#2D Graphics Controller IP
Explore tagged Tumblr posts
Text
Forefront- NPR in games
For this week, I wanted to talk about another fighting game whose art style is prevalent in all of the studio works and is one of the things they are most known for.
The studio is Arcs System, and they focus mainly on fighting games with a distinctive NPR graphics. They have made fighitng games for different IPs such as Dragon Ball and Granblue Fantasy, however their own IP is probably their most famous game.
Guilty Gear Strive is a fighting game released in 2021 and is still getting updated to this day.
Fig.1: Guilty Gear Strive
NPR graphics is perphaps my favorite type as it its the perfect combination of technology advancenment mixed with the stylistic and traditional 2D. I did my undergraduate research on NPR, and Guilty Gear was one of my main case studies.
During that research, I found out that in a nutshell, they duplicate the model, apply a base color and scale it so its slightgly bigger than the textured model in order to create the outlines. Then they tweak around with the vertexs of the outline model to create some variation in thiness and thickness of the outline.
However, things became more complex to create the inner lines in the models, as they did not handpaint those. Instead, they UVed the parts in a way that would create gaps and thus create those inner lines. The artists also manually control the vertex normals of the model to control the shadows that get cast, and lastly there is also shaders in use to create the 2D looking lighting on the models.
There is this video ArcSystem did for GDC which while it is probably outdated by today, it still contains a lot of useful information:
youtube
There is still a lot that goes into the models to fully achieve this 2D and although I honestly do not understand everything, I think the 3 things I pointed out; the outlines, texture maps and shaders are enough to recreate something similar akin to the Guilty Gear Artstyle. NPR models and stylization is definetly something I want to touch upon in a future as big fan of these art styles.
0 notes
Text
UNDER NIGHT IN-BIRTH II Sys: Celes Review (Steam)

UNDER NIGHT IN-BIRTH II Sys: Celes Review, The newest riveting installment in the epic Under Night In-Birth saga rises from the Abyss! Improved visuals and battle system! Witness the curtain fall on the tale of the Hollow Night. Vie for supremacy through exhilarating combat and a deep, robust battle system!
UNDER NIGHT IN-BIRTH II Sys: Celes Review Pros:
- Cool Anime style graphics. - 15.51GB download size. - Steam achievements. - Full controller support. - Graphics settings - resolution, screen setting, v-sync, anti-aliasing, adjust brightness, aspect ratio, and character visual improvements. - Controller settings - can remap controls for both players, choose PlayStation or Xbox button icons. - Keyboard settings - can remap controls. - Fighting gameplay. - The gallery shows off unlocked - main visuals, movies, character art, dialogue scenes, endings, SD characters, website art, pixel art, voices, BGM, and victory demos. - You get to unlock and customize - player cards, character colors, and announcer characters. - Training houses free training, tutorials, and missions. - Network (online) has many ways to play and offers - casual, ranked, and player modes. Character select, online leaderboards, replays, and a replay board to watch other people's replays. - Vs mode has vs player, vs CPU, watch, and replays. - Single-player has five modes - Arcade, score attack, time attack, survival, and mission. - Arcade mode lets you pick a character and play through their story. - Each character has a full bio and stats. - Twenty-three characters from the start with a twenty-fourth character to unlock. - In the single-player mode, you can pick any character, adjust button controls, and select the color scheme. - Mission mode is a case of doing particular combos in preset scenarios. - Five difficulties. - The round count for arcade mode can be set to 1 to 3. - Character conversation text can be set to instant or normal along with auto scroll and skip. - The stories in arcade mode are told by voiced character interactions. - Beautiful presentation. - Fast-paced combat. - Over-the-top visuals that show off the speed and ferocity of the gameplay. - Animated backdrop. - A command list can be brought up in the pause menu for combs and attacks. - Full combo counter, when getting high you get visual character pop-ups on the side of the screen. - 2D perspective. - Button mashers can at least get into the game. - Arcade mode has the Street Fighter sequence of shit-talking at the end of a fight. - All characters look fantastic and unique, from their sheer size to how they move. - You get pop-ups like counter and recovery in a match. - Each character shows your best score for each mode with that character. - IP is the credit earned in the game and this can be used to unlock some items in the gallery and player cards. - Even as a complete noob and bad fighting game player, I was able to pull off combos and special moves. UNDER NIGHT IN-BIRTH II Sys: Celes Review Cons: - The stories in arcade mode are just character interactions and occasional bits of still art. - Arcade mode feels like a set of matches against random people. - Online is very hard to get into, especially as a beginner. - You have to download replays to just view them. - Steam achievements were not popping up until the game was closed. - A few online disconnects. - Online is quite plain and does not have a lot of variation or long-term appeal. Related Post: TEKKEN 8 Video Review (PlayStation 5) UNDER NIGHT IN-BIRTH II Sys: Celes: Official website. Developer: Arc System Works Publisher: Arc System Works Store Links - Steam Read the full article
0 notes
Text
Vertex Software Download

Download VERTEX
My Vertex Inc Downloads
Vertex Bd Software Download
VERTEX is free to use non-commercially. To download VERTEX, please enter your email address and click “submit”. The link to the download will be emailed to you.
The current release is VERTEX version 0.95b, released Jan 24th, 2018.
Argos Systems is a software company and offers a software product called Vertex BD Architectural. Pricing starts at $319.00/month. Vertex BD Architectural is architecture software, and includes features such as 2d drawing, 3d modeling, BIM modeling, bills of material, presentation tools, contact management, building information modeling,. Vertex is the only 3D visualization platform on the market that offers end-to-end protection of your data using industry best practices. We are SOC 2 Type II certified and GDPR compliant. More about security and compliance. Download Security Whitepaper. Wed Dec 9 @ 10:00AM CST. Edit and print your own calendars for 2021 using our collection of 2021 Calendar Templates for Excel. These calendars are great for family, clubs, and other organizations. Quickly print a blank yearly 2021 calendar for your fridge, desk, planner or wall using one of our PDFs or Imag. Software Before you can start 3D printing, you will need a 3D design of something that you want to 3D print and you will need to ‘prep’ it for your Vertex Delta. Just download Cura Slicing software, install it and start printing, it is easy as that. No more troubles with driver.
For questions and discussion about simulations using VERTEX, you can sign up to the VERTEX Google Group.
My Vertex Inc Downloads
If you use VERTEX in your research, please include a link to www.vertexsimulator.org and cite this article:

Tomsett RJ, Ainsworth M, Thiele A, Sanayei M, Chen X, Gieselmann MA, Whittington MA, Cunningham MO, Kaiser M. (2014) Virtual Electrode Recording Tool for EXtracellular potentials (VERTEX): comparing multi-electrode recordings from simulated and biological mammalian cortical tissue, Brain Structure and Function. doi:10.1007/s00429-014-0793-x
We ask for your email address because VERTEX is under active development, so we feel it is important to keep you up-to-date with improvements and bug fixes. If you would prefer not to receive these updates, you will be able to unsubscribe from the mailing list by clicking on the unsubscribe link in any email we send you.
Vertex Bd Software Download
Integrated Intrusion Detection, Access Control and Video Surveillance
Network Command and Control of Up to 250 Panels per System
Director Prime: Manages Up to 16 Doors, 256 Inputs and 1000 Users
Director Enterprise: Manages Up to 1,920 Doors, 15,000 Inputs and 10,000 Users
Director Enterprise Elite: Manages Up to 8000 Doors, 64,000 Inputs and 64,000 Users
Standard w/Each Director Software Package is One DVR Interface Managing Up to 16 Cameras
Director Enterprise and Director Enterprise Elite can Support Up to 500 DVRs per System w/Additional Licenses*
Manage the System through Direct Connect, Dial Up and TCP/IP Connectivity
Input Command Points Support Advanced System Integration w/Up to 20 Advanced Custom Point Types per Panel
Multiple Views Available Including Visual Director that Allows Interactive Graphic Maps
Integrated Elevator Cab Door Control
Video Integration Compatible w/Verex Embedded DVRs, March Networks R4 & R5 DVRs, Interlogix® TruVision® DVRs, Hikvision Cameras
Camera Call Up upon Alarm
Pull Up Video Events
*TruVision DVR Licensing is Not Required for Director v4.90 and Higher

1 note
·
View note
Text
Best laptops for solidwork
In the world of SolidWorks, with so much going on, you need something that will last. This really is what you need to keep in mind when you search for the best SolidWorks laptops. There's a lot to take into account. The program takes up a lot of storage, and to work well requires large quantities of computing power.
