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#4.1 version update.
niteshade925 · 9 months
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What
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Who tf is Neuvillete then, I take it he doesn't use a Vision? And why is his constellation ???
Come to think of it......I think the last time a character had ??? In the place of visions/gnosis and constellation was Zhongli? But we already know Furina is the hydro archon........or is she? I'm so confused 🤪
Oh, or maybe he's just a nonhuman elemental creature? But even creatures like the adepti have "inner visions" so......?
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lupical-912 · 7 months
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Waiting for 4.1 to drop like
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LOL JUST KIDDING this is me as per usual
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sims4studioofficial · 5 months
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Studio updates for For Rent
Hi all, both versions of Studio (Windows & Mac) are updated for the For Rent expansion pack and associated patch.
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Additional features:
support for Blender 4.0 and 4.1
handles columns, spandrels, and friezes
trim meshes should now import correctly
batch edit option to My CC Folder menu - "Change Display Index
performance enhancements
bug fixes
Further details can be found in the changelog for each version in its download thread.
If you run into an issue with a new or updated feature, please report it!
Select your version to download HERE.
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Version 4.1 Event Wishes Notice - Phase I
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Travelers, stock up on weapons and characters in the event wish to make your party stronger in combat!
Event Wish "Decree of the Deeps" - Boosted Drop Rate for "Ordainer of Inexorable Judgment" Neuvillette (Hydro)!
〓Event Wish Duration〓
After the Version 4.1 update — 2023/10/17 17:59
〓Event Wish Details〓
● During this event wish, the event-exclusive 5-star character "Ordainer of Inexorable Judgment" Neuvillette (Hydro) will receive a huge drop-rate boost!
● During this event wish, the 4-star characters "Prinzessin der Verurteilung!" Fischl (Electro), "Juvenile Galant" Xingqiu (Hydro), and "Kätzlein Cocktail" Diona (Cryo) will receive a huge drop-rate boost!
※ Of the above characters, the event-exclusive character will not be available in the standard wish "Wanderlust Invocation."
※ This is for "Character Event Wish." The wish guarantee count for "Character Event Wish" and "Character Event Wish-2" is shared, and is accumulated between both "Character Event Wish" and "Character Event Wish-2." This wish guarantee count is independent of the guarantee counts of other types of wishes.
※ The "Test Run" trial event will be open during this event wish. Travelers may use fixed lineups containing the selected trial characters to enter specific stages and test them out. Travelers that complete the challenges will receive the corresponding rewards!
※ For more information, go to the Wish screen and select Details in the bottom-left corner.
Event Wish "Moment of Bloom" - Boosted Drop Rate for "Fragrance in Thaw" Hu Tao (Pyro)!
〓Event Wish Duration〓
After the Version 4.1 update — 2023/10/17 17:59
〓Event Wish Details〓
● During this event wish, the event-exclusive 5-star character "Fragrance in Thaw" Hu Tao (Pyro) will receive a huge drop-rate boost!
● During this event wish, the 4-star characters "Prinzessin der Verurteilung!" Fischl (Electro), "Juvenile Galant" Xingqiu (Hydro), and "Kätzlein Cocktail" Diona (Cryo) will receive a huge drop-rate boost!
※ Of the above characters, the event-exclusive character will not be available in the standard wish "Wanderlust Invocation."
※ This is for "Character Event Wish-2." The wish guarantee count for "Character Event Wish" and "Character Event Wish-2" is shared, and is accumulated between both "Character Event Wish" and "Character Event Wish-2." This wish guarantee count is independent of the guarantee counts of other types of wishes.
※ The "Test Run" trial event will be open during this event wish. Travelers may use fixed lineups containing the selected trial characters to enter specific stages and test them out. Travelers that complete the challenges will receive the corresponding rewards!
※ For more information, go to the Wish screen and select Details in the bottom-left corner.
Event Wish "Epitome Invocation" - Boosted Drop Rate for Tome of the Eternal Flow (Catalyst) and Staff of Homa (Polearm)!
〓Event Wish Duration〓
After the Version 4.1 update — 2023/10/17 17:59
〓Event Wish Details〓
● During this event wish, the event-exclusive 5-star weapons Tome of the Eternal Flow (Catalyst) and Staff of Homa (Polearm) will receive a huge drop-rate boost!
● During this event wish, the event-exclusive 4-star weapons The Dockhand's Assistant (Sword), Portable Power Saw (Claymore), and Mitternachts Waltz (Bow) as well as the 4-star weapons Favonius Lance (Polearm) and Favonius Codex (Catalyst) will receive a huge drop-rate boost!
● During this event wish, use Epitomized Path to chart a course towards a promotional 5-star weapon, such as Tome of the Eternal Flow (Catalyst) or Staff of Homa (Polearm). For more information on Epitomized Path, go to the Wish screen and select Details in the bottom-left corner.
※ Of the above weapons, the event-exclusive weapons will not be available in the standard wish "Wanderlust Invocation."
※ For more information, go to the Wish screen and select Details in the bottom-left corner.
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smallfrenchstudyblr · 7 months
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Justice as spectacle in Fontaine, or a too long word vomit from a tired PhD in Law gushing over Genshin 4.0
Alternative title: “Justice must be seen to be done”, a visual playbook by Genshin 4.0
Intro: This is a valid use of a PhD in law, actually.
I made the mistake of playing the 4.0 update of Genshin while I was finalizing my PhD in law and politics, and the result was my brain refuse to think about anything else than judicial performativity and the use judicial spectacle in Fontaine. So time to make good use of 9 years of University by dissecting why I absolutely love how Fontaine’s justice system is presented. It was initially much longer and covering why justice as a spectacle is not necessarily an issue or sign of a disfunctionning legal system,  then what exactly about the Fontainian justice system is actually fucked up, but it got too long so I’m keeping that for the indeterminate future. So the pitch of this thing is: Mihoyo is basically providing us with an animated First Person POV game version of legal ethnographic works on justice and the courthouse, and it is really cool.
And since I am a nerd with both too much time to read and to play, we are making this a proper academic, with literature and all, because listen to me, LEGAL ACADEMICA IS COOL, ACTUALLY, and law and literature at large is a genuine field of study that we, as a society, need to talk about more.
[also there is non-zero chance that I edit this brainrot and submit it for publication at some point]
Warning: I am basing this on 4.0, up to and including Act IV Chapter II (hence no discussion of the prison system) and if Mihoyo thwarts the whole thing with 4.1  [oops I am late so now 4.2, since 4.1 did not thwart it] then let’s do what we do when new results contradict existing theories in academia and just collectively agree to ignore it.
TL;DR: Someone at Mihoyo read Simonett’s 1966 essay on The Trial as One of the Performing Arts [Here, just read it, it is fascinating] and decided to make it everyone’s problem
Part 0: if this was not Tumblr.com I would make a recap explaining broadly what Genshin and Fontaine are but since you are reading this I’m going to assume you already know the context.
Part 1: Ok so how does the Fontanian Justice system work, exactly?
Alright, so each area of Teyvat has 1) one core theme/value and 2)a threat to that core theme/value.
