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#(one campaign is dmed by me so not sure if that counts)
steampunk-raven · 11 months
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playing dnd rn :) it feels like it's been forever and it's been under a week lol
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transxfiles · 4 years
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A Roll Of The Dice by two_drama_nerds_in_a_boat | @homeworkforpigeons
Summary: Star Trek is an incredibly popular tabletop roleplaying game. Mostly gen with some Spirk at the end.
Word Count: 1822
Find this fic on AO3
Gliding through the stars would never get boring, he decided. Even at Warp Speed 9, with all the bright lights zipping past him so quickly they were nothing more than blurry spots in the sky, it was a simultaneously haunting and stunning sight. The Captain sighed, leaning back in his chair-
“Oh, do get on with it Jim,” muttered Hikaru from across the table, rolling dice between his fingers. “We don’t have all day.”
“But the monologues are important. For… character development.”
Nyota rolled her eyes. “Not when you spend an hour on them every turn. Besides, we already let you have the Captain’s Log thing. Now come on. I want to fight some hostile aliens.”
“Aren’t you supposed to stay on ship with Scotty in case things go wrong, Communications Officer?”
“Goddamit you two,” Bones said, fist slamming the table, sending papers fluttering and figurines toppling onto the board.  “We’ll never get anything done with the two of you fighting.”
“Come on Jim,” said Rand, shoving some dice into his hand. “Your. Turn.”
He looked at Spock, who just did that thing where he would raise only the one eyebrow, and sighed in defeat.
“Fine.”
He dropped the dice, watching them roll until they made their way a surprising distance from him, finally stopping by Scotty.
No one really knew how they’d all gotten together. Jim had to admit, they were an odd group.
In the end, they were all just sort of bored, and lonely, and they needed something to do after school. Originally, it had just been Jim and Bones. They took turns DMing, setting up short campaigns for the others to play, but it got incredibly boring very quickly. They got tired of it. They needed a permanent DM - so they’d found Spock, who, despite his attempt to put on mask of no emotion, seemed to take both happiness and pride in being Dungeon Master. And after that, everyone else had sort of fallen into place. Because once they had Spock, they at least a consistent location to play - his basement. Which, though still not ideal, was better than bouncing between Jim’s too-cramped (shared with his brother) bedroom and Bones’s tiny garden shed. So while Spock’s basement was a bit musty, it was honestly ideal, really, because though it was dark and sometimes damp, they made it their own. They had a little cooler with snacks and drinks it, and they’d put down a rug, and they had a little table, and every time a new person joined them they all went down to the local flea market as a group and helped pick out a chair for them, and ever so slowly the basement became theirs.
After Spock joined, Nyota was close behind him. She was new to their school that year, and she wanted friends, so she sought them out. She knew Spock through T’Pring, of course, and though Spock’s relationship with T’Pring was more than a bit strained, still, Nyota didn’t seem to mind. She wanted “Something amusing to do outside of school,” she’d said, something to “fill the time” and “make an afternoon more enjoyable.” A statement to which Jim had (nearly) replied with a few lewd, though somewhat humorous comments - though he did instead opt to stay quiet.  Somewhat due to Bones kicking him not-so-discreetly in the shin, telling him that “She won’t stay if you don’t play nice.”
And with Uhura came Rand, a new friend of hers, and with Rand came Chapel, a blonde girl Jim recognized from one of his science classes (he was taking a lot of those; it was one of the few things in school he actually enjoyed taking part in, and since he was on one of those advanced tracks, he was taking as many as possible) and it also drew a young Scottish kid, who was quickly nicknamed Scotty (because if you’re that goddam Scottish, James Tiberius Kirk is sure as hell going to give you some sort of nickname) and Scotty drew a kid named Hikaru, and Hikaru drew in the Russian exchange student, Pavel, and in some way or another, they managed to get together enough people to create a long-term campaign.
They named their ship the Enterprise, and decided on their mission: To explore strange new worlds. To seek out new life, and new civilizations. To boldly go where no one has gone before.
