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Hello, can you please make a Winx timeline of the cartoon with the winx ages and the birthdays for each season ?
did you seriously make two dummy accounts just to ask me to make you a timeline of the show three times in the same hour instead of looking it up on the wiki?
My last post was over a year ago? Why? how many other blogs are you bothering like this?
I'm sorry if that's not what has actually happened and it's just a cosmic coincidence that two bot looking blogs have asked the same question in the same hour after a long hiatus, but please understand, I have some one who has sent me the same question (even after I answered it) several times over the past few years on anon until I turned anon options off and they also sent the question from a bot looking account.
...and I have been having a time of it in another fandom like do any of y'all realise how misogynistic it is outside this fandom? Like, we have our own problems, and I won't pretend we don't, my my gosh the other fandoms of the world are unhinged!
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tagged in six sunday by @grand-magnificent! we are tragically unable to post any Phrygian things today, as all of our Phrygian things are going In The Fic and we have no ideas. except for chapter six, and a little phrygian/corrasion bonus action thing on the side. but those have to wait.
instead you get to read one of our backdated snapshots of Kalrin Pyrhis, the fifth(??) worst motherfucker in clown school. Welcome to Havenfree!
(tagging if you want to join in: @aurochsent, @andromedasea, @circuitousmoths)
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You take two and a half weeks to execute your revenge.
Royvin likes to stand in the same spot. She claims her place in every class, her massive bulk and leering face just daring someone to try and take it. No one ever does.
It would be easy to trap her desk. Glue on the seat, bees under the table, acid on the pencil case, spikes on the roof. People do it to people who aren’t Royvin all the time.
But that would be pedestrian, forgettable. No style at all. This requires artistry.
You are looking for a class that both of you go to, where everyone stands, and where Royvin has carved out a spot with all the subtlety of a jackhammer. Of those there are six. Gym class, theater, art and sculpture, food preservation, the debate side of debate and history, and sometimes (but not always) home economics. Also sometimes band, but you’re not doing this in band class. Out of the question.
Out of all of them, food preservation is the only one where the floor is made of the right material, and she happens to be standing exactly on the end of two long, wooden boards.
If this were a game of clue, then this murder is taking place in the wine cellar. The culprit: yours truly. Now you just need a weapon.
You creep out during the day to make your preparations. First, you examine the boards themselves. They are wide and thick, but they are also old; they won’t hold up to what you need them for. Improvements are needed.
You pay a little weirdo to get you a piece of metal that is exactly two boards long and two boards wide.
Then you consider the matter of mass. Royvin is heavier than you; it will not do to balance this straight down the middle. The hinge will need to be much closer to her than to you. There is a space under the floor (this whole building is raised slightly off the ground, much to the pleasure of all the clowns who like to scurry beneath it) and the old floor rests on a perpendicular set of support beams. When you check, you find that the beams in question rest unfortunately right down the middle.
You also pay the little weirdo to make a metal hinge attached to the piece of metal, about three quarters of the way to the top. You have them drill some holes in the corners while you're at it. Sawing through the support beam will have to come as a later step.
After some frank discussion about what exactly you want this thing to do (and no small amount of exasperation at your lack of understanding of basic mechanics), the weirdo gives you a hinge with two parts. The first is the part that is already affixed to the plate. A long, flat metal bar is now extending out to either side, with instructions to attach this to several planks that you don’t want moving – that will keep the whole thing braced with the floor. At the heart of it, there is the familiar shape of something like a door hinge.
The second part is a metal rod. The weirdo shows you how to fit it into the hinge, so that relative to the metal bar, the original piece of metal turns. You ask if they can make it so it only moves if you step on it from one of the two sides. They give you a look like you are the biggest moron on Alternix, tell you that you should have asked for that in the first place, and say it will cost you extra.
You agree. They say they’ll have it by tonight.
You can barely wait.
It is with incredible, quiet care that you remove the boards and punch holes in the wood. You fit them with screws and affix the metal plate to the bottom of them, and then put them back.