Mondstadt has Freedom and people living in fear of a dragon.
Liyue has Contracts/order and the pandemonium of having Rex Lapis killed.
Inazuma has Eternity and being virtually frozen in time.
Sumeru has Knowledge and being entirely manipulated by the Akademia.
Fontaine has Justice and… Justice being parodied into a spectacle?
WRONG.
Because the spectacle of justice, especially the way it is done in Fontaine, is not antithetic to Justice itself. Spectacle is part and parcel of Justice and of any courthouse. Sure, all the dials are turned to 11 and y’know, it is legit called an Opera, but that is more the writers being a bit on the nose and adding drama for the player. The spectacle of Justice, itself, is not that far off from reality. And, hot take but bear with me: it is not (necessarily) a problem.
Ok, let’s dive into what we know of the justice system in Fontaine.
Broadly speaking, we have seen the criminal justice system, and it is an accusatorial, or adversarial model. It’s the US-style criminal procedure: you have a defendant trying to prove that they didn’t do it your honor, and a prosecutor proving that they totally did it your honor. To avoid this becoming a fistfight, you have a strict procedure to follow outside but especially inside the Court, and in the end, a neutral third party decides on the outcome or the trial.
Ok, now let’s zoom on a few things, and why the theatrics of them are actually very common.
Furina, our cringefail darling, is the prosecutor. And they get a lot of stuff right regarding the role of the prosecutor! She decides whether or not to prosecute, based on the information that she has, and whether she likes her odds or not. Fittingly since she is the Archon, the prosecutor in a trial represents the State, the interest of the State (the judge ! does ! not!). It makes sense that Furina, the ruler (theoretically) would be prosecutor and not judge. Moreover, and as we see plenty of times during the trials, Prosecutor Furina is not concerned with the victim, and not even necessarily with the truth; the prosecutor wants to know how likely they are to obtain a conviction in the end. Her job is to be convincing enough to establish a legal truth.
Neuvillette, for his part, sometimes look terribly powerless… but friends, that is what a Judge sitting during a criminal case often is. The first part of his job is to find sufficient information for the prosecution to decide whether or not to prosecute; he is supposed to be entirely neutral at this stage. He kickstarted the investigation straight after the death of Cowell, and was also the one starting investigation on Vaughn right after Lyney is proved innocent. He gathers enough evidence, hands them over to Furina and asks “So? Are you game or do you want to leave that alone?”
And once the prosecutor has decided to move forward with prosecuting, his job is to make the procedure move along, take some decisions based on new information, ensure all respect the rules (hence Childe’s immediate smackdown when he starts to act out a bit too much at the end. My man is here to make sure the rules are enforced and that also applies to Snezhnayan gremlins). In the liminal space of the courthouse, he is the supreme authority… over the procedure. He can tell anyone, including Furina, to stfu k thx. He starts and stops the trial. He allows witnesses to be heard or not.
And the last party involved at this point is the defense, usually the Traveler and any adorable twink we befriended that day [good for you, Traveler, good for you]. They present evidence, they have to be convincing, it’s basically Ace Attorney, we know that part.
Part 2: Mihoyo makes it clear that we are all actors in the Courtroom
Ok, first moment of pause.
Even though these are the most basic parts of a criminal trial, they are ALREADY steeped in drama and theatrics, both IRL and in Fontaine.
First off, Furina plays a prosecutor, Neuvillette plays a judge and the Traveller plays the lawyer.
No but really: they play their role in the Courthouse.
The game painstakingly presents Furina for the first time not as a prosecutor in a courthouse but as a cringefail princess. When we see her initially welcoming the Traveller, going “Fight Me” at them in the streets of Fontaine, she is not a prosecutor, she is just Furina the cringefail princess.  We meet Furina as Furina, and later on only, we see her with her Prosecutor face. Furina is not a prosecutor, outside of the Courthouse.
I don’t even have to explain how much Traveler plays lawyer. We are, and I cannot stress it enough, NOT lawyers (yes, even you who developed an unhealthy obsession with Ace Attorney before Genshin). The developers even took the time to develop an entire new gameplay to really, really highlight that is a behavior that the Traveler can only have in the Courthouse. Traveler is not a lawyer outside of the courthouse.
Neuvillette is a bit of a special case. We do meet him for the first time in the Courthouse, as a Judge. But once again, the moment we meet him outside of the courthouse, he is much more approachable, definitely not the same persona as when he bitchslapped my problematic Harbinger into the Meropides prison [we are so going to write something about the Meropides prison once I have played enough 4.1 my friends – update post 4.1: ok Mihoyo that was weak commentary on the privatization of prison and prison labour but I’ll take it]. Neuvillette is probably the one that is the most associated with his courthouse persona, but there is still this gap between Neuvillette-Judge and Neuvillette-reflecting-in-the-end-of-Chapter-II.
So everyone is just themselves in their daily life, but there is something about a Courthouse that turns people into their judicial role. That’s what we call the liminality of the courthouse (Hadar, 1999). And it exists IRL, in a way shockingly close to what we see in the Opera Epiclese.
Magistrates, whether prosecutors or judges, do not act in their own names, they have a role to play. Someone woke up that morning, had breakfast, swore at the neighbour who did not park properly again, spilled some coffee on their documents again ffs, stumbled a bit on the little steps leading to the courthouse, and then, they put on their costume and started to play the role of the judge. As someone who has been in what can only be referred to as “backstage”  of a court , and entered the courthouse with the magistrates, I cannot stress enough how drastic the shift in person is the moment a magistrate steps into the space of the trial room.  
From there on, they are a Role. Furina, like any prosecutor, is not a prosecutor, until they are The Prosecutor, and then they are not themselves anymore, in the enclosed space of the courthouse. Have you ever seen a lawyer talk in their daily life the way to talk in a courthouse? No. Someone is just some person, until their put on the robe and their Lawyer Face and start their Lawyer Movement and Lawyer Tone. Traveler cannot go all OBJECTION when they have a disagreement with a random shopkeeper in Teyvat. The game doesn’t even give you the option – because you are not lawyer, unless you are in the court. None actually plays a lawyer, unless they are in the courthouse.
And an adversarial model encourages this. You have character, but for it to be a play, or an opera, you need a narrative (murder, ok, that will kickstart a narrative) and you need dramatic tension. Drama is created by the opposition of two characters having opposite goals, confronting each other. Simonett, a former Minessotta Supreme Court Judge, has a fascinating article called “The Trial as One of the Performing Art”, which really ecapsulates how an adversarial system is built on this drama:
‘The trial has a protagonist, and antagnonist, a proscenium and an audience, a story to be told and a problem to be resolved, all usually in three acts”.
More than an inquisitory model (hello, fellow continental Europeans), parties are encouraged to bounce off each other, take initiative, undermine and interact with each other. US courthouse TV shows loooove that, and Genshin absolutely leaned into that. The potential for drama was so strong and intrinsic to the story that For the first time, we got to play a character that was not even with the traveler: Traveler was off investigating, and we played Navia in the courthouse, because the sheer drama of being in the courthouse is too good for the game to pass.
