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Using Blender for the first time.
It's hard...
#(with prior knowledge in 3d of course)#it's going to take a while to get used to Blender#very different compared to Maya#my art#pizza tower#pizza tower noisette
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GUESS WHO FIGURED OUT 3D ANIMATION!!!!!!!
i started this project on the 15th with the 2d drawing at like 3am. the next day i modeled + textured it and today i spent all day rendering/animating!
this is the 2nd 3d model ive ever made and i couldnt have done it without @crashsune 's course on yt!! i have tried every couple months since 2020 to learn 3d modeling and this is the BEST tutorial i have ever seen.
lots of tutorials show you how to make like. a hyperrealistic donut. why would i want to make that. that is useless. i want silly blocky characters and i want them now!!
i started this series on jan 9th and i fully completed a love-chan using the free downloadables in ONE DAY!! then i watched it again a few days later and made THIS!! im still loosing my marbles like i had absolutely 0 experience or prior knowledge in any way,, (previous attempts never left me with any proper models, only weird squishy nightmare stress creations i gave up on instantly).
hes still a bit clunky but idc i love him. it is literally day 8 of me using blender of all time. ofc its gonna get a lil silly
youtube
its creature time baby (shockwave is next)
#my art#art#3d art#blender#transformers#soundwave#tf soundwave#tf au#3d animation#3d model#3d modeling#character design#low poly#lowpoly#blender 3d#3d artwork#low poly art#tf#tf fanart#transformers fanart#im going to make so many creatures you have no idea#i love making little guys but im in the middle of a months long chronic pain flareup rn#so i cant use clay/paint/sewing#cant walk/pick up heavy stuff/hand eye coordination went to shit#3d modeling is perfect#im sitting + all the materials are in one place + hands are mostly steady pressing keys n stuff#might update soundwaves textures a tad bit#more graidents and colors#but rn hes functional#Youtube
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Since you said it was okay to ask, do you have any good link or crash course in Modding your 3DS for Dummies? I’m not even sure where to start…!
use this site!!! it's very intuitive and walks you through things step by step, and doesn't assume you have ANY prior knowledge about these things so it's great for beginners.
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Shin Megami Log 4(After Game Thoughts)
Finished SMT V during Christmas, and I have THOUGHTS.
I'm gonna put all that under the 'Read More' bit, so if any of you are interested in this game, then scroll past and no peeking.
Right then, final thoughts:
Brief history lesson first, I knew very little about the SMT series or the spin-offs like Persona. Of course, with how incredibly successful Persona 5 is, it's hard to miss any sort of info. But even then, my knowledge of the entire franchise was very limited. All I know is that it's basically the "Dark Souls" of RPGs with character driven stories that have of ingredients than a Final Fantasy title. At least, that was the vibe I was getting.
But even then, I never have been interested enough to want to give any of the games a try. I did get Persona Q2 back when I first heard of the 3DS dying out, but it mostly because I didn't want a Persona game with Joker's face on it to be forever lost. Weird I know, but that was my train of thought, at the time. But after clearing the first boss(and realizing that prior knowledge of Persona 5's story is an absolute must) I got bored and haven't touched the game since.
Fast forward a few years later, when Shin Megami Tensei Nocturne was announced with a HD port to current gen consoles. I was genuinely excited by the announcement. This meant that if I ever decided to give Nocturne a try, it'll be alot easier for me to do so now. Then after that came the biggest surprise of all; Shin Megami Tensei V.
Now this....this caught my attention. Though I can't really explain why. Was it the character designs? The gorgeous looking world? "D" all of the above? All I can say is that something 'clicked' and I was very interested. Even though it would take two years later until I actually got it.
And I'm so glad I did.
I was invested right from the start. From the silent "show don't tell" protagonist, all the way to Lufcier himself, the story, even with its swiss cheese holes in plot at some points, had me hooked from start to finish. The combat never got boring. I was constantly thinking of strategies and building up my demons that suited my needs and my playstyle. The world was incredibly fun to explore, even though the lighting choices, in some areas, made my eyes strain a bit. It would take me up til the big boss of the area for me to finally adjust.
And the bread and butter of it all, The Law and Chaos mechanics. A stable, I've come to understand, in the SMT series. Yet an important take away from all this is that nothing is as black and white as it seems on the surface. SMT is a franchise that makes you think. It makes you question yourselves and you inner most thoughts. And SMT V had me rolling in so many thoughts, that when I reached the 'alignment lock' of the game, I had to take a break because I was starting to get overwhelmed.
Of course, this could very well be a really weird quirk of mine. But when I get into a really good story, I REALLY get into it. And the choices I make would impact the ending I would get.
By all accounts, the Law ending would naturally mean the good ending, right? Well sure...if you can live with a Law that discriminates all other forms of thinking(a.e. free will), will not hesitate to punish they see as 'unfit' and the willingness to become corrupt yourself, just to prove a point. Sure. Law is the way to go.
The Chaos ending usually entails victory for the bad guys. And yet, there really isn't a clear "villain" in this case, other then the absolute obvious ones(f you Lamau). In Chaos, there is diversity, the freedom to choice your fate, to be yourself. And yet with so many possibilities, there will be disagreements, arguments of what is right and wrong, and power competing against power. No one really wins, and there is constant strife. But hope is just as abundant, with the capability that anything is possible.
The Neutral ending is well...the Neutral ending. You don't pick a side. You're that little kid that asks, "Why not both?" A balance of law and chaos. So understandably this would the best choice. Yes...except the neutral path follows a man who has been brought down low by both law and chaos. He lost everything precious to him, to the point where he belittles his fellow man if they show any sort of weakness. So the solution? Make humanity the leading power of the universe, but take away every viture and sin that exists in the heart and soul. And by extension, all the angels and demons in existence. Never to be even a story told by campfire light because it would never be allowed to cross through the mind. Humans would be free of woe and fear, and grow abundant in their everyday lives. But will it truly last?
You could probably guess which ending I ended up getting. And quite honestly, I'm satisfied with it. Plus it lines up perfectly with my ever growing headcanons of the Nahobino. So I'm taking it as a win.
I honestly can not recommend SMT V, especially if you're like me who enjoys a good rpg that I can sink my teeth into. It has it flaws, yes. But they feel so small that it doesn't really bother me. Some of them I can just 'fix' with good old imagination. And it's definitely inspired me to play Nocturne next, for sure. But first, I want to see if I can beat the Demi Fiend himself in combat....
There's so much more I'd like to talk about, but I think I rambled long enough.
The main takeaway? I LOVE THIS GAME. Definitely gonna be alot of fanart for sure. And I'm gonna get my hands on some merch when I can. It probably won't exceed my growing Darksiders collection, but it might come close in time, lol.
The other main takeaway from all this is that I get it now. I get the appeal and why this series is standing as strong as it is. HEE-HO!!!
#shin megami tensei#shin megami tensei v#persona 5#shin megami tensei nocturne#smtv#smt#smt nocturne#nahobino#colored sketch#art log#final thoughts#ramblings#gaming thoughts#digital art#video games#my art#fanart#artists on tumblr#im no critic by any means#so take my words with a grain of salt#everyone has their feelings about stuff#and these are mine
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what the fuck | Y Pokémon Legends Z-A is an Xtremely Important Game
how
HOWWWWWW
EVERYONE THOUGHT THIS WASN'T EVER GONNA HAPPEN...THE FRANCHISE MOVED ON SO QUICKLY FROM GEN 6, XZ AND YZ WAS ALLEGEDLY CANNED WHEN 3 YEARS PASSED, ZYGARDE WAS SO HAPHAZARDLY FORCED INTO SUN AND MOON
WHAT DO YOU MEAN POKEMON Z IS A REAL TITLE????? IT WAS SUPPOSED TO BE JUST A LEGEND (haha see what i did there), A PLAYGROUND RUMOR, LIKE POKEMON WATERBLUE, POKEMON GRAY, POKEMON DELTA EMERALD....ARE WE NOW GETTING SUPER MARIO 64 2 WITH A PLAYABLE LUIGI???? IS SONIC AVAILABLE IN SMASH MELEE NOW??????? IS MEW ABLE TO BE FOUND UNDER THE TRUCK???????
ALL THE RECENT RUMORS DEBATED ON GEN 2 OR GEN 5 REMAKES HAPPENING, SV DLC HINTED AT GEN 5, THE PRESENTATION THAT HAPPENED TODAY HINTED AT GEN 2, HOW WAS THIS NOT LEAKED PRIOR?!?!???!!?!?!?!!?!? AND IT'S A LEGENDS ENTRY!?!?!??!!?!?!?!??!?!?!?
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The fabled Pokémon Z