(That last bit used to be no man, but Nyota, Rand, and Chapel had all insisted that was at least a little bit sexist, and so they decided to change it to no one.)
The first time they’d all played a campaign on their own had resulted in some of the most fun Jim had in months. Spock DMed (of course) and they got to go down to a planet for shore leave and Scotty got with some prostitute (or planned to, at least) and then she was murdered and they all needed to work together to solve the mystery, and it turned out that the entity that had murdered the woman was actually Jack The Ripper (a reveal that had prompted many of them to ask Spock what exactly he was on when he wrote this) who was an immortal alien who basically ate fear.
“The crew of the Starship Enterprise is once more face to face with the hostile Klingons,” Spock said, hiding behind his notepad.
Jim grinned. “I walk past the Science Officer, our hands brushing as-”
“Oh shut up,” said Nyota, obviously suppressing a giggle. “You’ve tried to seduce him, what? Thirty times now?” She looked to Chekov. “How close am I?”
“Well, it’s a bit higher than the thirties,” he said. The bastard was reaching into his backpack for a notebook, no doubt to add another tally to some list he’d made for keeping score.
“I’m getting closer every time!” Jim said.
Spock raised an eyebrow in his direction. “Roll for charisma,” he sighed.
He did, tossing the die across the table. And, as was the usual, he rolled a two.
“Oh come on,” Jim groaned. “Can I try again?”
“Jim, we have discussed this before. You cannot spend the entire game attempting to seduce your Science Officer.”
“Now that we have gotten that over with,” Spock said, “I feel as though I must inform you that, due to a yet unknown technical malfunction, you now find yourself stranded in uncharted space, and, as I previously stated, surrounded by Klingon warbirds.”
After that, the game resumed as usual.
There was, of course, a miraculous victory from the crew of the Enterprise (with only a few casualties, mostly in the NPC department) and somehow Jim’s player character had ended up shirtless again, but they defeated the Klingons and saved the day. And then, soon enough, it was seven in the evening.
Time to leave.
Jim made his way over to the sofa, picking up his backpack where he’d dropped it earlier that evening. He slipped it over his shoulders before turning to his friends.
“Psst,” Jim said, careful to be quiet as he beckoned Nyota and Bones over to him. “Guys.”
Bones looked confused at first, but after a glance at Jim’s face, he knew exactly what was going on. “Oh no. No, nope, no way, not gonna happen.”
“Jim,” Nyota said, trying a different approach, “come on. Just wait a little longer if you’re nervous. I told you I could coach you if you wanted, and that offer still stands.”
“I don’t know… I just. Ugh. I have this gut feeling that I have to do it now.”
“Then just do it!” Bones said, voice getting gruffer with each passing moment. “You don’t need us with you to ask him out.”
“Well, it would be helpful?”
“Helpful,” Nyota deadpanned.
“Like… cheerleaders?”
"Cheerleaders?" Bones made a face.
“You’ve never actually asked someone out before have you.”
“Sure I have!”
Nyota and Bones gave each other a look.
“Please,” he hissed, voice still held at a whisper. No one could really explain why, but Spock had excellent hearing. He was just kind of like that. And Jim wasn’t willing to let him overhear this conversation. “You don't have to be right next to me, just nearby? In case something goes wrong. Or I catch on fire. Or Spock catches on fire…”
“I’ve got a date with T’Pring,” said Nyota. “I can’t help you with your love life right now, Jim.”
“Bones looked up. “Sorry Jimmy Boy. I’m busy too.”
“What? No excuse Bones? At least Nyota had something prepared.”
“Oh shut up.”
“You shut up.”
“You-”
“-are both acting like toddlers,” Nyota finished. “Come on Jim, get it together. Ask him out.”
“On what? A date? Does Spock even do dating?”
“You’ll never know until you get your shit together.”
With that, she slung her backpack over her shoulder and left, saying goodbye to them all on her way up the stairs.
Jim groaned.
“Well, that’s one way to do it,” Bones muttered.
“Bones…”
“Come on Jim, it’s not that hard. You just go over to him, tell him you like him. Ask him if he wants to go out with you.”