This is the key to a good prank: doing all the steps that can be hidden first. The floorboards do not move at all; they sit there like nothing happened. Royvin stands right on top of them, none the wiser.
You are nearly caught, once, by Hanque and Ishaza. For a panicked moment you think that they are using the cellar as a place to conspire, but then you hear giggling, and – after another moment of confusion, you realize they snuck out together because they are looking for a place to make out, and cannot seem to keep their hands to themselves. This is a stupid and incomprehensible reason to sneak out, but whatever.
You scare them off by making a little noise before they can do anything gross.
Your preparations continue. You make a little hole in the wall of the adjacent closet, carefully placed to give you a view of the scene of the crime. You enlist an accomplice (one of the students in the age group below you; for subjects like this, you often share a class.) on the promise that you’ll protect them, both generally and from consequences. You put a box of salt and pickling supplies (a wide one, one that can rest four boards across) on the other side of your contraption-to-be, one week before its fruition is due. This is to ensure that people are well-accustomed to not stepping there long before there is any risk of wobbling. It works; nobody moves them. They part around your plan like a river around a boulder. The food preservation room is always full of bullshit, and everyone just picks their way around it.
And then, with trepidation, you sneak in and finally put in the hinge.
You are not the handiest of trolls, but it is a simple enough job that you manage. The hinge itself only goes one way, and was made by someone far more clever than you. You carefully push down on your side of the boards, making sure that it goes down while the other side rises. It works like a charm.
You drag a bag of funky flour over to Royvin’s side of it. You leave it on where you like to imagine a big red X.
You mostly manage to catch the bag out of the air before it breaks and gets bright orange flour everywhere. It wouldn’t arouse too much suspicion – this is a clown church, weird shit happens sometimes – but Royvin might get pissy if there is a cheeto crime scene directly on top of her spot.
Great news: it works.
The only thing left is to wait. And oh, you wait with such delicious anticipation. You have some very stupid wheels that will be turning for a decade; this will happen so soon that you can hardly sit still. It takes all of your willpower not to burst out laughing in every class you have, thinking of exactly how funny this is going to be. Curse your incredible gift for visualization!
You are ready three days before you do it. You wait in the empty closet and watch her like a hawk. The first day, she isn’t standing right; the second day, someone else is in the way. But the third day is perfect.
You give a tiny nod to your accomplice – Candio, you think. He nods back, and once everyone else has filed in, quietly drags the box out of the way.
The teacher calls attendance. You wait.
“Ishaza Ailmar,” says the teacher. Pretty girls always get their full names read, you think; pretty girls and teacher’s pets. That, or having the first name on the list. Or maybe this teacher is just weird. Being a pickler might do it to you.
“Present,” she says, sweetly. You roll your eyes.
“Jaipes.”
“Here.”
(Ohnyxx isn’t in this class, unfortunately; the list skips over the letter B entirely. Neither is Valope. You know Ohnyxx would fucking love to make terrible pickles in a cellar, but no dice. You hear it conflicts on the schedule with some sort of advanced math.)
“Garlad.”
A grunt.
“Gar-lad,” enunciates the teacher, icily.
“Here,” Garlad mocks back. He’s in the age group below you, too. You like this kid.
The teacher clicks their tongue and then clicks their pen, but moves on. “Jrapes,” they say.
“Present,” says Jaipes, or someone who sounds exactly like them.
The listing continues. You quietly open the closet door and slip out into the hallway. Slowly you creep up to the doorway, letting yourself feel the excitement pounding through you as you wait for the alphabet to tick down. So close to showtime. You know the order these names will go in. It won’t be long now.
“Hanque.” Ah, right on cue.
“Here,” drawls the jock.
“Candio.”
“Here,” says your accomplice. He sounds nervous.
“Olives.”
“Present,” whispers a girl you don’t know.
“Royvin.”
