might help this conundrum is to learn that scrap kits and repair kits are just useless. I have never once purposefully used a scrap kit in all my hours and boss fights just give you better versions of repair kits as well as many other goodies. They are ostensibly just bundled into the season to make it look more valuable than it really is.
The entire season pass is just one, big, bundle. If you actually sit down and look at what you want, you’ll likely find that even by the massively inflated 76 prices you probably would have gotten more under the old system. I wanted the marshmallow armor, something to put on my secret service armor. So for me personally, I would have to grind for 82 ranks to get something I actually wanted. Roughly 8 weeks or 4000 atoms in the old system to get a single skin that would usually be priced around 500 atoms, and I’d only have 1200 atoms thus far to show for it. The value being well under half of the old system.
I promise I won’t do this deep of a dive for every season, I just really wanted to hammer home that while the scoreboard system was more fun than the previous one, it has always been aimed at taking away our purchasing power. [foreshadowing]
CLOSING OUT 2020
Season 2 is not very noteworthy, although I do want to bring up again how artificial these prices are, with the Armor Ace bundle being 1400 atoms for some reason. The atoms earned was also bumped to 1850, which is nice, however 500, over ¼ are locked behind the final final rank. Once again hammering home the bundle method of putting what you really want at the end, so you’ll invest your way through everything else. All and all, a slightly better version of season 1 in my personal opinion. Which is probably why it’s the only one I actually finished. Oh. and it was 13 weeks, not 10. So in the old model that is now competing against an extra 1500 atoms when determining its market value. Oof.

Season 3 coincides with the Steel Dawn update. And as keen viewers guessed by the fact it is brotherhood themed, Bethesda’s worst traits begin rearing their ugly heads again. This is the first season to add 1st exclusive rewards. Meaning some content is just locked away from you unless you pay Bethesda $100 a year to artificially lock content from other players. This season drops the armor bundle entirely, so if you don’t use power armor, I hope you use one of the 5 weapons. What’d they make it up with? Uhh, just some camp amenities, most of which are just cosmetics…and two human beings. So is this season actually worth less than the previous ones, well as a power armorless hippy, I’d say yes, but it is hard to put value on a human life..
Okay okay. I know this really isn’t the point of the video, but I need to address this: You know how I mentioned some rewards can be bought with gold bullion? Well that means they’re purchased at one of the Wastelanders settlements. and idk, I just find it darkly funny that you can buy people from the settlers, who are the “good” side. What did Bethesda mean by this? Oh, and it’s 19 weeks long. So even if it had the exact same value as the two previous seasons, it would still really only be worth half as much, especially when you consider the classic system.
THE TEST
In my opinion, this is where the game begins its true death spiraling. Prior to now, 76 was known for two things besides its launch. Fallout 1st, Bethesda doubling down on their worst behaviors, and Wastelanders, Bethesda flaunting their best abilities. In hindsight, it’s hard not to notice that this one update both included another selling point for 1st, and a scaled down version of Wastelanders. Now would be a good time for Bethesda to see which avenue is more rewarding, and to be frank, Fallout 76 has a prosperity cult problem. That is to say, the most loyal fans believe the more money they throw at the multi-billion dollar company, the more rewards they’ll receive. So obviously, if Bethesda were to look at that data around this time, they’d see it makes more sense to milk 1st subscriptions than create quests that require significant resources.
And hoo boy, the milk is a flowing. TEST FAILED
You'll see after this time 76 starts getting given away, they no longer care about sales, only micro-transactions.
2021
Jan 2021, everyone celebrates as Nuclear Winter challenges are removed from seasons, and then they are quickly added back in
Season 4: Cold Steel. Not too much to say here, no more armor paints, but there are more outfits and some are early on for us normal armor peeps. To be honest, I greatly prefer outfits, because they can each be used no matter the tier of armor you wear underneath, so each one you get stands a chance of being used unlike wood paint. The 1st rewards are getting better though. Season 3 had a power armor paint job, but season 4 gets a brand new model and everything. That I guess uses some copy-pasted text. Because the description does not mention it can be used on either of the newer power armors. But hey, at least freebies still get 2ish new power armors right?
Season 5: Oh, never mind. Just one new power armor and it’s at the absolute max rank. great. The outfits in this pack are all Fallout 3 nostalgia…except the rank 98 uhh EVE Divine Cybermancy suit?

But that doesn’t matter, the notable part of season 5 is that it was released with Steel Reign and Finally implemented ranks beyond 100. Which I am going to use in defense of my season 3 'TEST' theory. Season 3 asked “More 1st bullshit, less story content?” and Season 5 said “More 1st bull shit, less story content.” Thanks 1sters! Oh, and it was 9 weeks long. The first season where you could technically keep earning atoms for additional play time like in the old days, is tied for the shortest season. The repeatable ranks are not worth too much. You can no longer grind repeatable challenges and you only get 100 atoms instead of 150 and nothing unique. So 100 atoms per 30000 or so score means 200 atoms per 3 weeks. Less than 1/7th of the olden days. Honestly, just take the time off and go hug your kids.