“And what do I do if he says no?”
“Say that it’s okay, you understand. Smile. Hold it together until you get somewhere you can cry safely.”
“Bones.”
“What? It’s solid advice.”
“Okay.” Jim took a deep breath. “What if he says yes?”
“You tell him that you’re really happy, and you like him a lot. I’d say give him a hug or something, but this is Spock we’re talking about, so avoid physical contact for now. And whatever you do, don’t say ‘cool’.”
“Don’t say cool?”
“No.”
“Why not?”
“Just don’t do it.”  
“Mm-hm. That’s how you charmed Miriam?”
“Oh shut up.”
And then, as though following in Nyota’s footsteps (probably purposefully, the bastard), Bones grabbed his backpack and ran up the stairs. Leaving Jim alone with Spock in the basement.
“Fuck,” Jim muttered.
“I fail to see a reason for such language,” a cool voice said from behind him.
Jim almost jumped out of his skin.
He spun around, face-to-face with the boy himself.
"Hi Spock!" Said Jim, voice jumping an octave from nerves.
Cue signature eyebrow raise. "Jim."
Jim took a deep breath. "I was wondering..." he felt his hands drop to his pockets as he tried to get the words out. "Well, you see... I like you-"
"I should hope so. We spend a fair amount of time together, in school and outside of it."
"Spock-"
"I am messing with you, Jim."
Jim looked up.
Spock was smiling.
Jim looked up the stairs, eyes tracing the paths Nyota and Bones had taken, then looked back at the ground at his feet, then looked back at Spock. "Did you overhear-?"
"Your entire conversation?" Spock shrugged. "Perhaps."
"Do you want to-?"
"Yes."
"Oh... wow, I...."
"Jim?"
"Spock?"
"Do not say 'cool'."
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samsbastardzone · 4 years
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Hey, you know that 35 d&d questions ask meme? I answered all of them.
This is a long ass post. Be warned. It took up seven and a half pages in google docs. Original post here.
1. A favorite character you have played.
Would have to be Zize Fortier, dragonborn gunslinger. Their tag on this blog is #zize and you can find their bio and info on my character page. Love that bastard!! He’s sweet and bratty and a total delight to play (we are such an OP party, y’all).
2. Your favorite character that someone else has played.
UM UM gonna talk about a few here. To be fair to people I play a *lot* of games with, I’m only gonna  talk about one PC per person.
- The bastard trio in my Wildemount game– @toomanyorphans ’s Nakoria, @overplannedbutunnamednpc ‘s Zier (also an NPC in the campaign Zize is in), and @glasyasbutch ‘s Nissy. They all really suck so bad but in SUCH funny ways. They’re varying degrees of self centered and awful, but we trust each other in this campaign, and those 3 players are SO funny in their RP.
- (RIP) Avri in my Wildemount game. They and Bly named each other,,,,  they were parent and child…… VERY sweet. huge goliath with tiny bird in backpack.
- @bekahdoesnershit ‘s Raini. Zize’s BFF, and her tag on that blog is rich. She’s SUCH a bitch but we love her.
- @bhissar ‘s Saela. She is a dream character for me to DM for– very little fleshed out backstory with room to explore, with still-concrete events in it. Consistent character choices and personality, to the point I can sometimes predict what she’ll do. Very cool aesthetically. And overall? EXTREMELY sweet. Baby, baby bird.
3. Your favorite side quest.
Either the one going on right now in amnesia, where we have to collect brain matter from big powerful elementals, or the stop we made at a family of vampires in Acarnya (the one I played Osfyr in).
4. Your current campaign.
There are five of those, with two on hold. 
-Wildemount, aka the Frozen Sick module from Explorer’s Guide to Wildemount (we’re almost done with that, my PC is Bly). 
-Amnesia campaign aka high level campaign: we woke up in hell with no memories! PC is Zize. 
-Hoard of the Dragon Queen module, near the beginning of that, PC is Pointy. 
-Horror campaign, only two sessions so far, but we’re trapped in an alternate dimension carrying out tasks for a creepy dude. PC is Vinny. 