“Here,” Royvin says, sounding bored. She often sounds bored.
Boy, that sure won’t last long.
“Rajole.”
“Here,” he mumbles. It’s a funny coincidence, that you are right next to each other, you think, not for the first time. The alphabet itself contrives to keep you together.
Ugh. He’s rubbing off on you.
“Kalrin,” says the teacher. Curtain call.
You wait.
A silence.
“Kal-rin Pyr-his,” enunciates the teacher, clicking their pen. The disapproval is audible. Skipping class is even worse than grunting during attendance.
You wait.
“Hm,” says the teacher, and makes a mark.
You sprint into the room at full speed. Everyone startles. A few people scuttle out of your way; Rajole is one of them, looking like a deer in headlights, and then looking like a deer looking at another deer in headlights once he realizes it’s you. Royvin’s head snaps around and her fists come out of her pockets, but she does not move.
“FORSOOTH!” you holler at the top of your lungs as you leap, and you stomp with both feet on the other end of the boards, launching Royvin into the fucking roof. You hear her shout.
She punches clean through the shitty wooden ceiling, hornsfirst, and gets stuck in the rafters.
You laugh so hard that you fall on your ass. Everyone loses their minds. Even the teacher.
Prying your legs out from the hole beneath the floor, you catch a glimpse of Rajole giving you a pained look. You are not fooled for a second; you can also see him trying to hide his mouth twitching.
“I’M GONNA FUCKING KILL YOU!” Royvin roars. Her horns are stuck, you realize – even with her whole weight dragging down on them, they’re too huge to come back down through the holes. That has to hurt. You see her flailing her legs, trying to knock herself loose to beat you to hell. Her fists pound on the wood until it cracks.
You lose your shit laughing again.
She falls back down as the old wood gives way and breaks the floor with a massive crunch. She is covered in splinters and dust and seething, embarrassed rage. Everyone has cleared well away from the impact. You leap to your feet, still wheezing, and nearly slip again in another fit of cackles as you start to run.
Royvin snarls, punches the ground, and gets up with the violent, unstoppably building momentum of a steam train that hates you. Her eyes have already gone from yellow to wrathful orange-red.
You get the fuck out of there, trying not to let your cackling slow you down. She chases you down with another roar.
It takes half an hour to lose her, when Regius finally stops her in the hall. You can hear her voice, strained from cursing you out non-stop, protesting as you make your getaway.
You love it here.
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Royvin is merciless in picking on you for the next two months. You break five teeth and three thumbs in the first two gym classes. You could not care less. Victory is irrevocably yours.
The story is still being repeated and laughed about. Royvin punches anyone she catches telling it. Everyone has started yelling FORSOOTH! before throwing things. It caught on like wildfire. Your fingerprints are on their souls.
You have never been so satisfied. This is your legacy, you think. You never assumed you’d have a long life; this is why you’ll never die.
#our ocs#fantroll#kalrin#Havenfree#six Sunday#writing#surprise it's homestuck. but OUR homestuck. come look at our awful clowns#homestuck
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Hi I recently found your blog and I really like your headcanons, amd I wanted to ask you something: how well do you think the Winx do in hand to hand combat? Does magic have to do something with that increase?
Hi I wanted to ask about Winx, I read about your "Physical fitness". Do the Winx gain enhanced athletism when they are transformed? What about hand to hand combat?
Magic can increase a body's abilities to a certain extent, can help someone go harder for longer, move a little faster and lift a little extra, but that depends generally on their baseline physical abilities. Using magic to push past existing limits can tear muscles if used too much and not properly compensated for.
While transformed Fairies (and Witches) gain a small but noticeable boost to their overall physical capabilities, however in terms of hand-to-hand combat, intentional magical boosts are a mixed bag.
While it can allow you to hit harder and dodge faster, it doesn't account for skill and training.
The Winx are not specifically trained in hand to hand combat (certainly not in canon) though they are (in the Alt Con) familiar with basic self-defence in case of emergency.
