#((misc only know how to enchant items))
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Well Misc if the world is coming to an end via squid, can you show off your enchanting/work station setup?
He didn't like to be held. :(
#moss golem#minecraftia#minecraft ask blog#minecraft#minecraft ledgends#((those little guys are so cute))#((i want them :3 ))#((misc only know how to enchant items))#((not craft them))#((so whatever items handded to them#((they could only make it more deadly))#((they git a hole stash if it!)#👀#((been collecting so many over the months!))#((if not the right customers come for a right gear.... they are saved for later))#((what could misc do with all of those?))#((could practically start a army if wanted to.))#misc the enchanter#the enchanted mistake#anonymous#enchantment#hallway of weapons#stash#longing#they miss kronos#:c
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Clementine Bio and Ref
*Name: Clementine Moores
*Species: Anthro Deer
*Age: 18
*Gender: Female
*Pronouns: She/Her
*Height: 5'2"
*Sexuality: Pan, Demi-sexual, but prefers men
*Personality: She's outgoing, eager to try new things, as long as she's able to do it perfectly and take her time doing it. She's a bit of a perfectionist, she likes for things to be nice and tidy, she stresses on the importance of perfect things, and tries hard to bring the best out of people so they best they can be.
*Occupation(s): Student, and she works with her friends at the local tavern, they always need an extra hand, or hoof
*Likes: Reading, classical music, studying, school, her friends and family, and working at the tavern
*Dislikes: Disorganization, messes, the like. She's deathly afraid of heights, and dislikes having to run. She doesn't like loud/sudden noises, and she's scared of fire, so she hates it when Avery sneezes. And though she doesn't say anything, it gives her terrible anxiety when Sofia wears her scarf and Avery sits on Emma's head, she's terrified they're going to fall and get seriously hurt, but she's more terrified that if she says anything about it she'll jinx it and then it'll really happen.
*Description: She's a typical height for her species, she's an anthropomorphic white-tailed deer, her fur is a light brown with a large curl on her head, she has a black nose, and orange eyes. Her hands are hoof like, with 3 fingers on each hand, while her feet are just cloven hooves. She doesn't wear shoes, but she typically wears a long red dress with golden trimmings, covering the white speckles on her back, but there is a cut in the dress where her tail pokes out.
*Misc., notes:
*A book worm
*Likes to sing, and can sing in front of people if prompted to
*Practices magic and studies a lot
*A late bloomer, she's 18 and still has her baby spots
*Sometimes her and Avery fight over magic usage vs. potion usage (they know it's a dumb fight, but they don't care, at this point it's a joke, often used to spark conversations or make the other laugh)
*She has great hearing, and is usually very aware of her surroundings
*She wants to be a magic professor as an adult
*Lives with her uncle
*Vegan
*Clementines family consists of;
Steven Moores - Uncle, minotaur
Clementine Moores - Anthtro deer
*Clementines abilities;
· Levitation, can lift things and people with magic, she can also lift herself, having a sort of flying ability, though she can't hold heavy objects for long
· Healing minor wounds, such as cuts, scrapes, bruises, etc.,
· Teleportation, can teleport about 3-5 miles away from her current location, as well as teleport objects, and other people
· Force fields, though they're somewhat weak and can only be used for a few minutes at a time
· Can use blasts/beams of magic to attack others if needed
· Clementine can enter the mind of another living being. The resulting mindscape reflects a person’s life/personality and even contains various beings that reflect a person’s multiple “sides” of themselves. She'd only use it if it was needed, she does not take advantage of this ability.
· Can enchant items for various purposes
· She can project her thoughts into the minds of others at will, as long as they're within her range
· She can use her magic to defend herself against magic attacks
· Has the power of suggestion, can mildly manipulate others thoughts to her will, but rarely uses this ability (this power doesn't work on elementals, or the strong minded)
· Could manipulate elements (water, fire, earth, air, and lightning) if she wanted to, she knows how but she needs practice, and chooses not to use these abilities, especially around Pond
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TES V OC Thingie
[Got tagged by @jessaryss ! ]
Pause your game! Wherever your OC is in their game currently, tell me about their story so far.
✧✧✧ General
Current Level: 56
Name: Jeer-Tei Perdes
Name Meaning: Literally got it from a name generator lol. But lore wise it was a name gifted to them in honor of an Argonian who served beside Tei’s mother during the Great War
Pronouns: They/Them
Age: Early 30s where they are story wise???
Race(s): Argonian
Place of Origin: Hammerfell
Pick A Theme Song For Them: oof that's tough... From a Crowded Wound or maybe even Firstwake? If you really played around w personal interpretation/the lyrics that is haha
✧✧✧ Locations
Where Did You Begin Their Game?: Argonian Assemblage, Windhelm (Alternative Start)
Where Are They Currently In Your Game?: Whiterun
What Are They Doing There?: Just finished attending a party held in their honor (Post Blood of Kings)
Homes?: Breezehome, Proudspire, Lakeview & Autmnwatch
# of Locations Discovered?: 274
Dungeons Cleared: 104
Misc. Quests Completed: 87
Favorite Areas and/or Locations: Falkreath / Lakewview Manor. Both areas are where Tei heads off to in order to collect their thoughts/feel some sense of calm.
✧✧✧ Main Quest
Are They Dragonborn / Do They Know It At This Point?: Yes & yes
How Do They Feel About Being Dragonborn: It's...complicated, being thrust into the role of savior by gods of the Cult, which in turn are followed by the folk who see you lesser than them. Tei already has a dislike towards the Divines, this doesn't really help lol
Main Quests Completed: 21
Where Are They In The Main Story Line: Alduin's dead, currently trying to ignore the Civil War as long as they can before the Empire forces its hand into forcing them to join their ranks
Dragon Souls Absorbed: In total overall? 147. The amount currently stored in Tei? 45
Words of Power Learned: 64
Shouts Mastered: 21
Favorite Shout: Firebreath / Dragonrend
✧✧✧ Combat
Most Used Weapon(s): Daedric war axe OR Dragonbone battle axe. Tei technically has both on them at all times during adventuring, alongside a shield, so which they used depends on the situation/which they grab fastest.
Combat Style: Two/One-handed tank. Main tactic is to rush in, cause as much damage/chaos as possible to shake up the opponent, & clean up what the ranged attackers of the party (usually Rumarin, Inigo and/or Lucien) weren't able to deal with.
Armor Type / Level In It: HEAVY ARMOR BABYYYYY (Level 100 + 35 extra points via enchantments)
# of Training Sessions: 99 in-game, lore wise its a lot of self-teaching/keeping their skills learned from Hammerfell sharp. Some of these are magic but lore-wise this doesn't happen cus Tei is not a magic user, save for shouts. I just did those in-game for exp OR so I can help Lucien raise his magic skills :'D
Who Taught Them?: In-game?? Fuuuck so many npcs. Lore-wise? They learned this from their schooling in Hammerfell, going off the canon-lore that it's p much expected for everyone to have a grasp on combat & weaponry! Though they did learn a few things from Kaidan & Anum-La.
Favorite Enemy Type: Dragons! Despite the fact Tei does not have the best magic resistance, it's one hell of a challenge they love to meet.
Least Favorite Enemy Type: Automatons, because of a bad experience with them as a child. Also Undead, because they were raised not to disturb them & it just feels so wrong having to fight them/go into tombs.
People Killed: 945
Animals Killed: 749 (Hunterborn makes hunting fun lol)
Undead Killed: 766
Automatons Killed: 105
Daedra Killed: 136
✧✧✧ Magic
Favorite School(s): None, actually. Destruction is okay though....they guess
Most Used Spell(s): Firebreath or Dragon Aspect. Tei doesn't consider shouts spells though. It's totally different guys shut up they ain't no smelly mage gods
Spells Learned: 9 in-game, mainly due to the spells you're kinda forced to learn for some quests/the ones you automatically know
Items Enchanted: 19 (Tei technically doesn't enchant, and wont next playthrough for sure I wont give in this time >:[ )
College of Winterhold Quests Completed: 8
Where Are They At In The Questline?: Main quest is done bcus i dont like seeing unfinished quests in my journal lmao. Tei's involvement is completely different from canon though in my take. Moreso was hired as a guard for the expedition & was, unwillingly, dragged into the rest of the mess. Is not offered the Archmage position, that went straight to Tolfdir.
