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YELLOWJACKETSNETWORK EVENT 09: SYMBOLISM
Welcome to our ninth monthly event, which is all about symbolism, those little moments and background bits that come together to tell the story behind the story.
The event will run from January 1 to January 31.
How to participate:
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caption your post with: @yellowjacketsnetwork event 09: symbolism
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#*admin#*event#*event09#yellowjackets#yellowjacketsedit#useralien#usermaguire#userhallie#userbess#useraicr#useraish#usernolan#userspacey#userbecca#ughmerlin#userzoya#userbeckett#tusercj
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The theme for our ninth event is ㅡ TROPES!
This month we are focusing on tropes in dramas. You can include as many tropes in the edit you want, be it one or more.
TO PARTICIPATE
ㅡ must be a member of our network AND our discord server ㅡ you can become a member HERE ㅡ if you’re already a member but not part of our discord server, click here to join ㅡ reblog this post ㅡ caption your post with “@asiandramanet event 09 ㅡ tropes” and tag #asiandramanet
feel free to contact us here or on discord if you have any questions. happy editing! <3
#adnevent#event09#admin post#girlslovenet#kdramaspace#wohdaily#theuntameddaily#kdramaladies#kdramadaily#userdramas#jdramasource#mlmsource#usergay#kdramaedit#jdramaedit#cdramaedit#lakornedit#cdramasource#dailyworldcinema#dramasource
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hoii everyone! welcome to paletmblr’s ninth event. this month's event theme is friendship. your creations can be based on friendships you admire from film, tv, anime, lit, music etc. the only requirement is your creations should be pale/pastel and should not be whitewashed!! hope you participate!
to participate:
⁍ reblog this post !!
⁍ make as many creations as you’d like !!
⁍ include us in your caption !!
eg: “ @paletmblr event ix: [ description ] ”
⁍ tag your creations with #paletmblr09 !!
last time we had some issues with tagging and mentioning, so please make sure you mention us as well as tag us in your creations so we don’t miss them :)
if you have any questions for the event, feel free to send us an ask! we are excited to see all your lovely creations!
happy giffing <3
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hwevent09: summer masquerade gala
Loki has a theme for sure. Very dark and very mysterious. Can’t forget his signature scarf either.
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Dungeons no Dragons: { at Hogwarts }
The charm had been lifted and Marius was no longer petrified. He wasn’t exactly sure how long that had been the case. The most he knew of where Scorpius had taken him was based on a view of the sky, some trees, and some high ceilings with dim lighting. Marius was aware, just from the architecture and the time required for Scorpius to put him in his final place, that he was in a castle.
He fell asleep at some point, perhaps exhausted from fighting Scorpius earlier in addition to trying to break out of the charm that locked his limbs in place. Most of his days – if he could call it days – was in a cycle of sleeping and waking and devouring whatever disgusting food they decided go leave him. That was his only sign that anyone was actually aware that he was here.
Marius couldn’t help but hope that one of his siblings would get him eventually but miracles like that don’t happen so easily; he should have known that by now, and perhaps thought long and hard about trying to burn his brother alive.
Today was one of the days Marius thought himself recovered enough that no longer needed hope. He stepped back as far as he could and bolted at the door with as much speed and force as his body could carry.
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Danny thought that he knew how to hustle, but the Mad Queen drove a hard bargain. He had much much less than when he started, considering that he had traded most of his goods away as a means of keeping the dank ass room in the Leaky Cauldron until Dom had come to his rescue. Now all of his wares had been traded away for some marigolds. One arm was wrapped around the basket that carried everything, packed so neatly by the florist at the shop.
Maybe he was poetic, but the florist had been nice enough to give him the tamales (and several pairs of warm pants) free of charge with the mention of how his Quidditch Bro would hopefully appreciate a small gathering. After all, he had met Quidditch Bro during a celebration, and Danny was more than happy to figure out a way to keep the party going. He didn’t exactly have much time either; most of his day was spent trying to find marigolds and at least an hour was spent trying to charm the Mad Queen into being less angry with him; if he had more time or more tolerance to the cold, he would have just left to go find these flowers someplace else.