-Kithan, where we’re high level monster hunting guild members searching  out ancient artifacts of the gods (campaign based on the Monster Hunter games), PC is Topaz.
-Silas, party is currently trying to help dragons free themselves and stop a… dude? No spoilers! I DM. On hold because I had too many campaigns going at once.
-Silas v2: extremely vaguely based on the plot of season one of the web series Carmilla. A tweaked version of the first arc the Silas party went through. On hold because it was played in person at school.
5. Favorite NPC.
I don’t really have any NPCs in my campaigns that I’m super attached to, except– Nikeo, a goliath rogue PC in Silas 1, had many adopted children. Three of them– kobolds– sometimes stand on each others’ shoulders, put on a long coat, and help out around their parent’s store. They’ve named themselves Koby.
As for favorite NPCs in campaigns I’ve played, I can think of… a lot. The first is Laurel, a blue dragonborn loner type who followed Osfyr and friends in Acarnya. They were kind of broody and dark, but they really drew me in. They were the first NPC we really talked to– they were sitting on top of the post office laughing at the mob scene of people protesting not getting their mail delivered.
I’d also pick Osfyr’s partners in that campaign– Yelkian, a backstory love interest I came up with, a flamboyant soft sorcerer. Jupiter, politician’s niece, who took pity on Osfyr’s attempts to seduce information out of her and let them succeed on both counts (seduction and information). Xerxes, extra AF rogue with a big loving family, who swept in after a fight on the back of an eagle-wildshaped Brysth (npc druid). 
There’s a blue dragon in the HOTDQ campaign that we don’t know much about. I really enjoyed the way @dungeonsanddraconicqueer played him. He’s just a dude! Lex’s warlock made a Deal with him to leave the town alone. We still don’t know the implications of that. It’s fine, guys.
And then, there’s Stewart the Skin Steward, a servant of False Mystra. Fun dude.  Very cavalier– nigh, enthusiastic!– about the fact that his entire city was made of skin. Something of a skin connoisseur, in fact!
6. Favorite death (monster, player character, NPC, etc).
Saela, hands down. She got breathed on by a dragon, yo. We then had to stop playing for 4-5 months because a player lost access to the Internet. I wrote a vision/speech from her warlock patron, the Raven Queen, the night she died, and basically didn’t touch it until I read it out in game. It involved a confession that the Queen was  tired of being a god, and showing Saela all the lives she’d touched. Then we used Matt Mercer’s rez rules for her. She came back– but it was her choice.
7. Your favorite downtime activity.
Fucking tinkering dude!!! I don’t get to do it enough as Zize and that is entirely my fault. @ morgan, eyes emoji
8. Your favorite fight/encounter.
I LOVE creepy shit. There was a train car with people dancing in it, and party members got enchanted to dance along and eat the food,  and the revelers were clearly in pain, and snuffing out a candle caused a reveler to disappear. Creepy shit!
In Kithan, we had to climb a staircase, and we timed it with produce flame which is a 10 minute duration cantrip, and we were climbing for 50 minutes. We started to see things in the edges of our vision. Then someone realized it was an illusion, and it all vanished. It freaked me out so bad.
In amnesia campaign, at level 19, we were traversing a cave, and our shadows started dripping the same black goop we were there to investigate. We killed one and it took down the max hp of the person whose shadow it was, and then they straight up didn’t have a shadow until they long rested. It really freaked us out, realizing the shadows were actually creatures, but they were like CR 1. Really effective use of a low level monster.
9. Your favorite thing about D&D.
The way it has something for everyone… the way it’s brought me so many friends… the way it’s inspired my OC creation like nothing else.
10. Your favorite enemy and the enemy you hate the most.
I’m not sure if this is asking about NPCs I’ve had as enemies, or any monster in D&D canon? The longest campaign I played in didn’t have long term enemies  per se. I’d say I was frustrated with the cultists that ambushed us last session in HOTDQ,  but I didn’t hate them! I just couldn’t seem to hit or dodge them. As for a favorite… probably False Mystra: the demon lord Orcus who’d taken over  the position, and therefore the duties, of Mystra, the god of arcane magic.  We killed it,  but then whoopso!! Our wizard lost her powers.