Opinions on Magical Guilds (Arcane University, Winterhold, Psijics, Synod, Radiant Dark, etc.): As they get older, they tolerate the guild & magic users more n more, BUT, Tei grew up in an environment that frowns upon the practice of magic, & it shows. They mainly mistrust necromancers/illusionists & still hold onto that belief that reliance on magic, especially for combat, is a weakness.
Bold words for someone with shit magic resistance.
✧✧✧ Crime
Current Gold: 10,640
How Did They Acquire Their Gold?: Odd jobs, selling a lot of the items they made/harvested from smithing & hunting (jewelers are their go-to hirers bcus Tei is great at getting things like ivory), Dwemer ruin diving (they refuse to loot the tombs), also yknow....being part of the Dark Brotherhood helps
Largest Bounty On Their Head: 11,240
For...?: Unfortunately they did not stand down when they were being falsely accused of murder in Markarth. First time Tei called down dragons (Sahrotaar, specifically, Tei managed to get command of Miraak's dragons post-Dragonborn) to absolutely smite some fools.
Current Bounty: None! They're good at not getting caught/threatening and/or bribing guards. :)
Locks Picked: 15 i think?
Jail Time: 1, Cidhna Mine
Jail Escapes: 1, teamed up w the Forsworn lol
Murders: 28
Assaults: 307....In their defense people keep getting in their way during dragon attacks
Items Stolen: 37, most of them from the nobles of Windhelm
Thieves Guild Quests Completed: N/A (wont be doing this storyline unless i cant find a mod that'll let me get the shouts locked behind it)
Dark Brotherhood Quests Completed: 20
Where Are They At In Those Questlines?: DB is completed main arc wise!
✧✧✧ Relationships
Relationship Status: Married to two lovely fellas
Current Companions: atm? none
Housecarls: Lydia & Rayya
Friends (outside of party): Zora Fair-Child, Inigo, Lucien, Anum-La, Morndas, Aela the Huntress, Nazir, Babette, Scouts-Many-Marshes, Isobel, Madesi
Children: Khash, Chases-Starlight, Ram-Ku. (going of where Tei is now - Otero & Mei come around later on in Tei's story!)
Romantic Interest(s): Kaidan & Rumarin.
Sexual Orientation:
GAY
✧✧✧ Religion
Pantheon: Yokudan, with a hint of Hircine worship in there
Patron Deity(ies): From the Yokudan pantheon: Tei mainly views HoonDing as their main patron, but also prays to/pays respect to Satakal.
They are also Hircine's champion.
Daedric Quests Completed: 3 (Hircine, Vile, Dagon - the last Tei didn't really help, moreso pissed off)
Aedric Quests Completed: 1 if you count the whole Alduin thing I guess?
How Devout Are They?: Tei is rather devout, esp to their Yokudan patrons, praying or making offerings daily. They aren't the type to really push it in your face though, but have no issues answering questions one might have.
How Do They Feel About Talos Worship?: Deep down they acknowledge & admit trying to ban worship is terrible, but....Tei also lets their bias/experience with Windhelm, the Stormcloaks & especially Ulfric kinda cloud over this. If the Nords want their old ways so damn much, why fight for a divine from the Imperial Cult? Why not go back to the actual old ways? No, this isn't about worship, not to the men leading this so-called rebellion, they just needed something other than their racist bullshit to fool the common man into throwing their lives away for the nobles sitting comfortable in their thrones.
Also during their whole thing of getting into their role of dragonborn, they get a bonus 'fuck this dude actually' towards Talos, Ysmir, whatever the fuck he calls himself. (tldr; it sucks but good luck hearing Tei say that fully)
✧✧✧ Politics
Gray-Mane or Battle-Born?: Neither, ask them again they will punch you for the love of Ruptga they get asked that every time they enter Whiterun.
Stormcloaks or Imperials?: Also neither, Tei hates em both n think they can all choke. Unfortunately they were forced to join the latter due to, yknow, calling dragons & causing massive damage in Imperial territories during isolated fits of rage and the group being more aggressive in wanting something in return for "letting it slide"....oops
Opinion on the Thalmor?: Oh absolutely despises them, they loudly complained having to work with them during the CW & would go out their way to disrupt their plans/piss them off. Sneaking was an option they did not take during the Embassy quest, if it helps paint the picture.
Opinion Of Ulfric Stormcloak?: Tei doens't say they hate people often...but they sure as hell hate Ulfric. Again, their experience in Windhelm added to this heavily, how both the Dunmer & Argonians were treated like shit, with no help whatsoever from the Jarl or guards when the local Nords targeted them. It's still up in the air if I keep this for Tei's story, but I have it where they knew Chases-Starlight's parents, who were killed. When Tei went up & demanded justice/an investigation, only to be brushed off because it "wasn't a priority," it completely destroyed what little empathy or hope they had left for Windhelm as a whole.
Opinion of The Empire?: Cowards too weak to continue fighting back against the Thalmor, in their opinion, & holds these views they grew up with even when being strong-armed into aiding them. If anything they're at least attempting to use their influence to hint towards a rebellion against the Thalmor, but the Empire could also full-on dissolve & they could give less of a shit.
Civil War Quests Completed: 0
✧✧✧ Personal
How Are They Doing? Need Some Juice? A Nap? A Hug?: The whole event of Blood of Kings has fucked with their head, to say the least. It's the starting point of Tei's eventual spiral. So uh...yeah they're not sure how they're doing everything they knew about reality was kinda challenged & they don't rlly have anyone to talk to about it so its cool, its fine, its all good.
A nap is probably needed, not sure about a hug theough they're super flinchy rn
Days Past In Game: 196
Hours of Sleep: 846
Food Items Consumed: 1833
How Many Playthroughs Have You Done With This Character: Tei actually is an older character from the 360 days so uh...maybe 5 at most? This playthrough & their S:EC one coming up when the mod releases being the main ones focusing on their story
Overall How's Your Level Of Fun: Alright I would say! I just been stepping away from Skyrim more often lately to avoid burning out from it
Must Have Mods To Play This Character (for story or other reasons): Ordinator, Wintersun Faiths, Immersive Armors, Sarcastic Player Dialogue, 3DNPC, Inigo, Lucien Flavius, Kaidan 2, Khash the Argonian, Alternative Start, Leviathan Animations, Beast Race Body Paints, Beast HHBB, Apocalypse Magic, Deadly Dragons, Growl: Werewolf Overhaul, Pronouns, uhhh....idk what else without actually listing my current modlist lmao
----
And that's it for Tei! Anyone who wants to do this go on ahead!
#tes v#tes v skyrim#last dragonborn#ldb oc#jeerteiperdes#tes#skyrimblogging#oc meme#long post#character meme#finished this just in time for me to start registering for my online courses neato#also its almost 12am so if you notice any misgendering of tei (calling them he) lmk im tired haha
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📖Spiritual Stationery📖
[ I N T R O ]
I'm talking about Grimoires, Books of Mirrors, Books of Shadows, or any other book you might use to record various parts of your spiritual path. This can go from witchcraft related information or correspondences to simply record your dreams and delving into the meaning. I'm going to talk about some of the different types of spiritual journals, talk a little about how I use my personal spiritual journals, and then give ideas, tips, and tricks on things you can incorporate into your spiritual stationery.
I am writing this to help those who have a tough time with their spiritual stationery as I did when I was first starting out. Maybe you feel like you don't know where to start? What should you call your book(s)? What should you use? What could you put into your book(s)? I understand that there may be others who want to record their path, but feel like something is preventing them from doing so. This is to help those people, but this might be helpful for anyone who is trying to establish regular documentation of your spiritual path. :)
Generally, when we talk about a Grimoire, a Book of Shadows, and a Book of Mirrors we are referring to three different types of journals. A Grimoire would normally only holds your finalized spells and recipes. A Book of Shadows if generally for information about correspondences of the things/tools you work with or anything that pertains to what you use in your craft. Finally, your Book of Mirrors is kind of like your personal journal. Inner thoughts about your spirituality, things you want to contemplate, your beliefs about magick/the universe. You would also normally work out things in your Book of Mirrors before you put them into your Grimoire once they're finalized.
That was just a little bit of information about the general 'definitions' on these three different kinds of spiritual journals. However, I would like to say that you don't have to have three separate books in order to document your path. You can even combine them all into one, or only have two books, or even have so many books that you feel like you have a library. Don't feel afraid to create your own versions of spiritual stationery, or giving them your own names. Your path is your own and you can do with it as you please, and this also means you can do whatever you want to do with how you decide to record your path. It's different for everyone.
