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#3.3 All Senses Clear All Existence Void
dourpeep · 2 years
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I don't know if you've done the interlude yet but oh my god??????? I was not prepared????? They made me like Scara and I'm ready to fight for this funky lil dude now. Hope you're doing well in any case!
YES I just finished it!
I'll put my thoughts below on this matter--warning, 3.3 interlude spoilers below!
Though this wasn't what I expected, I do like this approach quite a bit. While it's not the "once bad, always bad" thing that some people (my sibling) was expecting, I think that this was the best approach to the subject of the Wanderer 'turning' good, or at least in the sense of being a playable character and no longer the antagonist.
Although he had erased his existence that lead to him going down the path of Scaramouche--meeting and befriending Niwa, holding the burden of taking the device into the Mikage Furnace, the child from Tatarasuna, the three betrayals--as well as his experiences as the 6th Harbinger, he still isn't a bad person. And even though he himself didn't remember what happened until gaining his memories and emotions from before back, he was going through his own retribution.
So even though no one besides the Traveler, Paimon, Lesser Lord Kusanali, and himself remember who he was, he must continue on with the reminder of what he has done as well as the residual guilt. To hold that heavy of a burden, to know that despite everything you did that nothing really changed is his own punishment for himself.
Also not to mention the implications that his dear friends suffered without him now. While Niwa's situation isn't so much changed, the child's has been and part of me wonders if he realizes that as well.
After all, the child was living alone with some help now and then from neighbors until Scaramouche came along. If anything, that meant that the little boy had the comfort of a friend and a family after losing so much before his inevitable death.
Then going off that, he technically didn't go off scot free like it's assumed since he is insistent that he takes the fall for what happened with the Raiden Gokaden. I think that's a pretty significant thing.
ALSO ALSO I like that he's still not a good person. He understands that he fucked up and that he was a bad person and the Traveler, while they have a sort of shaky friendship with him now, but they don't consider him to be a good person, just changed. Or perhaps, he's now really accepted himself to be who he is instead of running from it. I mean, we can see that he's still just as abrasive as ever from his voicelines, though with a little bit of a softer edge.
I think that might just be because he's letting the Traveler in.
The promise of some sort of friendship where he is judged not for how he pretends to be, but for who he is and was seems to be right up his alley as being desirable. That whole bit of playfulness--the "You won't need to run into me again until you (Paimon) comes up with an ugly nickname"?
Anyway I'm a sentimental fool who has a sentimental attachment to the Wanderer and his lore because he's what really sparked my interest in writing again after nearly a decade ehe
I got off topic, hopefully this all provides a little insight into my thoughts, as messy as it may be nodnod
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atimefordragons · 2 years
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INVERSION OF GENESIS ✧ THE WANDERER RECEIVES HIS VISION
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stainedglassthreads · 2 years
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One of my most hated things is when a character killing themself is presented as ‘the correct and proper choice for them to make’. If they don’t want to do it, but choose to do so for the greater good, then I’m not a fan but I can deal. But if they’ve shown immense self-loathing, or self-destructive tendencies, or if everything’s better not because they did something that required a sacrifice, but specifically because they died... I don’t like it. It makes me really uncomfortable. 
That’s why one of my favorite themes in Undertale is how self-sacrifice only ever makes things worse. Chara’s suicide caused the death of their brother and the destruction of their parents’ marriage. Alphys’ self-destructive behavior keeps the Amalgamates apart from their families. Asgore’s suicide means that the Souls are all gone and the Barrier’s still up. Monsterkind may have a better opinion on humans, but it’s thanks to Frisk’s actions, not his own. Monsterkind’s progress on someday leaving their imprisonment is set back to zero, almost completely. 
So I’m... actually pretty happy with how Scaramouche/Wanderer’s Interlude played out. 
It’s not stated explicitly why Wanderer tried to erase himself from Irminsul, but it’s implied some strong guilt, self-loathing, and a desire to right a wrong he committed was at play. Maybe he felt he was to blame for the Tatarasuna Incident. Most likely he felt the Gokaden families he killed no longer deserved to be the recipients of his vengeance. But when he does erase himself and seek annihilation... nothing changes. And a sizable portion of the quest is devoted to illustrating for us how nothing really changes. 