It was too bad that the Mad Queen didn’t have the Don Julio, but he was sure that Quidditch Bro had to have something in that giant apartment of his. Danny banged on the door, unsure if Quidditch Bro would actually be in there. The last Danny had seen of him was actually after the party, rather than during, but what was more surprising was the reason why: Know-It-All was finally getting laid.
He put the thought out of his mind though he had prayed that he would be a lot less irritating after the fact, as he kept knocking on the door. “Broooooooooo – you in there?”
@ethanwoodx / @phoebemaddock
#ethanwoodx#phoebemaddock#event09#lol don't match length#I just decided to put all of the backstory we discussed#about how Phoebe basically one-upped Danny for some flowers lol#I also tagged Phoebe because idk if you wanted her in there
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Julian coughed – hard. Whatever was stuck in his throat was deep in his chest and it refused to leave. Pepperup Potions were once in abundance at the Hospital Wing, only to have all of their wares fed to the student body. Besides, Pepperup Potions didn’t get rid of all the shit that stayed in his lungs anyway; it was good for keeping him awake and barely functioning, but he never got better.
He couldn’t take the day off, but he definitely assigned less taxing assignments. Everyone was too sick to pay attention anyway, and it was less grading for him to do later. The Ministry’s paperwork hasn’t let up and everything that needed his signature remained on his desk.
The faster he walked through the halls, the better he felt – or the better he could convince himself that he was better. Maybe it was because she was a midget, but Julian didn’t see her until he accidentally elbowed her on his way back to his quarters. She had a knack of being unseen; she had tripped him the last time they had seen each other. “Oh – it’s you – did you –”
Julian paused to excuse himself, leaning against the wall while he had his coughing fit.
@molly-weaslii
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“I am Diana of Themyscira, daughter of Hippolyta. In the name of all that is good, your wrath upon this world... is over.”
End scene. “It’ll be better with the costume.”
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Event Open Stater
Simon stepped outside of his house glancing down at his watch. “I’m late!” He uttered as his clock had read 10:05 am. He was meant to meet his friend five minutes ago. He hopped inside his car and drove off the cafe quickly as he could. Good thing it was only a 5 minute drive down the road. He squints at the sun, wishing he brought sunglasses. He sees his friend and runs quickly too them. “Hey, I’m so sorry I’m late. Did you order me a coffee?”
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“I see how you keep eyeing that book.” Luke grinned. “I’m feeling generous today. I’ll take 10% off the price.”
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@yellowjacketsnetwork event 09: symbolism —the four elements
#yellowjackets#yellowjacketsedit#laura lee#lottie mathews#taissa turner#van palmer#s1#gifs#multi#*ours#*cleo#event09#userbecca#ughmerlin#userriel#useralien#usermaguire#antlerqueen#userbess#tuserheidi#usersage#userkimchi#usergoose#useraish#tusercj#userspacey
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C9H11N2O4S: [ The Golden Snatch | Big D ]
vegasxxrenee:
“Dom? Dommi Weasley?” Vegas practically choked on air at the mention of his current roommate. The name was all too familiar, one that still brought a faint blush to her cheeks, and a part of her hoped that she was wrong in her assumption and that it conveniently happened to be some other Dom from some other walk of like. It was one thing to run into your sorta-kinda-ex-girlfriend in town or at work, but to show up at her house unannounced? That was entirely different.
“You’ve already managed to find a dragon? But the travel ban has been set for weeks! I didn’t think there were any dragons around this part of Europe…”
Vegas couldn’t help but giggle at his request. What kind of person nicknamed themselves Big D? Perhaps he didn’t like his name, or maybe he was just trying something new… maybe it was a family nickname! Either way, Vegas wasn’t going to be the one to tell him what she would or wouldn’t refer to him as.
“Big D, huh? That’s an interesting choice… I’m Vegas. Not quite as fun as blondie, I reckon.”