Solidworks, especially in the case that you are going to deal with complex models, is among the toughest applications. Here, we will take a look at Solidworks' best laptops. There is a high likelihood that you will be using (or wish to use) other technology software such as AutoCAD, Revit, as well as Lumion if you are using the programs.
We have compiled a list of some of the best laptops for SolidWorks and other professional-level CAD applications to help you have the right hardware specifications at your disposal. Laptops of various brands, technical requirements, use, and prices can be found in the catalog. Before checking out our impressive laptop range, we suggest going through this minimum hardware requirement specification sheet;
CPU:
Intel's Core i5 quad-core processor is the minimum CPU requirement for SolidWorks. CPUs with a good single core output are the preferred option since SolidWorks is mostly single-threaded.
GPU:
For use in CAD applications, the NVIDIA Quadro, AMD Radeon Pro WX, and AMD FirePro series are authorized. Look out for one of these series to come under a GPU.
Storage: Holding all your models consolidated under one storage unit (both 2D and 3D) lets you keep careful track of them and access them easily. A minimum of 256 GB of SSD storage is a must for that. It comes as an additional advantage to have 1 TB HDD storage.
RAM:
The minimum requirement for doing SolidWorks basic-level tasks is 8GB. For large-scale models and comprehensive simulation studies, 16 GB DDR 4 RAM and above will help you meet the memory requirements required.
ASUS ROG Hero III G731GW - 9th Gen Intel Core i7-9750H
In the hard work laptop world, Asus' ROG line is a storied name. In the solid work industry, the device family is at the forefront and incorporates many of the newest technologies. With the latest line of Strix and Hero gaming laptops, this is fairly evident. You should buy this Asus due to its good power battery, it will help you to stay your work continue for a long time in a day. Featurs
Having high-resolution 3D modeling, simulation, and rendering in SolidWorks, modern games are CPU and GPU-intensive. What this means to you is that you can use the ASUS ROG Hero III G731GW high-level computing arsenal to smash all of your CAD duties. It's best to let the technical specifications do the talking, considering the thought-out configuration of this laptop.
In a powerful laptop such as the ASUS ROG Hero III G731GW, 1 TB of fast SSD storage is more than what you can ask for. An unmistakable addition is its 1 TB HDD storage. And not to forget its full HD display of 17.3 inches that provides a utilitarian and immersive view. One of the best laptops for solidwork, In the style group as well, this laptop tops.
Prose
Cons
Configuration of uncompromised hardware
It's a little heavy with bodyweight
Modern construction of the design
Dell G7 17- 10th Gen Intel i7-10750H
The Dell G7 17 is easily one of the best options for running 2D and 3D CAD simulation software, such as SolidWorks, Fusion 360, and more, like most of the gaming laptops on our list. This is one of the best laptop from all series of Dell. Dell G7 17 give you the best opportunity to buy and make your solid work easy and quick. The feature sets, while being a gaming laptop, are compatible with different technical specifications.
Features
Particularly when powerful workstations are being addressed, you won't hear the name of Dell that much. However, in terms of quick speed, smooth rendering, and great ergonomics, I consider Dell's G7 17 a complete revolution. Yeah, you've heard that correctly.The first-ever significant aspect that you should know about G7 17 is that it is backed by an ultrafast processor of the Core i7, 9th gen. In addition, for a complete multitasking experience, a 16 GB DDR4 ram is also included.
The integration of the Nvidia GTX 1660Ti, on the other hand, makes it easier for engineers to complete their 3D modeling tasks within a short time. Apart from that, there is also an RGB backlit keyboard to improve the computing machine's aesthetics.
Prose
Cons
The best way to run Solidworks
It is of no benefit to the tech department.
Wide Display
Dell's client poor service.
Smooth Graphics Rendering.
It seamlessly runs 3D modeling applications.
GIGABYTE AERO 15-X9-RT5P - Intel Core i7-8750H
With its excellent performance optimization that is supported by Microsoft Azure AI, it stands out from the crowd. Although this feature is extremely helpful for gaming, it is also well used when working on SolidWork. Our choice for the best laptop also comes with anti-glare display technology that guarantees that the viewed material is in no way blurred. If you prefer working late at night, this laptop's backlit keyboard will help you brave it out while burning your midnight oil.
Feature
Just like the Razer Blade 15 does, it takes the slim and compact chassis jump. But it is worth noting that the portable design approach is not only based on aesthetics, there has also been a lot of emphasis on CAD-appropriate performance.You can use the 16GB DDR4 laptop's RAM to run SolidWorks efficiently, along with the Intel Core i7. The 16GB RAM of the device is derived from a single channel and the technology of SO-Dim. Dim utilises integrated circuits that, while providing impressive RAM performance, consume little power.
This is particularly true for many SolidWorks activities that take quite a considerable amount of time, such as 3D model processing and reconstruction. The impressive 144 GHz refresh rate of the 15.6 inches full HD monitor of the laptop ensures that graphics for high-resolution model design are not compromised.
Prose
Cons
Functionality at its finest
The Webcam's has bottom Positioning
Capacity for high SSD capacity
In a sleek footprint, efficient computing
Lenovo ThinkPad P50- Intel Core i7-6700HQ
Lenovo ThinkPad p50, designed especially for workers on the go, and Lenovo ThinkPad P50 is ideal for you if you deal with large gatherings and project lengths. This laptop can be described as a "mobile workbench." It is very large, wide, and has a power supply that looks like a brick.
Features
SATA SSD II on M.2. On the storage hand, the slot is mounted, not the fastest, but still, it has amazing features such as opening Sold work at a flashy pace.The GPU card delivers a great laptop, but not the best, but don't judge. 4GB VRAM is the correct size for a workstation when you are dealing with big assemblies. The thing you should take advantage of is its GPU enhanced rendering CUDA cores.
This laptop's processor is a little old, but this doesn't stop considering it because it has about the fastest clock speed that you can find from the choices.You get a higher internal data size (8 MB) with Intel eon than most other common laptops though with the greater data rate, such as Intel Core i7-7700 HQ with 6 MB for Ex. The laptop has a 3.70 GHz Intel Xeon E3-1505M v5 4 core.
Pros
Cons
Absolutely incredible 4K with colour calibrator monitor.
Contains a pound extra.
Keyboard Descriptor.
The battery life would have been better.
Output by Swift.
Sodium vapor computer.
Acer Aspire V15 Nitro- Intel Core i5-6300HQ
Acer Aspire V15 Nitro The laptop has an aesthetic style that draws the eye, and the overall level of craftsmanship does a reasonably decent job. The computer sounds robust. The hinges are soft, sleek and well-designed, allowing users to comfortably raise the panel with only one hand.
Features
TheAcer Aspire V15 Nitro has all the feature which your seeking for your laptop for solid work. A regular 15-inch laptop, your best laptop for solid work might be the Acer Aspire V15 Nitro black model. It is an entertainment system that can manage multimedia content, reliable jobs, and some content for gaming. This laptop was launched in 2014 for the first generation, but its latest model has some significant capabilities.
The computer feels robust. The hinges are soft, smooth, and well-designed, allowing users to easily raise the screen with only one hand. With a native resolution of 1920 x 1080p, the 15-inch screen is full HD, One of the best laptops for solidwork.
