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#08Character
adxmanial · 1 year
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More uni work, iterating upon rulandr’s concept art from last week and refining it to represent his character more, as well as a character sheet to contextualize him within the world I am creating. 
The points summarized, if my handwriting is hard to read hfmfhgm:
Ruland’r is a harpy, and all harpies are exclusively born female, but through magic (or just social transition) can be transmasculine, as he is. He is 60 years old and has lived in Solaris for roughly 20 years of his life as a “civilized” harpy, retiring from adventuring to settle down and start an antique shop that specializes in the sale of occult items. While he is retired, he can still hold his own, and though he doesn’t usually go out to find his own occult items to collect or sell anymore, occasionally when no adventurers are willing, he still delves into dungeons alone.  He is the only one with a legal permit within a several hundred mile radius around Solaris, which has given him quite the ego boost, and has allowed him to set his own prices for magical items, given that you either buy and sell to him, or risk getting arrested. There are no cheap trinkets in his shop, anything he doesn’t find useful to him sold but still very much magical, so he has a lot of money and indulges in opulence often. Despite being “civilized,” he still comes from harpy culture, where things such as “clothes” and “modesty” are a foreign concept, and so most of his fashion is very open, exposing his chest. He doesn’t care to adapt to Solaris’s culture in that sense, and actually revels in watching his customers -- most of which are rich stuck up nobles looking for the latest fun trinket to buy -- squirm as they try not to say anything, given that they have nowhere else to buy occult items.  Thanks to his patronage as a warlock of the mysterious entity called “The Archivist,” he has magical powers in exchange for his constant acquisition of knowledge. He was gifted three magical skulls that aren’t of any still-living species, but he has a single favorite one, carved with three eyes on it, that he can speak to the Archivist through. It’s usually either on a podium, prominently displayed, or on his person.  As a result, he often dabbles in dangerous and occult magics for his hunt for knowledge, and his hubris knows no bounds. So far he has evaded severe consequences, but he always comes a hair’s breath away from them. He hoards the most powerful and dangerous of items, locked away in a small pocket dimension given to him by The Archivist, but other smaller trinkets that are of no interest to him are sold once he has gleaned all the knowledge he can from them.  Most of his emotions are just some shade of irritation, but around his husband he does in fact soften up. He is not very good at people, unable to pick up on social cues and not bothering to try, figuring that other people should simply deal with him or get out of his store. He has no filter, but it does at least guarantee honesty from him, even if its brutal.
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realsnakebutt · 5 months
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I will keep working on it!!
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kynori · 5 months
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assignment 12: character design, part 3 | key art
tools: ipad, procreate
description:
first time trying some kind of key art! made it more of a cover, so i'm not sure if that fully counts!
each panel depicts a different part of mauxe's story, background, personality, actions, occupation, and character as a whole!
feedback:
really proud of this! i wasn't sure if i could get the duotone look down since i've never done it before, and i wasn't sure if i'd be able to pull it off. but i think it did it work and each panel shows a totally different character trait/aspect.
definitely could add color and make this more of a 3-4 color piece with bold colors to make the lighting pop. also, i'm not sure how i feel about the farthest right panel, i don't love its composition or execution
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alleydreamer · 5 months
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Key Art
Tools: Procreate on iPad
Description: Sage on a hoverboard surrounded by trees and vines.
Feedback: I would add a title or something as its meant to be a poster and make the background darker to make the contrast better. The gloves are also not reading black and orange but rather orange with a black outline.
References
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craneonz · 5 months
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I thought about two key visuals that represented different aspects of the character. The first one is a visual representation of the character as a detective assistant helping to solve the case in the main story (discovery scene - detective reasoning - summary). The second one is a visual representation of the character's past (discovered the site that his sister was murdered). I think that as the game’s protagonist and a player-controllable character, this character's functional aspect is more important than his own past story, so I chose to refine the first picture a little (but because I ran out of time, the drawing was not well rendered).
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plkiart · 5 months
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Assignment 8 character design pt 3
Tool:Csp
Description: a dress changing illustration to show her ability and the outfit setting of the background
Evaluation: I enjoy drawing characters so I picked this composition, but I think I’m missing more details on the side, for example the blurred background doesn’t really show where she’s at
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bowen-jiang · 5 months
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This is when Jack rescues his girlfriend, but because of the untimeliness his girlfriend is mortally wounded. He is in a lot of pain, but he can't change anything. Meanwhile, in the process he gets a company collar around his neck, which changes his fate. You can also see that actually both Jack and his girlfriend are wearing dresses and this is because they were having a dance party earlier.
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inkflown · 5 months
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Assignment 8: Character Design (part 3?)