Do you see it yet? Here is more. A judicial role is a role. IRL, a lot of it is emphasized by the robes -the - sometimes complete with wigs and accessories- that judges and magistrates must wear before entering the space of the courthouse. You put them on like you put on a costume -defendant, prosecution, judge and even audience alike (Cabatingan, 2018), there is a ritual of preparing for the performance of a trial the way you prepare for a play. Genshin characters cannot change their clothes [give us a proper fancy-af-judge-robe for Neuvilette Mihoyo you COWARDS], so the game does all it can to realllllyy show you a separation between the judicial role and the actor playing I in the courthouse.
Part 3: Game designers said yes this an Opera and a Courthouse because these are the same thing and they are right
[The urge to include Foucault in this section, but I do not have Discipline and Punish with me rn, rip]
Ok, ok, why not. But what about the stuff that is not in your random courthouse, like a damn AUDIENCE and the fact that it takes place in an actual OPERA ?
Aight, we gotta dive a bit deeper into two things: the role of audience in the judicial spectacular, and studies on legal architecture/judicial space. I told you legal research was cool.
Let’s start with the most obvious one: architecture.
The architecture of Courthouse is actually really important for the delivery of justice. The building embodies the task itself, and targets evert single person that interacts with the building in any way? It matters specifically because we take it for granted, that this this is just a building, that there cannot be more to it. Or: “Law in its everydayness, banks on the usage of visual means of representation, for they seem to lack artifice, and thus enjoy high persuasiveness” (Kumar, 2017, also this is a study on the architecture of the Indian Supreme court and it is so good). But thi is, of course, on purpose.
My friends, your local courthouse looks like an opera. Recently, I went to a play which was entirely a trial, and they barely had to do anything to set-up the scene because… the opera looks like a courthouse, and vice versa. Fontaine’s Opera Epiclese is this on steroid, and also actually used for entertainment like the magic shows, but its architecture and structure are so close to a proper courthouse that once you see it you cannot unsee it. Not matter how different they might look from each other, all, ALL courtroom have the same setup:
Judges on an elevated position compared to all other parties : Neuvillette absolutely kills it here [my man is placed so high up I was close to writing something about the religiosity of justice.]
Prosecution and accused on two opposite sides, virtually separated by the judge, even putting the defendant in their own little liminal space in the liminal space (Zoettl, 2016, Mulcahy, 2007)
Audience space and trial space clearly separated, with interdiction for the audience to enter the trial space
Audience space allowing to clearly see all angles of the trial space
The architecture of courthouse is strikingly similar to that of an opera’s, both in its spatial organization and its grandiose. The entire building is an opera, not just the ground of the stage. You even have a lobby, the space right in the Opera but not the courtroom, which is very similar to the space where people mingle during the interlude at the Opera – the social settings were many legal negotiations happen (Hansen, 2008)
[Fun fact: I am pretty sure the design of the audience space of the Opera Epiclese was inspired by two Parisian Opera houses: the Théâtre de la Comédie Française et the Théâtre du Châtelet. The stage itself is almost more church-like ; I am curious if anyone knows what the inspiration for the “outside building” actually was, for the Opera Epiclese?]
Eltringham (2012) has some really cool writings about the architecture, and people interact with the structure of courts (in his case, the International Criminal for Rwanda) and how all these features contribute to making the courthouse this liminal space where people can play their role, whether they realise it or not.
But, Almost-doctor, I hear you say, what about the spectacle ?! The audience enjoying the show ?!
Ah, yes. The audience. Just as with an Opera, the audience and the actors enter through differentiated means (the “segregation of circulatory systems”), all with their own point of access to the stage or the seats, and never the two shall meet. It is so important to a court system that you will find this feature highlighted by the architects that renovated the Bordeaux Courthouse and the US courthouse design and planning guide [These are just fun and striking illustration I stumbled on while writing this, you can find dozens of others from any given country]. These differentiated access path help reinforce the liminality of the courthouse not just for the actors, but for us, the audience as well.
You could even agree, with Garapon, that the audience itself is “playing” the audience, in the Courthouse (go read Garapon’s 2004 book, if you read French, it’s so good I swear and like it fueled 90% of whatever this word vomit is)). You are not really yourself, you have new, liminal role of spectator. A trial has a “need for a public”, even a silent one. “'Performance always intends an audience”, for Kapferere. and we can indeed talk about a Performance of Justice, when talking about how justice unfolds in the courthouse, especially in a criminal trial (Sausdal and Lohne, 2021).
The audience is an inherent part of the spectacle of justice – because is there a spectacle if there I no audience? If comedians perform a play with no audience, did it really happen? In the words of our own European Court of Human Rights (I am quoting the ECtHR on Tumblr.com, what is life): “Justice must not only be done, but must also be seen to be done” (Delcourt v Belgium, 1970). For Garfinkel “Legal rituals ... depend on the outside witness to confer on them not only recognition but validity” (Garfinkel, 1956);
Or, to put it more eloquently: “The need for the presence of a validating public at trials is enshrined in many constitutions and built into the very fabric of court complexes throughout the world. (…) Tthe court as a whole requires its reflection in the bodies of validating witnesses in order that this created place will bring sufficient gravity to itself.” (Eltringham 2012).
If a courthouse was just about the truth, or the parties involved reaching an agreement on what the truth is, there would be no need for the theatrics. We could handle a trial in a meeting group like problem-solving session in any run-of-the-mill company. Put everyone around the table, have a moderator, have a decider. That actually exist, it’s called arbitration, and you may have never heard of it despite the absolutely enormous amount of money that are involved (we are talking literal Billions of dollars every year, here), because the whole point is that it is discrete and confidential. But that is not how trials are, anywhere. It does exist though. It is called private arbitration, a form of private justice that focuses on problem-solving, expediency and secrecy, often because my friends, it involves big names and big money.
But justice? My friend, it needs to be a spectacle. It needs an Opera. Because this is how it gains sociological legitimacy, and it needs sociological legitimacy to function. By having an audience, it gains transparency and accountability.
Conclusion: teaser on why the spectacle of justice is not necessarily always totally bad, but also I am too tired to fully argue that.
Now, you might that it’s a bad idea. That what Genshin is doing is denouncing this inherently spectacular aspect of Justice, that there is something inherently wrong in justice being public and publicized for the gain of legitimacy, and sure, spectacular justice can become a parody of justice or a manipulation of justice and this has happened many times in history. And yes, you could go for that (although show trials have typically been at the service of an authoritarian regime in a transition phase, rising or declining, and target political opponents, which we do not see in Fontaine) but… I have another take for you.
Justice being a spectacle is not…  inherently bad. 
Hear me out. Making justice into a spectacle does not have to affect its outcome. The presence of a public does not change the course of a play.
Spectacular justice brings elements of entertainment such as narrative fulfillment and catharsis. That is clearly what Fontainians want: a satisfying end to the story, the truth exposed. Justice as a spectacle help people make sense of their reality, comfort them in knowing that justice does prevail. That the guilty do not go scott-free, that the good guys win, that justice is transparent, that prosecutor need to be able to build a good story to prosecute, and there is no good story is there is not someone who caused harm, and a victim that deserves justice. And, from the information we have so far, this does not seem to lead to miscarriages of justices, or a generally biased justice system. But frankly this is too long already and I just wanted to show that the depiction of the Spectacular in everyday justice is actually present everywhere IRL, and Genshin is just providing a really handy illustration, at this point of the story.