Backstory: After BW2 was made, Game Freak had to start working on X and Y. X and Y was the first mainline Pokémon games to fully be in 3D, but it also came with the cost of a potential "definitive version" not being possible. Now, I'm not too familiar with what Pokemon would do after Gen 4 (not cuz I wasn't interested, I just never had the money to keep up with this franchise fully), but from my knowledge over the years (and watching a bit of DYKG), there were plans for a "definitive version" being like Black and White's, where it's not just only an expansion of the two games, but it changes the story and characters so much that it's practically a sequel to the story that was already made.
They wanted to do similar with X and Y for this fabled "Z Version" possibly titled Pokemon XZ and YZ. Of course though, it never happened. What remains are the fact the anime calls itself “Pokémon XYZ” and having episodes involving Zygarde, the fact Zygarde and it’s whole ordeal got shifted into Sun and Moon, and two random new X and Y games hidden in the source code of X and Y. They would eventually get to do it again with Sun and Moon ala Ultra Sun and Ultra Moon, the DLCs for SWSH and SV would serve more as epilogues of the stories that came along (less full experiences worthy of being sequels and more so add-ons to the initial games), and that’s about it. X and Y…left in the dust, no expansion or anything….until now.
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Pokémon Legends - Awkward Position

Pokémon Legends was introduced with Pokémon Legends Arceus, and it looked to be the massive change up the franchise was desperately needing after how lackluster SWSH felt, showing that Game Freak does want to actually do greater things and take advantage of this new hardware (contrary to a lot of popular belief). Many agreed it was a little rough in some areas but, that barely mattered when the game just felt so refreshing and fun to play. A lot of worries still were afoot with this franchise, mainly if it will truly pave the wave for a new way to enjoy Pokémon.
Legends Arceus released on January, a month after the Diamond and Pearl remakes, which those games were clearly saved for holiday releases (and we all know holiday releases mean easy money from parents wanting to get gifts), so theoretically a lot of people into Pokémon or wanting to get a new Pokémon game for their child probably would’ve spent some money already on BDSP in time for Christmas. The game would also then…basically be forgotten as it would receive its last update next month and on top of that, the new generation of Pokémon was revealed for this holiday year (not to mention since both games were huge projects developed by Game Freak and BDSP was from ILCA, it only put the quality of SV into question).
You can guess after the release of SV, it made many skeptical about what’s next for the franchise. While SV offered some great ideas, Legends Arceus felt like it was truly a brand new foundation to look into for the franchise going forward, and it seemed like it did really well for what it was. As of right now it’s reached 14M sales, to put that into perspective: SWSH made 25M, theoretically both versions making around 12.5 each, so Legends Arceus may have made just as much, if not more, sales than a version exclusive title, which really shows how hyped people were to see what this game had to offer. So suddenly having the franchise move on from it, almost as if they weren’t confident in the game to begin with, it seemed a bit worrying.
Until now
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Pokémon Legends FUCKING Z-A
this is a real title. It is insane they pulled a Metroid and just revived a well known canceled name to make something completely new out of. I think what’s most wild is how not a single rumor or alleged insider ever hinted at this being a possibility, it was either claims of Gen 2 remakes ala Let’s Go style, or Gen 5 remakes because obligatory remakes of games from half of whatever generations we have now ago. I mean Gen 9 hinted at constant relations with Unova, especially in the game’s DLC iirc. And as we all saw, they kept teasing constant Gen 2 Pokémon and events in the Pokémon Presents, all to just throw a massive curve ball and introduce Gen 6. All those jokes about Paldea being based of Spain, being near France (which Kalos is based on) implying Gen 6 remakes were coming were just suddenly true I guess??? It’s almost as if within the team behind all this they made up the idea of Gen 2/5 remakes just to mess with potential leakers.
Now, confession: …I have yet to still play Legends Arceus. Again, not because I don’t want to, I just don’t have the money, so take some knowledge on gameplay and the like with a grain of salt if brought up 🥲. However, I am certain there’s still plenty of other stuff to bring up in other ways, starting with: What kinda game is this?
Many assumed if Legends was ever going to be a series, it was supposed to involve exploring past of a region. Many people making their “Legends Celebi” or “Legends Kyreum” mock-ups would believe it would give us an interesting look in what Johto/Unova respectively used to look like back then. Makes sense since speaking of legends as a word usually involves the past, what was widely believed long ago and the like. However, nothing about the trailer of Z seemed to imply this is supposed to be the ye olden days of Kalos, it all looks more like our times.
I think Tahko put it the best


They’re essentially remixing these games old themes in a fascinating new way. Usually when we see the inevitable Pokémon remakes every 2 generations, they’re obviously made with the intention to port an old almost barely accessible game to modern consoles (When Gen 3 came out, you couldn’t trade Gen 1/2 Pokémon. When Gen 4 came out, you couldn’t play GameBoy games in DS so you couldn’t migrate Pokémon with the GBA slot. When Gen 6 came out, GBA Pokémon games were not playable on 3DS). They have their own merits and reason to exist, they’re usually sorta reimaginings of these older experiences with a modern take on them with new features and such, and honestly that’s all they need to be: familiar, yet still new enough to be worth experiencing all over again.
These Legends games on the other hand seem to be attempts at revisiting these old regions and themes but put them in a completely new perspective/world and having a bigger focus on a possible legendary Pokémon that didn’t get enough time to shine. The reason why Pokémon Legends Arceus was all about time travel and the past wasn’t because “Legends means past,” rather Gen 4 had themes of time and space, so ofc it makes sense for this game based on Gen 4’s region to have a plot line involving well, time and space. Similar to how Pokémon Mystery Dungeon Explorers, the PMD games that came out in Gen 4, were about time traveling and saving the future and the fabric of space and shit, Legends Arceus follows suite and is supposed to be viewed as if it’s an entry to the Gen 4 titles. Honestly, this is a really great thing, as while it’s nice to explore the lore or history of these different locations, it could get a little boring and possibility limiting if every Legends games was solely about Pokémon history and the like. It’s a concept worth revisiting sometimes, but not as the defining identity of the Legends series.
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The themes of Gen 6 seem to have a focus on Life and Death. It’s not easy right now to determine how exactly these concepts will be involved for Z, but seeing how this game will take place entirely within a massive more in-depth version of Lumiose City, the best I can assume is how there will be more focus in the lives of Pokémon in a more domesticated setting ala Ryme City from the Detective Pikachu series; the polar opposite to being out in the wild and seeing how feral and savage Pokémon can act towards humans back in Legends Arceus. The death side…is unknown, maybe I need to play the X and Y games to get a better idea 💀
Ah yes, I forgot, it was announced the main setting will be Lumiose City

And as shown in the trailer…it is definitely way larger than what X and Y initially had.

I’ve seen some people feel a little worried that this game will take place solely in this one city, as Pokémon is well known for having to travel setting to setting, and being stuck in one city could maybe make things feel boring with little variety in environment. But, if games like GTA and Yakuza can be city games so well beloved by many, I don’t think it’d be hard to pull off making a really compelling environment with just one city for Pokémon, it just needs to have interesting and varied landmarks, which shouldn’t be any different from practically any other Pokémon game ever, it’s just making a whole new region but surrounded constantly under this one city.
Again look at Detective Pikachu, specifically the movie, it’s whole setting was based on this one city, a lot of the plot was able to take off by exploring this city, and the climax and final battle took place in the city. I feel like they can really pull it off if they play their cards right and just make Lumiose this wonderful bustling town, and plus I’m sure there will be some parts of the region that will still offer open wild areas to find Pokémon and the like. Hell, the Pokémon themselves might carry everything if they make some really adorable or fun interactions, seeing them just living a calm lives with their trainers/human partners.
Again, a lot of this is still hard to discuss since we’re going off of simple city and title reveals, so we’ll have to further wait and see what else is planned here.
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There’s been claims too that they’re completely skipping over Gen 5 in the remake department, since again it seemed like it made the most sense to make Gen 5 remakes now due to SV hinting connections with it, but…….nah bro 💀. Everyone was out here sighing relief that they’re not gonna have ILCA butcher the Gen 5 games when, they’re probably just being saved for Gen 10 since again, this happens every 2 generations (minus the Gen 1 remakes).