Season 6: The average length of seasons goes up from here, just under half exceeding 100 days, and all but one above ten weeks. Allows each season to take up less man hours and each player to get less stuff over time. Other than the aforementioned time skimping, I think the board itself is better than season 5’s, but I am also a capeshit enjoyer. (I also think it’s hilarious the power armor is based on the stealthy femme fatale hero)
2022-ish
Season 7: Generally average, but I can’t help but notice the clean blue suit which is quite literally the type of thing they give away in the atom store. Of note this time, you can no longer pay for ranks after rank 100. Not sure why you could ever do that, but props for taking it out…I think?
Season 8: A pretty bad season all things considered. Which much like the Brotherhood one, should have been obvious because they’re relying on vault tec again. Seriously, someone needs to confiscate Bethesda's nostalgia card.
The power armor paint is just yellow. It’s just yellow. There isn’t even one for T65 armor, the objectively strongest and thereby most used set for two years by this point. They brought back the useless low tier armor upgrades and 1sters now get a reward every 5 rounds instead of 10 including this Billy Bass mailbox.

This is it. This is what I will never forgive Bethesda for. Give me the bass Bethesda.
There is no unique power armor at the end and the rank 98 outfit? It’s a vault suit. With leather armor…really? And for some reason you get firehouse materials at the end in lieu of anything else. I guess Bethesda does care about the build community after all. In full honesty, a very obvious shift towards 1sters. Quite literally doubling what they were getting before (a reward every 5 ranks instead of every 10) and dropping a steamy one down our chimney. The fattest L yet, and what a way to end year 2. I look forward to many more years of quality seasons.
Season 9: Better than 8, but still clearly on the downward slope. Still shilling out useless armor skins and now having 1st rewards at yet again doubled rate(a reward every 5 ranks instead of every 10) , including locking this beaut away.

It’s no billy bass mailbox, but the Dullahan is nearly as fuckable and also this good boy.

Guess what? If you don’t pay for 1st(and grind to rank 100) you are spitting on Seymour’s grave.
SEASON 10
It got its own header, must be scary: This is the season that made me start working on this essay, because genuinely, fuck it. You see, Season 10 locks the Auto-Axe, a returning Fallout 3 weapon, and one of the best weapons in 76 behind rank 15.. As well as the union power armor, which for SOME REASON is split up like the pieces of Exodia
Forcing you to reach rank 75 before you are even allowed to finish the full set. Not to mention the plasma caster skin, a weapon I actually use is locked behind rank 92. Not that it matters since all of the skins in this season are just…brown. Well, you’ll probably be able to get them with bullion afterwards right? Nope, 76 instead adds another currency in the same update, stamps.
As before, it is really hard to explain why something is bad in 76 without explaining every other system in the game, but in short you need stamps to get these after the event and stamps were very hard to get. You could potentially get 20 stamps if you absolutely nailed one of two just two 10 minute long quests. It's been over a year and they added just two quests. You could only get the full 20 if you were the expedition leader, which you could only do once per day. Otherwise you can only get 10 per run. With each Power Armor piece being 800 stamps, that would mean 40 runs per part and I can not stress this enough: there were only two quests. Minimum runs: 200 in 200 days or Minimum Days: 1 in runs. Bethesda really hates Pittsburgh huh?
2023
Season 11: Same idea as the last few, the unique weapon is now locked to rank 85, a full ten ranks higher than exodia himself. But the paints are more interesting than rust
Feb 2023, Season 12 Rip Daring and The Cryptid Hunt adds rerolls. You get one per day and it allows you to change 1 challenge you got for a better one. Fo1st holders get a second one per day, the scoreboard drops some and you can buy them for 50 atoms. Okay, 50 atoms isn’t much and you get some for free, what’s the big deal. Well, remember those annoying challenges from Season 0? You know, say wear a specific armor while doing a specific tedious objective?
Yeah? Well, what if, we brought those back, but made you do them with ludicrously expensive or season pass related armor? Because that’s what happened. Some challenges were only completable with the Union Power Armor.
So now we’re setting up a precedent where lapsing on one season can cause you to struggle harder through the next, maybe even encouraging you to buy our brand new microtransaction. Fantastic. Also, when it first launched sometimes the rerolls would send you to do a seasonal event that wasn’t in season. This is more than 4 years into 76’s lifespan and what a way to cap off year 3 of season passes.
Season 13: This season we see that the 1sters are getting a lot less useless crap than they used to. Repair kits being swapped out for cute lil’ plushies. But do not fret freebie, there is a mothman plushie…locked all the way down at rank 97. The season locked weapon is thankfully only rank 5, but you also get a pipboy skin at rank 66? Ooh boy, don’t miss the rank 66 pipboy skin. It is also the only other 9 week season. They know the effect mothman has on people and rushed him to the atom store.
Season 14: Rank 5 gave us the second light machine gun skin ever. The first one coming out a full 4 years after the game’s launch. No I am not salty. Sidenote: giving an infamous nazi gun the “fight for freedom” paint job. What did Bethesda mean by this?(The only other skin is enclave..) There is not a single outfit skin, but at least we got winterized metal armor…That’s the worst chafe of your life. 1sters get an exclusive item that prevents spoilage entirely. Marvelous.