Tool(s): Procreate
Description: a graphic poster (i hope this passes as key art) of briar. different components show parts of her and her story. left side: showing how a spirit culmination of people/a person who died in the mazes below is helping briar survive (two hands over her emptying heart, poppies -> sleep as the spirit has to take over her body functions completely) center top: a portrait of briar. magic wards are on one of her arms. center middle: a ritual circle completed by two hands. one of the bandages completes the circle. center bottom: penrose stairs, reflective of her lost and stuck state roaming the mazes & mines under the city. also, similar to ouroboros (the title of the story). all fairly important characters in the story have some sort of ouroboros situation. she's not a main character unless i make an all star cast idk. right side: one of her earrings and the ritual dagger she holds. compared to the left side, which is briar overriding her fear/distaste of spirits in order to live, the right side is symbolic of her self-imposed duty to investigate. (both items are from people she considers authoritarian, even if they're long gone by now) string throughout: she's an investigator, but becomes a part of the mystery she was investigating (unknowingly).
Feedback: probably use the same brush throughout, it's pretty clear i switched brushes with different textures halfway. linework could be cleaner and the same size. alignment could be cleaner.
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ruofusun · 5 months
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Assignment Name: Character Design
Tools: procreate, ipad
Desc: This character is based on the world of my thesis, Bobble Bob, she is an escapist from human society. She used to work as a technical sewer when she was on the ground. But she got so fed up with issues around humanity that she decided to come underwater and live a more poetic life. She lives now as a storyteller that communicate through popping bubbles on top of her head.
Feedback:
The first scenario is at night that the character felt homesick and dreamed about her family on the earth.
The second scenario is during daytime that the character is telling stories to her fellow fish friends for a living. The fish fed on the story bubbles that popped out from her brain.
The third drawing is an improved version of the character concept as a reference.
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starberryjellyfish · 1 year
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honeydroops · 1 year
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Assignment Name: Character Design - Key Art
Tools: Procreate, iPad
Feedback: The composition I decided on does not really center my character. I did this as a deliberate choice, as game wise I wanted these characters to feel like a part of the larger narrative of the game in its world building, which is life in the green apocalypse. Hazel, the botonist/scientist, is seen here exploring the infected city wearing her gear, including her tank and her gas, mainly unbothered. She is reading the notes she took during her exploration and is holding up a plant sample she collected in a vile. I wanted this key art to show off Hazel's interaction with the greater world outside of her makeshift laboratory, as this is the world that the player would mainly be interacting with the most.
Link to Ref: https://www.pinterest.com/honeydroops/key-art/
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kynori · 5 months
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assignment 11: character design, part 2
tools: ipad, procreate
description: included a bunch of info for this character!!
left: a full body view of mauxe, with a slightly more polished design. notes explain the different elements of her costume, including her floating ability and her high-tech cape.
center: mauxe, in tribal gear, doing her job. she is the bodyguard and protector of osha, the princess/daughter of the tribe leader. since this pose shows mauxe in motion, it illustrates the way her hair moves - similar to anemone underwater.
mauxe & snideon: here, mauxe is standing next to snideon, the main character of this story/world/universe. snideon is only barely above 5' and a bit, whereas mauxe towers at 7+ feet. there are some more notes explaining this interaction.
expressions: at the top are four expressions, taken from the sketch of different expressions. although there is not a huge range for this character, it is in line with her personality - she is very non-expressive and generally has a harsh look about her. more notes describe this.
feedback:
really proud of how this came out! i feel as though it gives a much better view of the character, and i followed the advice i received last week about making the character + reference page speak for itself. as such, i tried to include plenty of notes and a wide variety of stances/interactions to illustrate her character as thoroughly as possible.
however, i struggle to add text like this without it looking busy. i'm not sure if it's entirely legible, and i also don't know if it looking chaotic is okay or not, considering this is concept art. also, in the center pose, it is somewhat unclear that thing mauxe is holding/covering is another person - i tried to make it more readable by not including osha's design and instead just including her theme color, but i think it still confuses people.
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alleydreamer · 5 months
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Sage Daily Life
New Turn Arounds
Striking an enemy (probably Gro-Robo) uses a simple stick at the beginning of the game to show rag tag
Middle of the game when the gang gets new tech gear and rides.
in their free time they love to garden. This would be at the end of the game when they finally get to return to it. their overalls are the hand me downs from their mom, they used to paint on it.
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craneonz · 5 months
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plkiart · 5 months
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Assignment8 character design part2
Tool: Csp
Description: designs of this character shown in different movement. I tried expressing her characteristics in drawing out a things that she would do.
Self evaluation: I fee like I could include more background of when the things happen and how it happens. The first stealth movement doesn’t feel stealth enough.
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bowen-jiang · 5 months
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The one on the far left is Jack before he joined the Resistance, he joined the Resistance when his girlfriend died due to the company.
The very center is what Jack will look like when he is completely transformed by the company.
On the right, when Jack first installed the core.
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