To be honest though, even if ILCA is brought back for it or they once again don’t really attempt to make these Gen 5 remakes take advantage of new console hardware, like they don’t turn Unova into an entirely different region with open world setting and want to stay as close as possible to the original game’s layout and all…personally I wouldn’t mind it. Ever since the jump to home console, expectations and products of the mainline games have evolved significantly, they’re WAYYYY different from what Pokémon games actually looked like. At least back on the 3DS, games were still relatively linear, so being able to remake RSE in the way it is with the XY engine didn’t seem to out of place, it didn’t risk a whole lot. We now have more focus on open zone/world and shit, while something like Diamond and Pearl was more tile/grid based and really limiting; imo trying to remake DPPT in this sorta open zone type deal that the SWSH engine offered would’ve possibly compromised part of DPPT’s identity, some might argue that DPPT being compact and linear is what makes it enjoyable. Now, this isn’t to say BDSP was a massively faithful remake, it’s considered to be worse than the original games in many ways and a lot of it felt like they went way too far in trying to be “faithful” to the source material, they could’ve easily just made the game akin to Let’s Go Pikachu and Eevee. But again, some fans would’ve still been disappointed that it doesn’t seem like Gen 4 is getting some proper treatment in using the hardware and play style that the recent title now had to offer.
This is where the Legends series comes in, where one series of games can continue being considered faithful to what they’re based on, while the other can just do whatever the fuck they want with old material while also using what current hardware is capable of. BDSP and Legends Arceus were a great showcase of this sorta decision making, do you want the game that you easily recognize the moment you boot up (something more simple in power)? Or do you want the game that uses stuff you remember in whole new ways that it’s practically a completely new game (something that takes advantage of what kinds of games are possible now)? The same sorta deal might happen with the Gen 5 remakes.
Plus, I don’t think Black and White’s whole look can even be ruined, like I really think it’s impossible. BW aged pretty well due to its usage of 3D environments and camera angles and the like, so if this next faithful remake were just basically port the game and upscale the graphics and all, it would still look really great, if not better upon getting to see these 3D environments in HD. With the game already look great visually form the get-go, people won’t really have much problem with how the game looks as a lot of the 3D world environment would already be done for them. Does that make sense?
As for Gen 2 remakes ala Let’s Go Pichu and Togepi or whatever……………nah……nah that shit ain’t happening 💀

Let’s Go was made as a way for new fans from Pokémon GO (which came out a year prior and was widely successful) to be able to get into the rest of the franchise, with the Switch finally being out, it was a brand new beginning for a lot of fans. And ofc, it used Kanto cuz that’s what most people remember Pokémon for. I’m not sure what the point of Gen 2 remakes of the same style would be for, and as far as I know there isn’t much reason for Gen 2 to be relevant at the moment outside of certain Johto Pokémon making a somewhat noticeable appearance in the recent SV games. Sure, it could be argued it’s just like what I said earlier, it’s done to make these games that are not at all playable on a current console more available, but the usual remakes just seem like tradition at this point, Let’s Go remakes is still unknown if they’re necessary. Especially since yk…we have that one new feature of the Switch that allows us to play old retro games, and they’ve been allowing GB/GBC/GBA games to be playable as well……I’m just saying they could easily just work on there instead…

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With all that being said, why Gen 6? Besides I guess Kalos being next to Paldea according to their real world counterparts, there hasn’t been much brought up about Gen 6 lately. Just like Gen 2, it hasn’t had much relevance, and it’s not the next generation that needs a remake compared to Gen 5.
How I see it, I think it’s less about monetary business reasons/series synergy or tradition or whatever, and more of a symbolic reason.
Gen 6 felt like a missed opportunity according to many people. Now, sure you could say that for a lot of recent Pokémon games, but like I said earlier, at least they had their opportunities to expand their stories and lore and such. Gen 6…did not get that special treatment. It was the first 3D Pokémon game and it set some stuff up for possible expansion in the usual third version or sequel games, only for time constraints to get in the way. Hell, some people consider Gen 6 to be where Pokémon started to have its downfall, the whole “[franchise] had a rough transition into 3D”, due to the game lacking features and the like that Gen 5 had in spades, or being the start of showing how flawed the franchise is and how it’s starting to fumble trying to manage itself. Having to make brand new games with a whole new region, new set of designs, new gimmicks, everything that will be the identity of the franchise for the next 3 years, until they start over again? This plan was not started to seem viable anymore, especially when Gen 8 rolled around. And as of lately you see people stupidly suggesting Pokémon needs to return to 2D and only stay as a 2D franchise, cuz that’s totally a great mindset for a franchise.
To me, this is Game Freak feeling confident that they can manage this, they have more experience in how they want to create these titles with this new home console hardware and massive expectations. Gen 6 was the game that started a new era for Pokémon, it only makes sense to use that era defining title to prove this new formula of Pokémon is indeed a new series to dive into now, one that shows off what they’re capable of now that they’re not held back by being on portable consoles for another 20 years. This is them giving a game that deserved more attention a new look and the expansion it deserved, possibly a way bigger one than any other generations that came after.
Seeing how this game is being saved for 2025 (presumably for the Switch 2 or whatever), if this truly is being worked on for another year and a half, being saved for the next holiday season maybe, then I think this means the franchise is finally starting to slow down and take it’s time. However, only time will tell what’s in store for the franchise.
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Nintendo Switch Weekly Round-Up for the Week Ending October 26th, 2024

Hello gentle readers, and welcome to the Nintendo Switch Weekly Round-Up for the week ending October 26th, 2024. This week is absolutely bonkers, with the number of interesting releases on Thursday alone exceeding the limit for screenshots in a single post on this site. I had to choose to either cut a bunch of games or give them short summaries with no screens, and I've opted for the latter. Not much else I can do. Anyway, let's check out this week in the world of Switch!
Featured New Releases
Romancing SaGa 2: Revenge of the Seven ($49.99)

Square Enix's spiffy remake of Romancing SaGa 2 is here, and it seems to be a lot easier for a new player to get into than even the reissue from several years back. That said, this is still a SaGa game. If you're expecting something conventional, you're going to be disappointed. This one's for the people chasing a different flavor of RPG.
Sonic X Shadow Generations ($49.99)

One of the few 3D Sonic games that didn't get a good kicking back in the day returns with some new old stages featuring Sonic's Venom, Shadow. The word has been very good about this remake on other platforms, but SEGA not giving review codes for the Switch version is… somewhat concerning. Someone is going to jump on this, and I'd wait for that someone to report before buying on this platform if I were you.
Yakuza Kiwami ($19.99)

This one on the other hand I can fully vouch for. Yes, there are better looking and performing versions of this game, but this is a more than acceptable way to play Yakuza Kiwami on the go. It reminds me of the PlayStation 3 version. If you're new to the Yakuza series, you're in luck. This is a remake of the first game, so you don't need any prior story knowledge. And it's pretty awesome, even if it isn't necessarily the best game in the series. I reviewed it on the TouchArcade Patreon, so do check that out.
Ys X: Nordics ($59.99)

Urgh, too many good games aimed at my interests today. This is the latest Ys release, and this time around Falcom handled development of the Switch version itself. The result is a game that actually runs better than the previous games despite being technically more demanding. This is another great installment in the series, and one that seems to be going over better with people who didn't care for Ys IX.
The Smurfs - Dreams ($39.99)

I've had a startling revelation since receiving my review copy of The Smurfs - Dreams. The Smurfs platformers from Microids kind of rule. The first two have an exploratory Mario 3D platformer vibe, and this one here? It's like Mario 3D World. It's not quite as good, but it's more than good enough to recommend. The worst thing I can say about it is that it's a bit easy, but if you don't mind that then I can heartily recommend this. I reviewed this on the TouchArcade Patreon too, and here's that link.
Romance of the Three Kingdoms 8 Remake ($59.99)

Lots of remakes this week, eh? Here's Koei Tecmo's pitch for your gaming dollars, and it smells a lot like a giant strategy game that will eat dozens if not hundreds of hours of your time if you get into it. That's a big if, because this game is only slightly less difficult to sort out as a new player than the original game was. Lots of new elements here, and of course the presentation has been fully redone.
Shin chan: Shiro and the Coal Town ($39.99)

After the Kaz Ayabe-led Shin-chan game from a couple of years ago scored a decent hit, it was practically inevitable that a follow-up would arrive. This game follows a similar template to the previous one, following Shin-chan on a summer vacation-style adventure. There are interesting side-quests to tackle and one big, curious mystery to solve. Kaz Ayabe wasn't involved with this one and it shows to an extent, but I think this still merits checking out if you enjoyed the last one. Look for my review on TouchArcade's Patreon next week.
Card-en-Ciel ($24.99)

While it's true Inti Creates used to work on the Mega Man series, it did not work on the Mega Man Battle Network series. That isn't stopping the developer from taking its own swing on the concept, and you know what? That's cool. I don't mind seeing more games like that, in principle. In practice, this one feels more committed to the idea than in trying to be its own worthwhile game, and I think that's where it differs from the also homage-tastic Gunvolt. The story is not very interesting, and while the gameplay certainly feels similar to Battle Network, it all feels a little hollow. Not bad, but not up to the series it draws inspiration from.
Botworld Odyssey ($25.00)