How I use my Spiritual Stationery
I have three books that I use, but I don't have a Book of Shadows. I have a Grimorie (Which you could say is a mixture between a grimoire and a BOS), a Book of Mirrors, and my Book of Spirit. Personally, I not only put spells and recipes in my Grimoire, but I also put poetry and dedication pages to my deities and spirit companions. My Book of Mirrors not only holds my thoughts on magick, but it also holds poetry dedicated to my deities, my dreams, and all of the tarot readings I have done for myself. As for my Book of Spirit, that is actually a spiritual art journal that I am using to connect with my path/craft/spirituality through the lens of art.
What to use as Spiritual Stationery?
You can use anything. You can decide to use a physical journal that you have to write in (like I do) or you can make one that is digital. There are a lot of different apps that you can find that will let you have different notebooks in one app so you can organize things the way you want. Evernote is something I use (not for spiritual stuff) and it has the ability to create notebooks and different kinds of entries. But you can totally also use physical binders of folders if that is what you wanna do! Remember, this is for you. Do whatever makes you feel comfortable.
A Tip or Three
If you are one who feels like you can't start or continue with an actual journal you have to write in (maybe you feel like you won't make it 'pretty' enough, or that you might ruin the journal), maybe think about starting a digital one.
Though you might be like me, and you might really, really want to have a physical book. A big problem with this is having a really nice book and messing it up, or making a page you don’t like. Here is some advice for that: You can always cover a page with another page. Just glue it on top. Or even tear the page out. This is your book and you can do whatever you want with it. Also, remember that's it doesn't have to start off as pretty as you would like it. You can add things as you go along to previous pages. The book never has to be finished until you say so.
Seriously, the whole idea of covering pages with pasted pages has saved my life when it comes to having a physical spiritual journal. I would start a book, hate what I put in there, and then I would rip the pages out and use the book for something else. Now I just cover up a page. Because of this, my Grimoire is nearly done, and my Book of Mirrors is halfway done. These are now my most important tools.
I'd also like to mention having a rough draft, and multiple if you feel like you need more. Think about it. Your path can change at any time. There are some things that might work for you now but won't later. This is okay! Don't worry about this! But you might not want to put alot of energy into a really big expensive book that you won't really use.
Information to put into your Spiritual Stationery
I would categorize these things into what I would put in what book, but I am just going to let you decide :) I will split them up based on 'basics' and 'personal' stuff, though, just for some organization for this post.
Please take note that you don't have to include everything or even anything at all that I've listed here! These are just ideas to help those who don't know what do to! Also, some may feel that a few of these things listed under 'basics' are actually personal things, and that's okay! Do what you want with these! Put them in any book you want!
Basics
General definitions
Protection/Wards
Grounding
Centering
Elements
Circle casting
Divination
Astral Travel/Projection
Witchy History
Enchanting/Charging items
Glamours
Sigils
Ingredient Correspondences (Botanicals, Crystals, Colors, Misc, etc...)
Lunar Phases
Holidays/Sabbats
Deities
Personal
Thoughts on Energy
Prayers/chants
Your thoughts on Magick
Your dreams
Your readings
Meditation methods
Myths and lore about your area
Your deities
Your element
Your astrology chart
Personal correspondences
Ideas for your altar
A page for your Astral home
Shrine pages
Secret pages
A page for things to use to summon you once you've passed on
Ancestor pages
And with that, I am finished. I hope this post has helped anyone in any way. I remember never being able to keep a Grimoire, like ever, and these things have helped me with motivation and inspiration. :)
Peace to you and yours! 🌹❤️
Edited: 3.9.19
#witchblr#grimoire#book of shadows#bos#book of mirrors#spirituality#spiritual stationary#spiritual stationery#witchcraft#beginner witch#she speaks#gh0stly spells#gh0stlycryptic
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#4 and #5 for the oc question ask thing?
✿◕ ‿ ◕✿ Thank you for the question, curious anon <3
#4. What pantheon does your oc worship? If they worship the Cyrodiilic/Imperial pantheon, does that include Talos? If they secretly worship Talos, how do they justify hiding it?
Good question, I’ve not really explored her religion. I don’t think the gods would play a big role in her life, as far as her thinking of them and such (which is terribly ironic considering she’s the dragonborn/blessed my the gods, etc.) However passive she might be, she comes from a line of “old nords” that have been in Skyrim since it was settled a second time after the war with the Snow Elves, so just culturally, I think she’d know more of the “Nordic Gods” than the average passerby, but would of course throw the odd prayer down the “9 Divines” pantheon, too. She’s not a good participant in either of those versions of the gods, but she knows a lot more about them than the Cyrodillic versions? Like she’s against the bias of the traditional Nordic Gods and even finds fault with the watered-down Divine 8/9. In essence, her family culture and her background would give her more knowledge of several gods, but that doesn’t mean she worships them actively, at all. She’s more likely to say “By Shor’s stone...” or “Kyne’s kiss awaits, friend.” (should someone fall in battle or what have you.) than perhaps a nord that moved to Skyrim two generations ago, for instance I might argue that of all the gods to be known or praised, she relates most to Talos/Ysmir, him being Dragonborn and such. Ysmir/Talos, whichever name you’d call him, she would probably look to him the most, if only because she’s a dragonborn, too, more so than for any religious reason or metaphor he represents. It’d be more of a playful remark in passing of a Talos shrine more so than an outright pledge of religious devotion, though. ( “By Ysm- er...You, these Dragons are a pain, huh?” )
#5. How religious is your oc? Do they come into conflict with others over their beliefs? If their patron deity told them to do something extremely undesirable or against their moral compass, would they do it? Would your oc sell someone’s soul for a corn chip?
She’s not the most morally white, on a black to white moral ambiguity scale, but she’s at least more of a light grey than a darker one? She wouldn’t sell someones’ soul for a sweet roll, for sure, but if “Soul Snare” makes all of her looted items more valuable, than you’d better believe she’s about to enchant a misc. bow with it and go out hunting for some deer/stray bandits. She doesn’t bother with religion enough to care what others believe, she simply accepts whatever and goes about her day. There’s no reason to argue about religion, as she thinks people ought to believe or worship in whatever they please. For the most part, I think she tends to have the mindset of “ If the gods stay up there, I’ll stay down here, ya ken?” She tries to live in a way that is more geared towards “I’ll stay in my lane, if you stay in yours.” so she only gets involved with gods/princes if they toss a boulder in the middle of her path and she has to acknowledge them for that moment.��
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(This is from before SUF aired; I’m just cleaning out my drafts)
More on the Gem AU:
Fusions:
In this ‘verse, a gem can fuse with anyone sentient enough to make that decision, regardless of whether they’re a gem, organic or robot.
Gem-gem fusions are the only ones that can last for longer stretches (on the order of centuries+), due to physical requirements.
Gem-robot fusions last longer than gem-organic fusions for this reason.
Gem-robot fusions can last decades, if said fusion is careful, but tend not to last as long as gem-gem fusions.
Fusions are way more fluid, for lack of a better term, than in SU. A fusion will always reflect the most current relationship between their components as of fusing.
How well the components are working together can be observed in a fusion’s number of limbs, eyes, etc. and changes from instance to instance. If the components have a stable relationship, their fusion’s appearance rarely changes very significantly.
That being said, a “perfect” fusion could still have four eyes, four arms and hands for feet, depending on what the gem’s preferred form is and what kind of being they fused with in the first place.
Misc-Gem-related:
Like the Zoni-- and for very similar reasons-- gems are extremely vulnerable to sonic attacks. The Hypersonic Brainwave Scrambler is an abomination.
I’m thinking Darla Gratch may be a gem just for the regeneration joke, and I like the idea that Max Apogee was a gem who was enchanted by the lombax race and spent centuries studying them.
Ace Hardlight may be a gem, because with that last name, how can I not.
Nefarious might be a gem who created a metal body for himself instead of using his light form. I’m not sure why that would be at this point, but it’s a possibility. Probably has to do with Qwark. He may be Raritanium.
IRIS is still a supercomputer, but with a gem as part of her inner workings.
I considered giving the Plumber this treatment, but it’s funnier when we don’t know what his deal is. You do you, The Plumber. You do you.
If he was a gem, though, he would 100% be Sewer Crystal.
I kind of want him to be a gem just for that.
Story related:
Obviously with such a massive shift in Ratchet’s origin, ToD is pretty screwed. I figure Tachyon still goes after him under the impression that he is a lombax and tries to play it off like he knew he missed one. Nobody corrects him until the last confrontation. He doesn’t take it well.