11. How often do you play and how often would you ideally like to play?
I play an ideal amount, honestly: four times a week, for about 2.5-3 hours a session. HOTDQ Tuesdays, Kithan and horror campaign switching off Wednesdays, Wildemount Thursdays cause we miss CR, Amnesia Sundays.
12. Your in game inside jokes/memes/catchphrases and where they came from.
Amnesia: Yocheved, the party barbarian/full time fish, has a secret third arm and/or a prosthetic ass. Cylthia, the druid, does arson (but actually). Relentless is a Crown paladin, so she puts her fingers in her ears when we do crime/lie. She also has a rod of lordly might that, immediately post amnesia, she made into a 32 foot climbing pole. Yocheved eats pounds and pounds of raw fish for every meal.
Wildemount: just the shenanigans and sabotaging each other that the Bastard Trio get into. Example: Nissy was tasked with buying Zier a cloak for cold weather and purposely got him an  ugly one. Zier then prestidigitated it to be a nicer color.
13. Introduce your current party.
Oh boy, I have 6 of those. Here goes. Keep in mind many of these characters are played and games are DMed by my friends who have OC blogs of their own: Raini and Ayen are bekahdoesnerdshit, Ezra, Nissy, and Roona are glasyasbutch, Horror DM, Lent, Eve, and Nakoria are toomanyorphans, Wildemount DM, Saela, Daecyne, and Cylthia are bhissar, HOTDQ DM is dungeonsanddraconicqueer, and Amnesia DM, Zier, Nyxi, and Sarril are overplannedbutunnamednpc. Not an OC blog, but Yocheved, Avri, Arbor, Thraf, Nikeo, and Whisper are mickgoesabsolutelyhamforbarbie.
Amnesia (Zize): Lent, tiefling paladin, former crownsguard who “fell” (became an oathbreaker), then un-fell when we lost our memories. Cylthia, tiefling/elf druid who can shift between tiefling and elf forms and loves setting things on fire. Yocheved, 14 foot tall nereid (fishfolk) barbarian with a dry sense of humor, is the party parent. And Raini, aasimar wizard, sass machine and Zize’s bff.
HOTDQ. My PC is Pointy. Ezra, quiet human paladin. Theata, moon elf rogue. Freya, sweet (human?) light cleric who sometimes misreads situations. Eve, 13 year old (!!) human warlock who kinda sucks, but like, she’s 13. Nyxi, motherly gnome bard who Is going to adopt Pointy. 
Wildemount (Bly): Alene, human barbarian. Quiet and with somewhat of a parent instinct. Some sort of Mysterious Backstory. Delta, aasimar rogue, similarly shady backstory? Unclear. Sticks with Alene. Nissy, drow rune knight, sucks. Zier, drow sorcerer, also sucks. Nakoria, dragonborn warlock, ALSO sucks. (Those three make up the Bastard Trio.) Avri (F for them), goliath bard and Avri’s guardian, died last session by falling on a floor full of knives. 
Horror campaign (Vinny): Roona, halfling bard, very impulsive, eats exclusively with her spoon that says ASS, and chills in Vinny’s fanny pack. Ayen, elven teenage warlock with a dark backstory. Sarril, Ayen’s not-dad, half elf beast barbarian who got it from his wife. Arbor, dryad  monk, who wears an all white plague doctor outfit at all times.
Silas v1 (DM), Original party before 1 left and 1 died: Hacka (RIP), human luchador-styled drunken monk. Nikeo (left), goliath rogue with so many adopted children. Inferno, fire genasi paladin/phoenix sorcerer with anger and impulse control issues. Saela, babiest aarakocra warlock of the Raven Queen. Hacka’s player now plays Voda, a stoic water genasi tempest cleric who cast Raise Dead successfully on Saela. Nikeo’s player now plays Whisper, a tabaxi astral soul monk.