Explore an open world, find and build new bots, and engage in tactical real-time battles as you try to become the very best, like no one ever was. If you like your creature collectors and don't mind if they come in metal, you'll want to give this one a closer look. It's a good time.
Slay the Princess - The Pristine Cut ($17.99)

An interesting one, this. You've been sent to kill a princess. If you fail, the world will be doomed. She is going to try to persuade you to spare her. She is a liar. Be very careful what you say and do, because if you give her the slightest chance things will go pear-shaped very quickly. This Pristine Cut adds a ton of new stuff to the game, to the point that if you've only played the regular edition I think it might be worth the double dip.
Wildermyth: Console Edition ($24.99)

This is a story-driven tactical turn-based RPG, and it's very good. It aims to evoke a tabletop RPG theme, and despite using procedurally-generated bits and bobs, it manages to make you care about all of it. It's quite beloved on other platforms and I'm very sure Switch owners are going to take to it just as well. The battle system isn't anything fancy, but it doesn't have to be to get this game where it's going. Highly recommended.
Care Bears: To The Rescue ($14.99)

Who's that coming from somewhere up in the sky? Moving fast and bright as a firefly? Right, that's the old cartoon. This one is based on the new one. Well, the important thing is that this is a Care Bears platformer for up to four players simultaneously. You have to collect Caring Energy to power up your Zorlon Cannon and destroy the Quotile. Wait, no. That's Yars' Revenge. You need to fill up your Heart Cannons and destroy the Bad Seed in this one. All you have to defend yourself with is your kindness, and a belly-beam you can use to blast your enemies with caring. I'm going to review this one, and that should be fun.
Potionomics: Masterwork Edition ($29.99)

This game has done its tour on other platforms, where it has earned plenty of acclaim from critics and players. It's a shop simulation game where you're making and selling potions to try to dig yourself out of debt and eventually make some money. There is a lot going on in this game, so don't come into it with too much of a relaxed attitude. Indeed, it's almost a little stressful. Is that good or bad? It depends on your expectations, I suppose. This game scratches a particular itch, though it isn't the one you might think at first glance.
Hatch Tales: A Heroic Hookshot Adventure ($19.99)

Holy smokes, it finally came out. Way back when the Switch was new, Atooi released a charming little platformer on the 3DS called Chicken Wiggle. It starred a cute little chicken who used a worm to grapple around the levels. Atooi wanted to bring it to the Switch, and did a Kickstarter to get the necessary funds. Around a half-decade later, here we are. To be fair, this is so different from Chicken Wiggle that it comes off as a new game entirely. A better game? Hm. I'll need to spend more time with it to say for sure.
Rogue Flight ($19.99)

If you've been waiting around for a new Star Fox game, I'm sorry to say that Nintendo probably isn't going to be cooking up one for a while. But you know what? Rogue Flight scratches that itch. It's a very, very good arcade-style behind-the-ship shooter that pays heavy homage to classic Japanese anime. While this Switch version isn't as pretty as some of the other ones, it carries itself very well. A solid pick-up if you like this kind of thing.
Fear the Spotlight ($19.99)

It's that Halloween season, and if there's ever a time where the scary games shine, it's now. Fear the Spotlight is a survival-horror game that throws back to the PlayStation 1, which is the style of our time. Solve puzzles! Look around! Watch out for the bad things! Not what I'm into, but those who do enjoy these seem to be warm on this.
Arcade Archives Metamorphic Force ($7.99)

Oh wow, I've been waiting a long time for this to pop up. This is Konami's excellent 1993 belt-scrolling beat 'em up. It has terrific visuals and is about as advanced as a Konami arcade brawler got. Up to four can play, locally of course. If you like this genre, this is definitely worth adding to your collection.
The Rocky Horror Show Video Game ($9.99)

We've got a whole thing going on lately with old properties being shoehorned into a 2d platforming framework, it seems. This one comes from FreakZone Games, who you might remember from the Angry Video Game Nerd games or Manos: The Hands of Fate. Set your expectations appropriately. At the very least, you get some spiffy chiptune versions of the tunes from the musical. I have to believe there are better ways to serve this property, but I won't begrudge FreakZone for doing what it knows how to do.
SINce Memories: Off The Starry Sky ($39.99)

Set ten years after the events of the original Memories Off visual novel series, this spin-off features a new cast of characters and more or less stands alone. Junya Mizumoto is grieving his late brother, who died in an accident one year earlier. He meets a mysterious girl who says that she should have been the one to die. She quickly disappears, leaving Mizumoto to try to figure out what she's on about. But he has a job to do, renovating a traditional Japanese house with his childhood friend, and I'm sure these two plot points won't dovetail at all. No sir. This is the first game in the series with an official localization, and I wish I could say it lives up to the quality of its predecessors, but it fell a little flat for me. Maybe you'll like it more.
The World of Kungfu: Dragon and Eagle ($17.99)

A Wuxia RPG? Sure, why not. That sounds cool. This is a fairly traditional RPG in structure, so expect lots of exploring, town visits, and turn-based battles. But you get to use kung fu, and that makes it all a little cooler. The battles here are similar to a tactical RPG in some ways, so that's interesting. Reviews over on Steam are all over the place, but it does appear to have its fans.
Stilt Fella ($12.99)

A silly physics-based game where you're walking on stilts through more than fifty levels. You know, one of those games where walking properly is the challenge. These can be fun if you're in the right mood, and this is a pretty well-done take on the concept.
The Jackbox Survey Scramble ($9.99)

The latest Jackbox game, this time focusing on a Family Feud-esque challenge of trying to guess the most popular survey results for various questions. Things like cat names, what is bad to touch, dating red flags, and so on. You'll naturally want to play this with others, and as usual each player will need their own mobile device to play with.
Stickin' the Landing ($7.99)

This is a cute little puzzler where you have to place stickers to guide a rocket to its goal. The stickers will have some gravitational pull, you see. Stick them just right and the rocket will be able to get where it needs to go. I like it.
Voidwrought ($19.99)

A Metroidvania-style game that deals with cosmic horror. Yes, this is going to draw on a lot of elements from that game, and no, it doesn't do things as well as that game. Lots of spongy enemies, and there's a certain weight to the character that takes getting used to. Not bad, and I would say that its running time of under ten hours makes it appealing to me in a world of Metroidvania games that take twenty-plus hours to complete.
Soul Stalker ($7.49)

Here's another Vampire Survivors-style game, this one with a visual style that uses flat characters. It's fine as these sorts of things go. I've played worse, I've played better, and I'm probably going to recommend saving your money for the Vampire Survivors Castlevania DLC next week. Yes, that's what I'm going to do.
Kingsgrave ($9.99)

This action-adventure game sees you as a king who is trying to restore his ruined kingdom after being awoken from a long slumber. It has a Metroid-ish lock-and-key design, where you'll earn new abilities that will give you access to areas you couldn't reach before. You earn these new abilities by freeing your subjects and helping them out with their requests, which typically involve gathering materials. The combat's clunky and it's bit grindy for its own good, but there's something here worth poking at.
Cute Bite ($14.99)

Essentially what we have here is Princess Maker: Vampire Edition. You're in charge of raising a vampire girl into a fine vampire adult. What vampire future waits for her? Vampire celebrity? Vampire superhero? Vampire overlord? You'll plan her schedule and manage her skills to try to lead her to whatever outcome you think is best. That outcome may or may not involve punching bears.
dotAGE ($17.59)

That's an amusing pun with the title. It's a roguelite but the reason each run is different is that it's a story being told by an old fellow whose memory isn't so hot. He remembers more details over time, unlocking more things. It's a city builder sort of thing, with an emphasis on worker placement. You'll also have to deal with various calamities that come your way due to the impending apocalypse. Well, these things happen.
While We Wait Here ($4.99)