The diesel version, together with 8 GB of RAM, NVidia 960M graphics, and dual storage, comes with a 2.6 GHz Intel Core i5-6300HQ processor. You can get 32 GB DDR4 RAM with an Intel Core i7 processor with a higher version or a configured version.
Pros
Cons
Speedy Results.
Tricky to update.
Beautiful in design
The battery life is very small.
Lighter and thinner.
It quickly gets heavy.
Acer Predator Helios 300- 10th Generation Intel Core i7-10750H 6
You will find the Acer laptop a better option if you just do tiny jobs on SolidWorks. This laptop comes with a hard drive bay and a free SSD (solid state drive) slot for fast storage updates, even though you can feel the storage space is a little small.The controls are a little slick considering the fair travel and the solid foundation. This ensures they're a little spongier than the keyboards on one of SolidWorks' best laptops.
Features
The Acer Predator Helios 300 is a fantastic discount laptop, like the Acer Aspire, and, if you're on a budget, one of SolidWorks' best laptops. This laptop comes with a 9th generation Intel Core i7 9750H Processor, a 256GB SSD, 16GB RAM, 1920 x 1080 pixel display resolution, and Windows 10 as the operating system.
Although the display resolution of 1920 x 1080 pixels is high enough to send you crisp images without straining the graphics core, the 15.6-inch screen size is perfect. Its IPS panel has a refresh rate of the 144-hertz display, which will help you enjoy if you intend to play any games after completing your studies or function with the Ram 16GB DDR4 memory.
Pros
Cons
Rational travel and firm foundation
No Thunderbolt 3 or Card Reader
Screen with high-quality
Construction output average
Supportable lifetime of battery
Outside heavy and weak
HP ZBook 15v G5
The HP Zbook 15V G5 offers a stable mix of features at your disposal, whether you use SolidWorks for technical or school work. For individuals looking for a handheld workstation to tackle data processing, CAD work, video editing, 3D animation, and modeling, this is our best laptop.There is also a dual-storage module on the laptop that ensures that all the tasks are securely stored.
Features
For quick calculations, the HP Zbook 15V G5 comes exceptionally fitted. Thanks to the Core i7-8750H processor from Intel. Although it is not the newest or fastest on the market, at a speed of up to 4.10GHz, this CPU can perform most SolidWorks tasks flawlessly. 9MB of cache memory improves the processor further.
There is also a dual-storage module on the laptop that ensures that all your tasks are securely stored. This involves a 512 GB SSD and a 1 TB HDD for permanent storage for faster, One of the best laptops for solidworkperformance. In exchange, it makes it incredibly easier to load and render massive assemblies.The HP Zbook 15V G5 outputs 1920 x 1080 pixels on a 15.6 inch FHD screen. This makes it possible to deal on complicated tasks when you are able to see plainly what you are focused on.
Pros
Cons
Strong GPU-dedicated workstation
The Ethernet card is a little rigid,
Two usb 3.0 port for fast transfer of files
Unprotected eyes may be harmed by the glossy show
RAM Modular
Microsoft Surface Book 2 – 8th Gen Intel Core i7-8650U
Do yourself a favour and go for Surface Book 2 whether you are a student or a specialist who wants the right laptop for solid jobs. Surface Book 2 can perform solid tasks quickly without any complications and, according to our study. It is the only non-workstation that is accredited for stable work for a laptop.Do yourself a favour and go for Surface Book 2 whether you are a student or a specialist who wants the right laptop for solid jobs..
Features
The Microsoft Surface Book 2 can be your ideal companion if you are someone who works or likes to work from scratch when it comes to CAD-related model design.The most significant one (as you'd already guess) is its 2-in-1 laptop and tablet mode, among many explanations why. With the tablet mode of Surface Book 2, initial model conceptualization by sketching can become much simpler for you.
With its ultra HD pixel-dense resolution, the 15-inch monitor of the Surface Book 2 does not go unnoticed. The 512 GB of fast-access SSD storage adds more value to this 2-in-1 laptop's overall hardware configuration.Surface Book 2 can perform solid tasks quickly without any complications and, according to our study; Surface Book 2 is the only non-workstation that is accredited for stable work for a laptop.
Pros
Cons
Many add-on options
suitable add-ons, Surface Pen and Surface Dial come
Model 2-in-1
Performance is Reliable
Conclusion
Many of the laptops referred to above are all chosen from other brands and models of the best laptops for solidwork. They have different budget-related requirements. The cost range, however, does not affect these laptops' overall performance.
1 note
·
View note
Text
Facts about 2D Graphics Controller IP
Generally 2D Computer Graphics is the computer based illustrations of digital images such as 2D geometric models, content, advanced pictures and etc done in a unique way. These 2D graphic designs are mainly utilized in the field of typography, cartography, custom printing, technical drawing, advertising and so on. But, in those applications, the two-dimensional picture isn’t only a representation of true world object, but an independent artifact with included semantic value hence two dimensional models are preferred because they give more control on the images than graphics and in addition these 2D designs provides color, excitement and visual incitement to media.
Some interesting realities of 2D graphics controller IP are –
2D designs are a fabulous way to deal with your business theory or organizations for advertising to accomplish the potential customers.
2D designs is an effective tool for promotion in the field of online marketing, email campaigns, news channel and so on.
2D designs are more attractive and customized hence drive many clients in better selling of products or services.
The models used in 2D graphic designs normally do not accommodate three – dimensional objects such as lighting, reflection, shadows, refraction and so on but however they usually can show different layers reasonably of ink,paper or film transparent or translucent stacked in a specific order. Find more about 2D Graphics @ https://www.digitalblocks.com/ip-cores-hardware-graphics-controller-verilog-ip-core.html
0 notes
Text
0 notes
Text
Arcane artstyle
Arcane's art styles is nothing like I've ever seen before the backgrounds are digitally hand-painted and the texture on the characters is crafted to get that graphical look that fits with the environment. We also mainly use 2D animation for the FXs (explosions, tears, smoke...) to reinforce the painted look. In the details it’s slightly more complicated but it’s more or less how you end up with something that looks like an illustration.

In an interview Fortiche said "We worked really closely with Riot to make sure the lore and the IP were respected. Having said that, animation is a different medium than video games, so we also had to adapt the characters' animation and create our own style," Maunoury said.

"Our goal was to find a good balance between realism and 'cartoon' style. Since our characters have semi-realistic proportions, they have to move and behave in a realistic way with weight and solid body-mechanics. But to keep the appeal and avoid any uncanny valley effect, we also had to bring traditional animation techniques. That’s why we didn't do mocap [motion capture] but only keyframe animation that allows us to control our acting performance and aesthetic."