“It’s not like… an interesting choice so much as it is an obvious choice.” He winked at the Golden Snatch, but he was confused by her confusion at his dragon references – but the feeling passed, because Danny was damn eager to make sure that she finally had something like a night out. “You’re just gonna have to see my dragon then, yeah? Dom’s had… so much to say about it…”
As much as Danny loved being complimented on his moves, being complimented by the same girl was getting real old real quick. Mostly because she never really shut up except when she was asleep. Unfortunately though, Danny wasn’t aware of the fact that the Golden Snatch was struggling to fathom that he knew Dom, ignoring whatever clarification she asked for. Besides, he didn’t know Dom’s full name; it just seemed sort of silly to since he didn’t think he’d be staying around for much longer anyway.
“Yoooooooooo, for real? Your name is Vegas? Like, after the city?” Lowkey she didn’t look like the hooker type, but it wouldn’t be the first time Danny was surprised. People were better at separating their lives into little sections and Danny wasn’t really one of them. “Did your parents like… hook up there or something? You know, like a shotgun wedding?”
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Kurtis Trent Spin-off Game levels, maps and events list
We’ve received a number of documents on the abandoned Kurtis Trent spin-off game, a prequel to Tomb Raider: The Angel of Darkness. These were sent to us anonymously. This particular anonymous contributor has sent a number of screenshots and documents to us in the past and they were eventually verified by members of the Core Design team. As such, we have no doubts about the authenticity of these documents.

Game Levels, maps and Events List
Level 01 - Stage 01 - Asylum
Event 01 - Kurtis stands outside the entrance to the building.
Emergency vehicles block any other exits.
Enter building.
Event 02 - Explore Foyer.
Use telekinesis to move barricade blocking exit.
Event 03 - Explore Corridor.
Corridor is in deep shadow. Pools of illumination come from malfunctioning strip lamps.
Use night vision to scan for danger/pickups.
Event 04 – Explore Ward 1.
Booby trap - Body collapses from behind cubicle curtain.
Event 05 - Explore Ward 2.
Use night vision to scan for danger/pickups.
Event 06 - Explore Admin room.
Computer displays records of Lucifer child.
Event 07 - Store room. (Entrance door is ajar).
Fight enemy.
Event 08 - Laboratory.
Fight enemies.
Event 09 - Locate the Professor in the Office.
Cut scene – Professor gives Kurtis information on Lucifer child.
Event 10 - Follow Professor to the Lift.
He unlocks it. Door opens. Kurtis enters.
Level 01 - Stage 02 – Asylum
Event 01 - Exit lift. Lift is now switched off.
Explore Corridor.
Corridor is in deep shadow. Pools of illumination come from malfunctioning strip lamps.
Use Night Vision to scan for danger/pickups.
Event 02 - Enter Morgue room.
Lucifer child is waiting. Raises the dead from cold storage containers.
Cut scene - Lucifer child escapes.
Kurtis fights the living dead.
Exit Morgue room by locating the ventilation shaft.
Cut scene – Kurtis climbs through and drops out of the other end.
Event 03 - Explore the Basement.
Lucifer child has placed paranormal traps in here.
Avoid them and exit the room.
Event 04 - Climb the stairs.
Booby trap – Lucifer child throws a heavy metal locker down the stairs.
Event 05 - Explore Corridor.
Corridor is in deep shadow. Pools of illumination come from malfunctioning strip lamps.
Use Night Vision to scan for danger/pickups.
Barricade stops Kurtis from reaching the lift at the corridor end.
Event 06 - Explore Ward 1.
Avoid paranormal traps.
Event 07 - Explore Ward 2.
Avoid paranormal traps.
Fight enemy.
Event 08 - Fight enemy.
Enter lift.
Event09 - Lift breaks down half way up the lift shaft.
Kurtis climbs out and uses service ladders to continue upwards.
Event10 - Climb stairs to roof.
Explore roof. Locate Lucifer child.
Cut scene – Lucifer child escapes. Cops have Kurtis surrounded.