It's the end of the world, and you're working at a diner in a mountainside town. With nothing to do but wait for the end, how will you spend the final hours? Serve the customers and try to maintain normality? Try to encourage people to take shelter? This is a really neat concept for a game. I haven't had a chance to try it yet, but I'm definitely going to.
MiniGhost ($3.99)
An affordable little Metroidvania-style game that is trying to evoke the look and feel of an MSX game. I'll leave it up to the reader to decide how successfully it does that. There are one hundred rooms to explore, four bosses to battle, and twenty-four collectable items. It's quite brief and is upfront about only taking a couple of hours to complete. It's a prequel to Ghost 1.0, so if you liked that game then you'll definitely want to check this out.
OnePunch ($4.99)
This looks like one of those simple mobile games you'd pick up and play for a weekend, delete on Monday, and never think about again. Two buttons here, so it's as simple as can be. Just land those single punches on the sandbags, and it might be okay. Lots of unlockable skins that you'll need to grind for ages to unlock. You'll almost certainly be bored before getting them all.
Orange Season ($29.99)
You want another game like Stardew Valley or Story of Seasons, here's another game like that. It has a few twists, but nothing too dramatic. Still, for a game from a rather small developer, it has most of its t's crossed and i's dotted.
The Bridge Curse 2: The Extrication ($24.99)
Another spooky port to the Switch, one that got decent reviews elsewhere and will likely earn the same here. As with its predecessor, this is based on a popular movie and tells some proper scary Taiwanese ghost stories. Solve puzzles, gather clues, and try not to die.
Crash Puzzle Hammer-San ($9.99)
This is an action-puzzle game with three hundred stages and an editor so you can make and share your own. You play as a character with a hammer, and you'll use that hammer to do what needs to be done in order to reach the goal. A demo is available, so you can give it a try if you're interested.
EGGCONSOLE Murder Club PC-8801 ($6.49)
Really not much to say here. This is an adventure game, and like other EGGCONSOLE releases, it's being put out in its original form. That means all Japanese text in this case, and in this genre that means you might as well not bother unless you can read the language. Oh well.
Pixel Game Maker Series Chrotopia ($5.99)
This game presents a world of black and white, where the main character is searching for their missing sister. You get some adventure-style scenes where you're going around the town talking to people, and some action scenes that are a little on the clunky side. I didn't get much out of it, personally.
The Cheese Chase: Pizza Madness ($14.99)
This is a game about trying to deliver pizzas while hungry folk try to swipe them from you. It doesn't look very fancy at all, but the concept might be silly enough for some people to want to give it a try.
That's all for this week, friends. We'll be back next Saturday with another Round-Up as we finish up October and step into November. It's going to be a big month, especially if you like RPGs. And who doesn't? As ever, I will plug both my Patreon (where you can find lots of cool exclusive articles) and my Ko-Fi (tips help me run this blog). There, plugged. I hope you have a super Saturday, and as always, thanks for reading!
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My experience with the Minecraft movie vs everyone else is hilarious to witness for me.
Allow me to explain:
I have a friend that had shared Minecraft movie leaks with me and more of my friends for the past months. I saw how the trees, part of the set, sheeps, bees, creepers and Jack Black with just a blue shirt looked a whiiiile ago. And my reaction to it all was of honest lack of interest. I never had hopes when this movie was announced live action. Game franchises need to learn when their piece of media can work in live action and when it SERIOUSLY cannot.
Sonic works in live action because the franchise in itself always had regular looking humans and cities during the early 2000s, and, of course, they changed the models to make them look good and appealing in that setting. Mario works in 3D animation because the overall world and characters are way more filled with fantasy elements that would only look right in the animation format (and proof of why live action is a bad idea for Mario already exists, so).
Anyway, I watched the trailer today, and I thought: ''Dang, even the plot looks so whatever and generic, oh well.'' Settled my lack of interest and continued calmly my day.
Then I saw everyone's reactions, remembering that a LOT of people did not have the prior knowledge that I had of how a lot of that looked, and now I just laugh in silence at the horror they express lmao.
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would also like ur thoughts on everything i will listen to u talk abt video games always LOL but 6 9 12 22 28!
thank uu and likewise 🫶🫶 will not answer everything bc thts so many but also i feel like ive covered a lot of these topics before on my sideblog but! i will answer these for u 🫰
6. A series you’ve enjoyed since your early days of gaming and still enjoy to this day whether it still has games coming out or is one you return to pokemon and rhythm heaven :') ❤️ from these series ive only played platinum and rhds as a kid, so as an adult ive been enjoying their other titles.. though i do not rly care for 3d pokemon titles.. but with time that may change. and wait technically final fantasy, bc i had the ff4 ds cartridge as a kid. except it was in japanese and i had no idea how to play it and did fuck all. i didnt even realize it was final fantasy until years later when i played ff7, and i recognized the running from battle animation. and now i have final fantasy brainrot <3
9. A game you played completely blind with no prior knowledge of and enjoyed/loved ff9 and ghost trick 😎 im so happy i played these without any spoilers or any idea what to expect, bc i really think thats the best way to experience them
12. A character you particularly like in the game you’re currently playing YRP girlies 😎😎😎 idk when ill ever finish x-2 cuz this ps3 is kinda busted, but despite their kinda cringe dialogue i still love yuna and the girlies
22. A game ending that’s really stuck with you FF9....... i think u saw my insanity firsthand when i did not shut up about it for like 8 months 😭 it really changed my life bc it was ff9 that really made me get more serious w literary analysis of games and medias in general, bc i just wanted to understand everything abt this story. majora's mask similarly changed my life and was the reason i made a sideblog to begin with, because i NEEDEDDD to be insane about this game somewhere.. god what an ending. god. ok im not going to go insane abt it rn LOL my focus is on Spider-Man now.
28. Pick a series you like. What was the first game you played for it? Was it a good starting point? Would it still be a good starting point now? i wont pick final fantasy bc my answer is literally the same as yours LOL so um... i will pick zelda. my first zelda game was botw and honestly that is an AWFUL starting point for getting into zelda JFKLJSDL bc its just so. fucking different from every zelda game out there. and also bc its a love letter to the franchise, that probably a million references flew over my head bc i didnt know what they were referencing. but yeah like its just absolutely awful to go from a game where you can freely jump to a game where you have to ROLL.
but at the same time i dont think botw is an awful starting point. bc like.... its a good game. its a good Modern game. like the older zelda games, especially the 3d titles, are extremely outdated. i dont think anyone should be playing those in this day and age when botw/totk is there to experience instead. while not ideal, i think its fine to hit it off with a modern switch title, then work your way down to older titles.
of course 2d zeldas are a different thing. dare i say, the superior thing. also i dont believe anyone should get into zelda. bad franchise. except when the games are good. all pondering aside the best starting point for zelda is ALBW, then MM3D. maybe some MINISH CAP as a treat. those are the only existing zelda titles. to me. but jokes aside if someone is really gonna have a 'starting point' for zelda games then its definitely BOTW/TOTK or ALBW. doesnt matter whether its a switch title or ALBW played first, but its very very very very important that ALBW is played as well.
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How to Choose the Right Animation Course Based on Your Skills