The Tatarasuna Incident still happened. Niwa still died. Il Dottore was still behind it. The Raiden Gokaden were still nearly annihilated. The Lord and Lady Kamisato still died young, leaving the clan in the hands of Ayato and Ayaka. The Kaedehara Clan still fell apart, leaving Kazuha as a drifter who only recently began reviving the Isshin Arts. The Akademiya still tried to create a new god of wisdom, using a big robot. 
The only thing that changed was that no one remembered the being once known as Scaramouche had been connected to these events, once upon a time. He got to wash his hands of it all. ‘Scaramouche’ died, only in memory. And that seems to be what deleting yourself from Irminsul does. Kills your memory, but everything you did, still happened. The blame just gets shifted around a little. The perspective changes slightly. Rukkhadevata’s actions are all attributed to Kusanali now, which isn’t completely wrong. The Tatarasuna Incident is pinned on Il Dottore’s disguise, which also isn’t wrong. 
And so things aren’t really better. Just a little different. Things aren’t even better for the empty and purposelessness Wanderer. Rather than ‘killing’ Scaramouche and embracing his completely consequenceless life, he embraces his memories, his sins... and is now a slightly more mature ‘Scaramouche’. Now fully cognizant of the truths of his life, the ways he was manipulated, and the way that erasing himself is impossible and solves nothing. He’s no longer ‘Scaramouche’, not completely, but he is someone trying to grow from the ashes of ‘Scaramouche’, beginning with more positive relationships rooted in something he can understand and trust-- transactions. 
So. Yeah. Wanderer not only fails to kill himself. He’s shown that killing himself would have never achieved what he wanted. Would have never improved everything and made amends. Only living and working to make amends can do that. He had a blank slate, and still chooses to try and do better-- a smidge of exile, burnt bridges, and world-shattering truth certainly pushed him along this path, but. He’s getting better. 
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feroluce · 1 year
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Hoyo is censoring the truth!!!
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yumenosakiacademy · 2 years
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3.3 || All Senses Clear, All Existence Void
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homuras · 2 years
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Genshin Impact Version 3.3 ✩ All Senses Clear, All Existence Void ft. Wanderer
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katistry · 2 years
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Version 2.5 When The Sakura Blooms // Version 3.3 All Senses Clear, All Existence Void
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bubtans · 2 years
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"How was that!? Were ya s c a r e d ?"
Arataki Itto in "Version 3.3 - All Senses Clear, All Existence Void" Trailer
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transxiao · 2 years
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Artwork from the 3.3 All Senses Clear, All Existence Void version preview page
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"All Senses Clear, All Existence Void" Version 3.3 Update Details
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Dear Travelers,
Below are the details of the Version 3.3 update "All Senses Clear, All Existence Void."
〓Compensation Details〓
Maintenance Compensation: Primogems ×300 (60 Primogems per hour the servers are down)
Issue Fix Compensation: Primogems ×300 (please refer to the relevant compensation mail for more details)
〓Scope of Compensation〓
Maintenance Compensation: Travelers who reach Adventure Rank 5 or above before 2022/12/07 06:00
Please claim before the end of Version 3.3.
Issue Fix Compensation: Travelers who reach Adventure Rank 5 or above before 2022/12/07 06:00.
Please claim the compensation mail before 2022/12/10 06:00
Our developers will distribute compensation to Travelers via in-game mail within 5 hours after the update maintenance is finished. The mail will expire after 30 days, so don't forget to claim the attached compensation in time.
〓Update Schedule〓
Update maintenance begins 2022/12/07 06:00 and is estimated to take 5 hours.
〓How to Update Game Client〓
PC: Close the game, open the Genshin Impact Launcher, and click Update.
iOS: Open the App Store and tap Update.
Android: Open the game and follow the directions on-screen.
PS5™ and PS4™: Highlight Genshin Impact from the Home Screen, press the OPTIONS button and select "Check for Update."
Please do not hesitate to contact Customer Service if you encounter any issues installing the new version. We will do our very best to resolve the issue.
〓Update Details〓
I. New Gameplay
New Gameplay: Genius Invokation TCG
Genius Invokation TCG is a tightly-paced, heart-stopping tabletop card dueling game.