Season 15: I actually quite like the styling of this one, but it still curries the same bad habits. No real improvements to speak of save for style. I really wish I had more to say, with this being the last scoreboard, but it honestly just leaves on a brutal whimper
SEASON 16
Finally we arrive at the current season. Maybe this is the one where it will finally turn around. And I regret to inform you that

THERE IS AN ASSAULTRON IN FISHNETS!! 76 is back baby. 76 is ba-!
Oh
Oh no
In the interest of full disclosure, I was planning a 4 year retrospective well before season 16 was actually announced since I had more than enough solid evidence in my case(looking at you season 10), and let me tell you if that announcement wasn't just the most damn monkey paw curling moment of my life. All of these years one of my biggest problems with the system is that most of its “value” comes from things I never wanted nor used. So to see them say “we’ve changed it. Now You get to pick what you get. Just like the old days! ain’t that grand?” should be what I wanted right?
…If I may bring out the math once more, my point with the “you get to choose” of it all was that in the old system, it was much faster to save up for the handful of things you wanted rather than be forced through all these ranks., but you have to get to rank 100 anyways to have access to all the stuff, so the grind isn’t actually lessened.
You need 3,735 tickets to complete the whole thing, at 25 tickets per rank that means you have to reach rank 149 to get everything. There aren't even more rewards. There are a total of 140 rewards with 45 being locked behind Fallout 1st. That means only 95 items for people without 1st. Previous seasons had more than 100, with one reward at each rank and then a bundle at rank 100. So you're doing well over 50% MORE grinding for LESS reward
That said, the tickets you save not buying T45 might allow you to buy all the rank 100 rewards when you actually reach them. So, if you actively save up money, you can finish the scoreboard AT rank 100. I repeat, you have to intentionally manage your resources to “complete” the scoreboard with the same amount of grind. They also went back to their old strategy of not having armor skins, but they still have low rank power armor skins? I guess for collectors...except both the X01 and T51 skins are locked behind Fallout 1st. These are two of the most iconic nostalgia armors representing Fallout 2 and Fallout 1 respectively. They are even locked behind a higher rank than T65(a much stronger armor), proving that they are just doing it for aesthetic reasons, ie to bait collectors. Yet again, another clear instance of Bethesda strong-arming people into buying Fallout 1st/participating in SEASONS via nostalgia bait.
You know what else? It's not even possible to get all of the rewards just doing weeklies and dailies as a free player.
The tickets necessary to get all non 1st items is 3010 tickets I believe. So reach rank 121. Each rank after 100 takes 3,500 score. So with weekly score of 31k(300/day, 100/week) this would take you until the tenth week. This season was 11 weeks long, so it's possible until you remember that there are technically rewards at rank 150. Seeing as you can barely make it to 121...you simply can't get that far. There are ways to increase score gain, but players who have maximized that still find themselves coming up short. One reddit user only reaching rank 145 after playing as optimized as they could without outright grinding the early levels with just xp.
To place the final cherry upon this The Help Pie: atoms are just plainly and objectively less available in this season. For one they're not available as a repeatable after rank 100(and you have to reach 150 to get repeatables anyhow). There are 2200 available for 1st players and only 1200 for f2p. That's right, a full 300 down from season 1 4 YEARS AGO, 650 lower than most seasons and 800 less than the previous ones, but hey at least Fallout 1st subscribers get 200 more. So a 40% decrease in income for us peons and a 10% raise for the bourgeois...except no. Because if we consider the loss of repeatable atoms, even many 1st users have experienced a cut.
Wrapping up, and a Hopeful Future?
So yeah. Fallout 76, despite public opinion, has been gradually getting less worth money and time as the years go on. We get new content less often than we did back in 2020, and our time keeps being worth less in-game currency.
But I do have a slight ray of hope.
As I mentioned before, I have a hypothesis that the reason we stopped getting story content for nearly 3 years after season 5 was because of the 'TEST'. To explain it more thoroughly: The last big story content was 5 main quests way back in July 2021 and it coincided with adding 1st only rewards to the scoreboard. By adding both at the same time they could see if the sales of new quests could rival an influx of Fallout 1st subscriptions. That seems to have failed since it would take nearly 3 years for us to get another story update in March 2024, all the while season passes became more and more geared towards selling Fallout 1st.
But this new story content is important, because it released in conjunction with Season 16, the worst season so far with the greatest disparity between 1st and f2p atoms. More importantly, however, it released in conjunction with the show.
The Fallout TV Show brought a massive influx of new eyes to the series, and of course, its latest game. I find it hard to believe that such a radical change to the Season system and the first story expansion and three years were just a coincidence, this feels like another marketing test.
You see, Season 17 has been announced, following the same model as season 16, and along with brings the FIRST EVER IN 6 YEARS map expansion to 76. So they have a new mass of players, who may not be aware of the severe decline in season quality that, if steam numbers are to be believed, outnumber the existing population(who were there before 16) by a factor of around 4.
