Started to remake the animation meme project that I lost earlier this year and I'm already off to an amazing start!! I took quite a break from animating so to see me going this hard is incredible (and also scary lol)
Next step is putting in some more detail aka some texture for the clothes aka simulating the different colors with different heights, refine some bits and put a base and nameplate.
Back mostly in January/February last year I was working on animating a short section from the end of chapter 8 of webcomic Sleepless Domain, though I never finished
4 hours of work and I'm going Insane... Got to add the mane and crystals, but I'm considering redoing this from the beginning.
She's nice and all but some of her Geometry is warped strangely, no clue why. Also I want to take another crack at the eyelids they are kinda wonky.
Might also just Import her Into Blender and die trying to rig her there.
Not as much as I thought but dear Hylia, Blockbench keeps throwing tantrums and moving shit. I've had to redo the eyes and antler positions twice now lol.
hi sorry ive been neglecting my tumblr because im working on a stupid postal 2 dude model(so sorry if ive been late to replying to stuff and posting art :3), heres some screenshots(the textures are temporary i literally just drew the alien right on I SWEAR ITS TEMPORARY)
More information on the model below + some extra earlier screenshots at the end
this model is more advanced than daniels's(my first model) because it:
has a face instead of a 2d texture with a semi functioning mouth(working on the mouth and eyes cuz its new to me and idk what the hell im doing)
better anatomy(though the choice for a simpler look was for aesthetic reasons for daniels model)
Ears!(except my first models hair would have hidden the ears so take that as you will)
actual clothes apposed to just being melded on to his body(except for the pants cause i didn't care for adding physics to the pants) So the trenchcoat and shirt are seperate piecies, yay!
Heres whats coming next:
Im hoping to add actual eyeballs that will hopefully work, which will be hard because i have never modeled and rigged eyes before(or really rigged anything w/o mixamo)
posable eyebrows
physics on the clothes
uv unwrap (shudders cause i have no idea how the actual fuck to do that without the blender automatic unwrap)
trying out shaders cause that looks fun(hoping for some bright cell shaded cartoonish look)
then rigging and posing everything
Let it be known that this is only my second actual model and like day 2 of progress so if it looks ass IM TRYING MY BEST i know i cant do something super realistic yet, and truthfully i dont WANT to, so im trying to go for a more cute look.
Heres some extra screenshots I have from earlier in his development:
These are his og refs, I knew from the beginning i wasn't gonna really follow the head design because i wanted to have a similar look to my first model, but i added the head like that anyways just so i could experimen with it(which i did and i didn't like it)
this was when i was really struggling with the hair so i had to make another ref
for the eyes im hoping for it to look similar to Daniels, but yk 3D
started making one of my little guys today [as seen in a small sketch in the top left section]
still need to finish the wire arm, with geometry nodes as you can see the Bézier curve already set up lolol and finish the connection of the uh.... horns? intena? idk its a robot thingy.
AND ALSO TURN DOWN THE FUCKING POLYGONS CUZ FUCKIN HELL I WAS NOT PAYING ATTENTION AND THIS HAS 47k FACES?? bruh it should have no more then like 15k ffs
A handful of wip to show my learning progress in blender and show yall some of the asset I'm working on for Glitch Hunters. (i have no idea how to really do shaders or rigging yet lmfao)
Didn't have too much time today but I reworked the face a bit soooo here an other WIP
Left is the old right the new version
Sorry that's not the exact same cam also that the updated version is in perspective and not orthographic but I think you can see the difference quite well. I am definitely a lot happier with it now . Also new teeth. The previous ones were just a game ready jaw I have laying around since I hate doing teeth. And while his new ones aren't even remotely optimized for animation or much posing, they are now perfect for printing. No cavities pfff.
I hope I can get around to do the hair and clothing tomorrow. Shouldn't take me half as long since it's organic and just textures so I might actually finish this Bust this week.
Also just because, some extras with the glasses. And yes they might get some extra thickness when I prepare it for print. But for the moment they are halfway to scale versions.
EDIT: had to switch right and left bc my brain was still stuck in sculpting mode where left is the right and right is left ...aaahhhhhhhhh
[ID: First GIF is a swift 8-frame walk cycle of a stylized scorpion with a cactus character riding on its back. The cactus is wearing a cape and wide-brimmed hat on its back; the scorpion has an umbrella-shaped sun shade tied to its stinger. All of this and a jar secured behind the cactus' chair jiggles with the scorpion's walk.
Second GIF is a sequence of renders showing the characters' progression through improved textures on the scorpion, stably rigged spines on the cactus, dangling ties on the umbrella's straps, and finally some texture details on the cape and hat. End ID]
As of last night, the flask is the only thing modeled that I haven't rigged yet! (Mostly because I haven't gathered the references to decide how to attach its strap, since it's not visible but implied in Nicholas Kole's concept. Not yet modeled are the grain sack, the reins, and the umbrella's jewelry at the very least. But who's counting?) (I am. There are at least 27 more items on my to-do list for this project; most are not granular.) Even got the umbrella under a regular rig instead of fabric simulation. And the textures are steadily shaping up.