Join as a "Genius Invokation TCG" player, collect cards, build your deck, and go toe-to-toe with various opponents at the table!
◇ Unlock Criteria:
• Reach Adventure Rank 32 or above
• Complete the Archon Quest "Song of the Dragon and Freedom"
◇ System Rules:
1. Find challengers in the open world or enter the tavern to play matches against weekly visiting challengers, and earn Player EXP, and Lucky Coins.
2. Player EXP can be used to increase your Player Level, which in turn unlocks new functions and more challengers. Lucky Coins can be used to purchase Genius Invokation cards and used to purchase Match Invitation Letters and various items related to Genius Invokation TCG.
3. You can use the invitation board to send invitations to registered challengers on the Player List and partake in duel matches. Should you prevail in these matches, you can also earn corresponding Character and Talent Cards.
4. You can use the invitation board and connect with your friends via Co-Op to partake in a Genius Invokation TCG match. After reaching a certain Player Level, you can also match with faraway strangers to duels of skill.
*After Genius Invokation TCG is officially launched, we will continue to adjust and optimize the balance of cards based on the duel situation and feedback of Travelers, so as to continuously improve the gameplay experience of Genius Invokation TCG.
The Genius Invokation TCG balance adjustment in the Version 3.3 update is as follows:
Adjusts Elemental Burst damage dealt by the Character Card "Maguu Kenki" in Genius Invokation TCG: "Deals 6 Anemo DMG..." is now adjusted to "Deals 4 Anemo DMG...".
II. New Characters
5-Star Character "Eons Adrift" Wanderer (Anemo)
◇ Vision: Anemo
◇ Weapon: Catalyst
◇ A wayfaring figure whose identity is a mystery. He dresses like a mountain ascetic, but he certainly does not act the part.
◆ Elemental Skill "Hanega: Song of the Wind"
◆ Deals AoE Anemo DMG before leaping into the air and entering the Windfavored state. In this state, the Wanderer is unable to use Plunging Attacks, and his Normal and Charged Attacks are converted to Kuugo: Fushoudan and Kuugo: Toufukai. The DMG they deal and their AoE will be increased, and their DMG will be considered Normal and Charged Attack DMG respectively. The Wanderer will hover persistently during this time. Consume Kuugoryoku Points to maintain this hovering state, move and sprint mid-air, and increase hovering height. Running out of Kuugoryoku Points or casting the Elemental Skill again while in this state will end the Windfavored state.
◆ Elemental Burst "Kyougen: Five Ceremonial Plays"
◆ Deals multiple instances of AoE Anemo DMG. If the character is in the Windfavored state due to the skill "Hanega: Song of the Wind," Windfavored state will end after casting.
4-Star Character "Enigmatic Machinist" Faruzan (Anemo)
◇ Vision: Anemo
◇ Weapon: Bow
◇ A researcher from "one hundred years ago." She enjoys self-identifying as everyone's senior, and has significant knowledge of ancient scripts and machines of all kinds.
◆ Elemental Skill "Wind Realm of Nasamjnin"
◆ Deploys a polyhedron that deals AoE Anemo DMG to nearby opponents. She will also enter the Manifest Gale state. While in the Manifest Gale state, Faruzan's next fully charged shot will consume this state and will become a Hurricane Arrow that contains high-pressure currents. This arrow deals Anemo DMG based on the DMG of a fully charged Aimed Shot from "Normal Attack: Parthian Shot." The Hurricane Arrow will apply a Pressurized Collapse effect to the opponent or character hit. This effect will be removed after a short delay, creating a vortex that deals AoE Anemo DMG and pulls nearby objects and opponents in. If the Hurricane Arrow does not hit any opponent or character, it will create a Pressurized Collapse effect at its point of impact.
◆ Elemental Burst "The Wind's Secret Ways"
◆ Deploys a Dazzling Polyhedron that unleashes a Whirlwind Pulse and deals AoE Anemo DMG. While the Dazzling Polyhedron persists, it will continuously move along a triangular path. Once it reaches each corner of that triangular path, it will unleash 1 more Whirlwind Pulse. When the Whirlwind Pulse is unleashed, it will apply Perfidious Wind's Bale to nearby opponents, decreasing their Anemo RES. The Whirlwind Pulse will also apply Prayerful Wind's Benefit to all nearby party members when it is unleashed, granting them an Anemo DMG Bonus.