0 notes
Text
zine thoughts pt 2
where do you sell videogames? zine fairs, children's book stores, used record marts, from the trunk of a car like rudy ray moore, on etsy or on craiglist, with flyers on the wall of the local chip shop or library. through awkwardly hammered-together handmade electronic systems or the reverse, turning your game into a jumbled set of paper text and graphical fragments which can be sold in boardgame stores as some kind of reconstruct-the-narrative puzzle. you could make one-off bespoke games or game simulacra for movies that want to depict some kind of videogame being played onscreen without having to go through the licensing rights. you could ghost-develop games for wealthy people to put their names on ("american mcgee presents my life with princess diana by donald duck"). you could develop training games for the military-industrial complex, ha ha ha ha. you could get funded by the CIA to ensure the medium of videogames remains sufficiently arty and rehabilitated to function as propaganda for capitalism... i mean we already know they were involved with the paris review and iowa writer's workshop and all that jazz so they gotta have least a couple people on the payroll already, right, and we will all be treated to some very entertaining revelations following the inevitable freedom of information act request 15 years down the line. you could try connecting with the little self-contained fan communities for things like touhou, fnaf, undertale, m-minecraft, like those renaissance artists who had to drop their patron's face in the background of some religious scene except in this case it would be one of the homestuck guys. you could make "trainers" for more popular games, or demos that could show how they "feel" without a $60 investment. you could sell small games as assets for larger ones that want to have some kind of in-universe playable arcade system without having to invent a whole new game from scratch. you could just make extremely specific forms of pornography, maybe not the worst option even, just make sure the very artistic sequences of the protagonist remembering his dead wife are broken up every now and then with scenes of him unhinging his jaw to swallow and slowly digest another, smaller sad games protagonist whole (with rumble function for controllers!!!). you could make games for all the people who are still on windows xp or earlier or have some kind of arcane video card setup that prevents them playing anything other than that one preinstalled pinball game. you could try selling them at street vendors. you could try learning another language and making games for non-anglophones that don't sound like an english-written game that was localised without much thought after the fact. you could make games for kids in the hopes that they sexually imprint on them enough to support your erotic oil paintings of the characters 10 years later, just like nintendo. you could make an extremely interesting and thoughtful videogame and then offer not to release it if the donation threshold is met, thus sparing people the emotional obligation of having yet another thing on their should-play-this-eventually list. you could develop games with some bewildering system of in-game and real-world currency interactions and then sell it to the mob as a way to launder money. you could make videogames that robots record themselves playing to upload en masse which are then watched by other robots as part of some weird, ungraspably abstract SEO economy, or better yet make robots to make the videogames as well. you could make virtual cemetary plots either private (downloadable exe) or public (hosted on the server) with their own customisable mood-themes and weather settings (dark, stormy, remember-you-will-die; sunny, quiet, circle-of-life etc). you could make prosperity orbs. you could make games for office workers or call center staff which resemble excel documents or phone system frontends from a distance. you could make games which really ARE excel files, some dense collection of interlocking hidden formulas that change to display text and ascii characters as you tab your way through. you could probably talk your way into "adapting" any of those old IPs that still float around long after anyone stopped having any particular thought or feeling about them at all, like the flintstones or ziggy or something, maybe do like those 1960s superhero cartoons where they just filmed panels from the comics - just break a 2d flintstones cartoon into constituent elements and have them hover around in a little cutout diorama that you fly thru, possibly explained in-universe as representing the 4-d vision of the great gazoo. you could make games that play themselves, for the depressed. you could become a ghastly serial m**derer where after each crime you upload a new game to itchio which will reveal the name of your next victim, and costs only $9.99, and of course everyone buys and plays it because the police have put up a reward for solving the crime because they can't get past the dinosaur on level three, and all seems lost until some plucky young computer student who found the game on a friend's hard drive manages to solve the riddle hidden within the game's structure, following the clues, to an old castle, she knocks on the door, it's opened by, yes, it's will wright, wearing a wizard outfit, who tells her that by dint of solving all the puzzles she is now invited to join that mysterious organization known as "The Elect" which is assembled from the finest minds in all game design with a view to secretly controlling the world economy (via "werewolf blood", somehow), that she need only complete the ceremony by sacrificing one untutored soul, he holds out an ornate knife, she hesitates........
the question is where to sell videogames rather than how because for the most part we already know how - there are a million more or less instructive articles out there about hitting up conventions or talking to the press, and it's not that they're wrong, exactly, more that they expect to be applied in an environment that no longer exists. but what should preface and qualify the idea of sheer volume swamping the indie games market is that, outside of a few small pockets, there never really was an "indie games market" to begin with - indie games drew and mostly still draw on the existing videogames market, rather than constituting a new one. it's telling that the glory days of indie games were just the ones where they were able to draw upon some of the same privileges larger titles already had in the ability to access that same audience - being frontpaged by steam, say, or making it onto a comparatively closed console platform, or generating earnest thinkpieces... you could say that they were tapping into structures the industry had already built but had not yet occupied to full capacity.
of course there are exceptions and various efforts to set up new economies for small weird interactive things (like patreon, or game bundles), and some efforts to reach outside the existing games audience likely were successful - but when we think of indie games "functioning" economically, whether that means supporting a small team, a single person, or just hitting minimum wage per hours spent, i believe we're mostly still talking about ones which are built around the existing games economy. which is fine, but i think it's also intrinsically precarious in ways which maybe get glossed over in discussions of the "indiepocalypse" - are all those new steam releases really causing a problem or are they just exacerbating a structural limitation which was already always there, a reliance within the indie game economy on a certain lucky-few-ism which just became grossly more noticeable the more disproportionate it got?
of course it's easier to be dismissive after the fact, and my fantasy about "where" to sell videogames is partly a fantasy of them having a location to begin with - of attaining something of the grounded and immutable appearance of the non-digital, as though brick and mortar stores don't have a relationship to the likes of amazon as basically precarious as any online storefront. and there are also real and obvious reasons why the various videogame audiences all tend to clump together - similarities in terms of the hardware required, the inputs allowed, of visual and cultural reference points, to say nothing of the personal / professional histories of the people involved in each. we are all contained within "the medium"...
so maybe it's also a fantasy of starting to pick apart that conception of the medium. i think small game developers already have more in common with artists or musicians working on the fringes of their respective industries than they do with even moderately successful teams within the same format, and use similar language, engage in similar forms of practice - particularly as near everything comes increasingly mediated by the digital these days. i think they already ARE working in similar spaces to some extent, whether it's social media sites or digital storefronts or meatspace stores pushed by necessity not to specialise. and without wanting to be paranoid (or moreso than the CIA thing, at least) i think we should be cautious of the way a certain focus on mediumicity can obscure these overlaps. a "new medium" is one which inherently pushes against the image of one as grouded ahistorically in some eternal human verity or other (where each medium supposedly embodies some different mode of perception / medieval humour / ninja turtle etc) - it is to see firsthand the way in which supposedly eternal, neutral qualities are materially constructed, which includes seeing forms of social organisation and usage become mystified into extrahuman conditions. and given their basis in technology that includes drawing from wider trends in the use of that technology as a whole - which specifically, in tech circles, can mean more and more tightly interlocking systems of proprietary knowledge and speculative capital, as well as "new mediums" constructed so as to be inseperable from some storefront, website or monitoring technology. i don't think anybody will necessarily break even taking their games to a zine fair (not that they're breaking even now). but i do feel like trying to build networks across those medium boundaries could be more valuable in the effort to build some sustainable environment for these things than any amount of reform within the house that tech built.
[PS: it occurs to me that you could plausibly argue that the very bagginess of medium-centric formulations is what makes them valuable, in forcing many different groups to butt against each other on one platform rather than just disperse into echo chambers. but i think exactly the reverse is the case: nobody really engages with each other's work in artgames because the stakes are simultaneously too small and too large. they're too small in that however much i might be picky about another person's work - and i think it's this vague pickiness or sense of not-quite-right-ness that drives the most searching critiques - it still feels pointless to pursue that instead of the glaring, omnipresent faults of the big AAA players, which means more complaining about far cry for all eternity. and they're too large in that most small game development is so precarious that it's not really worth the risk of knocking someone out of the circle over penny-ante shit. only with both economic security and broad similarity of outlook can a truly vital, human culture of spiteful cattiness begin... our day will come]
(image credits: Eco Fighter, World Heroes 2 ,The Space Adventure, Nancy)
17 notes
·
View notes
Text
Research, Holiday Task 2021
Will Wright
Will Wright is a Video Game Designer known for revolutionizing simulation games during the time when he worked at his company Maxis and EA. After 2009 he left Electronic Arts to run a Think-Tank, Stupid Fun Club Camp, and start working on the Mobile Game Proxi. Will Wright Is most famous for designing the Sims, a life simulation game where you control and simulate the lives of your “Sims”. The Game Involves numerous mechanics to achieve the life simulation for example getting your sims to go to work, form relationships and eat food. the player can also buy, sell and renovate their houses to fit the players style. The Games where inspired by two books, A Pattern Language and Understanding Comics which describe the need for a designer and consumer/user to “collaborate” to achieve a functional design and to get them involved and interested in your creation. The Sims was actually a side project worked on by Will Wright since the heads of the company didn’t think it would be profitable, so he had to work on it on the side while developing SimCity 2000. SimCity is also Will Wrights Magnum Opus, its a city building simulator developed in 1989, the point of the game is to build and design a functioning city, other then that there are no specific goals to complete. the player can build roads, zone areas change taxes and build power grids anything to build the city they desire. the game has a ton of code running in the background changing constantly depending on the crime rate, happiness of the citizens, traffic laws and the player will have to adapt to deal with these problems when they arise. Development started on this game when Will was working on Raid on Bungeling Bay, which he described saying that he found it more fun to design the islands then actually playing the game. Will Wright is an inspiration to me cause he understands the need to create a good design and system so a player can easily pick up and play such complex simulations and find it enjoyable. Will Wright has changed how games should be designed which got me interested in the actual “making a game fun” part of game dev. The actual creating part of what the player will see and interact with. Will Wright stands out to me because every project he has worked on people said that it wouldn’t sell, it wouldn’t be popular and yet he has created franchises and games that have sold millions and has won him so many awards and accolades, just shows the dedication and perseverance he has and gives to his projects.