Maybe if the map expansion proves as a viable way to keep this huge population going, we could see many more similar updates in the future. However, if the new season pushes significant 1st sales, then it's likely we'll just see the same decline we have been for years.
Unfortunately, I am expecting the latter since we have seen a large portion of the new population already fall off. The thing is, at its core, 76 is still not a very good game. It's easy to forget that when old players all have builds that circumvent most of the problems, but to a new player, the issues will be glaring.
That said, I still believe in the potential. The team has some very clear talent even if it's so often hidden from us.
Some Sources:
Proof you can not reach rank 150: https://www.reddit.com/r/fo76/s/4wcIpN7aJz
Some Math:
Season 1: https://www.reddit.com/r/fo76/comments/gjom2q/score_rank_math_hours_played_and_cost/
Season 16: https://www.youtube.com/watch?v=LF0po3MfJ2w
Some Lies:
https://segmentnext.com/fallout-76-will-not-have-a-season-pass-or-paid-dlc-pete-hines-confirms-again/
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Fallout 76 SEASONS 4 years later
I spent a long time wondering if I should make this a video. Because I kinda don't want to put another 76 one on my channel, but my autism and desire to say "I told you so" is quite strong.
Then I remembered I have a blog I never use, so that.
Not to mention, I feel like I am less likely to accidentally get picked up by the worst defenders of capital here than reddit or youtube
Fallout 76 seasons is currently wrapping its 16th season. After somehow 4 years of this, I thought it would be ''''fun''''' to take a look back at how we got here and how depressing it all is.
SEASON 0
This journey actually starts before the scoreboard was made, what I will refer to here as Season 0. You see, for 76, the scoreboard wasn’t a brand new reward system from the ether, it replaced an already existing daily and weekly challenge system.
In the old days we were given challenges to earn atoms directly. No pussyfooting through ranks of nonsense. Just cold hard cash. Were the rates lower than the scoreboard? Not really. The weekly atoms one could expect 150-160 atoms free per week. When you consider dedicated players tend to finish the scoreboard in 8 or so weeks, that alone is pretty congruent with the atoms earned by the scoreboard…however. With daily challenges you can get 50-70 per week. Even if you only rolled 50 atoms per day, you could more than TRIPLE the weekly amount. 50*7+150 = 500 atoms per week 5 weekly challenges and 5 daily challenges. Let’s keep that 500 per week metric in mind. This is a small low-ball since some days would offer you more, but the challenges themselves were less engaging than the scoreboard, so 500 it is.
SEASON 1
May 2020. Everyone is happy and optimistic about Fallout 76 for the first time. Sure Fallout 1st came, but we also got Wastelanders. A story expansion with real NPCs, and a dialogue/skill system with varied ways to approach all kinds of checks that was arguably more in depth than previous Fallouts. And then Season 1 is announced and it’s not looking good as Bethesda gives us a set of numbers that don’t add up. You see obtaining the first rank would be 1000 score with each subsequent rank adding 25 score above the previous. So to get all 100 ranks you would need 220,275. You can otherwise get 7500 score from weeklies and 2000 from dailies for a total of 21500 score per week. Which given 10 weeks leaves you at 5000 short of completing the scoreboard. When this was pointed out Bethesda announced the repeatable score challenge for 10000 xp giving 100 score and that there would be double score events. So, not impossible but still a bit funky that they let us see numbers indicating they designed a system intending for us to fail.
Okay, shoddy math aside, what was Season 1 actually like? Well July 2020 rolls around and we finally get to see. I’ll lead in with the positives. Many of the annoying challenges go away. No more taking pictures of players or wearing specific cosmetic items to get your reward, but challenges otherwise stay the same. The format is more appealing as there is a fun little board game to help coax you through the grind.

What of the rewards then?
3 player icons 150
A bunch of junk
The single worst ui I have seen in a non-David Cage Game [Ammo converter]=500 atoms??
8 armor reskins 600-1200 each or 2000 for a bundle
6 weapon skins 500 each
1 pip-boy skin 500 ($5 for a pip-boy re-texture? Half the price of Nuka-World/Automaton/The Pitt/Broken Steel)
7 power armor reskins 600 each, 1200 for bundle
A brand new power armor skin and a reskin for it 1500? 3000?
1 chicken coop=500 atoms
9 camp decorations 300 each, 2000 for a bundle
1 deployable skin
2 backpack skins 1000
2 photo frames 150 each
2 poses 250 EACH
3,6,15, scrap kits 900?
3, 6, 15 repair kits 250+500+3*50? 900?
1 facial cosmetic item 300
2 jetpack skins500, 1000(bundled with their respective for 1800)
3 variations of the same outfit 1000? 3000???
39 lunchboxes: 1 = 50, 6 = 250, 15 =500, 40 =1000
1500 atoms
So if we take this favorably, we’re looking at 33.65k. Certainly nothing to sneeze at, right? Well..
Not at all
The above is a very generous way to look at it. One way that even Bethesda themselves wouldn’t.