III. New Domain
Domain of Blessing: City of Gold
◇ This stronghold, once protected by seven mighty battlements, crumbled overnight when King Deshret fell and an age of chaos ensued. Where gold-eyed warriors once stood guard over watchtowers of gilded luster, now, only a desiccated temple built upon sundered rocks remains, more akin to a tomb for an age of radiance long lost.
◇ Unlock Criteria:
• Reach Adventure Rank 22 or above
• Or complete the Archon Quest "Prologue: Act III - Song of the Dragon and Freedom"
◆ Challenge the Domain to obtain artifacts in the "Desert Pavilion Chronicle" and "Flower of Paradise Lost" sets.
IV. New Equipment
1. New Weapons
Tulaytullah's Remembrance (5-Star Catalyst)
Normal Attack SPD is increased by 10%. After the wielder unleashes an Elemental Skill, Normal Attack DMG will increase by 4.8% every second for 14s. After this character hits an opponent with a Normal Attack during this duration, Normal Attack DMG will be increased by 9.6%. This increase can be triggered once every 0.3s. The maximum Normal Attack DMG increase per single duration of the overall effect is 48%. The effect will be removed when the wielder leaves the field, and using the Elemental Skill again will reset all DMG buffs.
◆ During the event wish "Epitome Invocation," the event-exclusive 5-star weapon Tulaytullah's Remembrance (Catalyst) will receive a huge drop-rate boost!
Toukabou Shigure (4-Star Sword)
After an attack hits opponents, it will inflict an instance of Cursed Parasol upon one of them for 10s. This effect can be triggered once every 15s. If this opponent is taken out during Cursed Parasol's duration, Cursed Parasol's CD will be refreshed immediately. The character wielding this weapon will deal 16% more DMG to the opponent affected by Cursed Parasol.
◆ Toukabou Shigure (Sword) and its refinement materials can be redeemed in the event "Akitsu Kimodameshi."
2. New Artifacts
Desert Pavilion Chronicle (4-Star and 5-Star)
◇ 2-Piece Set: Increased Anemo DMG Bonus.
◇ 4-Piece Set: When Charged Attacks hit opponents, the equipping character's Normal Attack SPD will increase by 10% while Normal, Charged, and Plunging Attack DMG will increase by 40% for 15s.
Flower of Paradise Lost (4-Star and 5-Star)
◇ 2-Piece Set: Increased Elemental Mastery.
◇4-Piece Set: The equipping character's Bloom, Hyperbloom, and Burgeon reaction DMG are increased by 40%. Additionally, after the equipping character triggers Bloom, Hyperbloom, or Burgeon, they will gain another 25% bonus to the effect mentioned prior. Each stack of this lasts 10s. Max 4 stacks simultaneously. This effect can only be triggered once per second. The character who equips this can still trigger its effects when not on the field.
V. New Main Story
1. New Archon Quest
Archon Quest Interlude Chapter: Act III "Inversion of Genesis"
◆ Quest Unlock Criteria
• Reach Adventure Rank 40 or above
• Complete Archon Quest Chapter III: Act V "Akasha Pulses, the Kalpa Flame Rises"
• Complete Kaedehara Kazuha's Story Quest: Acer Palmatum Chapter - Act I "A Strange and Friendless Road"
◇ After the Version 3.3 update, Archon Quest Interlude Chapter: Act III "Inversion of Genesis" will be permanently available.
VI. Other Additions
New Recipes:
○ Sumeru NPC Jahangir: Samosa
○ Wanderer's specialty: "Shimi Chazuke"
○ Faruzan's specialty: Traditionally-Made Charcoal-Baked Ajilenakh Cake
New "Genius Invokation TCG" Achievement category added, new Achievements added to the "Wonders of the World" category.
New Namecards:
"Wanderer: Drifter's Ballad": Reward for reaching Friendship Lv. 10 with the Wanderer
"Faruzan: Sealed Secret": Reward for reaching Friendship Lv. 10 with Faruzan
"Achievement: Invoker": Reward for completing all achievements under "Genius Invokation TCG"
"Travel Notes: Stellar Rivers": Reward obtained via the BP system
Adds some prompts for loading screens.