Kithan (Topaz): Thraf, monsterborn (universe-compliant dragonborn) barbarian. Very social, very outgoing, very stupid, and very traumatized. Fucks majorly. Daecyne, sweet tiefling druid and Topaz’s good friend. Viosa, aasimar homebrew class I forget the name of, uses her small stature and allure to her advantage. Damur, half-orc eldritch knight, the party’s only braincell.
14. Introduce any other parties you have played in or DM-ed.
Acarnya. My PC was Osfyr. Soraphine, traumatized halfling bard. Azalea, human fighter. Durzuell, haughty high elf sorcerer. James, nerdy half elf wizard. Drago, erratic Russian dragonborn monk. Kairon, slightly edgy ranger/paladin (but we love him). 
Nordenheim. My PC was Cap. I will admit: we only played 2 or 3 sessions, so I don’t really remember  most of the other party members except Rory, a fire genasi ranger who almost burned to death.
Silas v2 (hopefully will continue; I DMed): Kysseris IV. Half-elf paladin, uptight. Tower 1-6, warforged wizard who crawled out of the desert and is looking for info on how he was made. Mae “Pock”, gnome rogue, very small and  sweet. Josh, human trickery cleric, kind of an asshole, but in a way that’s funny and hasn’t bled over into IRL annoying.
[school] West Marches campaign (Ner): by the nature of West Marches, there was never a consistent party, but a few stood out to me. Red Foot, a hyperactive kobold sorcerer who’s level 8 against all West Marches odds. Lyra, Great Old One warlock of Tzee’Mhor, an abomination goat that a party I was in accidentally created. Fildo Baggins, divination wizard who can only affect allies whose toenail clippings he has in his vial.
15. Do you have snacks during game times?
Hell yeah babey!!! I mostly play digitally, especially during COVID, and I need something to munch after DMing for a while. Shit’s exhausting.
16. Do you play online or in person? Which do you prefer?
Welp! Online mostly, since everyone I want to play with has the audacity to live far away, and now exclusively online because of COVID.
17. What are some house rules that your group has?
Our Amnesia party is so rich that we just don’t keep track of money. In Kithan, a lot of rules that make characters less powerful are just… abolished (like the bonus action spell rule). (The DM likes super OP characters so she can throw SUPER OP monsters at us.  My character has a necklace that gives 5 additional uses of channel divinity.)
18. Does your party keep any pets?
Nope. No opportunities for them. Zize’s party has a little water snake on the druid’s arm but I doubt that will last very long.
19. Do you or your party have any dice superstitions?
Absolutely. Cursed dice get j a i l.
20. How did you get into D&D? How long have you been playing?
Acarnya got me into d&d, it was my first campaign, and it was happening at the place I lived. I’ve been playing almost 2 years. (Critical Role inspired me to DM)
21. Have you ever regretted something your character has done?
Not sent a fucking letter to say goodbye to their boyfriend before the world-fate-deciding bullshit that was gonna happen and possibly destroy shit. It was fine in the end though!
22. What color was your first dragon?
Red. Man, that guy sucked, he almost killed Osfyr. We were investigating a monastery secretly run by dragons disguised as humans.
23. Do you use premade modules or original campaigns?
Original campaigns. I’ve never run a module before! I’m not opposed, but most of my campaigns came from ideas  that I had. I’ve never been short on ideas for a game.
24. How much planning/preparation do you do for a game?
As a player, I just open my character sheet and get out dice. As a DM, I try and think about what material I want to get through this session, and write some narration and/or stat things out if I feel like it.
For DMs
25. What have your players done that you never could have planned for?
A lot of times, Inferno has rushed into battle from what I’d built as a stealth mission, and gotten her ass and sometimes the party’s asses kicked. I should really have learned by now.
26. What was your favorite scene to write and show your characters?
Definitely Saela’s resurrection ritual and vision.
27. Do you allow homebrew content?
Yes! I’ll check it first,  but I’m all for expanding the boundaries. I homebrew items and monsters all the time, why shouldn’t my payers get to homebrew their shit?