After a season ends they try to recirculate the parts through either the bullion shops or the atom store. In particular, all of season 1’s tomfoolery can be acquired through bullion, or these two bundles: The captain cosmos bundle is 1800 atoms for just the jetpack and suit. In fact, less than half of what is in the Cosmos and Jangles bundle is even part of season 1. But let’s count the whole price anyways, why not? 1800+1800 is 3600, add in the atoms and now we’re at 5100 in ten weeks pretty on par with the old model, and I am just starting.
What of weapons? Well, what of weapons? Who is the person that uses specifically a bow, a hunting rifle, a super sledge, a combat rifle, a handmade, and a gatling gun? and uses them enough that they’d want a skin on each of them. But not a unique skin either, they’re really set on keeping them all the same theme? Yeah, pretty much noone. That’s probably why Bethesda sells so many bundles. They know you only want one or a few things so they trick you into paying MORE because it looks like a deal. If you get six skins for the price of two, you might think that’s really good even though you’ll only use one, so really you paid the price of two, for one. Like going back to the cosmos jangles bundle. The Default cosmos outfit alone is 1000 atoms. Over HALF the price of the bundle individually. The bundling scheme gets even more transparent when looking at armors.
Sure, you may use more than one type of weapon, but you will barely ever use more than one type of armor. Many armors are just de facto upgrades over the lower tier ones. Once you have Secret Service or T65 armor, there is barely a reason to ever drop down to a weaker set, save for like the excavator armor’s enhanced carry capacity. Furthermore, most people will either play with either power or unpowered armor, not often both. In fact, the jet pack skin unlocked in the same season itself invalidates the lower tier non-powered armors. it LITERALLY can not be used with any of those armors so including them together on the pricing sheet is pretty damn silly.
Believe it or not, the bundling scheme has yet to hit its stride, because if we could just take a moment to look at the consumable section. I have lunchboxes listed at barely more expensive than the scrap kits and repair kits, which well, they aren’t. They are exactly the same price in the shop. You get nearly double the amount of lunch boxes yet I rounded them to around the same price. Because lunchboxes get you one less than 40, so I rounded up to the 40 bundle for 1000 atoms, but the other consumables come out to 24, a weird number, that if I break apart using largest sums(ie the biggest discounts) ends up with 900 atoms. They are nearly the same price for nearly half the items. Because that’s how dramatic the bundle pricing is. Bethesda wants you to go for the big bundle every time, because it looks like you're getting more value, despite it not actually costing Bethesda a damn thing. Which raises the question, does that mean every consumable I unlock for free, the average price goes down? If I get two seasons worth of lunch boxes, totaling 78, is that like 1500 atoms instead of 2000? Well, something that might help this conundrum is to learn that scrap kits and repair kits are just useless. I have never once purposefully used a scrap kit in all my hours and boss fights just give you better versions of repair kits as well as many other goodies. They are ostensibly just bundled into the season to make it look more valuable than it really is.
The entire season pass is just one, big, bundle. If you actually sit down and look at what you want, you’ll likely find that even by the massively inflated 76 prices you probably would have gotten more under the old system. I wanted the marshmallow armor, something to put on my secret service armor. So for me personally, I would have to grind for 82 ranks to get something I actually wanted. Roughly 8 weeks or 4000 atoms in the old system to get a single skin that would usually be priced around 500 atoms, and I’d only have 1200 atoms thus far to show for it. The value being well under half of the old system.
I promise I won’t do this deep of a dive for every season, I just really wanted to hammer home that while the scoreboard system was more fun than the previous one, it has always been aimed at taking away our purchasing power. [foreshadowing]
CLOSING OUT 2020
Season 2 is not very noteworthy, although I do want to bring up again how artificial these prices are, with the Armor Ace bundle being 1400 atoms for some reason. The atoms earned was also bumped to 1850, which is nice, however 500, over ¼ are locked behind the final final rank. Once again hammering home the bundle method of putting what you really want at the end, so you’ll invest your way through everything else. All and all, a slightly better version of season 1 in my personal opinion. Which is probably why it’s the only one I actually finished. Oh. and it was 13 weeks, not 10. So in the old model that is now competing against an extra 1500 atoms when determining its market value. Oof.

Season 3 coincides with the Steel Dawn update. And as keen viewers guessed by the fact it is brotherhood themed, Bethesda’s worst traits begin rearing their ugly heads again. This is the first season to add 1st exclusive rewards. Meaning some content is just locked away from you unless you pay Bethesda $100 a year to artificially lock content from other players. This season drops the armor bundle entirely, so if you don’t use power armor, I hope you use one of the 5 weapons. What’d they make it up with? Uhh, just some camp amenities, most of which are just cosmetics…and two human beings. So is this season actually worth less than the previous ones, well as a power armorless hippy, I’d say yes, but it is hard to put value on a human life..