Because he’s not a lombax, Ratchet’s not nearly as desperate to use the Dimensionator. He’s viewing the situation with the lombaxes as a way to make up for not being able to save Kaden. He’s stubborn about it, but things don’t get nearly as heated as they do canonically.
Alister is pissed when he first meets Ratchet, because he still looks a lot like Kaden, and, in this universe, Kaden didn’t have any children, so it’s obvious something’s up. He eventually calms down when he realizes they have similar histories (if on massively different scales) and both want to atone by bringing the lombaxes back.
Because there isn’t any familial/emotional connection to his best friend, Alister sees Ratchet as more a means to an end than anything.
The rescue scene absolutely results in a mid-air fusion. He separates as soon as he reaches solid ground not because he has to, but so his components can see one another again.
Alister still attacks Ratchet, and all but shatters him. Clank reaches him before that can totally happen, and manages to fuse with him out of desperation, but Ratchet’s gone by that point. Physically, he may be a fusion, but he’s the only consciousness there. The choice to reverse time is entirely his, because I think that’s really important.
I like to call this scenario ‘A One-Sided Conversation’ because I love suffering.
They fight Alister as a fusion.
100% projecting Stronger Than You feelings onto this.
Specifically, I’m feeling, “I am even more than the two of them, everything they care about is what I am.”
Character specific notes:
Both Ratchet and Clank can store items. They tend to split it up so Ratchet handles the weaponry and Clank holds onto anything else they deem important. They have differing ideas as to what constitutes “important”, so both tend to hang onto things the other considers junk.
Fleeting thought, but it would be funny if Ratchet attempted to store the Zoni similarly.
Their fusion has access to anything either of them has put away. This isn’t always a good thing.
It took a solid chunk of time for Clank to realize that Ratchet was also a gem. He introduced himself with his adopted name and keeps his gem hidden most of the time, so it’s less that Clank didn’t notice and more that the measures Ratchet took to protect himself were working properly.
It would still happen over the course of the first ‘game’, to be clear.
In the public eye, nobody seems entirely sure which of them is a gem or if either of them is. This includes Qwark, who definitely knew at some point, but didn’t care enough to remember.
Ratchet’s older than Clank by a little under two decades. By gem standards, they’re more or less the same age-- and are both super young and inexperienced.
They first fuse at the end of the original storyline, the part where, under normal circumstances, Clank’s arm would break and they would fall from the Deplanetizer. In this version, he loses his form in the blast and Ratchet unintentionally draws him out via fusion while they’re falling. Neither has experienced fusing before-- and may not even be aware that it’s a thing-- so it’s just a whole lotta “?????”
The UYA-era fight against Nefarious might be one of the few fights they specifically fuse in anticipation for.
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team rood session 27 holy shit
my dudes the first like...third was the most stressed i’ve ever been in a session and i wasn’t even playing it
shout out to @druid-faylen for being fucking amazing and thank the dice gods for rolling in her favor when it counted
faylen, the king, and the king’s wizard (zinnis) managed to infiltrate the castle thanks to some invisibility potions and a potion of gaseous form
they made it to the king’s office without much of a hitch and they managed to get the king’s seal as well as blueprints to the castle so they can navigate the servant’s tunnels
they did get into a scuffle with some blackguards that almost ended badly but they managed to run back into the servants’ tunnels and managed to lose them for just long enough
the three of them made it to the area above the throne room where they were within range to dispel the anti-magic runes that protect the throne room.
in order to successfully dispel the runes both faylen and zinnis had to roll the same number
they both rolled a 5 and it fucking WORKED
faylen cast thunderwave to break the glass beneath them so they could drop into the throne room
they jumped down
faylen casts a wall of fire around grisha, burning part of his throne and his robes
“THIS IS FOR VALKO”
suck it grisha
and once they’re within 10 feet of eryk, zinnis teleports himself, eryk, the king, and faylen outta the castle, out of the city, and to a village a few miles away.
meanwhile...
ovak’s soul got stuck in her ring, so she spent some time stuck in a domed room, looking out at the world from inside the little red jewel on it.
she headbutted her way out breaking the gem and her soul ascended to moradin’s forge
where she had a chat with moradin (who was in his god form rather than the form ovak is used to seeing because grisha had severed her connection to her god)
iirc he told her that his son (nerull) was up to no good
i believe he also told her to watch out for valko because he’s gonna be feeling particlularly lost
she asks if she can expect any further betrayals from him
to which moradin replies that if there are they would not be his true intent and to “look to the elf” for answers.
And then she’s brought back!
...and in a pile of dead bodies...
also meanwhile...
valko...went to hell...or started heading that way
his soul started to get pulled apart so that was fun
pelor was unable to help him because grisha had severed his connection to his god
which honestly was fine because he didn’t really expect pelor to come to his rescue again
but then the raven queen plucked him out of there and informed him that her father (nerull) is back on his bullshit
she gave him the option to come back if he promises to make sure that the dead remain dead (??? icr the exact wording n it was kind of vague so i’ll have to listen back to that at some point)
he agrees because as much as he wants to die, he knows he needs to take responsibility for what he’s done
so she brings him back
and he’s in a pile of dead bodies
SO
the running theory of grisha being the champion of nerull is heavily implied if not #confirmed
ANYWAYS
before finding each other both ovak and valko ended up wandering around the tunnels under the city
valko ended up setting off the alarm zinnis had placed on the trapdoor that led to his office
which ofc lured some patrolling blackguards that way
he rolled a nat20 acrobatics roll to essentially scott pilgrim jump over them and book it outta there and into another tunnel
he ended up making his way back to the place where they had fought the 50 goblins. he tried to find the secret door they had come through the last time they were there, but couldn’t find it because he’s got shitty investigation and i had shitty rolls
ovak literally sniffed him out and found him in there
they took a short rest there because it was relatively safe and both of them were only at 1hp so they really needed to take a breather and roll some hit dice
valko went blind for 10 hours at the end of said long rest
that took him out of commission and ovak had to carry him like a sack of potatoes
which is probably one of the best things to happen because it meant that he had little opportunity to fuck something up
ovak successfully navigated the two of them around the city without being seen by the patrolling blackguards and managed to pick up her hammer
well...
there was one point where ovak flung valko over her shoulder and he grunted because of the wind getting knocked out of him
which a blackguard heard and he found them.
he ordered them to come with him in deep speech. valko was able to piece that much together with his knowledge of undercommon
so he repeated the order back at the blackguard and ovak was holding her hammer out as a sort of offering (because the blackguards were looking for where it went/who took it)
both valko and ovak rolled an 8 on their persuasion rolls
the blackguard rolled a nat1
they lured him back into a corner and knocked him out
onward they went to the house of enchantment to try to get their magical items back
and they were pretty damn successful in that endevor
ovak got her fancy armor and her cloak of the bat back
valko got the oathbow back and he also got the belt of dwarven kind back
along with some other misc items that will probs come in handy
ovak rolled a nat20 to find the bag of holding!!!!!!
N THEN OVAK DRANK A POTION OF FLYING THAT THEY FOUND WHILE IN THE HOUSE OF ENCHANTERS, BUSTED THROUGH THE ROOF, AND THEy FLEW OUTTA THERE
blind valko didn’t take to flying terribly well
they camped out and rested in a nearby town (that was abandoned due to the activities in the city)
also worth mentioning: every single time valko has ended up with a quiet moment and left alone with just his thoughts he’s broken down crying
MEANWHILE
faylen informed the king of how everything went to shit so quickly
which is to say, now the king knows that valko sold out eryk
she also offers to be an ambassador to the elven country (where she’s from) to try to gather forces to fight against grisha and take back the city
LATER...
faylen rolled a nat1 while trying to cook breakfast and accidentally made some potions of poison instead
ovak and valko finish their rest and started heading towards ovak’s hometown (which is where faylen, eryk, the king, and zinnis are) because it’s the next closest village
grisha makes a little radio broadcast into their heads and says something antagonistic because that’s who he is
valko gets his vision back and gets a massive headache
he and ovak talk about some of the weird things that have been happening to them
they bond a little bit n it’s nice
they make it to ovak’s hometown
ovak gets a happy welcome
valko not so much
the king is fucking PISSED
and i think valko probably would have lost use of his hand (if not lost it entirely) if ovak hadn’t stepped in and come to his defense
ovak brings up that grisha probably cursed her and valko and so faylen casts greater restoration on them which brings their magic back (YAY)
faylen and valko go with zinnis to look for anti-scrying spells or items to try to help cloak them from grisha and valko fills faylen in on what happened from the time he died to the time he and ovak arrived in the village
there was a little bit of bonding there too
“maybe someday i’ll tell you the whole story” (re: grisha)
“i’m always here to listen”
valko sends a message to eryk’s mom to tell her eryk is safe.
she’s ALSO pissed at valko because she knows what he did
he also sends a message to his parents, hoping that they’re safe
silence...but then thanos answers
“thank the gods...”
the gang starts packing up an abandoned vegetable cart to use as transportation to get them down south to either Port Town or Ships Haven
iirc i think we’re heading towards Ships Haven since that’s where the lord of another town/ally of the king fled to
session ended with ovak loading eryk (who has been unconscious/asleep the entire time) into the carriage part of the cart.
and just as she’s doing this, his eyes open
“ovak?”