28. How often do you use NPCs in a party?
Too often in my first arc. I had like 7 NPCs running around at all times (they were Carmilla characters). Super not recommended. I have 0 right now.
29. Do you prefer RP heavy sessions or combat sessions?
I’m still finding my groove with RP as a DM. I like encouraging my players to RP amongst themselves. I consider myself fairly good at combat on both sides of the equation, DM and player, so that’s always fun to me, especially when my players enjoy it too.
30. Are your players diplomatic or murder hobos?
I have one actively reforming murder hobo player, the rest are diplomatic. (The character, Inferno, is having a great growth arc. I’m super proud.)
For Players
31. What is your favorite class? Favorite race?
I fucking love genasi as a concept. Favorite class would have to be rogue or cleric, but gunslinger’s up there too.
32. What role do you like to play the most? (Tank/healer/etc?)
I  honestly don't have the patience to not play DPS. I love doing lots of damage. Healing is satisfying, support is satisfying, but there’s a reason I picked rogue twice and tempest cleric over other domains.
33. How do you write your backstory, or do you even write a backstory?
Sometimes the backstory is part of the character concept– especially for Pointy, because I had the name first, then went hmm why would she have this name. Almost always, though, more backstory gets written during the campaign when I have an idea. Sometimes a character will act in a way I don’t expect, and it’s fun thinking of a justification to fill backstory gaps.
34. Do you tend to pick weapons/spells for being useful or for flavor?
Mostly  usefulness honestly. I’ll make choices among several for flavor, but I’m a big proponent of using mechanics to build character. What I mean is, think about Magnus in TAZ Balance– his protection fighting style contributed a lot to the way Travis played him as a protective person. I love that shit.
35. How much roleplay do you like to do?
I like to do a lot, but unfortunately my  energy is pretty down lately so I haven’t been doing as much.
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mysticvhedd · 3 years
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[LFP] [PAID] [5E] Dragon Heist Sunday 7pm EDT
Dragon Heist Campaign
Game: D&D 5e
Suggested Player Experience: All levels
Day/Timezone: Thursday at 8 pm EST/ 7 pm CST/ 6pm MST/ 5pm PST
Frequency: Game runs weekly session ($15 per session fee applies)
Length of session: 3-4 hours
Beginning 5/2/21
2 seats filled, 4 seats open
Introduction
Welcome to Waterdeep, the Crown of the North, where a wondrous tale of urban adventure is about to unfold. Our story begins with the gathering of adventurers at the Yawning Portal Inn and Tavern. Volothamp Geddarm, the famous explorer and raconteur, has a quest for them—one that entangles the characters in a bitter conflict between two nefarious organizations. If the adventurers complete his quest, Volo rewards them handsomely. Yet a much greater prize lies hidden somewhere in the City of Splendors, waiting to be claimed.
Cache of Dragons
In Waterdeep, a gold coin is called a dragon. Before he was ousted from his position as the Open Lord of Waterdeep, Dagult Neverember embezzled half a million dragons and hid them in a secret vault. As a security precaution, he arranged for all knowledge of the vault's location and defenses to be magically erased from his mind and the minds of his subordinates. The wizard who performed the procedure trapped this knowledge within an artifact called the Stone of Golorr. The wizard disappeared shortly thereafter, and Dagult hid the stone in the Palace of Waterdeep.
The stone was stolen and passed from one hand to another like a common jewel until it wound up in the clutches of Xanathar. The Stone of Golorr is actually an aboleth transformed by magic. In this inanimate state, the aboleth can read the mind of any creature that attunes to the stone, as well as modify that creature's memory. A creature attuned to the stone can also extract information from the aboleth, including lore about the mysterious Neverember's Vault.
War in the Streets
Beneath the city streets lurks a criminal underworld, its leader a beholder called Xanathar. Hoping to gain a political foothold in Waterdeep, agents of the Zhentarim (also known as the Black Network) recently tried to ally their organization with the Xanathar Guild. The architect of this attempt was a clone of the wizard Manshoon, a founder of the Black Network long thought dead.