As an experienced animation professor teaching in Pune for over a decade, I’ve seen countless students walk into our institute with a mix of excitement and confusion. The animation industry is booming—with opportunities in film, gaming, advertising, education, and even social media. But one common question I get asked time and again is, “Which animation course is right for me?” It’s a valid concern. Today, there are many animation courses available, each tailored to different skills and career goals. But not every course fits every student. The key lies in understanding your personal strengths, interests, and creative inclinations.
Start with Self-Assessment
Before jumping into any course, it’s important to start with a little self-reflection. Ask yourself: What are you naturally good at? Do you enjoy sketching characters or playing around with digital tools? Are you someone who loves storytelling or someone more technically inclined? Animation is not a one-size-fits-all field. It has space for both artists and tech enthusiasts. That’s why understanding your own personality and strengths is the first and most crucial step. If you’re not sure, spend some time exploring online tutorials, animation shorts, or design platforms like Behance or YouTube to understand what excites you.
Understand the Types of Animation Courses Available
In Pune and across India, animation courses generally come in three types—certificate courses, diploma programs, and full-fledged degree courses. Certificate courses, which usually last from three to six months, are ideal for beginners. They help you test your interest in a particular area like 2D animation, motion graphics, or Photoshop basics. Diploma courses, often lasting six months to a year, go a step deeper. They cover industry tools, animation pipelines, storyboarding, and basic production processes. These are perfect for students who are serious but not ready to commit to a full degree.
Degree programs, such as a B.Sc. in Animation or Multimedia, span over three years and provide comprehensive knowledge. These programs cover everything from the history of animation to advanced software, art theory, visual storytelling, and portfolio building. They are best suited for students who want to build a long-term career and work in top studios or start their own creative ventures. Choosing between these depends on how committed you are and how deeply you want to immerse yourself in the field.
Match Courses to Your Creative Skills
Once you understand the types of courses available, it’s important to align them with your own skills. If you’re someone who loves sketching or doodling, you might find your calling in 2D animation or character design. These courses focus on classical animation techniques and teach you how to turn your drawings into moving stories using tools like Adobe Animate and Toon Boom.
On the other hand, if you’re someone who is more comfortable with computers and enjoys experimenting with digital tools, 3D animation or VFX courses might suit you better. These involve complex tools like Maya, Blender, or Houdini, and focus on modeling, lighting, rigging, and simulations. If you’re passionate about editing, transitions, and storytelling through visuals, motion graphics and compositing are areas to explore. These rely heavily on Adobe After Effects, Premiere Pro, and other post-production tools.
If your interest lies in gaming or emerging technologies like augmented and virtual reality, game design courses and 3D environment creation programs may be your best bet. These are slightly more advanced and usually require prior exposure to animation basics or strong problem-solving and design skills.
Don’t Ignore the Portfolio Requirement
Regardless of which course you choose, one thing is non-negotiable in the animation industry—your portfolio. Unlike traditional degrees, employers in animation don’t just look at your marks. They look at your work. A well-crafted portfolio that shows your creativity, understanding of movement, and storytelling ability is essential. It should evolve as you grow. So, choose a course that gives you enough opportunities to build and refine your portfolio with feedback from experienced mentors and industry professionals.
Make Sure the Course Covers Industry-Standard Tools
A great course will not only teach you the basics but also train you in tools that animation studios use. These include software like Autodesk Maya, Blender, ZBrush, Adobe After Effects, Adobe Photoshop, Adobe Illustrator, and Unity or Unreal Engine for game development. Using outdated or irrelevant software during your course can leave you underprepared for real-world work. Always ensure that your course curriculum is aligned with current industry needs and software trends.
Understand Career Outcomes from Each Course
Different animation skills lead to different types of job roles. If you’re skilled in drawing and storytelling, you could become a character animator or storyboard artist. If you enjoy working with 3D software and have a technical mindset, you might become a rigging artist, lighting artist, or 3D animator. Those who are good at visual design and editing can pursue careers in motion graphics, compositing, or visual design. Meanwhile, those passionate about gaming can work as level designers, environment artists, or game animators. Knowing these options in advance helps you make a better decision when selecting a course, and it also helps you set realistic career goals.
Look for Mentors, Not Just Instructors
One thing I always emphasize to students is the importance of mentorship. Learning from textbooks or software alone isn’t enough. What truly helps students grow is the support and guidance of mentors who work in the industry and understand how things evolve. Choose an institute where instructors are not just teachers but industry professionals who can offer real-time feedback, career advice, and help you navigate creative blocks. The difference between a good course and a great course often lies in the mentorship you receive.
Learn About the Animation Industry Trends
Animation is no longer limited to film or TV. It is now an integral part of gaming, digital marketing, OTT platforms, online education, healthcare communication, and even architecture. As per the FICCI-EY Media & Entertainment Report 2023, the Indian animation and VFX industry is expected to grow by over 29% in the coming years. That means more studios, more freelancers, more platforms, and more job roles. If you’re entering the animation field now, you’re doing so at a very exciting time. But staying updated is important. Read industry blogs, follow animation influencers, and attend workshops or webinars to stay ahead.
Choose the Right Institute Based on All the Above
As someone who has mentored hundreds of animation students in Pune, I often tell students to look beyond the advertisements and flashy brochures. Choose an institute that understands both the art and business of animation. A place where your creativity is nurtured, your technical skills are built step-by-step, and your progress is constantly reviewed. In this context, I often recommend the animation program at Suryadatta College of Management, Information, Research and Technology. The college offers a perfect balance of updated curriculum, expert faculty, live projects, and industry-ready training. Their approach is not just about teaching software—it’s about preparing you for the animation industry.
Final Words: Let Your Skills Shape Your Future
Animation is one of the most rewarding and fast-growing creative fields today. But to build a successful career, you must start with the right course—one that matches your skills, interests, and career vision. Don’t just follow trends. Follow your strengths. Whether you’re a budding artist, a tech lover, a video editor, or a game designer in the making, there’s a course out there that’s right for you.
Choosing that course wisely can make all the difference in your journey. With the right guidance, proper training, and a passion for creativity, you can turn your imagination into your profession. I encourage you to explore thoughtfully and take that first confident step into your animation career.
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Hands-On BIM Training to Turn You into a Digital Construction Pro
In today's rapidly-changing design and construction industry professionals are expected to remain ahead of the curve. If you're an architect engineer or construction manager, understanding Building Information Modeling (BIM) is no longer an option, it's a must. Training in BIM is a first step into understanding the technological aspects of construction. With BIM Americas it is possible to get the hands-on, practical knowledge required to be a standout in the extremely competitive AEC (Architecture Engineering, Construction and Construction) sector.
Why BIM Matters in 2025 and Beyond
BIM is more than an emerging trend, it's a paradigm shift that blends 3D modeling with information management and collaborative work throughout all stages of a construction. BIM lets teams envision, visualize, and simulate and coordinate all aspects of a building prior to when construction begins.
The days of 2-D blueprints and manual workflows. Today, design and construction professionals utilize BIM programs to
Rework and reduce errors
Improve project visualization
Optimize construction sequencing
Work seamlessly with multidisciplinary teams
Make better decisions with real-time information
To maximize the potential of BIM the hands-on learning is vital. And that's where BIM Americas comes into the picture.
The BIM Americas Difference
BIM Americas provides specific industry-focused BIM training that will give you practical skills. No matter if you're beginning your career or want to improve your skills The training is designed to meet your needs and career goals.
What can make BIM Americas stand out:
1. Practical, Real-World Learning
Our instruction isn't only theorized. Our training is based on learning through doing. From the beginning you'll participate in live scenarios that resemble real-world workflows. Learn how to build elaborate 3D models, spot conflicts, create construction documents and collaborate with platforms such as Revit, Navisworks, and AutoCAD.
2. Expert Mentors with industry experience
All of the courses offered at BIM Americas are led by professional experts who bring decades of experience in the industry into the classroom. They're also practicing BIM engineers, modelers, and consultants who know the requirements to succeed on the job.
3. Customized Courses for Every Role
You may be an aspiring BIM modeler or an experienced BIM Manager or seeking to transition to the BIM manager job; we've got the right course to meet your needs. The course covers:
Introduction to BIM & Revit
Structural, Architectural, as well as MEP modeling
Coordination and detection of clashes
BIM applications for 4D and 5D
Collaboration with projects and workflows
4. Flexible Learning Options
We know how important it is to have a hectic professional life. This is the reason BIM Americas provides online learning options, which allow you to take your time learning without sacrificing the quality of training.
5. Certification That Matters
When you have completed your course, you will receive an internationally BIM certificate that is recognized by the industry, which enhances your resume and proves your abilities in employment.
What You’ll Learn – A Hands-On Skillset
At the end of your instruction with BIM Americas, you won't just be able to comprehend BIM; you'll be able to use it effectively. Here are some of the things you'll be able to leave with:
Creating parametric models using Revit
Coordinating multidisciplinary models and resolving conflicts
Making construction-ready drawings and documents
Management of model data and exporting schedules
Collaborative environments can be created using BIM 360
Understanding the complete BIM lifecycle, from design to facility management
They are precisely the type of abilities that construction firms architects, architectural firms, and infrastructure consultants are seeking in the present.
Who Should Take This Training?
This practical BIM training is great for:
Students and graduates of the field of architecture.
Engineering for structural, civil and civil engineers
Professionals from MEP
Interior planners and designers
Managers of projects and engineers on site
Anyone looking to learn more about digital construction
If you're brand new to BIM or are looking to become a specialist in advanced methods, BIM Americas has a course of study for you.
Real Projects, Real Impact
One of the best features among the standout features of BIM Americas training is the opportunity to participate in real projects as case. This is not just a way to build confidence but also allows you to create a solid portfolio that impresses prospective employers.
Imagine presenting a detailed BIM design of a tall hospital or construction site during an interview. That's exactly the kind of competitive edge that our students gain.
Join the Digital Construction Revolution
The construction industry is becoming digital with lightning speed. BIM can be a prerequisite for many commercial and government projects across the globe. If you're looking to remain relevant, stay ahead of the curve in your career and get involved in thrilling roles in large-scale projects, there's a better time than now to begin by completing BIM training.
In BIM Americas, we help you make the journey simpler and more practical. We are completely focused on your career.
Ready to Get Started?
Join the thousands of students who have changed their lives through BIM Americas' hands-on training programs. Develop the technical expertise along with real-world experience and professional accreditation required to become an expert in digital construction.
Go to www.bimamericas.com for more information about our forthcoming courses, batches and choices for enrollment.
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Best training
We provide outstanding training in numerous sectors that allows you to have hands-on expertise to be put in the organization.
Exciting Internship Opportunity for All Students!
Are you a student looking for real-world experience in your field of study? Look no further!
Our company is thrilled to announce that we are now offering an inclusive internship program open to students from all academic backgrounds.
Why Choose us?
Innovative Atmosphere: Join a team that values innovation and new ideas.
Mentorship: Receive guidance and support from industry leaders.
Skill Development: Attend courses and networking events to improve your professional abilities.
Team Collaboration: Join a varied and welcoming team where your efforts are recognized.Who Can Apply:Anyone pursuing a degree in a BCom MCom ,BBA, MBA, BA, BSc, BCA, BTech, BE or diploma student in any semester. or a working professional seeking to improve their skill set. No prior knowledge is needed because every topic is addressed from the very beginning (from scratch).
Our Courses:
Accounts
Cadd design
Graphic design
Video editing
2d & 3d modeling
Digital marketing
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IS AN ADVANCED VFX COURSE WORTH THE INVESTMENT? HERE’S WHAT YOU NEED TO KNOW