#moral of the session: valko is most useful when he's not doing anything#BUT ERYK IS OKAY! FAYLEN AND ZINNIS GOT HIM AND THE KING OUT OF THE CITY#OVAK AND VALKO CAME BACK#THERE'S A VAGUE PLAN#anyways that session went INCREDIBLY well all things considered#team rood campaign
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Pelago Arms Tournament || August 18th - 28th
Welcome to the official announcement of the Pelago Arms Tournament! Seasonally, the Explorer’s Guild holds a tournament on Bellicose Isle to decide one thing and one thing only: who is the strongest person in the Archipelago? Last May, in the Spring tournament, MICAH was crowned the strongest! But that might change this season for the Summer iteration!
AS THIS IS THE ONE YEAR ANNIVERSARY OF THE FIRST TOURNAMENT, we will be upping the prizes for just this tournament. The tournament offers the winner of the tournament 100,000G, ONE FREE VOYAGE, the TITLE OF THE STRONGEST IN THE ARCHIPELAGO, and A SECRET ENCHANTED ITEM TO BE REVEALED FOR THE RESULTS! There are also prizes for 2nd place and 3rd place!
During the tournament, there will be FREE TRANSPORT TO BELLICOSE ISLE FROM ANYWHERE, A MEDICAL TENT TO CARE FOR ANY INJURIES, and TEMPORARY LODGING ON THE ISLAND FOR EVERYONE STILL IN THE TOURNAMENT.
In addition, we will be hosting a Discord general RP chat! This will be an initial test run of using Discord to host events in the future. Details for the Discord General Tournament Chat will be posted on Discord shortly after the tournament begins.
Here is the current schedule of events. All rounds will be started with a post on the main:
ROUND 1: August 18th - August 20th @ 10PM EST
ROUND 2: August 21st - August 23rd @ 10PM EST
ROUND 3: August 24th - August 25th @ 10PM EST
SEMI-FINALS: August 26th - August 27th @ 10PM EST
FINALS + 3RD PLACE BATTLE: August 27th - August 28th
As always, IF EVERYONE TURNS IN THEIR FIGHTS EARLY, THE TOURNAMENT WILL IMMEDIATELY PROCEED TO THE NEXT ROUND.
For every round, you will have to go into a Chatzy room with your opponent and play the fighting minigame described below. Then, once it’s complete, you need to submit your recording document to the main BEFORE THE DEADLINE (a mod can assist you if you don’t know how to do it). You can either incorporate RP with the fight or choose to simply do the minigame depending on how much time you guys have. ANY PAIR WHO DOES NOT TURN IN THEIR RECORDING DOCUMENT BEFORE THE DEADLINE WILL BE SUBJECTED TO ANNOUNCER-CHAN AND WILL HAVE THEIR ROUND DECIDED BY A 50/50 CHATZY LINE.
MISSING ROUNDS: All characters are allowed to miss one round and just allow the Announcer to decide to results. However, if you are inactive for two fights, then your character will automatically be disqualified for the next round as a no-show. This is mainly to prevent someone from joining the tournament and then not going online for the week and potentially proceeding through due to Chatzy. Some people want to have fun with the fights, and getting paired with someone who isn’t available is not fun.
Note that this rule is case-by-case. If you have a situation where you can’t make one fight and then can’t get in contact your partner for next round, just contact us and we’ll keep you in. This is mainly to deter someone from joining and then not participating. Also, please do contact us if you join but then something comes up!
HERE IS HOW THE FIGHTS WILL WORK: You must contact the muse you are going to fight in the round, set up a Chatzy room and a recording document (if you do not know how to do these, then contact a mod to have them set it up), and have some sort of coin toss to decide who will go first. Then, the fighters will go back and forth with their respective Chatzy lines.
Unless otherwise stated by their class, EACH FIGHTER STARTS WITH 5HP, with EVERY HIT TAKING 1HP from their health. Once a combatant is knocked down to 0HP, then the surviving combatant is the winner. WHICH CHATZY LINE A FIGHTER USES DEPENDS ON THEIR LEVEL:
LEVELS 1-3: /choose HIT, MISS, HIT, MISS, HIT, MISS, MISS, HIT, MISS
LEVELS 4-6: /choose HIT, MISS, HIT, HIT, MISS, MISS, HIT, MISS
LEVELS 7-9: /choose HIT, MISS, HIT, HIT, HIT, MISS, HIT, MISS
LEVELS 10 AND ABOVE: /choose HIT, MISS, HIT, HIT, HIT, MISS, HIT, HIT
PLEASE NOTE THAT HITS WILL ONLY BE NORMAL ATTACKS FOR YOUR CHARACTER. If your character has a move that inflicts status ailments such as poison, confusion, blindness, seal, OR a specialty move that gives them an advantage, then they cannot use them during the tournament to keep things fair.
There are also certain boons that muses receive depending on their class. Each boon can be used only once per battle unless otherwise stated, and MUSES WITH TWO CLASSES MUST PICK ONE BOON TO USE out of their two classes. When you use a boon and it’s used in the middle of battle, just write down that you’re using it. Here are the boons listed:
NO CLASS: Muses without a class are able to pick between the Fighter, Ranger, or Dragoon boons
PALADIN: Muse has 6HP when starting battle as opposed to 5HP
RANGER / GUNNER / ROGUE / NINJA: Muse automatically goes first at the start of the battle
PIRATE / THIEF: Once per battle, the muse may be able to steal an item from their opponent with a successful attack [with the other mun’s approval]
DRAGOON / MERCENARY / FENCER: Muse may dodge a hit once per battle
SPELL SWORD: Muse may power their sword with an element during their turn once per battle. The next time the opponent strikes, the muse counters, resulting in both muses being hurt in that turn
FIGHTER / MONK / BERSERKER: Once per battle, your muse may use the Chatzy line twice during their turn
HEALER: Once per battle, your muse may heal themselves for 1HP
ELEMENTAL MAGE / VOID MAGE: Muse may use their magic to dodge a hit once per battle
TIME MAGE / ASTROLOGIAN: Muses are able to re-roll their Chatzy line once per battle
CONJURER / BEASTMASTER / SUMMONER / SPIRITMANCER / MECHANIST: Muse is able to summon an ally related to their class and be able to roll twice during a turn, one for them and one for their ally (using the same Chatzy roll), once per battle
NECROMANCER: Muse is able to absorb 1HP from their opponent and use it to heal 1HP once per battle. This move takes two turns, one turn to absorb 1HP and one turn to heal 1HP
GEOMANCER / SONGSTRESS: Muse summons a rainstorm or performs a song before their opponent’s turn that removes 2 HIT options from their Chatzy line
ALL MISCELLANEOUS CLASSES: Muse may dodge a hit once per battle
You can go about this fight as purely a minigame made up of Chatzy lines, or you can make it into an RP-style fight in the same vein as Summoner Battles and Island Voyages. It depends on what you wish to do with your match-ups, so talk to your fighting partner and see what you guys would prefer to do!
TOURNAMENT ROSTER:
WE’RE CURRENTLY ACCEPTING A TOTAL OF SIXTEEN CHARACTERS TO PARTICIPATE IN THE TOURNAMENT! Spots are first come, first serve! This may seem like a low number, but if there are eight additional characters who show interest after the sixteen slots are filled, then we’ll bump the tournament up to a thirty-two person bracket! WHEN SENDING IN YOUR CHARACTER ENTRIES, ALSO INCLUDE WHICH BOON THEY WILL BE USING!