The Fontanian system is fucked, don’t get me wrong, but that’s not about the spectacular on its own. Long story short since it be worth its own word-vomit-style essay, it’s because the jury has been replaced by ChatGPT and there is no civil court, only a criminal court, k bye.
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ut-acttoflirt · 10 months
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Small update! This has been a long-time coming, but we finally have a page on itch.io where you can download Act to Flirt, too! * NOTE: this is NOT a new version of the game. This is still 4.1.
>> Get it here! <<
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ghostja · 7 months
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Fortress of Meropide
Fontaine continues to be an absurd place with the latest update. When you first arrive in Fontaine, you discover trials and operas are held at the same location. Leading me to believe the people of Fontaine simply view trials as a form of entertainment.
Now, with the latest update, we learn about the Fortress of Meropide. It's basically its own nation with the laws of Fontaine unable to interfere with their affairs.
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I believe the concept of this prison is showing an alternative way for actual prisons to operate.
While playing Version 4.1, I was reminded of the movie The Shawshank Redemption. There is a character, Brooks, who spent more than half his life in prison. When his term was up, he did not want to leave. He almost killed a man to stay but is persuaded by his inmates to do otherwise. Once he is released, he feels he is in a foreign place.
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He eventually cannot bear the feeling of alienation and decides to take his own life.
When told by Deakin that we could stay in prison after serving our term, I was reminded of Brooks. It's understandable why you would want to stay in prison. Society was disguised by your actions and sent you away, so why would you want to go back? In regards to Brooks, his term was incredibly long. Once released, there was no one waiting for him. There was no point for him to be reintroduced to society. It was no longer his home, the prison was his home.
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Here, you see why one would not want to leave prison. There is nothing but hardships waiting for them out there. This brings to question why a prisoner should behave correctly to shorten their term if there is nothing waiting for them. The Fortress of Meropide helps deal with this problem by allowing them to stay. They also have their own currency that they have earned, which could help them to feel more comfortable.
While lots of prisoner decide to stay at the Fortress of Meropide, they can also leave. I believe the way the prison is set up greatly benefits the prisoners and prepares them to be released into society.
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The system is set up to encourage working. Work gives people a sense of meaning in life and keeps them busy.
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They also offer a way to let out your anger with the Pankration ring. And distractions like gambling are allowed.
Your life in this prison is similar to a typical day outside prison. You wake up, go to work, and then the rest of the day is yours. You are allowed to roam around and talk to other prisoners. If you don't want to go to work, you don't have to. There is a lot of freedom here, and maybe this is an alternative way to have successful prisons.
While I believe the first part of the Fontaine quest wanted us to question our belief system. This part's ulterior motive was to have us question our prison systems.
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kurogane2512 · 7 months
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I was so busy simping in ptn that I completely forgot Genshin's 4.1 livestream was yesterday. Anyways, I looked at it's contents briefly and I'm really not surprised that the anniversary is as underwhelming as ever. Feels bad that I had such a high impression of Mihoyo in Hi3 and they have disappointed me immensely in Genshin. I usually don't wanna put ranting here but I don't know where else to share in this format so thank you for keeping up.
Moving to the main point, here's something I noticed 2 years ago when Signora died and in 2 years they have kept proving my point every x.1 version. These are the official posters for every version a weekly boss was released or was the anniversary and a main story update. Tell me if you notice something....different in 2.1
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Yeah, idk anymore wtf Signora's purpose was to be. Apparently, being weekly boss of 2.1, being the supposed mastermind of Inazuma (which she wasn't if you read the story), legit dying in it and dropping the 5* keepsake of Inazuma doesn't make her relevant enough to be on the poster....
Maybe only playable characters get to be on it? But then we have Dvalin, Azdaha and Raiden Shogun being on their posters and even Scaramouche was in 1.1 event poster when he became playable in 3.3 + both posters have his unplayable form. And then this logic is further discarded when you see people like Ayaka on it who barely played a role in 2.1, and Dottore who appeared for 2 acts and happily walked away. I'm very sure Arlecchino plays a similar role in 4.1 quests, especially since she's made to be wanting to save Fontaine.
I'm not hating on those characters, I'm only bitter amd genuinely confused with Mihoyo's unfair treatment of Signora. Everything points to her being a discardable plot device but they still gave her all the lore and resurrection symbolism. Idk, it keeps ruining my fun of the game and I'm no longer playing with the same enthusiasm even tho I admit Fontaine is quite fun and I have played it a bit more than usual.
Feel free to discuss and share your thoughts too, this is a healthy space and I welcome all opinions as long as discussed civilly🥰
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thatoneguy56fanfic · 2 months
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Inspired by this awesome post I decided to try my own version!
Excerpts from The White Lotus Avatar Guide Book (Unofficial)
Or updated protocol concerning Avatar Korra.
1. Get used to the nicknames.
1.1. Avatar Korra does occasionally give multiple nicknames to the same person.
1.2. If you value your life, DO NOT ever call Chief Lin Beifong “Chief Cranky Pants”.
1.3. Avatar Korra is the only one allowed to call General Kuvira “General Eyebrows.”
1.4. Detective Mako asks that you no longer call him “Sharkbrows” no matter how much Avatar Korra does it.
1.5. Please only address Avatar Korra as “Korra”, “Avatar”, or “Avatar Korra” instead of whatever nicknames she tries giving herself.
1.6. No, we cannot address Avatar Korra as “The Most Badass Avatar Who Ever Lived.” Avatar Kyoshi still holds that title.
2. Please try to limit Naga’s treats to only per person.
2.1. Do not try to take away any of Naga’s toys/bones.
2.2. If you have recommendations on how to remove polar-bear-dog hair from clothes please contact the Grand Lotus.
2.3. Naga is permitted at least one hour of play time every day.
3. If you cannot find Avatar Korra search all nearby rooftops. Seaside cliffs and mountains are a good choice as well.
3.1. Checking Avatar Aang Memorial Island is also recommended.
3.2. If she still isn’t found, try asking Master Katara.
3.3. On further consideration, do not ask Master Katara. She can and will mislead you for amusement.
3.4. So will Meelo, Ikki, Rohan, and Jinora.
3.5. Detective Mako and Asami Sato will as well. Bolin most likely doesn’t know where she is, but will insist he does.
3.6. Naga is the best choice. She can track.
3.7. If Naga cannot be found either, contact Chief Tonraq or Senna. Or Master Tenzin.
3.8. If she still cannot be found, contact General Kuvira.
4. DO NOT GIVE AVATAR KORRA CATCUS JUICE.
4.1. Please do not challenge Avatar Korra with dares. She will do them.
4.2. Please do not participate in any drinking games with Avatar Korra. She will win.
4.3. DO NOT GIVE AVATAR KORRA CATCUS JUICE.
4.4. If Avatar Korra goes out in public while drunk, please contact her publicist. Master Tenzin has the number.
4.5. Drunk Avatar Korra can be persuaded to come home by mentioning Naga, or food.
4.6. If that fails call General Kuvira.
4.7. DO NOT GIVE AVATAR KORRA CATCUS JUICE.
4.8. On the rare chance that Avatar Korra gets her hands on cactus juice, please notify the local authorities. As well as General Kuvira, and the Avatar’s publicist.