If the Winx were to fight the Specialists in hand-to-hand, they (the Winx) would lose.
While their physical capabilities might be good, the Specialists actually know how to fight, they've spent years training and honing their skills in the arts of combat.
The Winx are more focused on Disengagement and Distancing. How do they get an attacker out of their personal space and give themselves enough room to either run, or use magically ranged combat, or a way to use their environment to their advantage.
I would think that the Winx (and other Alfea/Cloud Tower students who have partners and close friends at Red Fountain) would likely have a higher skill level compared to their year-mates because they have the Specialists for boyfriends who they could practice with.
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Canonically we see the students of Alfea practice melee combat maybe once (Bloom fought with a sword against another student in... season 2 I believe? (season 2, ep9)), so they either have a basic combat elective we've never seen or Bloom and the other student already somewhat knew how to sword fight even though it never comes up again after this.
In terms of Transferable skills, the Winx do have amazing athletic capabilities at baseline, but just being fit doesn't mean you're automatically good at fighting. There are a lot of ways to throw a punch or launch a kick that will get you hurt more than you hurt your opponent.
So TLDR: while the Winx can compensate their athletic abilities a little bit with magic, they do not have the combat training to make use of those abilities, outside of basic self-defence.
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So how does Keystone worlds work? And which ones are Keystone Worlds?
I’m sorry could you explain the lore of the canon worlds?
To put it very basically: Keystone worlds are kind of like the Capital Cities of their thematic source, they are not the only world in their thematic source, but they are essentially the ruling body of it.
The various worlds in the Magical Dimension exist to affect and stabilise the Universe, both magical and non. Within these worlds, there are various thematic elements which are shared across multiple worlds, and some thematic powers/sources have more worlds than others.
The purpose of multiple worlds, is redundancy. Backup systems.
'Smaller' or 'lesser' worlds exist as backup to the Keystone worlds, like extra 'oomph' in your pc to help the programs run smoother by reducing the strain.
When Domino was destroyed, other worlds like Pyros, Realm of Dragons, helped take up a percentage of the magical slack along side other worlds with Fire and Dragon themed sources. (Worlds that belonged to the same thematic network.)
Keystone worlds often have political influence over other worlds in their thematic alignment, but that's because their world is “doing the heavy lifting” so to speak.
All 6 of the Winx are from Keystone worlds.
Earth, despite it's importance, is not a Keystone world. (It is however a Tethering world which serves as a shortcut between the Magical Dimension and the Non-Magical universe.)
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In the Alfea classes response (Umbra corps part 2) you mention Alfea has the best fairy Godmothers. What do fairy godmothers do in your au? Please write as lenghtly as you want, I LOVE any type of winx world building. And your world building is wonderful to read about!
General
Fairy Godmothers, or Fairy Godparents, are often considered to be a sub-type of Guardian Fairies by outsiders. This is not, strictly speaking, entirely accurate. While there are some Fairy Godparents who are also Guardian Fairies, that number is only a small percentage.
Fairy Godmothers and Guardian Fairies do share several primary skill sets, including curse detection and breaking, but where Guardian Fairies can be thought of as Warriors, Fairy Godmothers tend to fill a more direct caretaking role. The term 'magical nanny' would not be entirely wrong.
Skilled in child care and teaching, Fairy Godparents have a unique subculture unto themselves.
Despite the name, Fairy Godparents include Witches and Wizards amongst their number, though the majority are indeed Fairies, hence the name being considered the correct collective term.
Fairy Godparenting is a calling. Those who attempt to become a Fairy Godparent without feeling it is their life's purpose, often find themselves quitting and choosing a different career path quite quickly.
Amongst the Fairy Godparent community there are three distinct classes of 'active' Fairy Godparent.
Contracted Fairy Godparents
Fairy Godparents are considered 'Contracted' if they are either hired directly, or if they remain with a family for a long time.