https://www.youtube.com/watch?v=bGqERcLlatc
https://www.youtube.com/watch?v=8yLpvhNfoWA
https://www.youtube.com/watch?v=jVH9Q8M8eaQ
SimCity 1989, Multiplayer mode
SimEarth
Ken Levine
Ken Levine is known for developing and designing many story driven First Person Games, leading him to being called one of the “Storytellers of the Decade”. Ken Currently Works at the company Ghost Story Games which he co-foundered. Ken first project was with Doug Church when he helped design Thief: The Dark Project, a stealth video game released in 1998. The Game is set in A Gaslamp fantasy world where players take the role of a master thief that gets involved in a complex plot involving a cult trying to unleash a unnatural chaos. Ken Levine helped design some unique and integral mechanics for the game such has using light and sound for the stealth mechanics, requiring player to alter the environment to maintain stealth. Ken Also helped to design the world and feel of the game, a city on the verge on a transition from medieval to modern. After he finished working on thief he went on to found Irrational Games, which is where he would create many a masterpiece. First he worked on System Shock 2, a hybrid of a role playing game crossed with a first person shooter. The Game is about a solider thats trying to handle a outbreak of genetic infection that has devastated the spaceship they are on. The Game is a blend of an FPS with role playing elements for example the player can develop skills like hacking on psionics. the player has a range of weapons from melee to space wizard attacks allowing the player to play the game the way they want to play it. This Game is also where backstory and lore is told through audio recordings but also a lot of environmentally story telling is used which would be more famously used in Ken’s next game. Another feature that would be used in other games was the research feature, where the player can research specific enemies to get buffs against them. The Most Famous game he worked on has been BioShock, it could be described as ken Levine's Child. BioShock is a game which uses all the elements from ken’s previous games to create this magnum opus. The game is set in a retrofutristic art deco city underwater in ruin. the player must use a range of weapons and powers called plasmitds to fight your way through rapture and uncover the story of this place. The game has a lot of moral choices presented to the player through out the story to change the ending of the story. It is a clear demonstration as Video Games as an art Form. I learned of Ken Levine from watching story analysis videos about bioshock that give high praise to Ken and his writing and direction of the game. which lead me to finding him in other classic games like system shock and theft. Ken is an inspiration for me cause he was able to completely change the genres he worked on and be able to tell such captivating stories, which i believe is the point of every game dev to push the boundaries of what video games are.
https://www.youtube.com/watch?v=a3__6BknDHc
https://www.youtube.com/watch?v=hHWYCfuPQHM
https://www.youtube.com/watch?v=rrqfPG4ZcAA
Bioshock
System Shock 2
Thief The Dark Project
John Romero
John Romero is an Video Game Designer known for pioneering the FPS genre when he worked for id Software, currently its said that John is working on a new FPS game with former ID software co-founder Adrian Carmack. Before ID software was created John met and worked with other co-founders of ID at SoftDisk where they helped create titles like Dangerous Dave. One story is that they developed a Mario bros 3 port for PC with smooth side-scroll graphics, which they sent to Nintendo. Nintendo was impressed by didn’t want their IP to be on anything other then their consoles so it wasn’t allowed to be developed. This port led them to develop Commander Keen and the founding of ID Software. Once there Romero Helped develop Titles like Wolfenstein 3D, Doom and Quake. The Forefathers of FPS Games. Wolfenstein 3D was made cause John Romero Suggested to remake the game Castle Wolfenstein a 1981 stealth game with the new 3D Game Engine John Carmack was making. the entire pitch of the game was to be Violent and Fast, a game like no other on the market at that time. The gameplay is pretty simple, just find guns and gun down nazis in grid like levels. and even doe its presented in a 3D perspective the actual sprites and assets are all 2D. ray tracing is used so the player is only shown the stuff thats needed for that level. Probably his most famous work is DOOM, a FPS game from 1993 that completely revolutionised the genre. The game is about a space marine fighting his way through hordes of demons. Doom helped to pioneer FPS Games but it also helped with developing 3D graphics with techniques like ray tracing. The games design was focused on the technology that was being developed at Id software, romero suggested to use the engine to create a fast and brutal gaming experience and that the game should primarily focus on creating a fun experience for the player and not some detailed story. Romero helped to design the spiralling levels that we see in doom, with numerous levels, pathways and non-linear feel to them. The wanted to design a game that didn’t just feel like a flat boxy plain like Wolfenstein. Romero also worked on the Mulitplayer levels of Doom, which he named Deathmatches this would lead to the huge popularizing of Multiplayer modes in FPS games. After the release the Doom and Doom 2 the company started development on a true 3D game that wasn’t just a bunch of 2d Sprites at specific angles, Quake. Quake was the first truly 3D FPS game developed by Id since the game engine could actually do real time 3D rendering, sadly the development of this game was rocky and many prominent Id software devs left after its release, one of them was John Romero. there were a lot of creative differences between the company and romero, romero really wanted to push to capabilities of the game while many higher ups that the project took too long which resulted in a “death march” to finish the game. Romero Soon left and would go on to found Ion Storm which would eventually create the first Deux Ex game. I came to know of John Romero when watching videos on the development of Doom, and the overall history of Id Software and how instrumental he was to all of it. John Romero inspires me cause he takes everything he did in the previous projects and improves on them in every aspects always trying to create the best and enjoyable experience.
https://www.youtube.com/watch?v=DV2vhmtGBqM
https://www.youtube.com/watch?v=7P_dic-pSKo
https://www.youtube.com/watch?v=MnqLJpgq7jc
Tim Cain
Tim Cain is a Video Game Developer and Designer, he is most famous for developing the 1997 computer rpg Fallout. Tim Cain Currently Works at Obsidian Entertainment with many other former members of Interplay. Tim Cain started out as a Freelance Programmer for interplay working on a number of projects like The Bard’s Tale Constuction set. After finishing that game he solely started working on the Engine and Game concept that would eventually become Fallout. The Game was very expensive to develop for the time, costing about 3 million dollars and 3 years to make. and for most of development it was treated like a b project, since it was risky to create such an monumental game for the time. Development at first was pretty rocky since it was a side project Cain was working on in his spare time, eventually gaining access to the GURPS roleplaying game and using mechanics from that board game into fallout. Cain from earlier development designed the entire game engine and most of the features himself, even convincing the company to let him continue development even when the company could of worked on more lucrative projects. Tim Cain designed Fallout to be opened ended and non-linear to feel like you are exploring the world and you are telling your own story not some pre drawn out plan for you to complete. At one point Cain how to completely redesign the GURPS system into the SPECIAL system we see today due to licensing issues and he had only a week to code it, showing the dedication he had for his project. Tim Cain would soon leave Interplay shortly before the release of Fallout 2 which he helped create the main story arc of. after he would found his own company called Troika Games that would develop the cult classic RPG game, Vampire: The Masquerade Bloodlines, Vampire Bloodlines is a Role Playing game set in a world where vampires are a thing and the player is a recently turned vampire. The Game is extremely open ended, the overall design of the game is every little action and choice has a huge impact and effects things you can’t even see and know about. It really pushed the boundaries of what RPGs could do. sadly even though this game has since become a cult classic, the game did not sell well and caused the shut down of Troika Games. Tim Cain would eventually join Obsidian Entertainment where he would help with Pillars of Eternity and Would direct and Design the Fallout New Vegas spiritual successor The Outer Worlds. I know of Tim Cain while watches videos on the original Fallout game, since i think the first two games are the best in the series and he basically designed all the aspects of those games. They are an Inspirations cause even when the people around he questioned why he was working on a game that wouldn’t sell he continue to work on it and create a true masterpiece of video game art. He also keeps improving and experimenting with game developing making the games he makes even better each and every time.