4.9. After the last incident we’d like to remind everyone NOT to encourage drunk Avatar Korra to go streaking.
5. Under NO circumstances is Avatar Korra allowed to drive any vehicle.
5.1. President Zhu Li banned Avatar Korra from ever getting a driver’s license. Do not believe her if she tries to convince you otherwise.
5.2. Chief Lin Beifong herself promised to arrest anyone who helps Avatar Korra drive.
5.3. After the incident in Ba Sing Se, King Wu has permanently banned Korra from ever having a driver’s license.
5.4. Do not believe Asami Sato when she says she has “special permission” to teach Avatar Korra how to drive.
6. Do not try to interrupt Avatar Korra and Chief Tonraq while they’re listening to Pro-bending on the radio.
6.1. Please don’t encourage Avatar Korra to gamble on Pro-bending matches.
6.2. Please don’t encourage Chief Tonraq to gamble on Pro-bending matches.
7. For the last time, we are not allowed in Avatar Korra’s family home.
7.1. Please do not try to interrupt Avatar Korra’s time with her parents. It will not end well.
7.2. For the love of Agni, DO NOT try to interrupt Avatar Korra’s alone time with General Kuvira.
8. No, Avatar Korra will never stop saying “I’m the Avatar and you have to deal with it.”
8.1. Avatar Korra is also very fond of terrible puns and “dad” jokes.
8.2. Please do not tell Avatar Korra sex jokes. She’ll never stop repeating them.
8.3. Also don’t ask for sex stories unless you’re prepared to hear them.
9. The Avatar Fund is NOT to be used for Avatar Korra’s personal investments.
9.1. After the Varriwash incident, we’d like to remind everyone to carefully screen Avatar Korra’s mail for scams.
10. Avatar Korra would appreciate it if you didn’t mention her PTSD publicly.
10.1. Talking about Avatar Korra to ANY newspaper, radio show, or magazine will result in immediate termination.
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fadingclub · 25 days
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As psychopomp was your first game using godot, what were the most painful things you suffered while developing it?
Implementing the inventory was a particularly hard task, as it involved a mixture of both C# and GDscript to make it work right. It took weeks to implement properly, and held up everything else in the meantime. I was honestly worried that it might kill the project, to be honest.
Second happened only a month ago. I had added the translations into the game, and they worked fine in editor, but did not appear when exported. As it turns out, Godot 4.1's localization system is just broken, which meant I had to port the game to 4.2, which broke a TON of code. It was a genuine pain in the ass. Godot needs to start working on maintenance updates to fix those problems in older builds. Since the engine isn't particularly based around updating your builds between versions, I think it's a necessary thing that they need to look into.
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Shibusan was also selling Boueibu merch in August, including Ikaho collab merch until the end of September. Details here.
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September 17th was Nanao's birthday. If you wanted this cake + cupcake set + macaron set in time for the day, then it should have been preordered until September 10th. This came with a bonus badge with the same design. The cake (which comes in 2 sizes - size 4: diameter: 12 cm, height: 5 cm and size 5: diameter: 15 cm, height: 7 cm) is in chocolate/chocolate cream and sponge/whipped cream varieties, with strawberries or yellow peaches inside for both (customer's choice), and the design is printed on to a sheet. The ink has a chance of running if you aren't careful. There are also Atsushi (preorder deadline: September 28th), Taishi (preorder deadline: September 29th), Kyotaro (preorder deadline: November 21st), Io (preorder deadline: December 10th) and Yumoto (preorder deadline: January 19th) versions. The cupcakes have a diameter of 8.4 cm, a height of 6.5 cm and come in a set of 4 - the cream on the cupcakes has matcha (green), chestnut (yellow), strawberry (pink) and chocolate (brown) and you can choose between black tea and orange peel/chocolate chip flavours for the cupcakes themselves. The macarons have a diameter of 4.3 cm, a height of 2.3 cm and come in a set of 6 - they come in strawberry (red), pistachio (green), orange (yellow) and chocolate (brown) flavours.
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There are also Christmas cakes + macarons (preorder deadline: December 17th if you want it by December 24th) and Valentine's Day cakes + macarons (deadline: presumably February 7th) which come with badges (2 possible designs, 1 can badge that matches the design of the cake you chose). The Christmas cakes only have strawberries, as opposed to the strawberries and yellow peaches of the Valentine's and birthday cakes. The cakes only come in size 5. The badges are 54 mm in diameter. There was also a 5% discount applied to preordered Christmas cakes between November 6th and November 12th 2023.
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The Shibukawa collab finished in September 2023. The crepes and drinks sold well. The collab page doesn't exist anymore, but there is a message from Shibukawa City: "To all the fans, thank you very much for coming to Ikaho time and time again. Look forward to the day we can hold another collab✰."
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There was an online lottery on sale from October 20th at 12:00 pm - November 6th 2023 at 11:59 pm (all dates/times JST), with items estimated to be received in mid-January 2024. 1 attempt was 880 yen (tax incl.).
For said online lottery, if you won the A prize (probability of getting: 4.1%), you could pick which of the 2 fabric posters you wanted:
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The B prize was a set of acrylic stands (probability: 13.8%, random out of 10 different kinds):
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The C prize was acrylic keychains (probability: 20.5%, random out of 10 different kinds). The Anime Bako account (which is posting these tweets) recommends attaching them to a bag when you go out:
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There are also D prizes (1 of 10 random square can badges, probability: 27.4%) and E prizes (1 of 20 random Polaroid-style cards, probability: 34.2%):
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On January 1st 2024, the Boueibu official Twitter (X) account wished everyone a year overflowing with love and happiness. Please remember the Boueibu series this year too.
(Update: In terms of fruit, the Christmas cakes only have strawberries, while the Valentine's Day cakes have the choice of strawberries or yellow peaches.)
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cubedmango · 8 months
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super quick tl of sensei's update from today (text only)
caption: Adachi and Kurosawa's morning routines (before-dating version) ⏰
(read right -> left)
1.1:
Waking up at 7:00 a.m.
1.2:
Waking up at 7:00 a.m.
(alarm beeping)
1.3:
Adachi: Sleepy...
1.4:
(alarm still beeping)
1.5:
Opening the curtains
Adachi: Oh, it's nice out.
1.6:
Showering
2.1:
Face washing and shaving
2.2:
Blow-drying
2.3:
Hair brushing
Adachi: It's a total mess...
2.4:
Watering the plants
2.5:
Changing clothes
2.6:
Making breakfast
Kurosawa: I wonder what Adachi eats in the morning...
3.1:
Leaving for work
Adachi: Crap, I'm gonna be late!
3.2:
Checking the news while having breakfast
TV: Paper manufacturers have announced a mark-up in prices.