New Liyue Daily Commission:
Follow-up content of "The Sparrow Studies the Blade" - "The Day the Sword Departs" series and follow-up content of "Where Is the Unseen Razor?"
Adds a search function for Furnishings: type in keywords to search for Furnishings in the Furnishing Creation interface and Serenitea Pot editing menu.
After Trust Rank reaches Level 10, the purchase limit cap of products in Realm Depot > Furnishings will be raised.
Adds the source of the Furnishing in the item description.
Adds Coral Butterfly to items sold by the Teapot Traveling Salesman.
Stellar Reunion Adjustments:
Interface Optimization: Adds access to Genius Invokation TCG to "Returner's Journey."
Event Adjustment: Updates the completion conditions of certain "Homeward Path" missions.
Adds a new Battle Pass Mission in "Battle Pass > Weekly Missions": Complete Invokation TCG Weekly Guest Challenges 2 times.
After the Version 3.3 update, two new languages will be available for the game client: Italian and Turkish.
Spiral Abyss
Floor 11 Ley Line Disorders changed to:
• All characters in the party gain a 75% Anemo DMG Bonus.
※ After the Spiral Abyss resets on December 16, the "Deepwood Memories" and "Gilded Dreams" Artifact set rewards in "Domain Reliquary: Tier I," and "Domain Reliquary: Tier II" for Floors 9-12 will be replaced with "Desert Pavilion Chronicle" and "Flower of Paradise Lost."
Updates the monster lineup on Floor 11 of the Spiral Abyss.
Updates the monster lineup on Floor 12 of the Spiral Abyss.
Starting from the first time that the Lunar Phase refreshes after updating to Version 3.3, the three Lunar Phases will be as follows:
Phase I:
Terminal Moon
After the active character's Normal, Charged, or Plunging Attack deals DMG to an opponent, the character will gain a 10% corresponding Elemental or Physical DMG Bonus of that attack for 4s. This effect can be triggered once every 1s. Max 6 stacks. It will be removed when the character leaves the field or deals a different type of Elemental or Physical DMG.
Phase II:
Breezecall Moon
After the active character triggers a Swirl reaction, all party members will have their CRIT DMG increased by 20% for 8s. Max 3 stacks. This effect can be triggered once every 1s.
Phase III:
Supreme Moon
When the active character deals consecutive instances of Elemental DMG of the same Elemental Type using Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts to an opponent, they will gain 1 count stack. 1 stack can be gained every 1s. After 5 stacks have been gained, a shockwave will be unleashed at the opponent's position, dealing True DMG and clearing all heretofore accumulated stacks. Should the active character leave the field or deal a different type of Elemental DMG, these stacks will also be cleared. Dealing Physical DMG will not clear the stacks.
*In the content updated in version 3.3, there are text errors for some English voice-over lines.
Akitsu Yuugen should be: Akitsu Yuugei
Akitsu Hazura should be: Akitsu Haneasobi
We seek your kind understanding on this matter.
〓Adjustments & Optimizations〓
● System
Adds the feature of adding 1–3-Star Artifacts at once to the Destruction System.
Adds the function of filtering by Artifact status in Inventory > Artifacts: you can filter by Artifact Lock Status, Level Status, and Equipment Status.
● Audio
Optimizes the sound performance when a character defeats an opponent or inflicts a CRIT Hit.
Optimizes the sound performance of some objects.
Optimizes the English, Korean, and Japanese voice-over for certain characters and quests.
Optimizes the English voice-over related to a certain region's name as well as the English voice-over performances of some NPCs.
Decreases the volume of environmental sound effects under certain circumstances.
● Other
Reduces the difficulty of the Daily Commission "Hey, Come Out!" and adds gameplay tips.
Adjusts the display order of Mora converted from Adventure EXP in the Reward Preview after reaching Adventure Rank 60.
Optimizes the special effects display of the Tranquility Aura from Nilou's Elemental Skill.
Optimizes the special effects performance of Polearm characters' Plunging Attacks.