https://www.youtube.com/watch?v=60vqfUQHqc0
https://www.youtube.com/watch?v=yOPv4o9Q8Cc
https://www.youtube.com/watch?v=s4tiIhZnVqs
Fallout 1
Vampire: The Masquerade Bloodlines
The Outer Worlds
Warren Spector
Warren Spector is an Video Game Designer, he is known for creating the Immersive Sim genre of video games, games that emphasizes player choice and systems that react to those said choices to create emergent gameplay. Warren Spector actually started out in the Tabletop roleplaying game industry which i believe helped him to create such immersive rpgs later on in his career. In 1989, Spector would join the Looking Glass Games and would be involved in numerous projects from the Ultima Underworld to the more famous System Shock game. All this work would eventually lead him to become the manager of Looking Glass Austin branch. He would eventually leave Looking Glass and go on to work on his magnum opus. At Ion Storm Warren Spector would develop the genre breaking game Deus Ex. A game set in a cyberpunk themed dystopia and it follows the character of JC Denton which the player can control all aspects to tell the story they want to be told. The gameplay of the game is a combination of a FPS game, with a mixture of stealth elements, adventure and role-playing, with all of these features allowing the player to complete the game in whatever way they choose and each choice affects the story, outcome and characters. The game allows the player to go into specific skills to play the game they want to and allowing for unique exploration and character interaction. after a couple of years he would leave Ion Storm and get a job working for a Disney owned dev studio. He headed this new studio called junction Point and would create the game known as Epic Mickey for the Wii. Spector was fascinated with the Oswald the Lucky Rabbit Character that was the precursor to mickey mouse and wanted to create a game about him. The Game is a platformer with a slight mix of the immersive sim elements Spector is known for, such as its morality system that affects the world and characters depending on the players choices. Following the Closure of Junction Point Studios by Disney spector would eventually join OtherSide Entertainment where he is currently working on System Shock 3. I know of this person when i watched an analysis video Epic Mickey and how his past games influenced Epic Mickey. This person is an inspiration cause it shows what no deadlines, no budget etc can do for a video game when its just people working on, also he is an inspiration cause he create an entire new genre of video game due to his dedication, skill and creativity as a game developer.
https://www.youtube.com/watch?v=CLDlDG1q0_o
https://www.youtube.com/watch?v=DViSjLMC-dY
https://www.youtube.com/watch?v=yIWAMT2og3M
System shock 3
Deus Ex
Epic Mickey
0 notes
Video
tumblr
Want to Buy Display and LCD Controller IP Core???
Digital Blocks offers the DB9000 family of programmable Display Controller & Processor IP Cores for systems requiring TFT LCD panels in their product. The DB9000 TFT LCD Controller IP is offered with a customer-specific range of features, supporting basic display applications up to optional advanced features. Contact us on- http://www.digitalblocks.com, [email protected], 201-251-1281.
0 notes
Text
AXI DMA: A Revolutionary Root takes the Global Future to Next Generation
AXI4 DMA Controller with Master AXI Interconnect provides 1-32 channels with a descriptor-driven CPU channel interface to control data transmission between memory subsystems or between memory and peripherals. It distinguishes between two channels: MM2S (memory-mapped to stream) transport data from DDR memory to FPGA and S2MM (stream to memory-mapped) transport arbitrary data stream to DDR memory.

Digital Blocks is a leading developer of Silicon-proven Intellectual Property cores for developers needing best-in-class IP for Embedded Processors, Multi-Channel Peripherals, Display Controllers & Processors, 2D Graphics Hardware Accelerator Engines & many more.
What is the function of AXI 4 DMA?
● The IP Core implements a highly efficient, configurable DMA engine specifically engineered for Artificial Intelligence optimized SoCs and FPGAs that power to virtualized data centers.
● The DMA AXI IP is intended to be used as a centralized DMA allowing concurrent data movement in any direction and is particularly suited for many-core SoCs such as AI and ML processors.
● The DMA AXI IP Core is based on a novel architecture that allows hundreds of independent and concurrent DMA channels to be distributed among a number of Virtual Machines or host domains without sacrificing performance and resource utilization.
● The AXI4 DMA IP is optimized to deliver the highest possible throughput for small data packet transfers, which is a common weakness in traditional DMA engines.
AXI4 DMA is transformed and supports many conventional systems and also produces over 10 times higher performance, more efficient bus power management, modern communication modes, and new applications. To know more details visit us at https://www.digitalblocks.com/
0 notes
Text
Best PC Games to Play in 2021
https://ift.tt/eA8V8J
We’re entering a golden age for PC gaming. The next generation of graphics cards are capable of pumping out 4K graphics and high FPS on almost any big name release, and real-time raytracing is taking graphics to new heights that weren’t possible just a couple years ago.
Add in Sony bringing more PlayStation ports to the PC and nearly every Xbox exclusive making its way to PCs as well, and a high-end gaming computer looks to be the definitive way to play almost anything over the next few years.
The following is a list of the most anticipated games coming to home computers this year. While release dates are always flexible, these are only titles that have already been released or officially confirmed for 2021.
Back 4 Blood
June 22 | Turtle Rock Studios
Despite persistent rumors of a third Left 4 Dead game entering development, it’s been more than a decade since Valve has released a new entry in the beloved co-op zombie series. Enter Turtle Rock Studios, the studio behind the original Left 4 Dead game, with a spiritual successor, Back 4 Blood.
By all accounts, Back 4 Blood plays a lot like Left 4 Dead. There are safe rooms, tons of melee weapons, an AI director who constantly changes things up, and zombies. Lots and lots of zombies. But there will also be perk cards that add interesting perks and buffs to the experience, making each playthrough unique. If Back 4 Blood can capture the spirit of the original Left 4 Dead, it should be fantastic.
Chivalry 2
June 8 | Torn Banner Studios
Chivalry was once considered one of the PC’s premier multiplayer titles. Could the sequel follow in its footsteps? We’ll find out pretty soon when Chivalry 2 launches exclusively on the Epic Games Store. According to Torn Banner Studios, the sequel aims to deliver combat that’s deep enough to keep players interested for awhile, yet easy for newcomers to pick up for the first time.
The latest gameplay videos show off lots of brutal medieval melee combat, with battlefields absolutely drenched in blood after a few minutes of 64 players hacking away at each other. This should be on your must-buy list in June!
Deathloop
May 21 | Arkane Studios
The best way to describe Deathloop is Hitman meets Groundhog Day. You play as Colt, an assassin stuck on a mysterious island, who must take out eight targets before midnight. If you die or fail to eliminate all targets, the day resets, and you’ll have to start all over again. And all the while you’re also being hunted by Julianna Blake, a rival assassin who doesn’t want you breaking the time loop. She can be controlled by either the AI or another player.
Arkane has a great track record when it comes to unique first-person games like Prey and the Dishonored series. If Deathloop’s heady concept can hold up, it could be another home run for the developer.