3.3
Buying breakfast at the convenience store
Adachi: Oh, they have new stuff in.
3.4:
Brushing teeth and skincare
3.6:
Changing clothes
Kurosawa: Adachi wore a plain blue necktie yesterday... That means there's a routine. There's a good chance he'll wear a red striped one today.
4.1:
Taking the train to work
4.2:
Leaving for work
Kurosawa: I should get going now.
4.3:
Train announcement: Dear passengers, we apologize for the delay. The train service has been held up due to an unauthorized railtrack entry.
Adachi: Ugh...
4.4:
Walking to the office
4.5:
Kurosawa: Good morning, Adachi.
Kurosawa: Lucky me!
Adachi: ...Morning...
Adachi: He's so put together even in the morning...
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Hello, travelers! The Version 4.1 update is coming in less than 24 hours! All servers will go down for maintenance tomorrow, Tuesday September 26, at 6pm Eastern time (5pm Central, 4pm Mountain, 3pm Pacific). They're expected to stay down for 5 hours, and as always, all players will receive Primogems ×600 as compensation.
Click here to see the start time in your time zone, and click here for a countdown!
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singular-yike · 6 months
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Getting into Len'en Lore: Part 2
Let's get straight back into it!
Game 4: Brilliant Pagoda or Haze Castle
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And here's the 4th entry, the game of all time, Len'en Ten'eisenki ~ Brilliant Pagoda or Haze Castle (abbr. BPoHC).
This game retains the team system, but also adds a route system, and brings back every character introduced so far. So there's a lot of dialogue to go through.
Story Reading Order
Prologue
Demo Version Dialogue
Tutorial
Shrine Team's Story (Haze and Brilliant can be swapped) 4.1. Haze Story → Haze Ending 4.2. Brilliant Story → Brilliant Ending 4.3. Neutral Story → Bad Ending → Good Ending 4.4. Extra Story
New Emperor Team's Story (Haze and Brilliant can be swapped) 5.1. Haze Story → Haze Ending 5.2. Brilliant Story → Brilliant Ending 5.3. Neutral Story → Bad Ending → Good Ending 5.4. Extra Story
Official Profiles
Preschool Team's Story (Haze and Brilliant can be swapped) 7.1. Haze Story → Haze Ending 7.2. Brilliant Story → Brilliant Ending 7.3. Neutral Story → Bad Ending → Good Ending 7.4. Extra Story
Scoundrel Team's Story (Haze and Brilliant can be swapped) 7.1. Haze Story → Haze Ending 7.2. Brilliant Story → Brilliant Ending 7.3. Neutral Story → Bad Ending → Good Ending 7.4. Extra Story
??? Team's Story (Haze and Brilliant can be swapped) 7.1. Haze Story → Haze Ending 7.2. Brilliant Story → Brilliant Ending 7.3. Neutral Story → Bad Ending → Good Ending 7.4. Extra Story
Note: On the BPoHC Reading Order You might notices that the official profiles are in between the main story routes this time. Let me briefly explain my thought process: The Shrine and New Emperor team's stories are what I personally think are the "main stories" of the game, while the Preschool and Scoundrel teams act moreso as supplementary material. Therefore it'd be useful to have read the official profiles first beforehand to see easier understand what the "sub-stories" are talking about. As for the ??? team, also known as the Secret team, they're unlocked after beating the Ex+α stage with all the other teams, so they're clearly meant to be experienced last. To be honest, this game really is a lot. So I can't guarantee that this is the best order. If you don't mind, gimmie some feedback so that I can refine it!
Additional Reading
Music Room Comments
Spell Cards
Upgrades
Achievements
readme.txt
Games 1-3: EE to RMI Update
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Above: Title screen of the updated EE, note the change in the first kanji, now it's 連.
After BPoHC, JynX went back and updated the first three games, rebalancing the games, changing the title to use the new kanji for Len'en, and most importantly, adding a ??? team character as a new playable in all three games.
It doesn't really matter which order you experience these in, just know that chronologically, the RMI scenario takes place at the same time as everyone elses, while the EE and EMS scenarios take place after BPoHC.
Story Reading
??? EE Story — Main Story → Bad Ending → Good Ending → Extra
??? EMS Story — Main Story → Bad Ending → Good Ending A & B → Extra
??? RMI Story — Main Story → Bad Ending → Good Ending A & B → Extra
Note: Story Structure Everything I've said about the story structures about the first three games still apply here, so bad endings still don't actually happen, the two good endings in EMS are almost identical while the ones in RMI have more differences.
Album 1: A World That Isn't Fantasy [Frontside] and [Backside]
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Next comes the series' first album collection, A World That Isn't Fantasy ~Len'en Mugenri~ (abbr. AWTIF), it's separated into 2 albums: [Frontside] and [Backside].
You can listen to and purchase the albums on bandcamp:
World That Isn't Fantasy [Frontside] ~Len'en Mugenri~
World That Isn't Fantasy [Backside] ~Len'en Mugenri~
This is the only way to obtain the digital booklets that come with the albums, though the text within is publicly available for translation, and thus translated on the wiki, images are off-limit.
Despite being an album, even this has quite a bit of reading material, so here we go:
Story Reading Order
Backstory to albums' in-universe creation — Summarized on the wiki, but information comes from:  ・"Mugenri Revitalization Committee" Twitter list  ・Len'en Project 5th Anniversary Video! album announcement
Booklet Content — Short Story — False Spirit Account
Additional Reading
Unlike the games, the album doesn't come with music comments. Instead, JynX released comments on the new tracks on pixiv FANBOX, which can be read here:
An Endless Beginning & Virtual Parallel Universe
Ivory Cup ~ Cup of Eibon & ■|ack◆0x・uG
Today is the Day We Duel for Real! & A World Lacking of You
Alice Leaping Atop Lily Pad Ice & To Mugenri
End of Part 2
There is... so much, to this series that only has 4 games and some change in it. This is honestly already enough for you to start, the next and final part will just be on the spinoff game and to wrap up some obscure stuff.
So if you don't care about that, or just don't want to get overwhelmed by what else there is right now, you can start your journey already.
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blind3dbylight · 2 months
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Light's recommended emulators: macOS standalone
Well, I've had a Mac since around November 2023 and it's high time I wrote this.
If you're looking for my previous posts: [Windows standalone] [RetroArch]
Preamble
Full disclaimer: I am writing this running a M2 MacBook Air on macOS Sonoma 14.2.1. Your mileage may vary on other CPUs or older versions of macOS. Some of these will, if you're using Apple silicon, require Rosetta 2 if not already active.
I'll be using a significant amount of color coding throughout this little primer. Blue: Notable information Green: This is a good thing Orange: Go with caution Red: Warning!
You should generally always check if the emulator you are using supports Metal as a graphics backend. macOS doesn't support Vulkan, but some may try to use the MoltenVK translation layer, which doesn't always have Metal equivalents. Additionally, OpenGL on macOS is forever stuck at the outdated version 4.1, and may someday be removed entirely. For this list of recommendations, I will denote which ones support Metal and which use MoltenVK or OpenGL.