While the two sides were negotiating in Xanathar's lair, the Stone ofGolorr suddenly disappeared from where Xanathar had hidden it. The paranoid beholder accused the Black Network of stealing it and slew the Zhentarim envoys who were present. When the Zhents retaliated by attacking Xanathar Guild outposts, Xanathar took their actions as confirmation of the Black Network's vile intentions. Now the bad blood between the Zhentarim and Xanathar has begun to spill into the streets, threatening peace throughout the city.
The questions on everyone's minds: Who actually stole the Stone of Golorr? And where is it now?
Now the hype is over, let us go over a few ground rules, shall we? Should you be a kind and descent person, well you only need glance at them to recognize what I am getting at… don’t be “that guy/girl”.
 1) Cursing is allowed at my table, but I request that it be used as a tactic for the purpose of character building and authenticity—in other words, in moderation. Keep the nature of your vulgarity and the comfort of your tablemates in mind. If you are asked to tone down your use of vulgarity or avoid a particular use of it in the future, be mindful of that request.
2) Be respectful of the time people spend in the spotlight. Please, try to keep talking over one another to a minimum. Granted, we will all be getting to know one another, and over time we should develop a rapport that will avoid such issues. As a good rule of thumb, use roll20’s typed-chat feature in between turns when initiating a moment of RP while another party member is currently RPing; use discord’s similar feature when speaking OOC or cracking jokes.
 3) Mic check! We've all been in a game where we heard the background of another player’s mic. This can and does diminish the fluidity of the game as well as people’s enjoyment. No one needs to hear the crunch of your snack between rounds of combat! Make sure to mute yourself while eating, or else avoid eating during the game.
 4) The majority of this game will be run via the rules as written. If you want to do something on the fly that bends the rules but does not outright break them, the rule of cool comes into effect! During a game, my adjudication is final. You may contact me privately if an adjudication bothers you. I may choose to alter future adjudications based on your expressed argument, but I reserve the right to refuse to do so. Do not bog down playtime with debate. That being said, I am fine with a “rules lawyer” helping the table by briefly citing an arcane and often forgotten rule or trying to elevate the game during epic moments, but once I make a call, leave contention and debate for post-game discussion.
 5) I respectfully require 24 hours cancellation notice. During the 24 hours prior to play, I plan out the game. If someone cancels at the last minute, then a lot of this planning goes to waste. Failure to provide 24 hours’ notice and not showing up will be considered a No Show. Too many No Shows and you will be removed from the game. Exceptions will be made for family emergencies and other unexpected things.
 6)Follow “Wheaton’s Law” and have fun!
 About the DM:
I have been playing D&D since I was a kid starting with 1st edition in 1982. Since then, I have played/Dmed all other editions through the years. When it comes to House rules, I am 90% collaborative, and will defer to group vote on incorporating them into our game. Your encounters will be on a spectrum ranging from fairly beneath you to a little too much for you. Do not count on an ever encounter being an even match. If you choose not to run when I drop hints that the encounter might be a bit too much for you, that choice is yours to deal with. Fair warning, no punches will be pulled, and no decisions retconned!
My style is collaborative, as such, I will count on you to look thing up every now and then. I have found this practice to be beneficial to group. Helping to expose inexperienced players to more game knowledge and for veteran you have a better understanding of your companion’s abilities. I have an excellent understanding of RAW, however I am not a rules encyclopedia. (please see ground rule 4)
The qualities I like to see in my players are honesty, patience, and treating each other with kindness. My peeves are meanness, cheating, using OOC knowledge/Meta-gaming. Specifically, if it feels like you are playing other players' characters. Though I do encourage thoughtful consideration (tactics and planning) I cannot allow indefinite discussion… Something I refer to affectionally as "analysis paralysis", at some point I will have to prod you for a decision to keep the game moving.  The guiding goal is fun, and enjoyment. Think about character development as well as level climbing. Your characters should make friends, enemies, and contacts. Work on projects. Build things. Establish reputations. Etc
 All Questions Can be Left below, or Feel free to contact me Via Discord at:
mysticvhedd#6266
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