Today's movies, TV shows, video games, and even advertisements all heavily rely on visual effects, or VFX. VFX artists are in charge of making fantastical worlds come to life in everything from viral ads to blockbuster movies. You may have questioned if taking an advanced VFX course is worthwhile if you've ever thought about pursuing a career in visual effects. After all, the price of a specialist training might be high, and you might be wondering if the investment is worth it.
What is an Advanced VFX Course?
A specific curriculum created to educate students the abilities and methods required to produce excellent visual effects for movies, TV shows, video games, and digital media is known as an advanced visual effects course. Advanced VFX courses, in contrast to beginning or basic courses, focus on sophisticated software tools, professional-grade processes, and innovative methodologies that enable students to create visual effects that meet industry standards.
These classes will often cover a variety of subjects, such as:
Advanced software training (e.g., Houdini, Autodesk Maya, Nuke, Adobe After Effects)
3D modeling and animation
Compositing and motion graphics
Particle simulations and dynamics
Lighting and rendering techniques
VFX for storytelling and cinematic visuals
People with some prior experience in visual effects (VFX) or similar industries like animation, film production, or digital art are often the target audience for advanced courses. An advanced training can help you hone your technical abilities and get you ready for high-level production work if you're serious about a career in visual effects.
Advanced VFX Course in Coimbatore
Why Consider an Advanced VFX Course?
1. Deepen Your Knowledge and Master Industry Tools
Gaining a deeper grasp of the tools and processes utilized by pros is one of the primary reasons to enroll in an advanced VFX course. It takes more than just basic training to become adept with the specialist tools used by VFX artists, such as Houdini, Nuke, and Maya. An advanced course gives you a thorough understanding of these tools and the technical know-how required to produce realistic and captivating visual effects.
2. Enhance Your Creative and Technical Skills
An advanced VFX training fosters creativity in addition to technical proficiency. VFX is more than just tinkering with software to produce eye-catching effects; it's about leveraging those effects to convey a narrative. Developing both technical and creative abilities is the main goal of an advanced course, which teaches you how to smoothly incorporate visual effects into movies, TV shows, or video games.
3. Portfolio Development and Real-World Projects
The practical experience you get from an advanced VFX training is among its most beneficial features. Numerous applications include real-world projects that allow you to work on animation or film scenes that mimic real-world situations. You may use these projects to develop a portfolio that demonstrates your proficiency with intricate visual effects, which will help you stand out when you apply for employment.
The Potential Career Benefits of an Advanced VFX Course
Your job path might be greatly impacted by taking an advanced VFX course. There are many employment openings for qualified specialists, and VFX artists are in great demand. However, like in any sector, obtaining high-level roles requires specific expertise and experience. An advanced course can help your career in the following ways:
1. Increased Job Opportunities
With the popularity of CGI-heavy blockbusters, video games, virtual reality, and other digital media over the past ten years, there has been a huge increase in demand for VFX artists. To produce top-notch visual effects, businesses in the film, television, gaming, advertising, and digital media sectors frequently look for skilled VFX specialists.
2. Higher Earning Potential
Professionals in visual effects receive good pay, particularly as they advance in their careers and take on increasingly challenging tasks. You could be able to earn a better income than somebody with only basic or self-taught VFX abilities if you have the specific knowledge acquired in an advanced VFX school.
3. Networking Opportunities
Many advanced VFX courses are taught by experts in the field or by former VFX artists who may offer important industry connections and insights. Any creative career requires networking, and taking an advanced course gives you the chance to connect with experts, professors, and like-minded peers who can provide career prospects and advice.
Advanced VFX Course in Coimbatore
Is an Advanced VFX Course Worth the Investment?
1. The Cost vs. Return on Investment
The price of an advanced VFX training is one of the most important things to take into account. Online courses can cost a few hundred dollars, while in-person programs at prestigious universities can cost several thousand dollars. Even while it can seem expensive, keep in mind that visual effects is a very specific skill set, and more education can result in significant professional benefits.
2. Alternatives to Formal Education
It's also important to keep in mind that there are other ways to learn. VFX classes are available online at a fraction of the price of traditional programs through platforms like Coursera, Udemy, and LinkedIn Learning. Self-study via forums, YouTube channels, and tutorials can also be beneficial, particularly for people who have limited funds or who would rather have a more flexible learning schedule.
Advanced VFX Course in Coimbatore
Conclusion
Although it may require a substantial time and money commitment, an advanced visual effects training may ultimately be worthwhile. You may increase your chances of obtaining lucrative, fascinating positions in the VFX sector by honing your creative skills, expanding your portfolio, and gaining in-depth understanding of industry-standard tools with the correct training.
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Best college for Bachelor of Game Design in Delhi NCR

The gaming industry is booming, and pursuing a Bachelor of Game Design can open doors to exciting career opportunities. If you are looking for the best college for Game Design in Gurugram, K.R. Mangalam University stands out as a premier institution. Known as a top private university in game design and animation, it offers cutting-edge facilities, expert faculty, and an industry-driven curriculum to help students thrive in the competitive world of game development.
Why Choose K.R. Mangalam University for a Bachelor of Game Design?
When selecting the best college for a Bachelor of Game Design in Delhi NCR, K.R. Mangalam University provides several advantages:
Industry-Oriented Curriculum – Courses are designed to align with industry trends, ensuring students gain practical knowledge.
State-of-the-Art Labs – Equipped with the latest software and technology to provide hands-on experience.
Expert Faculty – Learn from professionals with real-world experience in game design and development.
Internship & Placement Support – Collaborations with top gaming studios and companies to help students secure internships and placements.
Bachelor of Game Design Course Details
Understanding the details of the Bachelor of Game Design course is crucial for prospective students. At K.R. Mangalam University, the program covers:
Game Development Fundamentals – Learn coding, animation, and 3D modelling.
Storytelling & Design Principles – Master narrative development and game mechanics.
Virtual & Augmented Reality – Gain expertise in next-generation gaming technologies.
Project-Based Learning – Work on real-world gaming projects to build a strong portfolio.
Admission Eligibility for Game Designing Course
Before applying, it’s essential to know the admission eligibility for the game designing course at K.R. Mangalam University:
Educational Qualification – Must have completed 10+2 from a recognised board.
Minimum Percentage – A minimum of 50% aggregate marks (may vary as per university guidelines).
Entrance Examination – Some institutions may require an aptitude test or interview.
Creative Portfolio – Showcasing game ideas or designs can be an added advantage.
Career Scope After Game Development Program
A degree in game design opens up vast career opportunities. The career scope after the game development program includes:
Game Designer – Conceptualizing and designing engaging game environments.
Game Developer – Writing code and implementing game mechanics.
Animator & Visual Artist – Creating character designs, textures, and animations.
VR/AR Specialist – Developing immersive experiences in virtual and augmented reality.
Game Tester – Evaluating games for bugs and usability issues.
Conclusion
Choosing the best college for a Bachelor of Game Design in Delhi NCR is the first step toward a successful gaming career. K.R. Mangalam University provides an industry-aligned curriculum, expert guidance, and state-of-the-art facilities to ensure students excel in this dynamic field. If you are passionate about gaming and want to turn your creativity into a profession, this program is a perfect choice.
FAQs
What are the career prospects after completing a Bachelor of Game Design?
Graduates can work as game designers, developers, animators, VR/AR specialists, or game testers in top gaming companies.
Why is K.R. Mangalam University the best choice for game design studies?
K.R. Mangalam University offers an industry-focused curriculum, modern labs, expert faculty, and strong placement support, making it a top private university in game design and animation.
What is the duration of the Bachelor of Game Design program?
The program typically lasts three to four years, depending on the university's structure.
Is prior coding knowledge required for admission?
No, but having basic programming skills can be beneficial. The course includes coding training for beginners.
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Exploring the World of 3D Animation with Pixart Multimedia
In the ever-evolving landscape of digital media, 3D animation stands out as a dynamic and captivating field. Aspiring animators and creative professionals looking to delve into this exciting world can find a comprehensive learning experience with Pixart Multimedia's 3D Animation Course. Renowned for its innovative approach and industry-relevant curriculum, Pixart Multimedia offers students an opportunity to transform their artistic visions into stunning animated realities.
Course Overview
Pixart Multimedia's 3D Animation Course is meticulously designed to cater to both beginners and those with some prior experience in animation. The course covers a broad spectrum of topics, ensuring that students gain a well-rounded understanding of 3D animation principles, techniques, and tools. From the basics of modeling and texturing to advanced animation and rendering, the curriculum is structured to provide a step-by-step guide through the intricacies of 3D animation.
Hands-On Training
One of the standout features of Pixart Multimedia's course is its emphasis on practical, hands-on training. Students are encouraged to work on real-world projects, allowing them to apply theoretical knowledge to practical scenarios. This approach not only enhances their technical skills but also fosters creativity and problem-solving abilities. By the end of the course, students have a portfolio of work that showcases their capabilities and can serve as a stepping stone into the professional world.
Industry-Standard Tools and Software
In the realm of 3D animation, proficiency with industry-standard tools and software is crucial. Pixart Multimedia ensures that students are well-versed in the latest technologies used by professionals. The course provides training in popular software such as Autodesk Maya, Blender, and Adobe After Effects, among others. This exposure equips students with the skills needed to thrive in various animation roles, whether in film, gaming, advertising, or other creative industries.
Expert Faculty and Mentorship
The success of any educational program lies in the expertise of its instructors. Pixart Multimedia boasts a team of seasoned professionals who bring a wealth of industry experience to the classroom. Students benefit from personalized mentorship, receiving guidance and feedback tailored to their individual learning needs. This mentorship is invaluable in helping students refine their skills and develop a unique artistic style.
Career Opportunities and Networking
Upon completing the 3D Animation Course at Pixart Multimedia, graduates are well-prepared to embark on diverse career paths. The animation industry is thriving, with opportunities in film production studios, game development companies, advertising agencies, and more. Pixart Multimedia's strong industry connections and alumni network provide students with valuable networking opportunities, increasing their chances of securing internships and job placements.
Conclusion
Pixart Multimedia's 3D Animation Course offers a comprehensive and immersive learning experience for those passionate about animation. With a focus on practical training, industry-standard tools, expert mentorship, and career support, this course equips students with the skills and confidence needed to excel in the competitive world of 3D animation. Whether you're a budding animator or a creative professional seeking to expand your skill set, Pixart Multimedia provides the perfect platform to bring your animated visions to life.
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Building Information Modelling (BIM): A Pathway to Smarter Construction