As before, if you need BIOS files (or just want a more comprehensive information source than a Random Guy™ on Tumblr), EmuGen is the place to go.
Most systems
OpenEmu is an excellent Mac-exclusive multi-core emulator (much like RetroArch), whose cores use code based on other open-source emulators. It can emulate everything up to the fifth generation of consoles (PlayStation, N64, Saturn), but standalones will be required for anything past that. I strongly recommend OpenEmu based on personal experience, especially if you're not a fan of RetroArch's clunky UI. * OpenEmu's graphics backend is unknown at this time.
ares is another multi-core emulator that might do you just fine. Its cores are quite good, particularly its SNES core as that was derived from bsnes (when Near was still running the ares project). Others aren't quite as good or are outshined by standalone emulators. * ares uses OpenGL on Mac.
Remember that you'll need BIOS files for the FDS, Sega CD, and Sega 32X.
Standalone emulators
Nintendo
NES: SwiftNES is a cycle accurate NES emulator built in SwiftUI. The advantage of this is that it will run natively on Apple silicon. It is a bit resource hungry (dev admitted they made some design decisions ever), but it will emulate nearly everything about the NES--although it is not at the full NES library yet in terms of compatibility. I'd just use ares or OpenEmu for the time being. * SwiftNES uses Metal.
SNES: bsnes is available on Mac. If you're using Apple silicon or the last Intel Macs made, it'll run well. Recommend the nightly builds. * bsnes uses OpenGL on Mac.
Nintendo 64: Mupen64Plus is available for Mac. As with its Windows version, it's command-line based, and any plugins written for Zilmar's spec won't work with it. Recommend using a frontend. * Mupen64Plus uses OpenGL on Mac.
GameCube & Wii: Dolphin again remains your best option here, but it's as legendary on Mac as it is literally anywhere else. It includes a stripped-down version of mGBA to emulate GameCube/GBA connectivity for those games that support it, and can connect to a real Wiimote + accessories via Bluetooth. GameCube specifically has a version of this core in OpenEmu, but I recommend you use the standalone version of Dolphin since that is more frequently updated, as I am currently aware. * Dolphin supports Metal as a backend.
Wii U: Cemu has a macOS version in its experimental releases. I haven't messed with it much, so not currently sure how well it runs on Apple silicon (will test further later). * Cemu uses MoltenVK on Mac.
Nintendo Switch: Ryujinx has a Mac version. As the Switch is not perfectly emulated yet, don't expect things to run 100% perfectly--glitches will happen. Many commercial games are fully playable though. You will have to supply any needed keys or system files yourself. * Ryujinx uses MoltenVK on Mac.
Game Boy line: Use mGBA, VBA-M, or SkyEmu. SkyEmu and mGBA can emulate real-time clock features (gen 3 Pokemon games) and Boktai's solar sensor, but not the e-Reader. VBA-M can emulate the e-Reader alone but cannot link it to other GBA games. They'll all emulate the DMG and GBC. * mGBA and VBA-M use OpenGL on Mac. * SkyEmu's status is unknown at this time.
Nintendo DS: Use either melonDS or DeSmuME. BIOS files aren't required, but are heavily recommended. melonDS can emulate DSi features DeSmuME refuses to. Creative differences, you know. * melonDS and DeSmuME use OpenGL on Mac.
Nintendo 3DS: Citra, your only option, has a Mac version. * Citra uses MoltenVK on Mac.
Sony
PlayStation: DuckStation is your best bet here. If you have ever used Dolphin before, this will feel very familiar. You shouldn't need to muck about with settings too much except in very specific cases. You'll need BIOS files. * DuckStation supports Metal as a backend.
PlayStation 2: PCSX2 is available for macOS. You'll need BIOS files, but it works about as well as it does on Windows. Recommend you use the nightly builds. * PCSX2 supports Metal as a backend.
PlayStation 3: RPCS3 has a Mac version too. You'll need official firmware libraries to run it. Since PS3 emulation is quite resource hungry, I'd recommend you run it on at least a fairly recent, decently spec'd Mac, like a MBP or a Mac mini/Studio. MBAs are fanless and might heat up a bit. * RPCS3 uses MoltenVK on Mac.
PlayStation Portable: PPSSPP is your only real option, but it's a good'un. Make sure you get the system fonts installed, or else text is gonna look weird (MHFU, anyone?) * PPSSPP can use either OpenGL or MoltenVK on Mac.
PlayStation Vita: Vita3K, your only option, has a Mac version. Note that this platform isn't perfectly emulated yet, your mileage may vary. * Vita3K uses MoltenVK on Mac.
SEGA
All systems prior to Saturn: Your only decent options for most Sega systems are either ares or OpenEmu. BIOS files are required for 32X and Sega CD emulation.
Sega Saturn: Mednafen, in my opinion, is the king of Saturn emulation. You may also see it referred to as Beetle. As with its Windows incarnation, it is command-line based, and it is very picky about what BIOS files to use. Get them from EmuGen and they will be properly named. Bear in mind that there aren't any Mednafen frontends available for macOS. Use OpenEmu or RetroArch with Mednafen as a core if that's an issue for you. Mednafen will require a CUE sheet to know where the music data for a game is. * Mednafen uses OpenGL on Mac.
Sega Dreamcast: Flycast is your only option here, but it seems to be alright. BIOS files aren't required for Dreamcast alone, but are recommended. They are required for NAOMI/AtomisWave emulation--use the MAME ROMs for those. * Flycast uses either OpenGL or MoltenVK on Mac.
Microsoft
Xbox: You can give xemu a shot. Some setup required. * xemu uses OpenGL on Mac.
Xbox 360: There's no emulators for this running natively on macOS. You'll have to use Xenia on a Windows machine.
Other systems
ares can emulate the Neo Geo AES/CD.
ares, OpenEmu, and Mednafen can emulate the Neo Geo Pocket.
ares, OpenEmu, and Mednafen can emulate the WonderSwan/Color.
ares, OpenEmu, and Clock Signal can emulate various first and second generation consoles.
Same CDi and MAME can bomb Dodongos emulate the Philips CD-i.
Phoenix and MAME can emulate the 3DO. 4DO is only available outside of Windows as a libretro core.
MAME can emulate most arcade hardware. Believed to use OpenGL.
Old/obscure PCs
Clock Signal can emulate various old OSes, such as those of the Apple I/II/III and the MSX/MSX2, among others. Uses Metal.
TRS80GP can emulate the Tandy TRS-80. Graphics backend unknown.
VirtualC64 can emulate the Commodore 64. Uses Metal.
UTM is a virtual machine app based on QEMU, made specifically for Mac. Useful for running obscure games and software since it can also run classic Mac OS. It's free if you get it from their site (Mac App Store version is paid). Uses Metal.
86Box emulates old x86 CPUs primarily to run MS-DOS. There is also the Staging or X forks of DOSBox. Uses OpenGL.
Running PC games on Apple silicon
Most games are developed with x86-64 architecture in mind or simply never get native macOS versions. Additionally, Apple completely dropped all support for 32-bit apps as of macOS Catalina.