Okay okay. I know this really isn’t the point of the video, but I need to address this: You know how I mentioned some rewards can be bought with gold bullion? Well that means they’re purchased at one of the Wastelanders settlements. and idk, I just find it darkly funny that you can buy people from the settlers, who are the “good” side. What did Bethesda mean by this? Oh, and it’s 19 weeks long. So even if it had the exact same value as the two previous seasons, it would still really only be worth half as much, especially when you consider the classic system.
THE TEST
In my opinion, this is where the game begins its true death spiraling. Prior to now, 76 was known for two things besides its launch. Fallout 1st, Bethesda doubling down on their worst behaviors, and Wastelanders, Bethesda flaunting their best abilities. In hindsight, it’s hard not to notice that this one update both included another selling point for 1st, and a scaled down version of Wastelanders. Now would be a good time for Bethesda to see which avenue is more rewarding, and to be frank, Fallout 76 has a prosperity cult problem. That is to say, the most loyal fans believe the more money they throw at the multi-billion dollar company, the more rewards they’ll receive. So obviously, if Bethesda were to look at that data around this time, they’d see it makes more sense to milk 1st subscriptions than create quests that require significant resources.
And hoo boy, the milk is a flowing. TEST FAILED
You'll see after this time 76 starts getting given away, they no longer care about sales, only micro-transactions.
2021
Jan 2021, everyone celebrates as Nuclear Winter challenges are removed from seasons, and then they are quickly added back in
Season 4: Cold Steel. Not too much to say here, no more armor paints, but there are more outfits and some are early on for us normal armor peeps. To be honest, I greatly prefer outfits, because they can each be used no matter the tier of armor you wear underneath, so each one you get stands a chance of being used unlike wood paint. The 1st rewards are getting better though. Season 3 had a power armor paint job, but season 4 gets a brand new model and everything. That I guess uses some copy-pasted text. Because the description does not mention it can be used on either of the newer power armors. But hey, at least freebies still get 2ish new power armors right?
Season 5: Oh, never mind. Just one new power armor and it’s at the absolute max rank. great. The outfits in this pack are all Fallout 3 nostalgia…except the rank 98 uhh EVE Divine Cybermancy suit?

But that doesn’t matter, the notable part of season 5 is that it was released with Steel Reign and Finally implemented ranks beyond 100. Which I am going to use in defense of my season 3 'TEST' theory. Season 3 asked “More 1st bullshit, less story content?” and Season 5 said “More 1st bull shit, less story content.” Thanks 1sters! Oh, and it was 9 weeks long. The first season where you could technically keep earning atoms for additional play time like in the old days, is tied for the shortest season. The repeatable ranks are not worth too much. You can no longer grind repeatable challenges and you only get 100 atoms instead of 150 and nothing unique. So 100 atoms per 30000 or so score means 200 atoms per 3 weeks. Less than 1/7th of the olden days. Honestly, just take the time off and go hug your kids.
Season 6: The average length of seasons goes up from here, just under half exceeding 100 days, and all but one above ten weeks. Allows each season to take up less man hours and each player to get less stuff over time. Other than the aforementioned time skimping, I think the board itself is better than season 5’s, but I am also a capeshit enjoyer. (I also think it’s hilarious the power armor is based on the stealthy femme fatale hero)
2022-ish
Season 7: Generally average, but I can’t help but notice the clean blue suit which is quite literally the type of thing they give away in the atom store. Of note this time, you can no longer pay for ranks after rank 100. Not sure why you could ever do that, but props for taking it out…I think?
Season 8: A pretty bad season all things considered. Which much like the Brotherhood one, should have been obvious because they’re relying on vault tec again. Seriously, someone needs to confiscate Bethesda's nostalgia card.
The power armor paint is just yellow. It’s just yellow. There isn’t even one for T65 armor, the objectively strongest and thereby most used set for two years by this point. They brought back the useless low tier armor upgrades and 1sters now get a reward every 5 rounds instead of 10 including this Billy Bass mailbox.

This is it. This is what I will never forgive Bethesda for. Give me the bass Bethesda.
There is no unique power armor at the end and the rank 98 outfit? It’s a vault suit. With leather armor…really? And for some reason you get firehouse materials at the end in lieu of anything else. I guess Bethesda does care about the build community after all. In full honesty, a very obvious shift towards 1sters. Quite literally doubling what they were getting before (a reward every 5 ranks instead of every 10) and dropping a steamy one down our chimney. The fattest L yet, and what a way to end year 2. I look forward to many more years of quality seasons.
Season 9: Better than 8, but still clearly on the downward slope. Still shilling out useless armor skins and now having 1st rewards at yet again doubled rate(a reward every 5 ranks instead of every 10) , including locking this beaut away.

It’s no billy bass mailbox, but the Dullahan is nearly as fuckable and also this good boy.

Guess what? If you don’t pay for 1st(and grind to rank 100) you are spitting on Seymour’s grave.
SEASON 10
It got its own header, must be scary: This is the season that made me start working on this essay, because genuinely, fuck it. You see, Season 10 locks the Auto-Axe, a returning Fallout 3 weapon, and one of the best weapons in 76 behind rank 15.. As well as the union power armor, which for SOME REASON is split up like the pieces of Exodia
Forcing you to reach rank 75 before you are even allowed to finish the full set. Not to mention the plasma caster skin, a weapon I actually use is locked behind rank 92. Not that it matters since all of the skins in this season are just…brown. Well, you’ll probably be able to get them with bullion afterwards right? Nope, 76 instead adds another currency in the same update, stamps.