Evelyn (Fighter)
Elena (Mechanist)
Calvin (Mercenary)
Claire (Fighter)
Doug (Spell Sword)
Dia (Elemental Mage)
Mark (Beastmaster)
Lily (Rogue)
Alex (Fighter)
Sebastian (Void Mage)
Sam (Gunner)
Raguna (Spell Sword)
Georgia (Beastmaster)
Wayne (Gunner)
Johnny (Elemental Mage)
Wizard (Astrologian)
Elliot (Monk)
Raven (Spell Sword)
Ludus (Misc. Class)
Dolce (Necromancer)
Pandora (Elemental Mage)
Andrea (Gunner)
Kasumi (Valkyrie)
Julius (Pirate)
Maru (Astrologian)
Kamil (Elemental Mage)
Witch Princess (Necromancer)
Lumina (Songstress)
Abigail (Elemental Mage)
.
.
.
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Announcements: 06-29-2017
The Living World:
SOMETHING IS HAPPENING A strange new apothecary has taken up shop in the streets of Adeluna. He offers the regular tinctures and cures one would expect, but among them, something new has been included. A thick, dark substance, administered via injection, seems to be the most popular item the apothecary offers. Demand is high for the substance, and people seem to be thoroughly enjoying its medicinal properties.
Site Changes:
Wiki Changes: Keywords - Weapons Weapon Basic / Exotic explanation —I'm adding it to the wiki after we get it set up— Removed the following: Magic Shirt- Was 100 Magic Leggings- was 100 Magic Cloak- was 100 Winter Fur Coat- was 150 The reasoning behind removal: We felt like they were redundant after the adding of enchantments and you can sub the winter fur coat for a noble cloak or a heavier common cloak. No need to have so many different items. We’ll offset something for better cold resistance in synth at a later date. Adding in an Ice Enhancement armlet into the Forge soon. This was the only element missing for all of our enchantments. The icon is done just need to hammer out the price + ingredients to make it :) Changed the following Spells' 'school' Spells changed to Druid: Chain Lightning Concussive Blast Fire Ball Fire Breath Flamestrike Frost Ball Ice Breath Ice Strike Lightning Ball Lightning Strike Mud Ball Stone Skin Stone Wall Changed the following spells to Arcane: Commune with Beast Commune with Plant Lesser Banish Mass Dispel Dispel Changed the following Spells to Psionic: Aura Sight Reveal Misc. changes to spells: Taint Weapon –> Necromancy Conjure Magic Weapon –> Conjuring These changes were done so that God rules were clearly defined/for the spellbooks in the magic store Ankou's Playbox. Light and Dark element spells will remain in the Holy and Necromancy schools for obvious reasons. The weave spells are spells officially controlled using Psionic Magic so they will stay. However, unofficially you can say they are druidic, holy, or necromancy when your character uses them. If you would like to do that a simple note in your signature or your profile at the top will suffice. Will add a wiki to explain schools + what epic spells are vs regular. Also, will add a wiki page for explaining combining spells and how far you can take it. So we can clarify it. Codeani and I rebalanced the shields to make more sense: 1. Adeluna Shield is basically a tower shield with an unclear name, so we changed it to the following: New Name: Adeluna Tower Shield New Description: The favored shield type of Adeluna's legionnaires, these tower shields are tall enough for a person to hide behind. They are constructed from wood, leather and varying kinds of metals. You can often find them in use for shield walls and sieges, but infrequently for one on one combat because of their weight. 2. A buckler was the same price as a round shield, even though it provides less protection and is cheaper to make; so we changed it to: Reduced price to 25 silver for buckler. -Added a hunting bow to the warrior package to offset the reduced cost. Revised prices with the above two reasons: Adeluna Tower Shield: 150 Buckler: 25 Prices for the ones affected were: Adeluna: 300 Buckler: 50 This makes it so like the armor the shields also scale with how well made/effective they are. This doesn’t mean you can’t sub what type of material yours is made from just be reasonable about it and if you are not sure you can contact staff Changed Items: Bloodstone Bracelet in Seasonal - Got a rework from healing you to its new thing better fitting for the earthly materials it is made out of: "Made by members of the Bear bloodline among the Haza people, these pieces of jewelry are meant to honor the Earth spirits that guide and protect all of Haza. When mixed with a small drop of blood from the wearer, the magic within them commands that wearer to be more like a bear. Their strength and stature grow significantly for a limited time, but their temper is also cooled." Feature Added: Staff Monthly Wages We have decided on the amount to be made by each staff member per month of services. To reward all of us for our dedicated work each position will receive silver as compensation. I will be heading the payments and will message each staff member when I have added the silver to their account. Feel Free to message me if I have forgotten anyone or anything.Thank you so much for your hard work and dedication to the site! Mods- 200 silver Deities- 200 silver Admins- 300 silver If you hold multiple positions you will receive both amounts. On 6/2/2017 : I rotated the Seasonal Shop with 10 new items since we moved the other 10 to the synth store. We'll be removing the Outlands in the wiki and relocating all the things in it to there + all the other stuff we relocated/renamed. It will be a chore but we will get it done. Rosenite Lore is changing Willow from Queen to Empress so people understand the Rosenite hierarchy better. We'll be adding a section to RP Tavern for Gods to post updates to their temples so people know when things change. This way people don't get flooded announcements and it fits better there. It will look more like this: Angela Rose posts: Today I've updated the Clery and Rules Notes in my Temple please make sure to read the updates. – Clear to the point and lets others know when things change. I've added a page where you can see the Events Calendar. It's not pretty right now and it sucks just a bit but it will let you know when Events are coming up. Not by who or necessarily when but it's a lot better than blindsiding you —> Events Page When I get time I will edit it. The Welcome page is still being worked on and I would love it if people would give me more feedback. We fixed the links on the Newcomer thread as well from .com to .net so the links work again. If you find another page where links don't work please contact staff or post in help! We're also starting to work on putting together a new feature to recognize the hardworking icon artists of Rev. We'll be working on that and hopefully launching it after coding for more serious things are done! Icons are almost done for Revaliir to go into CSS format, good job everyone!\ Rules Change: Follow all directions, descriptions, and rules given by deities when roleplaying in their temples. These are special areas subject to additional constraints over the regular roleplay areas and may have trials. If you wish to do something special in them, you must contact the deity directly for permission. –Simply put don't be a jerk and respect the area you are rping in. We didn't want to make a rule for this but too many have been avoiding it and it makes us deities feel crappy because our hard work is being overlooked. Changed the Starter pack for the Swashbuckler- Got rid of things from the old pack so I could add the Skiff in after being begged to by several people. You have enough silver to get the things that are missing from the pack like basic clothes but now you at least get a skiff! Congrats! Items removed for Skiff were as followed: Bandana Common Tunic Canteen Grappling Hook Lesser Agility Sash Map Eyepatch Boots Adding Starter packs: The following starter packs will be put in after I make the icons for them: Necromancy Artisan Noble Merchant Rogue Keep in mind each starter pack gets 300 silver worth of items + 100 silver to start so some packs have more items than others. Edited the following on the wiki: Lunar Calendar got its own wiki, mind you this is just for Adeluna other kingdoms/areas have their own but this is the most commonly used one. Edited Revaliir's Seasons and Moons Edited The Suns and his daughters Added Celestials and Revaliir Added Revaliir's Creation Added a page for Dimensional Portals Edited Arriese Creatures Edited Rosenite Courts The Design our World is still going on I'm going to work on selecting the areas as we get them. This will go on until I feel like we have enough to go on. Make sure to reference the announcement on it. Thank you! -Brittlez (also thank you for reading :) )
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the elder scrolls v skyrim ps3
http://allcheatscodes.com/the-elder-scrolls-v-skyrim-ps3/
the elder scrolls v skyrim ps3
Skyrim cheats & more for PlayStation 3 (PS3)
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Get the updated and latest The Elder Scrolls V: Skyrim cheats, unlockables, codes, hints, Easter eggs, glitches, tricks, tips, hacks, downloads, trophies, guides, FAQs, walkthroughs, and more for PlayStation 3 (PS3). AllCheatsCodes.com has all the codes you need to win every game you play!
Use the links above or scroll down to see all the PlayStation 3 cheats we have available for The Elder Scrolls V: Skyrim.
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Official Title: The Elder Scrolls V: Skyrim Also Known As: Elder Scrolls 5, Elder Scrolls 5: Skyrim and Skyrim: Elder Scrolls V
Genre: Role-Playing, First-Person RPG Developer: Bethesda Softworks Publisher: Bethesda Softworks ESRB Rating: Mature Release Date: November 11, 2011
Hints
How To Beat One Of The Giants At A Weak Level
To beat one of the giants at a weak level you have to follow the path to bleak falls barrow and you’ll see 2 giants sitting down. First, get one of theirs attention. Next, run back the way you came into Whiterun. Then, run into the windmill on the outskirts of Whiterun. He won’t be able to come in and to kill him just keep slashing his stomach. Pick up his club (it’s super strong).