He escapes down the fire escapes.
Level 01 - Stage 03 – Asylum
Event 01 - Climb down the ladders.
Event 02 - Run along the fire escape walkways.
Event 03 - Cops look out of windows. Avoid them.
Event 04 - Hit switch to lower fire escape stairs.
Event 05 - Fight the enemies patrolling the walkways.
Event 06 - Avoid the helicopter searchlights that sweep the area.
Being spotted results in gunfire from the helicopter.
End of Level 01.
Level 02 - Stage 01 – Triad Stronghold
Event 01 – Kurtis is manning a machine gun mounted in the back of his pickup truck.
The truck is speeding down a street.
Event 02 - Shoot the barricades that block the trucks path. They will explode.
Event 03 - Shoot the enemy gunmen sheltering from behind the parked cars.
Cars will explode.
Event 04 - Shoot he enemy gunmen sheltering in the doorways.
Event 05 - Enemy car drives out of junction and blocks the road.
Enemies jump out and start shooting.
Shoot back and car explodes.
Event 06 - Camera turns 180 degrees to face the rear of the truck.
Shoot the enemy car/truck chasing Kurtis’ pickup.
Chase car explodes.
Camera turns 180 degrees to face front of the truck.
Event 07 - Shoot the roadblock in front of the Triad stronghold.
It will explode.
Event 08 - Cut scene – Interior of stronghold.
Kurtis’ pickup truck crashes through the entrance doors.
Enemies jump for cover.
Event 09 - Kurtis shoots the enemies in the room with the trucks machine gun.
Level 02 - Stage 02 – Triad Stronghold
Event 01 - Cut scene – Kurtis tells Professor to stay with the truck.
Event 02 - Explore Reception.
Event 03 - Explore Store room.
Event 04 - Fight enemies in Security room.
Use the computer to unlock Shrine and Armoury doors.
Event 05 - Explore Armoury.
Pickup machine gun and grenades.
Event 06 - Fight enemies in Shrine room.
Use telekenisis to move the statue and break down the door to the Gallery.
Event 07 - Avoid the machine guns hidden behind paintings.
Avoid the paranormal traps.
Even 08 - Oriental garden illuminated by paper lanterns.
They suddenly switch off and snipers on the rooftops open fire.
Use night vision to spot them and shoot back.
Event 09 – Explore Office.
Event 10 - Triad boss (Lucifer) boarding a helicopter.
He is holding a cat.
Enemies defend the helicopter.
Shoot the enemies and the blow up the helicopter.
Event 11 - Cut scene – Helicopter crashes. Kurtis walks away.
Out of wreckage walks the cat (Lucifer).
End of Level 02.
Level 03 - Stage 01 – Gothic Mansion
Event 01 – Kurtis is on the balcony.
Enters through the open glass doors.
Event 02 - Guard patrolling the landing.
Use telekenisis to push over a statue and distract the guard.
The statue rolls down the stairs and the guard follows.
Event 03 - Security doors triggered when Kurtis treads on pressure pad.
Corridors 1 and 2 inaccessible.
Fight guard.
Door to Security room locked.
Door to Ballroom open.
Event 04 - Run through the Ballroom.
Shoot the guards positioned around the room.
Event 05 - Corridor 1.
Kurtis can see through a large window.
He can see the Observatory and the Cable car building.
Exit from Corridor 1 is blocked by a security door.
Return to Ballroom.
Event 06 - Guards waiting in the Foyer.
Shoot the guards.
Door to Security room now open.
Event 07 - Shoot guard.
Shoot sprinkler system and water system starts.
Computer banks short circuit and raise the security doors.
Event 08 - Corridor 2 now accessible.
Half way down the security computer comes online and reactivates the security system.
A speaker announcement makes Kurtis aware of this.
Kurtis surrounded by invisible laser trip wires.
Hit one and it becomes visible for a second and lowers Kurtis’ energy.
Use night vision to spot them.
Event 09 - The Library is patrolled by guards.