Long time in this case being four years or more. Often, Contracted Fairy Godparents will have an idea which family they will work for before they graduate, occasionally working the job part time during their final year of schooling.*
Some Contracted Fairy Godparents will stay with one family for several generations, taking on the role of nanny, aunt/uncle or grandparent figure of the family. This is most likely to occur with Royal or Noble families, though Fairy Godparents can be hired by any family.
There are instances of long term (multi-generational) Contracted Fairy Godparents taking on an apprentice when they feel ready to retire.
*there has been exactly fifteen instances of pre-graduate Fairy Godmothers bringing their young charge to Alfea to watch over them while the Fairy takes an exam. (Pre-series)
Rogue Fairy Godparents
Despite the title, Rogue Fairy Godparents are still law abiding citizens of the Magical Dimension. Rogue merely refers to the fact that these Fairy Godparents don't stay in one place or with one family too long.
Earth has several movies featuring what might be considered Rogue Fairy Godmothers, two of the most popular being Mary Poppins and Nanny McPhee.
These Fairy Godparents are drawn to families and young magicals in unstable homes and offer assistance to stabilise the family's situation. Unfortunately there are some cases where the best result for the children is for them to be re-situated.
In the case of a re-situation, the Fairy Godparent will reach out to other Fairy Godparents to find a good home for the children if the 'Will of the Universe' doesn't have a specific place for them to go.
(The 'Will of the Universe' is what Fairy Godparents call the intersection of their Instincts and Destiny which drives and directs them throughout the Magical Dimension.)
Sometimes Rogue Fairy Godparents have specialities, for instance: Rogue Fairy Godparent Benji specialised in step-parent situations, helping children come to terms with the change of their family structure, and sometimes unveiling the step-parent to be 'not who they said they were'. There was also one notable instance when Benji arrived to help a family, sat down with the new-step mother who explained the child had been damaging her things and blaming a very rare (thought to be extinct at the time) form of gremlin-imp. The situation was quickly sorted when an investigation by Benji revealed that it was, in fact, the previously thought to be extinct and very rare species of gremlin-imps infesting the house.
Rogue Fairy Godparents are able to travel around so much and still assist families because of a collective banking effort, while Rogue Fairy Godparents do occasionally get paid, Contracted Fairy Godparents and the ruling bodies of some Worlds provide a 'small' amount of money each year to a Dimension wide bank account for Rogue Fairy Godparents to use if they need a little extra financial assistance.
While Contracted or Rogue Fairy Godparents are living with their chosen families, they take on a caretaker role, helping the children to grow, develop their powers and teaching them the basics of magic. Many people attribute the long periods of peace between various Magical Worlds and Realms to the Fairy Godparents who teach the young heirs to be good and decent people. Unfortunately there are only so many Fairy Godparents, and not everyone gets to have one, nor can Fairy Godparents be everywhere at once.
Hero Makers
The third class of active Fairy Godparents are perhaps the closest to being Guardian Fairies, and indeed this is the class where the most overlap happens. The majority of 'Hero makers' are also Rogue Fairy Godparents, travelling where the 'Will of the Universe' takes them. The thing that separates Hero Makers from normal Rogue or Contracted Fairy Godparents is a demi-precognitive ability and a talent for hoarding just the right thing for a situation.
These Fairy Godparents have shown up in Earth myths as well, but tend to be seen in the older stories and mislabelled as “Enchantresses”. They have a tendency to run across young Heroes, Fairies, Witches and Wizards in the middle of quests and missions, and have just the thing that will help them out later, whether it's advice, an item, or a snack and a listening ear.
Because of their 'assistance' in successful completions of quests and missions which 'make heroes', they gained the title Hero Makers.
“Retirees”
There exists a saying that Fairy Godparents don't retire, they regroup in the teachers’ lounge. Fairy Godparents will occasionally 'retire' from taking care of individual families to go into full time teaching, overseeing the education and care of many children at a critical juncture in their lives.***
There are some Fairy Godparents who go into Fairy Godparent Resourcing, helping to manage and provide resources to Fairy Godparents so they can do their jobs, whether it's transport or a specific hard to get ingredient in a curse breaking potion.