〓Bug Fixes〓
● Quests
Fixes an issue whereby under certain circumstances, during the Daily Commission "Akademiya Q&A," the corresponding achievement was not unlocked after answering all the questions correctly for the first time. If you are affected by this issue, complete the Daily Commission "Akademiya Q&A" again after the version update to unlock the achievement in question (it is not mandatory to answer all questions correctly this time around).
Fixes an issue whereby the NPC Alhaitham might abnormally disappear after completing the target "Go to Port Ormos" in the Archon Quest "A Toast to Victory."
Adds a sound effect to Nilou's voiced-over internal monologue during the Story Quest "The Reason We Are Gathered Here."
Fixes an issue with a cutscene in the Story Quest: "Astrology and the 50-Year Pact" whereby some Korean voice-over lines could not be played properly.
Fixes an issue with the Archon Quest "A Toast to Victory" whereby some characters' Japanese voice-over lines could not be played properly.
Fixes errors in the description of some Daily Commissions.
● Enemies
Fixes an issue in Co-Op Mode whereby there is a small chance that enemies would enter the parry state abnormally.
Fixes an issue whereby when challenging the boss Signora in Co-Op Mode or matchmaking mode, if Signora entered the Ice Cocoon phase before a Traveler's loadout was complete, the Crimson Lotus Moth that said Traveler used could not take effect normally.
Fixes an issue whereby wn challenging the boss "Shouki no Kami, the Prodigal," there would be a small chance that the character would remain in the high speed state when players use the Four-Leaf Sigil to move quickly at the moment of switching characters.
Fixes an issue with the boss Shouki no Kami, the Prodigal whereby his Setsuna Shoumetsu skill released in the second combat phase would not apply normally under certain circumstances.
Fixes an issue with the boss Shouki no Kami, the Prodigal whereby when he is suppressed while unleashing certain skills in the first combat phase, those skills would still take effect abnormally under certain circumstances.
Fixes an issue whereby constructs still appear abnormally after the boss Shouki no Kami, the Prodigal has been defeated (although these constructs cannot deal DMG).
Fixes an issue whereby when the enemy "Ruin Destroyer" is charging up energy, the Normal Attack of bow characters might not be able to lock on to this enemy.
Fixes an issue whereby some enemies would exit combat when they leave or move too far away.
● Characters
Fixes an issue with Nahida's Talent "Awakening Elucidated" whereby there is a small chance that the Elemental Mastery increase buff of the 4-Piece Artifact set "Gilded Dreams" was not properly included in the effect of the Talent.
Fixes an issue with Tighnari whereby during his Plunging Attack, parts of his ribbons and clothing would flap abnormally.
Fixes an issue whereby when Keqing used Normal Attacks consecutively on enemies affected by the Electro element, her Lv.2 Constellation's effects would be triggered at an abnormal interval.
Fixes an issue whereby when Cyno unleashed his Elemental Burst, the effects on his face were abnormal.
Fixes an issue with Thoma whereby after he casts his Elemental Burst, when an active character triggers Fiery Collapse, there's a discrepancy between its special effects and its actual damage location.
Fixes an issue with Candace whereby when she is frozen after casting her Elemental Skill, the position of her weapon would be displayed abnormally.
Fixes an issue with Nilou whereby part of her skirt appeared to be abnormally blurry.
Fixes an issue that caused some characters to move abnormally in an idle state under certain specific circumstances.
● System
Fixes an issue whereby the character sorting order was in disarray after clearing the Filtering Conditions on the Spiral Abyss character selection page.
● Audio
Fixes an issue whereby some audio effects of the Dusk Birds in Sumeru disappeared abnormally.
Fixes an issue whereby Mona's "When It Snows" voice line could not be triggered correctly.
Fixes an issue with Shikanoin Heizou whereby his Friendship Level and Ascension voice-over would fail to trigger properly.
Fixes an issue whereby Mona's "When It Snows" voice line could not be triggered correctly.
Fixes an issue whereby the Chinese voice-over did not match the text in some quests.
Fixes an issue of incorrect Chinese and Japanese voice-over for certain opponents.
● Other
Fixes an issue whereby the Ley Line Disorder effect "increases all party members' ATK and DEF by 6%" of Spiral Abyss Floor 6 did not take effect for characters on standby.