And while this isn't usually an issue (most Mac users, myself included, don't really buy a Mac for gaming), if you want to run a Windows-only game on your M series Mac, use Whisky.
No, I'm not telling you to take shots (unless you want to)--Whisky is a modernized wrapper for Wine built in SwiftUI that makes it easy to create and manage bottles, install and run PC games with almost no issue, all with no technical knowledge required.
The GitHub page also lists any edge cases that may impact certain games. As it states, Whisky is designed purely for Apple silicon running at least macOS Sonoma. If you are running an Intel Mac, just install Windows via Boot Camp.
Platforms not currently emulated
THERE ARE NO EMULATORS FOR THE FOLLOWING PLATFORMS THAT WILL RUN COMMERCIAL GAMES/SOFTWARE. ANY YOUTUBERS CLAIMING OTHERWISE ARE SCAMS!
iOS/iPadOS (Some iPad apps can be run in macOS if you are running Apple silicon, at least macOS Big Sur, and their devs have allowed for it in the App Store)
PlayStation 4 (some are in development but can't run games in a playable state yet)
PlayStation 5
Xbox One
Xbox Series S/X
Last updated on February 27, 2024. Please reblog from source when possible to make sure you have the most recent version of this post.
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blazingblorbos · 7 months
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Okay Genshin 4.1 thoughts dump because if I don't compile my thoughts somewhere I will literally implode. Anyways, spoilers for the Fontaine Archon Quest so far (as of Chapter 4, the Version 4.1 update) under the Read More (a couple paragraphs under, but you catch my drift)
So. Something I have always absolutely adored about Genshin's storytelling is the way it goes about presenting its gods as "Human too"...
At first, it was seen painfully obvious through Ei and her incredibly human response to grief and trauma (a lot of people thought she was being unreasonable, and yeah for a ruler of an entire nation, closing yourself off to the outside world certainly seems - and is - irresponsible. And then... you consider how easily any other normal person would have done the same thing, if not worse, if they had lost nearly everyone they loved in quick succession, while also being personally responsible for a handful of those deaths).
And upon further reflection on the topic, you can see blatant traces of it present in every archon. And I don't just mean their trying to blend into/ further their understanding of humans, human society, and human nature.
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I mean, Venti is kinda hedonistic and aloof; Zhongli wasn't always as wise and so intricately-versed in his knowledge about so many things - before the Archon War, he was more of a brute who preferred to solve things head-on (literally) as opposed to thinking things through; Nahida- oh don't even get me started on Nahida. Her self-doubt and insecurity as a result of facing constant beratement and feelings of inferiority to Rukkhadevata; her constant desire to learn more (both for her namesake as the God of Wisdom, to prove herself, and for her own curiosity's sake); her child-like nature (as a result of her research and human observation ofc!!! but still adorable none-the-less; I mean "dook-dook" !?! come on!)...
But now with Furina, oh. I think we've entered a BRAND NEW level and it's part of the reason why I absolutely love her so much.
In classic good-story-telling practice, Genshin achieves all of this through "show-not-tell" and it's world-class ability of characterizing its characters (IN MY OPINION ! I love them so much, okay?). And from the second I MET this girl to the very last line of 4.1's archon quest, it has been made painfully abundant to me that
Furina is just a child.
She has. NO IDEA what she's doing!!! Now, the underlying reasons for this have yet to be seen, and will most likely be tackled in the very next Archon Quest chapter, but if you'll allow me to speculate right now... Knowing that Egeria also conducted trials for citizens who broke the law (meaning she should have also been a God of Justice), I believe whole-heartedly that it was her who built the entire system Furina and Neuvillette are running right now. Meaning, I'm confident Furina has absolutely nothing to do with it. The ONLY (and I think I truly mean ONLY) thing Furina did in the time since she inherited the role was: change the perception of what justice and its deliverance should be into something a lot more akin to a dramatic play, only enacted for people's enjoyment.
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Which includes her lack of knowledge on the Oratrice. Furina didn't create it. How could she? She's so utterly ignorant on what it is, how it works, and dare I say what it's truly even for.
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The moment I read this statement I convinced myself that it had to have been the previous Hydro Archon. And while I concede that: looking back on the wording of this statement now, it seems like its existence would only be beneficial under someone like Furina's ruling… But, I'm willing to just chalk that up to "Egeria had great future-sight" (or something more along the lines of: she trusted the machine to help keep her in check so false charges were less likely; and it just so happens that its decision making is carrying the court system now under Furina’s rule).
Like many things related to Fontaine's history, it would seem, Egeria being solely responsible for the creation of all these staple facilities and aspects of the nation's inner workings would shed light on why Furina is so unknowing. She had nothing to do with it. And while I'm no envoy from Celestia, so I have no insight as to what the hell happens when a new Archon is born to fill in the void that was left, I think that whatever that process is (IF THERE EVEN IS ONE) went completely awry for Furina. She probably didn't even inherit the Gnosis - ever ! I'm thinking it's stuffed into the Oratrice somehow/somewhere. I'm thinking the "curse" Arlecchino sensed has something to do with that process of inheritance (or... lack thereof) going so wrong.
It’s obvious that Furina is running from something. Ignoring something. Distracting herself from the realities of the world with the “spectacle of the courtroom” (as Dain put it). And it’d be easy to just chalk it up to her being a little bitch with no deeper meaning but I don’t think that’s it.
Genshin doesn’t make it gods “just human”. They spend their time trying to prove that they’re “Human too”.
The underlying reasons for it have to lie in whatever happened when Furina was born. Cursed. Whether it was a curse to end up alone (as per the prophecy), or to never obtain the powers becoming of a god in this world... Whatever happened, it overwhelmed Furina to an unbearable degree, and naturally, like any Human would... she resorted to escapism. She found entertainment in the trials headed at the court room, realized she could make people like her by being this mascot of justice, and upon learning that it's only a matter of time before all of her subjects turn into puddles and she'll be left all alone… she decided to just- NOT think about it!! Who would?! That is a horrifying! revelation.
THAT is why she's so scared to fight - literally anyone!! She doesn’t have the power (and if she does she’s never had to use it).
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THAT is why she’s turned out this way - a brat with very little humility, never knowing when to stop the act - because for centuries she’s lived in this little Lala-Land of a bubble denying the inevitable. A fate she was cursed with from the moment she inherited the title of “God”. She wasn’t really given powers, she wasn’t given dominion, and she most certainly hasn’t received instruction, or… ANY!?! HELP!! it seems, in understanding what it means to be an Archon (perhaps even in spite of those other perks she was “supposed” to receive.)
Born to be a god, yet being set up to suffer the loss of your entire people with almost no power to change it? That would fuck anyone up, even an Archon.
And it’s the way that they’ve shown how it’s fucked with Furina that blows my mind.
She’s so disconnected that Arle’s assassination attempt shocked her to her core. She’s a GOD!! Who would try to assassinate her (aside from the Fatui)!? She’s never had to even perceive the notion of being a target of something like that. Stack that on top of her general sense of helplessness in the greater context of what’s happening to her nation, and it makes sense that she broke down crying later that night... :(
Girlie just needs some help </3
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