One has the door code to the observatory tunnel.
Locate this guard and read his mind.
Use x-ray vision to see through the book cases and spot the
guards.
Event 10 - Switch on the Observatory telescope.
The motor turns the structure and opens the roof.
Climb up the walkways and outside onto the inspection platform.
Fight guards.
Jump off platform onto the roof of the Cable car building.
Event 11- Use telekinesis to start the cable car winch motor.
As a cable car exits the building, jump Kurtis on top.
Level 03 - Stage 02 – Gothic Mansion
Event 01 - Ride the cable car up to the mountain holiday lodge.
Booby trap – The cable car is attacked by a helicopter.
If Kurtis has jumped down inside the car he will be blown up.
If Kurtis is standing on the roof he will survive the explosion.
Event 02 - Cut scene - Kurtis locks his telekinesis power onto the cable car and powers it through the cable car bay, smashing it into the Reception room.
Event 03 - Guards rush in from the Bedroom and Study.
Fight them.
Event 04 - Use x-ray vision to see inside the massive metal security door and pick the lock mechanism. (Puzzle).
Event 05 - Guards waiting behind overturned furniture in the Open plan living room.
Fight them.
Event 06 - Smash through the sliding glass window and run along the exterior balcony.
Shoot guards.
Event 07 – Cut scene – Dr Phil Yates (Lucifer) transfers to the airforce Colonel.
Event 08 - Use telekinesis to smash through the bullet proof glass window.
Event 09 - Shoot the guards in the Conference room.
Protected by his men, the airforce Colonel (Lucifer) escapes to a waiting helicopter.
Event 10 - Cut scene – Kurtis follows them outside. The Colonels bodyguard fires a rocket grenade.
Kurtis is blown off the landing pad and falls down the cliff face.
His levitation powers kick in and he survives the fall.
End of Level 03.
Level 04 - Stage 01 – Military Base
Event 01 – Kurtis stands outside a compound.
An electric security fence blocks his path.
A perimeter guard patrols up and down, passing out of sight for a few moments before returning.
If the guard spots Kurtis he shoots and the game is over.
Kurtis uses telekenisis to lift crates on top of one another then jumps over the electrified fence.
Event 02 - The hanger is heavily defended. Direct attack will fail.
If the guards spot you the alarm is sounded and the hanger blast doors close tight.
Kurtis will be left to fight a never ending stream of armed guards until he is killed.
Event 03 - Use Kurtis’ telekinesis power and rotate the fighter jet until it is facing the fuel tanker.
Fire the jets missiles at the tanker. The explosion will draw the guards away from the hanger.
Event 04 - Kurtis has a few seconds to run inside the hanger before the blast doors close.
Event 05 - The floor of the hanger is full of guards. Direct attack will fail.
Use the suspended crates hanging from the hanger ceiling.
Lock onto a crate with the telekinesis power.
Raise, lower and maneuver it into position then jump on and ride to the nearest crate.
Repeat this until Kurtis is above the exit door.
Event 06 - Cut scene – Kurtis looks through the ventilation shaft and sees the airforce Colonel supervising the loading of a nuclear missile.
He breaks through and jumps down into the room.
The Colonel (Lucifer) orders the guards to shoot Kurtis.
Event 07 - Fight the guards.
Event 08 - Fight the Colonel (Lucifer).
The lift platform starts to move down into the base.
Event 09 - Cut scene - The Colonel (Lucifer) smashes the break motor and the lift hurtles downwards.
They are left fighting in mid-air, using levitation powers to control their descent.
The Colonel (Lucifer) wins the fight and Kurtis falls, crashing down into the burning wreckage at the bottom of the lift shaft.
Fade to black.
End of Level 04.
Level 05 - Stage 01 – Abandoned Mine Complex
Event 01 – Kurtis starts inside the entrance to the mine.
Event 02 - Using a combination of levitation powers and ladders Kurtis descends down into the mine.
Use night vision to see where you are going.
Event 03 - Locate the electric generator and switch it on.