As before, it is really hard to explain why something is bad in 76 without explaining every other system in the game, but in short you need stamps to get these after the event and stamps were very hard to get. You could potentially get 20 stamps if you absolutely nailed one of two just two 10 minute long quests. It's been over a year and they added just two quests. You could only get the full 20 if you were the expedition leader, which you could only do once per day. Otherwise you can only get 10 per run. With each Power Armor piece being 800 stamps, that would mean 40 runs per part and I can not stress this enough: there were only two quests. Minimum runs: 200 in 200 days or Minimum Days: 1 in runs. Bethesda really hates Pittsburgh huh?
2023
Season 11: Same idea as the last few, the unique weapon is now locked to rank 85, a full ten ranks higher than exodia himself. But the paints are more interesting than rust
Feb 2023, Season 12 Rip Daring and The Cryptid Hunt adds rerolls. You get one per day and it allows you to change 1 challenge you got for a better one. Fo1st holders get a second one per day, the scoreboard drops some and you can buy them for 50 atoms. Okay, 50 atoms isn’t much and you get some for free, what’s the big deal. Well, remember those annoying challenges from Season 0? You know, say wear a specific armor while doing a specific tedious objective?
Yeah? Well, what if, we brought those back, but made you do them with ludicrously expensive or season pass related armor? Because that’s what happened. Some challenges were only completable with the Union Power Armor.
So now we’re setting up a precedent where lapsing on one season can cause you to struggle harder through the next, maybe even encouraging you to buy our brand new microtransaction. Fantastic. Also, when it first launched sometimes the rerolls would send you to do a seasonal event that wasn’t in season. This is more than 4 years into 76’s lifespan and what a way to cap off year 3 of season passes.
Season 13: This season we see that the 1sters are getting a lot less useless crap than they used to. Repair kits being swapped out for cute lil’ plushies. But do not fret freebie, there is a mothman plushie…locked all the way down at rank 97. The season locked weapon is thankfully only rank 5, but you also get a pipboy skin at rank 66? Ooh boy, don’t miss the rank 66 pipboy skin. It is also the only other 9 week season. They know the effect mothman has on people and rushed him to the atom store.
Season 14: Rank 5 gave us the second light machine gun skin ever. The first one coming out a full 4 years after the game’s launch. No I am not salty. Sidenote: giving an infamous nazi gun the “fight for freedom” paint job. What did Bethesda mean by this?(The only other skin is enclave..) There is not a single outfit skin, but at least we got winterized metal armor…That’s the worst chafe of your life. 1sters get an exclusive item that prevents spoilage entirely. Marvelous.
Season 15: I actually quite like the styling of this one, but it still curries the same bad habits. No real improvements to speak of save for style. I really wish I had more to say, with this being the last scoreboard, but it honestly just leaves on a brutal whimper
SEASON 16
Finally we arrive at the current season. Maybe this is the one where it will finally turn around. And I regret to inform you that

THERE IS AN ASSAULTRON IN FISHNETS!! 76 is back baby. 76 is ba-!
Oh
Oh no
In the interest of full disclosure, I was planning a 4 year retrospective well before season 16 was actually announced since I had more than enough solid evidence in my case(looking at you season 10), and let me tell you if that announcement wasn't just the most damn monkey paw curling moment of my life. All of these years one of my biggest problems with the system is that most of its “value” comes from things I never wanted nor used. So to see them say “we’ve changed it. Now You get to pick what you get. Just like the old days! ain’t that grand?” should be what I wanted right?
…If I may bring out the math once more, my point with the “you get to choose” of it all was that in the old system, it was much faster to save up for the handful of things you wanted rather than be forced through all these ranks., but you have to get to rank 100 anyways to have access to all the stuff, so the grind isn’t actually lessened.
You need 3,735 tickets to complete the whole thing, at 25 tickets per rank that means you have to reach rank 149 to get everything. There aren't even more rewards. There are a total of 140 rewards with 45 being locked behind Fallout 1st. That means only 95 items for people without 1st. Previous seasons had more than 100, with one reward at each rank and then a bundle at rank 100. So you're doing well over 50% MORE grinding for LESS reward
That said, the tickets you save not buying T45 might allow you to buy all the rank 100 rewards when you actually reach them. So, if you actively save up money, you can finish the scoreboard AT rank 100. I repeat, you have to intentionally manage your resources to “complete” the scoreboard with the same amount of grind. They also went back to their old strategy of not having armor skins, but they still have low rank power armor skins? I guess for collectors...except both the X01 and T51 skins are locked behind Fallout 1st. These are two of the most iconic nostalgia armors representing Fallout 2 and Fallout 1 respectively. They are even locked behind a higher rank than T65(a much stronger armor), proving that they are just doing it for aesthetic reasons, ie to bait collectors. Yet again, another clear instance of Bethesda strong-arming people into buying Fallout 1st/participating in SEASONS via nostalgia bait.