Fixes an issue whereby when characters on standby have 5 or more stacks of this effect, they have to cast their Elemental Burst once after they take the field to obtain the "increase character Normal Attack SPD and Movement SPD by an additional 30%" buff.
Fixes an issue with abnormal collision size in some environments.
Fixes an issue whereby Polearms would be abnormally affected by Elements under certain circumstances.
Fixes an issue whereby the Elemental effect icon would appear above the opponents (even though they were not affected by said Element) under certain circumstances.
Fixes an issue whereby there is a probability that the Burgeon reaction would not be properly included in the Elemental Mastery increase buff of the 4-Piece Artifact set "Gilded Dreams."
Fixes some textual errors in 13 languages and optimizes text. "Note: Related in-game functions have not changed." (Travelers can view the changes in different languages by going to the Paimon Menu > Settings > Language and changing the Game Language.)
Text-related fixes and optimizations in English include:
◆ Optimized some lines in Ganyu's Profile.
◆ Optimized some lines in the Open World.
◆ Optimized some lines in Candace's Profile.
◆ Optimized some lines in Kamisato Ayato's Profile.
◆ Optimized some lines in Arataki Itto's Profile.
◆ Optimized instances of the term "the Eremites" for consistency.
◆ Optimized instances of the term "matra" for consistency.
◆ Optimized instances of the term "chilis" for consistency.
◆ Optimized instances of "Quicksand Unagi" to "Quicksand Eel."
◆ Optimized the description for Kaeya's Constellation Lv.2
◆ Optimized the description for Lisa's Constellation Lv.4
◆ Optimized the translation "Increases the number of lightning bolts released by Lightning Rose by 1-3." to "Lightning Rose now unleashes 1-3 lightning bolts when it attacks."
◆ Optimized some of Xinyan's voiced lines.
◆ Optimized some lines in Archon Quests.
◆ Optimized some of Paimon's voiced lines.
◆ Optimized instances of a character's name from "Michihira/Doukei" to "Michihiro."
◆ Optimized instances of a character's designation from "Armory Officer" to "Vice Armory Officer."
*This is a work of fiction and is not related to any actual people, events, groups, or organizations.
"PlayStation", "PS5", "PS4", "DualSense", "DUALSHOCK" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
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koutawoo · 2 years
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version 3.3 "all senses clear, all existence void" trailer ☆ the wanderer
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dourpeep · 2 years
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I'm at work rn but I just want to point out
It's very important to note that the Wanderer did not delete himself from existence as Scaramouche, he just rewrote/erased his existence that led him to be who he was before.
It's why he still exists and why his story ended up still going along the lines of being a wanderer from Inazuma who ultimately ended up in Sumeru the same time that he was in Sumeru in the true timeline!! Just like what happened with Greater Lord Rukkhadevata—she no longer exists as Greater Lord Rukkhadevata but that didn't undo anything she did, just how it happened and who did what.
Which is much much more fun than the usual idea of the butterfly effect nodnod muchore sobering too if you ask me
Tl;dr, the reason why Wander reacted the way after finding out what he did didn't change anything is because the realization that no matter what is done is done. So all that can be done now is to move forward from your past mistakes and wrongdoings
Also unrelated but I like the new dynamic between him and the Traveler
I'll come back later and finish this thing/polish it maybe
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atimefordragons · 2 years
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is there a way to get this tattooed on my brain???? 
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stainedglassthreads · 2 years
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I adore your take on the scaramouche 3.3 questline! I was just wondering what your opinion on the cutscene was when he was reaching for a his own hand and then was grabbed also by himself. In the english version he talks about purging worthlessness, but in chinese it is about worthless things not breaking/being broken. This change is interesting and shifts the meaning of the scene imo... (1/?)
(2/?) At first I thought the part grabbing onto him was what he had wanted to leave behind but then realized he couldn't. Yet that doesn't make sense in the context of the scene and definitely not in the chinese version. Then I thought it was him wanting to drag his broken mind together, and perhaps not realizing that other part of himself was there as he did look shocked when he was grabbed, but that grabbing was also what drew him out and made him realize his ambition...
(3/3) idk, maybe im just overthinking the entire scene, but i adore this questline and his character a lot, and want to decode it, and seeing as i really enjoyed your deconstruction of the plot, i thought i'd ask your thoughts... (of course there is also the comparison to that one famous painting of god handing over wisdom, but i haven't thought about that parallel enough to make a proper connection...)