Now the mine is illuminated.
Event 04 - Using a combination of levitation powers and ladders Kurtis descends down into the mine.
Event 05 - Explore the tunnels.
Fight the enemies.
Event 06 - Kurtis uses levitation to reach this cavern.
Cut scene – The Professor appears and tells Kurtis he is in a dream state.
�� Must find and rescue his mother and the baby Kurtis before the hit squad assassinate them.
Event 07 - Blocked by wreckage.
Go to Event 08.
Event 08 - Start the mine cart by pulling the brake lever.
Jump on a wagon and it will crash through the wreckage in Event 07.
Event 09 - Explore the cavern.
Electric generator dies. Lights flicker then go out.
Use night vision to see obstacles and pick ups.
Event 10 - Explore tunnels.
Use night vision to see obstacles, pick ups and enemies.
Event 11 - Huge water wheel under waterfall.
Jump onto wheel and it will carry Kurtis through the waterfall.
Jump off onto dry land.
Explore hidden tunnel on other side of the water fall.
Event 12 - Tunnel illuminated by diamonds embedded in the rock walls.
Event 13 - Enter diamond cavern.
Cut scene – Kurtis’ mother is on a river raft with the baby.
The hit squad have her pinned down and she has run out of ammunition.
The killers break cover and advance in the open.
Event 14 – Kurtis fights the hit squad.
Event 15 - Cut scene – Kurtis mother gets the outboard motor running and the raft escapes leaving Kurtis alone in the cavern.
Fade to black.
Level 05 - Stage 02 – Jungle Camp
Event 01 - Kurtis makes his way through a maze of crates.
Soldiers patrol the maze.
Use x-ray vision to spot them.
Use x-ray vision to spot pick ups inside the crates.
Event 02 - Cut scene – The Professor appears and tells Kurtis that he is reliving an episode of his military past.
Event 03 - Kurtis fights the tanks hidden in the jungle camp.
He must use his ancestral strength to destroy them.
Destroy the four radars. This slows down the tanks reactions and rate of fire.
Event 04 – Cut scene – Two helicopters fly in and drop off friendly reinforcements.
Event 05 - Reinforcements move forward into the camp and supply covering fire while Kurtis fights tanks.
Push them into fuel/ammo dumps to blow them up.
Event 06 - Kurtis enters the command hut and destroys the radar equipment inside.
Shoot the enemy soldiers.
Event 07 - Cut scene – Kurtis stands outside the command hut.
Helicopters fly in and pick up the troops.
Fade to black.
End of Level 05.
Level 06 - Stage 01 – POW Camp
Event 01 – Kurtis is inside a POW camp.
Cut scene – The Professor appears and tells Kurtis that he is reliving an episode from his mercenary past.
He must rescue a prisoner.
Event 02 - He must shape steal a Corporals body (one star) to gain access to the HQ building.
Event 03 - He must shape steal a Lieutenants body (two stars) to gain access to the Colonels office.
Event 04 - He must shape steal the Colonels body (three stars) to gain access to the prisoners cell.
Event 05 - In the prisoners cell.
Cut scene – Kurtis transforms back into his own shape.
The prisoner follows Kurtis automatically.
Protect the prisoner.
Event 06 - Make your way through the camp.
Avoid contact with the guards.
Shape steal a guards body if you need to pass other guards with the prisoner. They will not challenge you if you look like them.
Event 07 - Locate the generator powering the electric fence and search lights.
Blow it up.
Event 08 - With the power turned off make a dash across the dead ground to the fence.
Cut scene – Kurtis and the prisoner climb over the fence.
Event 09 - Use x-ray vision to detect where the mines are placed.
Event 10 - Cut scene – Kurtis and the prisoner take cover in the jungle and are rescued by a helicopter.
Level 06 - Stage 02 – Assassination
Event 01 – Kurtis and the President get out of a car.
Suddenly the cavalcade of cars comes under fire.
Lead car and tail car explode. Convoy is trapped.
Event 02 - Professor appears and tells Kurtis that this is an episode from his body guard experiences.