You know what else? It's not even possible to get all of the rewards just doing weeklies and dailies as a free player.
The tickets necessary to get all non 1st items is 3010 tickets I believe. So reach rank 121. Each rank after 100 takes 3,500 score. So with weekly score of 31k(300/day, 100/week) this would take you until the tenth week. This season was 11 weeks long, so it's possible until you remember that there are technically rewards at rank 150. Seeing as you can barely make it to 121...you simply can't get that far. There are ways to increase score gain, but players who have maximized that still find themselves coming up short. One reddit user only reaching rank 145 after playing as optimized as they could without outright grinding the early levels with just xp.
To place the final cherry upon this The Help Pie: atoms are just plainly and objectively less available in this season. For one they're not available as a repeatable after rank 100(and you have to reach 150 to get repeatables anyhow). There are 2200 available for 1st players and only 1200 for f2p. That's right, a full 300 down from season 1 4 YEARS AGO, 650 lower than most seasons and 800 less than the previous ones, but hey at least Fallout 1st subscribers get 200 more. So a 40% decrease in income for us peons and a 10% raise for the bourgeois...except no. Because if we consider the loss of repeatable atoms, even many 1st users have experienced a cut.
Wrapping up, and a Hopeful Future?
So yeah. Fallout 76, despite public opinion, has been gradually getting less worth money and time as the years go on. We get new content less often than we did back in 2020, and our time keeps being worth less in-game currency.
But I do have a slight ray of hope.
As I mentioned before, I have a hypothesis that the reason we stopped getting story content for nearly 3 years after season 5 was because of the 'TEST'. To explain it more thoroughly: The last big story content was 5 main quests way back in July 2021 and it coincided with adding 1st only rewards to the scoreboard. By adding both at the same time they could see if the sales of new quests could rival an influx of Fallout 1st subscriptions. That seems to have failed since it would take nearly 3 years for us to get another story update in March 2024, all the while season passes became more and more geared towards selling Fallout 1st.
But this new story content is important, because it released in conjunction with Season 16, the worst season so far with the greatest disparity between 1st and f2p atoms. More importantly, however, it released in conjunction with the show.
The Fallout TV Show brought a massive influx of new eyes to the series, and of course, its latest game. I find it hard to believe that such a radical change to the Season system and the first story expansion and three years were just a coincidence, this feels like another marketing test.
You see, Season 17 has been announced, following the same model as season 16, and along with brings the FIRST EVER IN 6 YEARS map expansion to 76. So they have a new mass of players, who may not be aware of the severe decline in season quality that, if steam numbers are to be believed, outnumber the existing population(who were there before 16) by a factor of around 4.
Maybe if the map expansion proves as a viable way to keep this huge population going, we could see many more similar updates in the future. However, if the new season pushes significant 1st sales, then it's likely we'll just see the same decline we have been for years.
Unfortunately, I am expecting the latter since we have seen a large portion of the new population already fall off. The thing is, at its core, 76 is still not a very good game. It's easy to forget that when old players all have builds that circumvent most of the problems, but to a new player, the issues will be glaring.
That said, I still believe in the potential. The team has some very clear talent even if it's so often hidden from us.
Some Sources:
Proof you can not reach rank 150: https://www.reddit.com/r/fo76/s/4wcIpN7aJz
Some Math:
Season 1: https://www.reddit.com/r/fo76/comments/gjom2q/score_rank_math_hours_played_and_cost/
Season 16: https://www.youtube.com/watch?v=LF0po3MfJ2w
Some Lies:
https://segmentnext.com/fallout-76-will-not-have-a-season-pass-or-paid-dlc-pete-hines-confirms-again/
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Does anyone here care about fighting game mods?
Well, here it is regardless
https://youtu.be/vXSAP027wNk?si=oNdOfeHvQA5G612F
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Still alive and still bad at drawing!
New video out https://youtu.be/d6Mfct0Tg5Y?feature=shared
Now I return to my odinsleep
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Man, BG3 really didn't want you
Act 3 Spoilers
saving the Grand Duke and freeing Wyll huh?
Everyone keeps speaking as if he's dead, leading to my favorite exchange
Wyll: "Yes, I shall be the next Grand Duke: Mwa ha ha ha"
PC: *tells dad we killed the dragon*
Duke: "You know son, that makes you fit to be grand duke"
Wyll: *blushes* "G-gwand duke?"
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I noticed that of my posts, the one to get the most interactions recently was the one in which I invite you lovely tumblr folk to yell at me.
It is, with a heavy heart, that I inform you the video is up:
youtube
That said, if y'all need a place to scream, you are still invited to. My void is awfully lonely
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Anywho
Guess who just spent 30 minutes finding an ideal chroma key background
And another 30 minutes editing
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Supposedly a good coping mechanism is to have other people hold you accountable
So I hereby invite the random tumblrites to hoc egg shells at me if I don't have another Funger video by the end of the week
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