Have you ever wondered how today’s building construction projects seem to have such precision, efficiency, and sustainability? Well, the answer lies in Building Information Modeling, or BIM, an innovative approach to building and construction project design and building and construction project management. If you are aiming to gain more knowledge in this vital field a BIM Modelling Course can be an ideal starting point.
What is Building Information Modeling?
Building Information Modeling (BIM) is a process for designing and maintaining digital models for the physical and functional characteristics of a building. Building Information Modeling technology is incorporated to include building design components in an integrated system. Earlier, 2D drawings were in use, but BIM revolutionized everything using 3D and, in addition, 4D (time) and 5D (cost) models to enhance project efficiency and collaboration.
The core principles of building information modelling comprise collaboration, coordination, and communication between everyone who is directly or indirectly connected to building construction. BIM components typically consist of tools, workflows, and methodology to maximize the overall building process.
How the BIM Process Unfolds: An In-Depth Look
Planning: The building information modelling process is initiated by extensive planning where the needs and objectives of the project are discussed by the stakeholders. During this phase, designers receive suggestions and insights from clients and project managers and identify their needs and expectations. Initial models are made by using BIM tools, hence, enabling them to make better decisions before any physical building is built.
Design: In the design phase, architects and engineers produce an integrated 3D building representation through BIM tools. The design phase is collaborative in nature, where several other professionals can contribute to the model in parallel. The building’s structure, systems, and components are developed by designers, and thus, possible conflicts may be recognized and cleared up before building, hence minimizing costly changes.
Construction: Once the design is complete, BIM moves to construction. In construction, the BIM model is used by contractors for referencing, enabling accurate equipment and materials purchasing. The model is used to coordinate between multiple contractors to ensure everyone is aligned and to reduce disruption and delay in construction.
Operation: After construction, BIM is vital to building operation and maintenance. The BIM model is used by building managers to oversee renovation, space planning, and maintenance through accurate data on building systems. Long-term use of BIM makes building operation and maintenance efficient and effective.
What Can Building Information Modeling Achieve?
Enhanced Visualization: BIM facilitates seeing and analyzing 3D models of projects before building, making understanding of complexities in design easier and collaboration better. Clients have a better understanding of the appearance of the project through realistic visualizations, hence better alignment between expectation and outcome.
Improved Collaboration: BIM promotes collaboration between professionals on any given project. From a single, integrated model, available to everyone, architects, engineers, and contractors can interact and work in cooperation, reducing misunderstanding and promoting teamwork.
Efficient Resource Utilisation: BIM allows for the ideal use of materials, labour, and time through accurate modelling, and thus cost savings. The managers have the capability to analyze the project needs and adapt plans in accordance with available resources in real-time, and thus make efficient projects.
Risk Mitigation: BIM identifies potential issues in advance, therefore reducing construction errors and safety hazards. The approach ensures solving problems prior to their escalation, hence reducing rework and delays.
Getting Started With UniAthena’s BIM Modelling Course
This Online Short Course provides you with an overview of modern BIM trends and their role in the construction industry. The course will also enhance your understanding of the challenges and their impact on improving practices in project management. You will also gain an understanding of implementation strategies, procedures, and sustainability in design, and broaden your understanding of BIM’s multifaceted applications.
Additionally, the course provides you with insights on how BIM is beneficial to various stakeholders such as owners, architects, and engineers and equips them to properly manage BIM in today’s rapidly changing construction industry. With a completely online, self-paced format accessible anywhere, this one-week learning course is free to learn and upon completion will equip you with an AUPD certification, to demonstrate your learning. Make use of the opportunity to develop your skills and improve project outputs by enrolling now for this Online BIM Course with Certificate.
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Jewellery Making Courses: Unlock Your Creativity and Craft Stunning Pieces
Jewellery making is an art that combines creativity, skill, and precision. Whether you’re a beginner or an experienced artisan, jewellery making courses offer the perfect opportunity to refine your skills, explore new techniques, and turn your passion into a profession. These courses provide comprehensive training on various jewellery-making methods, from traditional craftsmanship to modern techniques, ensuring that learners gain hands-on experience.
Types of Jewellery Making Courses
Jewellery making courses come in different formats, catering to various skill levels and interests. Some of the most popular courses include:
Beginner Jewellery Making Courses – Ideal for newcomers, these courses introduce basic techniques such as beading, wirework, and simple metalwork. Students learn about essential tools, materials, and safety procedures.
Intermediate Jewellery Making Courses – Designed for those with some prior experience, these courses focus on advanced skills such as soldering, stone setting, and working with precious metals.
Advanced Jewellery Making Courses – Perfect for experienced jewellers looking to master complex techniques like enameling, casting, and engraving. These courses often include professional training for those aspiring to start their own jewellery business.
Specialized Courses – These cover niche areas such as gemstone cutting, resin jewellery, or 3D printing for jewellery design.
Benefits of Enrolling in a Jewellery Making Course
Hands-on Learning: Practical experience allows students to develop their skills and create real jewellery pieces.
Expert Guidance: Learn from experienced professionals who provide valuable insights and industry knowledge.
Access to Tools and Materials: Many courses provide access to specialized tools and high-quality materials, reducing the initial investment needed.
Career Opportunities: Completing a jewellery making course can open doors to careers in jewellery design, custom jewellery making, or even launching your own brand.
Personal Satisfaction: Jewellery making is a fulfilling hobby that allows for self-expression and creativity.
Where to Find the Best Jewellery Making Courses
Jewellery making courses are available at various institutions, including:
Art and Design Schools – Offer professional-level training with certification.
Workshops and Community Classes – Provide short-term training for hobbyists.
Online Jewellery Making Courses – Flexible learning options with video tutorials and interactive lessons.
Conclusion
Jewellery making courses are an excellent way to hone your craft, explore new techniques, and even build a rewarding career in the jewellery industry. Whether you're interested in a hobby or a professional pursuit, these courses provide the knowledge and skills needed to create stunning jewellery pieces. Start your journey today and bring your jewellery-making dreams to life!
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