He must protect the President with a bubble shield and take him to his office.
Event 03 - Cover the President with a bubble shield.
Shoot the asssasins.
Enter the capital building.
Event 04 - Ambush in Reception.
Shield President.
Use telekinesis to bounce bullets back at the assasins.
Event 05 - In theLounge the door to the Presidents office is locked.
It is a Booby trap and can not be opened.
While the player is trying to open it and shield the President, more and more assassins are entering the room.
X-ray the lock and this is confirmed by a message.
Cut-scene – President says that there is a secret tunnel into his office.
Event 05 - Locate the Tunnel leading to the Presidents office.
Protect the President with the bubble shield.
Event 06 - In the Store room.
Use the x-ray vision to locate the secret door to the Tunnel.
Event 07 - In the Presidents office, kill all the assassins waiting for the President.
Fade to black.
End of Level 06.
Level 07 - Stage 01 – Return to the Military Base
Event 01 - Cut scene – The Colonel (Lucifer) tells Kurtis his plans to fire the nuclear missiles.
He bids Kurtis farewell, and leaves him chained up in a cell.
Event 02 – Kurtis is wrapped in chains.
Use ancestral strength to break them.
Smash down the cell door and escape.
Event 03 - Kurtis enters the hanger.
Cut scene - Colonel (Lucifer) sees Kurtis and raises the alarm.
Colonel (Lucifer) runs for the missile train while the massive blast doors close behind him.
Fight the soldiers.
Event 04 - Locate the ventilation shaft and smash through.
Event 05 - In the Missile launch silo.
Fight the soldiers.
Exit through a service shaft.
Event 06 - The Corridor.
Doors to the Control room and the Missile store are locked.
Door to Store room is open.
Event 07 - Explore Store room.
Locate the ventilation shaft and smash through.
Event 08 - In the Control room, get the code to the Missile store from the computer.
Exit through the door into the Corridor.
Event 09 - Enter the Missile store.
Switch on the machinery and a missile slung from a roof joist moves along tracks out into the corridor.
It turns and heads for the closed blast door leading to the Loading platform.
Event 10 - Cut scene – The Colonel (Lucifer) is supervising the loading of the missile train.
On the opposite side of the blast door the missile hits the steel obstruction and explodes.
Out of the fire and destruction walks Kurtis.
The Colonel (Lucifer) picks himself up and orders the soldiers to kill Kurtis.
He climbs on the missile train and it starts to roll out of the hanger.
Event 11 - Kurtis fights the soldiers.
He jumps onto the last wagon as it rolls past.
Level 07 - Stage 02 – Missile Train
Event 01 - Kurtis fights the soldiers on top of the missile train.
Event 02 - Blow up the gun turrets that rotate back and forth.
Event 03 - Avoid the missile launchers that pop up and fire.
Event 04 - Jump the flame throwers that block Kurtis’ path.
Event 05 - Destroy the helicopter before it can take off and attack Kurtis.
Event 06 - Disarm the nuclear missile silo wagons by smashing the radar unit on top of each wagon.
Event 07 - Enter the Command car and locate the Colonel (Lucifer).
Event 08 - Cut scene – Lucifer transforms into his true demonic form and grabs a couple of warheads.
He spreads his wings and blasts off into the sky.
Kurtis transforms himself into a winged avenger and launches up after the demon.
End of Level 07.
Level 08 - Stage 01 – Arial Combat
Event 01 – Kurtis flies over the city.
Home in on Lucifer and fight him.
Event 02 - Avoid STINGER misiles launched from the tops of skyscrapers.
Event 03 - Avoid helicopter gunship attacks.
Event 04 - Avoid 747 airliners that pass over the city.
Event 05 - Fight Lucifer.
Lucifer will fire at the 747 airliners to distract Kurtis.
Kurtis can do one of the following.
1. Chase Lucifer’s missiles and stop them hitting the airliner.
(This means Kurtis loses track of Lucifer but absorbs the missiles energy and becomes more powerful).