How To Become A Vampire
When you are fighting against vampires, you also have a chance of contracting vampirism each time they land a hit on you – that could turn you into a vampire! If you contract the disease, it can be cured with any of your regular disease potions. But, if you want to turn into a vamipre, you can wait three days and the disease will become permanent There are four stages of the disease of Vampirism. The longer you go without blood, the more powerful the benefits of vampirism will become, but the weaknesses will also get worse. You can only drink blood from sleeping NPCs. As each stage of vampirism increases, some effects stay the same, while others change. The four stages of Vampirism and their effect (changes between stages are only listed) are as follows: Stage 1 Vampires have a 25% increase to their Illusion spells. They are 25% harder for NPCs to detect, have 100% resistance to diseases or poisons, and are 25% resistant to ice. Vampires are 25% weaker to fire, and their health, magic, and stamina stats are reduced by 15 points in the sunlight. Those three stats also do not regenerate. Vampires have the power to reanimate the dead to serve them. They can also improve their night vision with another power. Vampires gain a spell that allows them to drain the health of their enemies. Stage 2 Vampires are 50% resistant to frost, and their vampiric servant and drain powers are more powerful. Vampires are 50% weaker to fire, and their health, magic, and stamina stats are reduced by 30 points in the sunlight. Vampires gain the “Vampiric Seduction” power, which calms enemies (animals and people) for 30 seconds. Thus, they will not attack you. Stage 3 Vampires are 75% resistance to ice, and their powers of reanimating the dead and draining the living become more powerful. Vampires are 75% weaker to fire, and their health, magic, and stamina stats are reduced by 45 points in the sunlight. Stage 4 Vampires are 100% resistant to ice, and their vampiric servant and drain powers are more powerful. Vampires are 100% weak to fire, and their health, magic, and stamina stats are reduced by 60 points in the sunlight. All NPCs are hostile towards Stage 4 vampires. Vampires gain the “Embrace Of Shadows” power, which turns your character invisible for three minutes.
Once you’re turned into a vampire, you can only lose it by turning into a werewolf (lycanthrope), or by completing the “Rising at Dawn” quest.
Pick Pocket Repeatedly
Start by going to jail in Riften and then unlock your jail cell door. If you lookdirectly across from your cell, you’ll see a guy named Black Briar. You canpickpocket him even after he’s caught you. Pickpocket all of his stuff and thenplace it back into his inventory and pickpocket it all again. You can repeat thisany number of times – as many times as you want!
Slow Motion Mode
To do this glitch, you’ll need a bow, an arrow, and the Eagle Eye perk. All youneed to do is zoom in with the bow and the game will then slow down. Then, reloada save while still zooming! The game will stick in slow-motion mode until you tryto use the zoom feature again. We know it works on the 360. Not sure on otherplatforms.
Location Collector
In any hold, in the Jarl’s house, there will be a map where you can activate locations and mark them on your map, eliminating pointless searching. There are only small towns and forts.
Dawnstar Secret Chest
In Dawnstar, go to the mine that is higher on the hill (Iron-Breaker), but not in. Look to your left and you will see a small tree with three rocks near it, one of them being under. If you look at the rock in a particular way, it will say “open chest”. Inside, there are many helpful items, and it occasionally restocks.
Getting Out of the Map
Step 1: Enter Whiterun. Step 2: Look to your right and walk (about 10 feet) and there will be a small passage with a barrel on your right. Step 3: Jump on barrel (still facing the same way) and look right. Step 3: Jump on ledge (you might need a couple tries) and you can go through the hole. You are now out of the map. Word from the wise: try not to go astray, or your screen will turn black and you will have to turn off the system.
Sliver Hand Enchanted Sword
Just take a Silver hand sword and enchant it. Don’t worry if it doesn’t say the enchantment(s) you have on it. It’ll be still use the enchantment(s).
How To Cure Vampirism
It is very simple how to cure Vampirism in Skyrim other than in Oblivion. 1. Talk to any inn keeper or Bartender and ask about rumors 2. One of them will tell you a man named Falion in Morthal is studying Vampires 3. Once you get there he will know that you are a vampire and you can ask him to cure you 4. You need a filled black soul Gem, you can either look for one or you can buy one from Falion 5. Once the black soul gem is filled return to him and he will tell you to meet him at dawn 6. At dawn the soul inside the Black soul gem will give you life once again and you will no longer be a vampire.
Dragon Claw Tips
If you have a dragon claw and you are trying to figure out what the combination is for the ancient nord puzzle, all you need to do is:1. Open up the ITEMS menu 2. Go to MISC on the bottom 3. Locate to the dragon claw 4. Press R3 to view the item 5. The three animals are on the bottom of the dragon claw in three circles.
Standing Stone Locations
The Mage Standing Stone allow you to learn magic skills 20% faster. Thief Standing Stone allow you to learn stealth skills 20% faster. Warrior Standing Stone allow you to learn combat skills 20% faster. The Standing Stones are located southwest of Riverwood, below Anise’s Cabin. They are easy to spot, and you should not miss them as you leave Helgen. Search the indicated locations to find the Standing Stones:
The Apprentice Stone: It is south of Solitude, on an island, in a small water marshland. It helps you recover magicka quickly, but it makes you susceptible to magicka damage. The Atronach Stone: It is between Riften and Windhel, in the marshland. It is just outside the mountain range between the two locations, near the Eldergleam Sanctuary and Darkwater Crossing by the river to the east of the two. It gives you a large magicka boost and enables you to absorb spell damage, but you recover it slowly. The Lady Stone: It is on a small island on the lake to the west of Riverwood. It allows you to regenerate health and stamina quickly. The Lord Stone: It is southwest of Dawnstar, in the mountain range, on the northern peak. It makes you resistant to magicka and physical damage. The Lover Stone: It is east of Markarth, about one fifth of the way to Solitude. It helps you improve all your skills faster. The Ritual Stone: It is east of Whiterun, south of the river, between Whiterun and Valtheim Towers. It allows you to re-animate nearby corpses to fight for you. The Serpent Stone: It is east of Winterhold, north of Windhelm, in the sea, on a floating ice berg. It gives you a ranged paralyzing poison to use once a day. The Shadow Stone: It is south of Riften, on a small mountain before the large mountain range to the south. It lets you become invisible once a day for an extended period. The Steed Stone: It is on the tip of the highest mountain, northwest of Solitude. It increases your carrying capacity without any movement penalty. The Tower Stone: It is on a mountain in the middle of Winterhold and Dawnstar. It allows you to automatically open expert and lower locks.
Cure Lycanthropy
First you must join The Companions faction and successfully complete all quests for The Companions Faction. Once that’s done, talk to the leader of The Companions, Kodlak Whitemane, or ask around about a cure for werewolves. Speaking with Aela the Huntress in Whiterun will also tell you more about The Companions’ affliction. The Companions will offer you a special quest that will cure your lycanthropy, which is a permanent change. You will never be able to become a werewolf again. Successfully complete the quest to not be a werewolf ever again.
Duplicate Books
You can repeat this glitch if you own a house with an alchemy lab. Activate the bookshelf and then place the desired book to be duplicated on the shelf. Leave the menu and immediately activate the bookshelf again. If your book has not yet physically appeared on the shelf, wait at the menu screen where you can loot the bookshelf. Once you see the book in front of you (it will hover in front of the shelf while the menu is open), loot the book from the shelf in the menu. Immediately close the menu, and you can click on the book itself to read and then take it. You will now have looted the book twice, putting two of them in your inventory. Repeat this as many times as desired. It is especially useful with expensive books such as the Oghma Infinium.
Weapon With Fortify Enchantment
Start with at least 100 enchantment and the perk that allows you to add two enchantments to a weapon. First, go to the enchantment table and select the soul gem you wish to use. Next, choose a weapon enchantment – Frost damage, Stamina damage, Soul Trap, etc. Then select a fortify enchantment, de-select the fortify enchantment, then select it again. You should now be able to select a weapon to enchant.
Unlimited Containers And Storage
All of the containers in Skyrim are persistent and hold items that do not disappear. So, any container (for example: barrels, boxes, chests, etc.) can be used to store your items. You can use containers near loading locations to keep things more organized. But, be careful, because some containers can “reset” and your items could vanish. You can try out different containers to see the effects. To be the safest, you’ll need to purchase a house and store everything within it.