There was this short story I had to read in school once, when I was much, much, much younger. Maybe around 10? It was a short piece about a little girl, but there was this one piece of it that's kind of stuck with me, about how aging. And which has, funnily enough, rung true for me more and more every year since I was an adult. It talked about how when you turn a certain age, you're not just this age. Even once you're 30, there's also a 22 year old, a 17 year old, a 10 year old, and a 3 year old all inside of you, wanting to react in the ways they would normally react. Rather than having a birthday and suddenly being A Year Older And Wiser, I feel like aging is more... slowly wrapping one year around the others and calling the accumulation of them all whatever year you are. 
We'll come back to that concept.
In my analysis, I talked a bit about how Scaramouche's reasons for wanting to destroy himself were never clearly stated, but the events and his words immediately preceding said instance gives us a couple of options for why he did so. I think it's a similar concept here.
Maybe he was trying to piece his mind back together, and suddenly realized his old self had to come along too, like it or not, as you said. There were a few other thoughts that came to my mind.
The thing that originally came to mind when I watched that scene for the very first time was... it kinda looked like Scaramouche was hanging onto Wanderer for dear life. Like in those scenes in movies and books where a character is kept from falling off a cliff only by another character holding their hand, and the one holding onto them has to convince them to climb back up. Scaramouche wanted to annihilate himself, but Wanderer wants to embrace his sins and purpose. Wanderer needs to accept Scaramouche and bring him back-- convince him to climb back on top of the cliff in order to protect the Traveller and Paimon.
Another thought I had, tying back to the dialogue in the cutscene, is. Perhaps it was about Wanderer recognizing what others thought of Scaramouche, recognizing what Scaramouche thought of himself, and then seeing himself as he truly is for the first time.
Paimon and the Traveller are, for obvious reasons, the 'moral heart' of Genshin Impact. Paimon tends to be more compassionate and empathetic, while the Traveller tends to be more vengeful and grudging. But those two's reactions to characters seem to usually be what the game wants us to think of those characters. And at one point during the quest, Paimon feels confused because Scaramouche was a really bad person, but she doesn't feel he deserved to be completely erased from history.
Scaramouche was awful. Wanderer can see that clearly, from what everyone told him about his past incarnation. Maybe at first he, too, sees Scaramouche as 'a worthless thing to be disposed of,' like he perceived so many others as going. Or maybe he just saw himself as a 'worthless and broken thing', after all the trauma he went through.
But seeing Scaramouche clinging onto him, REALLY seeing him, maybe he also realizes that that part of him is... still there. No matter how he feels about what he did and who he is, that person is a part of him which cannot be disposed of.
Which ties into a related idea he had. Scaramouche had a blank slate, forever cut off from Inazuma and the Fatui, and he didn't take it. He shuns his past names, but embraces his memories and sins. And when he wakes up again, in many ways he is and isn't the same Scaramouche. He's working with Nahida and the Traveller, but understands it as a transactional relationship because he's 'useful' to them.
He's turning over a new leaf. But he's not a new person. He's building off of who 'Scaramouche' was to become something new. Scaramouche will always 'be there'. A shadow, an echo. But as Nahida said, someday the future as the Wanderer will be much longer and bigger as the past where he was 'Scaramouche' and 'Kunikuzushi'.
He 500 years old and has a new name now, and a long future ahead of him of trying to do and be someone new. But there'll always be the cruel, arrogant, self-loathing, vengeful, broken puppet inside of him. And inside of that there will always be the young kitten who wanted to belong. But he can wrap the Wanderer around that, and keeping wrapping his next years around it again and again. 
That's what I felt like the cutscene was trying to convey. But I think people will all have their own interpretations of it.
And thank you so much for sending me this ask, it was a really fun subject to talk about! I was never a huge fan of Scara, but I really enjoyed this Interlude. ^^
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genshinresource · 2 years
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Genshin Impact “Akitsu Kimodameshi” Event & Genius Invokation TCG Splash Artworks from Version 3.3 “All Senses Clear, All Existence Void” Preview Page
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anantaru · 2 years
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3.3 "all senses clear, all existence void" 🌸
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