2. Let the airliner be destroyed and keep fighting Lucifer.
Event 06 - Kurtis weakens Lucifer who decides to detonate the nuclear warheads.
Cut scene – Kurtis throws a massive bubble shield around Lucifer and the warheads explode inside, containing the blast and killing Lucifer.
Kurtis is drained by this final act and falls from the sky.
He survives to return in TR Next Gen (minus his paranormal powers).
End of Level 08.
28 / 08 / 01
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See more exclusive Tomb Raider - the Angel of Darkness content

#aod#kurtistrentgame#kurtis trent#lara croft#tomb raider#the#angel of darkness#gamedev#game#cancelled
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“Come on, let’s get you on the couch…”
It was probably the most comforting thing that Danny had said to Dom, and he wasn’t even sure if she was awake enough to hear it. Not that it mattered though; she was going to take things too seriously anyway. Danny had enough life debts to pay and/or avoid. He rummaged the kitchen, finding a trash can she could throw up in, though he doubted that she would: he had a feeling that most of her puke had already been… well… puked… all over her dress.
White stained so damn easily.
He leaned back into another chair and pulled off his coconut bra as he stretched his arms. Damn, he could use a nap. That party was insane, but not insane enough that Danny had to go looking for his wallet one more time. If he had lost his wallet then, that one girl – Potions girl – would probably keep it from him because he had told her that his name wasn’t actually Daniel Molina.
Danny didn’t doze off for very long when he heard something moving. He leaned to the side of his chair, peering into the hallway that led to the two bedrooms. If Dom was here, then the only other reasonable explanation was that Know-It-All had come back from the party before he had.
“Hello?”
@ethanwoodx / @rosiee-weasley
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bumpy start || henny & julian
Having to adapt to a new work environment was hard enough, everyone who had had their first job knew that, but Henny thought she was over it. Now, after the lovely travel ban the Ministry had oh so kindly applied just after they had gotten there, the whole French International Relations division of the Ministry for Magic in France was stuck there, in an office they had provided for them, but it felt like starting all over again. It had been three months, and it still felt like it. She couldn’t complain all that much, this could’ve happened somewhere completely different like Romania, somewhere she didn’t have family, and she’d be a lot sadder, but considering it had been London… Well, she had to find a silver lining in the story somewhere… Right?
Those were the thoughts that ran over Henriette’s mind as she walked down the very busy Ministry hallways. With the epidemic that had struck everyone who was not sick was working to get people better, and that meant the halls were filled with people trying to run to their places and cover the workspaces of their ill colleagues, and that meant Henny too. Karina and Isabel had fallen sick as well, so she was now in charge of the news cork board. She had so many things on her mind as she walked back to her office space with a bunch of newspapers folded on her hands that she completely missed the person who was in front of her when they stopped dead in their tracks, and Henny ran into them, bumping herself back and falling flat on her behind with an ‘Oof!’ being very quick to look up and apologize to the stranger as she picked up her newspapers and magazines “I’m sorry!”
The Ministry of Magic was an unwelcome place for Julian, but he braved going anyway. Being sick should have stopped him from doing his job, but he was convinced that it was still possible to teach his students, grade their homework, finish law enforcement paperwork, edit his presentation, and take a trip to London to see if there were people around to present to.
He tried to move as quickly as he could, as if he were trying to escape the sickness that already ravaged him. His cloak was wrapped tight around him as he tried to get to the offices he was supposed to go, and perhaps his hurry was the reason why he had knocked someone over. The girl quickly apologized for interrupting his day, but at least Julian was kind enough to lend a hand in picking up her things.
“It’s fine,” he said, trying to reassure her, though he sounded mildly distracted because of the fever. He glanced at one of the newspaper clippings as he tried to organize the papers as neatly as he could. “Huh – the Lestranges are giving away rings…”
It wasn’t the first time Julian had read about the Lestranges, though he distrusted them for more reasons than the fact that the family had been war criminals from before he was born.
@hennydelacour
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