3d Model Views
When the Skyrim loading screen appears, you can move the left and right analog sticks. When you move them, you’ll rotate the models displayed on the screen.
Muffle Spell Tip
Almost all good spells that you can use make you actively use them in combat or use them on specific objects. The Muffle spell does not have the same requirement. The Muffle spell is an Illusion spell that quiets your movements. You can repeatedly cast Muffle while you are walking around to increase your Illusion skill and increase your overall experience.
Cheats
Solution To The Dragonreach Cave Puzzle (Spoiler)
For the first mission for Dragonreach (inside the cave) you must solve a combination puzzle. Look to the wall above the closed gate and you will see two heads with a gap in the middle. Each one holds a picture of a creature (snake / dolphin). On the floor by the lever is the third creature (a snake).The combination is Snake, Snake, Dolphine. The second combination is found deeper in the chambers and it is a turntable combination, which is more difficult. The solution is Bear, Owl, Bird. Insert the claw, and then the door will open. That’s it!
Jump Up Mountains Backward!
If you can’t climb up a hill/mountain any further because it is too steep, try this! You can turn around (so your butt faces the mountain – and you’re looking away from the mountain). Once facing the opposite direction, try jumping and pressing the control stick toward the mountain. If you do this a bunch, you’ll actually go up the mountain even though it’s too steep to walk up. You can also try diagonally in both directions to help you creep up the mountain.
Unlockables
Currently we have no unlockables for The Elder Scrolls V: Skyrim yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Easter eggs
Magic Paper Easter Eggs
When you go inside of the Dawnstar Museum, look for the display case that has somepieces of paper inside it. You can pick the cabinet’s lock and then get the paper.Then, if you cast a spell on it, it will turn into a bucket. What you do with thebucket is up to you.
Glitches
Whiterun House For Free (Glitch)
Go in the castle and find Proventus Avenicci. Make sure he is by something you canstore items in, like the wardrobe in his beroom. You must have 5000 gold and thentalk to him about buying the house. Select the answer “I’ll take it” andimmediately press “O” so you back out of the conversation. Quickly open up thewardrobe and store all your gold in it. You’ll receive the key to the house, andthen you can retrieve all your gold from the wardrobe, so you won’t have to payanything for the house! It’s Free!
Arrow Glitch
After you kill the first dragon and get appointed Thane of Whiterun, talk to your new House Earl and trade items with them. Use your best set of arrows and give ONE to them, remove their sword and assign them a bow. Every time you go into battle, they will fire multiple arrows from the one you traded. Collect all of them after your battle and enjoy your new stock of arrows!
Duplicate Apparel Glitch
Place any apparel (armor, jewelry, etc.) item on a mannequin. Then put the item back into your inventory. Leave the location of the mannequin, and go to a different area (for example, exit a house), then return to the mannequin to find the item still on the mannequin, which you can then take. Repeat this as many times as desired.
Guides
Currently no guide available.
Currently no guide available.
Currently no guide available.
Currently no guide available.
Currently no guide available.
Currently no guide available.
Currently no guide available.
Currently no guide available.
Currently no guide available.
Currently no guide available.
Currently no guide available.
Currently no guide available.
Currently no guide available.
Currently no guide available.
Currently no guide available.
Trophies
DLC Trophies: Dawnguard
A New You (Bronze) – Change your face
Auriel’s Bow (Bronze) – Use the special power of Auriel’s Bow
Awakening (Bronze) – Complete “Awakening”
Beyond Death (Bronze) – Complete “Beyond Death”
Kindred Judgement (Silver) – Complete “Kindred Judgment”
Legend (Silver) – Defeat a Legendary Dragon
Lost to the Ages (Silver) – Complete “Lost to the Ages”
Soul Tear (Bronze) – Learn all three words of Soul Tear
Vampire Mastered (Bronze) – Acquire 11 vampire perks
Werewolf Mastered (Bronze) – Acquire 11 werewolf perks
DLC Trophies: Hearthfire
Adopt a child : Proud Parent (Bronze) Buy a plot of land : Landowner (Bronze) Build three wings on a house : Architect (Bronze) Buy three plots of land : Land Baron (Bronze) Build three houses : Master Architect (Bronze)
Dragonborn Trophies
At the Summit of Apocrypha (Silver) – Complete “The Summit of Apocrypha”
Dragon Aspect (Silver) – Learn all 3 words of Dragon Aspect
Dragonrider (Bronze) – Tame and ride 5 dragons
Hidden Knowledge (Bronze) – Learn the secrets of 5 Black Books
Outlander (Bronze) – Arrive on Solstheim
Raven Rock Owner (Bronze) – Own a house in Raven Rock
Solstheim Explorer (Bronze) – Discover 30 locations on the island of Solstheim
Stalhrim Crafter (Silver) – Craft an item out of Stalhrim
The Path of Knowledge (Bronze) – Complete “The Path of Knowledge”
The Temple of Miraak (Bronze) – Complete “The Temple of Miraak”
Trophy List
At the Summit of Apocrypha (Silver) – Complete “The Summit of Apocrypha”
Dragon Aspect (Silver) – Learn all 3 words of Dragon Aspect
Dragonrider (Bronze) – Tame and ride 5 dragons
Hidden Knowledge (Bronze) – Learn the secrets of 5 Black Books
Outlander (Bronze) – Arrive on Solstheim
Raven Rock Owner (Bronze) – Own a house in Raven Rock
Solstheim Explorer (Bronze) – Discover 30 locations on the island of Solstheim
Stalhrim Crafter (Silver) – Craft an item out of Stalhrim
The Path of Knowledge (Bronze) – Complete “The Path of Knowledge”
The Temple of Miraak (Bronze) – Complete “The Temple of Miraak”
Skyrim Trophies
Bronze Trophies:
Unbound – Complete ‘Unbound’
Bleak Falls Barrow – Complete ‘Bleak Falls Barrow’
The Way of the Voice – Complete ‘The Way or the Voice’
Diplomatic Immunity – Complete ‘Diplomatic Immunity’
Alduin’s Wall – Complete ‘Alduin’s Wall’
Elder Knowledge – Complete ‘Elder Knowledge’
The Fallen – Complete ‘The Fallen’
Take Up Arms – Join the Companions
Blood Oath – Become a member of the Circle
Gatekeeper – Join the College of Winterhold
Revealing the Unseen – Complete ‘Revealing the Unseen’
Taking Care of Business – Join the Thieves Guild
Darkness Returns – Complete ‘Darkness Returns’
With Friends Like These… – Join the Dark Brotherhood
Bound Until Death – Complete ‘Bound Until Death’
Sideways – Complete 10 Side Quests
Hero of the People – Complete 50 Misc Objectives
Hard Worker – Chop Wood, Mine Ore and Cook Food
Snake Tongue – Successfully persuade, bribe and intimidate
Blessed – Select a Standing Stone blessing
Citizen – Buy a house
Wanted – Escape from jail
Marries – Get Married
Artificer – Make a smithed item, an enchanted item and a potion
Master Criminal – Bounty of 1000 gold in all nine holds
Reader – Read 50 Skill Books
Daedric Influence – Acquire a Daedric Artefact
Dragon Soul – Absorb a dragon soul
Dragon Hunter – Absorb 20 dragon souls
Words of Power – Learn all three words of a shout
Apprentice – Reach level 5
Adept – Reach level 10
Expert – Reach level 25
Silver Trophies:
Glory of the Dead – Complete ‘Glory of the Dead’
The Eye of Magnus – Complete ‘The Eye of Magnus’
One with the Shadows – Returned the Thieves Guild to its former glory
Hail Sithis! – Complete ‘Hail Sithis!’
Taking Sides – Join the Stormcloaks or the Imperial Army
War Hero – Capture Fort Sungard or Fort Greenwall
Hero of Skyrim – Capture Solitude or Windhelm
Thief – Pick 50 locks and 50 pockets
Standing Stones – Find 13 Standing Stones
Golden Touch – Have 100,000 gold
Delver – Clear 50 dungeons
Skill Master – Get a Skill to 100
Explorer – Discover 100 locations
Oblivion Walker – Collect 15 Daedric Artifacts
Thu’um Master – Learn 20 shouts
Master – Reach level 50
Gold Trophies:
Dragonslayer – Complete ‘Dragonslayer’
Platinum Trophy – Collect all other 50 trophies
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