Diablo 2: Resurrected
TBA | Vicarious Visions
While Diablo III’s reputation has improved substantially since its controversial 2012 launch, there’s still a vocal group of gamers who prefer the second game in Blizzard’s genre-defining action RPG series. Knowing how much this game means to a lot of people, Vicarious Visions has said it’s not out to reinvent the wheel for Resurrected. The updated 3D graphics will display in 4K, but you can switch back to the original graphics at any point with the press of a button.
And while there will be some quality of life improvements like a shared item stash and automatic gold pickup, don’t expect any revolutionary changes that will spoil the original experience. This should be exactly what we need to tide us over until Diablo IV hits.
Evil Genius 2: World Domination
March 30 | Rebellion Developments
It’s taken 17 years to get a sequel to the criminally underrated Evil Genius, but it’s finally here. If you never had the pleasure of playing the original, imagine being a James Bond villain and managing your own secret lair to build a weapon of mass destruction and eventually take over the world. Yeah, it’s pretty awesome.
World Domination promises to be a bigger and better sequel. You’ll be able to pick from four different evil geniuses at the start of the game and one of three islands. Each minion in your lair now has their own personality and traits, so you’ll have to use them more strategically than ever to prevent the Forces of Justice from foiling your evil plans.
Far Cry 6
TBA | Ubisoft
Far Cry 6 was originally supposed to be out by now, but development has slowed due to the Covid-19 pandemic. It’s still expected to be out in 2021, though. According to Ubisoft, the theme of the game is revolution against an oppressive government, with substantial research going into how and why revolutions are fought to better develop the game’s setting and story.
Ubisoft certainly picked the right actor to lead an oppressive government, with Breaking Bad and Mandalorian villain Giancarlo Esposito portraying the nefarious “El Presidente” who we’ll be looking to topple later this year.
Final Fantasy XIV: Endwalker
TBA | Square Enix
After one of the worst MMORPG launches ever, it’s a miracle that Final Fantasy XIV is still around a decade later. Not only did Square Enix turn things around, this game is now regarded as one of the very best in the genre.
Endwalker, the game’s fourth major expansion pack will conclude the story of the warring gods Hydaelyn and Zodiark, which has been running since the game’s 2013 relaunch. This won’t be the end of the MMO, though. Square still says it has several years worth of stories to tell.
Along with the obligatory new zones and quests, Square has promised two new classes. The first one shown so far, the sage, is a healer who battles with floating swords.
Guilty Gear Strive
April 9 | Arc System Works
The Guilty Gear series has never quite received the same attention as fighting games like Mortal Kombat and Street Fighter, but the franchise has quietly earned a reputation as a technically sound alternative for the competitive fighting game community.
The footage of Guilty Gear Strive released so far looks stunning. Arc has perfected the 3D polygonal character on a 2D plane, and the gameplay promises to be more accessible than ever, with the addition of a new dash button and a “wall-stick hit-state” which allows characters knocked into walls to slide down and continue fighting back.
Halo Infinite
TBA | 343 Industries
Halo may be Microsoft’s flagship franchise, but it’s always had a complicated relationship with the PC, with entries only being ported years after their initial release on Xbox (if at all). Halo Infinite will be the first mainline entry in the series to show up on both console and PC at launch, and it’s currently expected some time in the fall.
Halo Infinite’s public unveiling last year didn’t quite go as planned, with footage receiving a rather frosty reception from most fans. There are a lot of rumors of development troubles online, but Microsoft has a good track record of pulling its Halo games together in time for release, so hopefully we’ll end up with another classic game in the series later this year.
Hitman 3
January 20 | IO Interactive
Hitman 3 makes murder fun. Yes, there’s a lot of murder in video games, but true to its namesake, Hitman is more about the setup than the execution. No other franchise has perfected the thrill of expertly sneaking into an area, tracking down a target, and setting up an unfortunate “accident” to get away unscathed. Or just go in guns blazing like a maniac if that’s your kind of thing.
With Hitman 3, you can even import levels from the previous two games to get the full “World of Assassination” experience, but expect further updates throughout the year, including ray tracing.
Humankind
April 22 | Amplitude Studios
As popular as the Civilization series has become over the last three decades, it’s surprising that few developers have been up to the challenge of developing a competitor to Sid Meier’s classic creation. Humankind could be up to the task, though. You’ll lead your civilization across six different eras of human history, selecting one of 10 different civilizations in each era. You can handle relations with other societies diplomatically, but if that goes south, combat is handled as a tactical RPG.
Developer Amplitude Studios has been dipping its toes into the 4X genre over the last decade with the well-received Endless Space and Endless Legend, and now the team are looking to apply everything they’ve learned from those games into Humankind.
Mass Effect Legendary Edition
May 14 | BioWare
Gamers have been clamoring for a re-release of the Mass Effect trilogy for years, and the Legendary Edition looks to exceed expectations. All three games will support 4K resolution, higher frame rates, and new graphical effects. The original Mass Effect in particular has seen a number of improvements akin to a partial remake, with improved combat, re-tooled enemy AI, and a faster Mako vehicle for traversing the Milky Way’s many planets.
While the Legendary Edition will include almost all of the DLC from the original trilogy (including some rather awesome add-ons like Lair of the Shadow Broker and Omega), BioWare has also announced a few omissions. Mass Effect 3’s lauded multiplayer mode isn’t going to make the cut, and Pinnacle Station, a much-maligned arena style add-on for the first game won’t be included either due to the loss of its source code.
New World
August 31 | Amazon Games
Amazon has had its sights set on the gaming world for quite some time, quietly pumping money into a number of projects, and New World could be its breakthrough hit. In this MMORPG set on an unnamed land in the Atlantic Ocean in the 1600s, you’ll wield bows, hammers, hatchets, magical staffs, musket rifles, spears, and swords against a variety of fantastical creatures. There will also be plenty of opportunities to gather resources, craft and build settlements. Best of all, there’s no monthly fee to play.
Launching a new IP is always difficult, and MMOs are a particularly difficult genre to break into, but if any company has the resources to succeed, it’s Amazon.
Resident Evil Village
May 7 | Capcom
There was already a ton of hype for the eighth main installment in the Resident Evil franchise following its initial reveal last year, but the introduction of antagonist Lady Dimitrescu aka “Tall Vampire Lady” has put the hype train in overdrive. We still don’t know a lot about the story, but we do expect there will be plenty of run-ins with the 9-foot tall lady and her vampiric daughters.
Village’s first demo gave us our first glimpse of stunning European manor rendered in 4K with ray tracing. The RE Engine was already a looker on last-gen hardware, but Village should be even more stunning when running on a newer graphics card.
S.T.A.L.K.E.R. 2
TBA | GSC Game World
We still know remarkably little about S.T.A.L.K.E.R. 2, a game that’s scheduled to release by the end of the year. In December, GSC Game World released an in-engine teaser trailer that looked impressive, with a first-person view of someone running down a hallway in a dilapidated building around Chernobyl.
If the previous games in the series are any indication, we should be in for some truly terrifying encounters and harrowing firefights with twisted irradiated mutants. Here’s hoping we get more info soon.
Total War: Warhammer III
TBA | Creative Assembly
The trailer for the final entry in Creative Assembly’s Total War: Warhammer trilogy looks very cool, with humans mounted on horses and polar bears facing down chaos demons on a frozen battlefield.
The campaign is said to be twice the size of the one in Total War: Warhammer II, and those who own the DLC for all three games will have access to a combined map that will combine patches from maps from all three games for an absolutely massive strategy experience.
Valheim
February 2 | Iron Gate AB
Valheim came out of nowhere to become one of the big success stories of 2021, selling more than a million copies less than three weeks after its early access release. If you aren’t caught up on the latest Steam phenomenon, think of it as Minecraft mixed with Assassin’s Creed Valhalla. You and up to nine other friends are dropped off in the middle of a Viking afterlife to survive, craft, and battle mythical creatures.
Iron Gate AB has been vague about what exactly to expect from future updates, but the studio has teased future customization options for homes and ships, and eventually even a new biome to explore.
Warhammer 40,000: Darktide
TBA | Fatshark
There have been dozens of Warhammer video games over the years, but few have found the success and crossover appeal of Fatshark’s Vermintide games. It turns out that mowing down waves of enemies with three of your friends is just plain fun, no matter the setting.
Darktide features the same Left 4 Dead-inspired gameplay, but moves the battle to the futuristic Warhammer 40,000 setting, incorporating more gunplay along the way. If you liked the Vermintide games, this is pretty much a must-have.
Wrath: Aeon of Ruin
TBA | KillPixel
First-person shooters have come a long way in the last couple of decades, but some times you just want to run and gun in a dark fantasy setting as quickly as possible. And remarkably few modern games provide that experience. Enter Wrath: Aeon of Ruin, a spiritual successor to Quake, Doom, and Hexen, built on the 25-year-old Quake Engine.
cnx.cmd.push(function() { cnx({ playerId: "106e33c0-3911-473c-b599-b1426db57530", }).render("0270c398a82f44f49c23c16122516796"); });
Wrath has been in Early Access since November 2019, and what’s been released so far is very promising, looking and sounding like a lost PC shooter from the late ‘90s. The full game should be out later this year.
The post Best PC Games to Play in 2021 appeared first on Den of Geek.
from Den of Geek https://ift.tt/2MPhaTB
0 notes
Text
Bittorrent File Download
BitTorrent is a peer-to-peer download network that sometimes enables higher download speeds and more reliable downloads of large files.
BitTorrent Token BitTorrent Speed BitTorrent File System. Get Content; Forum. Products Token Get Content Forum Language. BitTorrent Downloads for Windows. The original torrenting software for Windows, trusted by millions. Bi t Torrent Web (Stable ) An easy-to-use online torrent downloader and player.
Jul 08, 2020.
How To Open Torrent Files
After you set up your computer, you're ready to download .torrent files. You can search for the term '.torrent' using an Internet search engine to find sites that offer BitTorrent files. There are also a number of sites dedicated to BitTorrent file searching. These include isoHunt and TorrentSpy. Other sites that offer BitTorrent files directly include bt.etree.org for shareable music, Legal Torrents for music, videos and books, and BT on EFnet for recent television shows.
When you find the file you want, right-click the .torrent link, choose 'save target as' and save the file in a convenient place on your computer, such as the Windows desktop. The .torrent file, which is a pointer to the actual file you want, will download quickly. Next, double-click the .torrent file you saved to your computer. The BitTorrent client software displays and starts the download process:
Advertisement
Advertisement
As we mentioned before, the more computers in the sending/receiving swarm, the quicker the download process. If you are downloading a file with only a few other computers in the swarm, the transfer speed will be relatively slow.
After the download is complete, leave the BitTorrent client software open so that other peers can download .torrent files from your computer.*
Peers using BitTorrent can download only .torrent files from your computer. Once you have a complete copy of a file, your computer becomes a potential seed for that file -- as long as you're still running the software. Sharing what you have causes speedier BitTorrent downloads for you in the future. You can leave the client software running for a few hours or overnight.* Simply close the software when you're done.
Legal Ramifications Similar to other peer-to-peer software, BitTorrent can be used to download copyrighted material. Because BitTorrent handles large files remarkably well, it is especially popular for downloading video files. The Motion Picture Association of America has filed countless lawsuits, causing at least many high-traffic .torrent download sites to shut down.
BitTorrent itself is perfectly legal to use. When you select a file to download, however, it is your responsibility to make sure the file not copyrighted. BitTorrent downloads are not anonymous information about your computer's IP address and the files you download can be traced back to you.
Despite its improper use by distributors of copyrighted material, the BitTorrent program itself both legal and innovative. With additions such as tit-for-tat and an open-source philosophy, BitTorrent will likely build a legacy of its own while serving as a bridge to the next generation of file-serving software.
For more information on BitTorrent and related topics, check out the links below.
Related HowStuffWorks Articles
More Great Links
Sources
Bram Cohen's BitTorrent Site http://www.bittorrent.com
Brian's BitTorrent FAQ and Guide http://dessent.net/btfaq/
BitTorrent Tweaks http://userpages.umbc.edu/~hamilton/btclientconfig.html
etree http://bt.etree.org
BitTorrent 101, About.com. http://netforbeginners.about.com/od/peersharing/a/torrenthandbook.htm
'File Sharing's New Face.' The New York Times, February 12, 2004.
'The BitTorrent Effect.' Wired Magazine, January 2005.
AutoCAD 2020 Crack Full Serial Number Download
AutoCAD 2020 Torrent is the world’s most popular and powerful 2D and 3D map design software. This is the stunning app designed for 3D graphics modeling. Autodesk originally developed it. It provides a quite simple and user-friendly interface to work on it. Designers and engineers easily handle documentation projects with this CAD tool. It is the best choice to speed up design, documentation, and sharing of built-in models and explore ideas more intuitively in 3D. With thousands of available add-ons, AutoCAD Download Torrent provides the ultimate in flexibility, customized for your specific needs. It is likely available for both Mac and Windows.
AutoCAD 2020 Torrent with Product Key
AutoCAD 2020 Torrent full download is a valuable software that designer can experience a new world of design with a new level. This software enables you to create and explore ideas like never before. It is all you need to create, visualize, document, and share your ideas. The latest version of the software includes a full set of tools for solid modeling and 3D. Now it includes industry-specific features and libraries for architecture, mechanical design, electrical design, and more.
Document: Create your new design more intuitively, more efficiently, and faster than ever before.
Communicate: Present and share your designs more seamlessly, more accurately, and more powerfully.
Explore: Now you can turn ideas, regardless of shape or size, into a 3D CAD model to help take your designs further.
Customize: Make AutoCAD software work for you in ways you never thought possible.
AutoCAD Keygen with Crack
In additions, with powerful AutoCAD software modeling, you can design rich and productive documents and provides industrial maps for architects, engineers, designers, and artists. Create a precise 2D drawing and 3D models. You can work with designs across platforms and on any device. Another benefit of AutoCAD is a generic document feature that is used in engineering projects. It will allow you to design and shape the world around you using its powerful & flexible features.

Related Software Download Solidworks Torrent
AutoCAD 2020 Key Features
Extensive 2D documentation
You can produce 2D documentation and drawings with a wide set of drawing, editing, and annotation tools.
Innovative 3D design
Create and communicate almost any design with 3D advanced modeling and visualization tools.
Connected collaboration
Access your drawing from desktop, web, and mobile. As well as share and use data from Navisworks, Bing Maps, and more.
Import PDF
It allows you to import geometry, including SHX font files, fills, raster images, and TrueType text, into a drawing from a PDF.
Shortcut menus
Display a shortcut menu for quick access to commands that are relevant to your current activity.
Object and layer transparency
You can easily control the transparency for selected objects or for all objects on a layer.
Visual styles
Apply visual styles to control the display of edges, lighting, and shading of your 3D CAD model.
What’s new?
Performance improvements speed up work.
AutoCAD System Requirements
Bittorrent Download Filehippo
Operating System: Microsoft Windows 10, 8.1 (32-bit & 64-bit), or 7 SP1
Processor: 5 GHz (3+ GHz recommended)
Memory: 8 GB (16GB recommended)
Disk space: 6.0 GB.
Display: 1920 x 1080 resolutions with True Color.
How to register or activate AutoCAD 2020?
Very simple! Firstly, Download AutoCAD Crack setup
After download run the setup
Follow the instruction
Restart your Machine
Finally, Enjoy Full Version
Bittorrent File Download Sites
Download Mirror Links
password is admincrack
+
David Mark
AutoCAD Crack
Bittorrent File Not Downloading
5
AutoCAD Crack
Bittorrent Movie File Download
Windows
Bittorrent.rar File Download
Sketch
0 notes