Artefacts of the Fairy Godparents
Many Fairy Godparents have what could be considered a Bag of Holding in addition to their ability to use Carry Space**, though these don't always take the form of bags, some Fairy Godparents have Coats of Infinite Pockets.
Though they are capable Magicals in their own right, a large number of Fairy Godparents carry Magical Channels to assist them in their magic, though they don't always take the shape of wands or staves. Though many a Fairy Godparent will deny it, it is mostly for the aesthetic drama of casting a spell with a tap of their cane or a ring of a bell.
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**Carry Space is the name of the magic (in the Alt. Con.) which lets Fairies, Witches and Wizards carry things around like a game inventory. Seen several times throughout the Winx Club series when the girls summon their possessions from 'thin air'. How much stuff can actually be stored in there depends on the Magical in question. Storing too many things can cause a side effect known as 'Spiritual Bloating' which feels much like when a person over eats, but they feel it in the soul. This is why Bags of Holding and Coats of Infinite Pockets are so useful for Fairy Godparents who need to carry lots of things (spare clothing, toys, medications and emergency supplies, snacks etc) especially for Hero Makers who may have to carry things for years before they figure out what the item is for.
***Faragonda, current Headmistress of Alfea, was absolutely a Hero Maker Class Fairy Godmother, having been also Guardian Fairy of the Magical Dimension she is more finely tuned to the threads of Destiny and the Will of the Universe, and so is better able to help her students find their path in life.
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What kind of thematic magic is most common on Eraklyon
Eraklyon is a world of mountains and stone, the most common thematic magics found there are related to the Element of Earth, specifically the Aspect of stones, mountains, crystals and metals.
From the basic minerals and ores, some of the stranger variations include “Bounty of the Infertile Earth” which means “if it's buried it's mine”, “the underground” which, while nebulous, covers everything below the surface, and “fossils” which can include both animal and plant fossils and petrified wood.
So: ground, rock, metal and things which aren’t alive but can be found in the ground.
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Isis was (and still is) rich in mineral resources, and possesses both advanced mining techniques and a high percentage of 'stone’ and 'metal’ aligned Fairies amongst their Fairy population, they are well known for their stone and jewellery work, and are often hired by other conglomerates throughout the Magical Dimension to oversee mining operation’s.
(Isis is a continent on Eraklyon.)
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How would the Disenchatix form work in your au? Love your work and ideas
I will admit first off that I tend to forget Disenchantix was a thing because it was there for all of... seven? minutes of a single episode then inexplicably gone.
In the show the power was granted to the Trix by Valtor as an unsuccessful eleventh hour power up, in the Alt Con the idea of that powerup, if not Disenchantix in and of itself, is intrinsically linked to the story.
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In season 1 (Pursuit of Flame) the Trix managed to take a small portion of the Dragon Fire into themselves which gave them immense power, but the cost was the Fire burned their own inherent magic, damaging their abilities. (What they did was different to Bloom sharing the Flame in season 6.)
In season 2 (Lord in the Underrealm) they crafted themselves Gloomix, in the Alt Con it is heavily implied that Gloomix are made by taking the magical core of others and is considered to be an abomination as the Trix did it. (The Gloomix of the Trix were also faulty because Darkar didn't want them getting powerful enough to no longer need him.)
Gloomix was a stop-gap measure, not a repair job.
There's Spoilers involved in the exact backstory of the Disenchantix in the Alt Con, but the short story is: the theme of Valtor giving the Trix power is still there, they're still trying to restore what they've lost.
The physical/magically-manifesting Transformation, not so much. (I wasn't a huge fan of the aesthetic to be honest.)
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Spoiler:
Valtor was made by the Three Ancestral Witches, a trace of their individual Magics still reside within him.
He makes an effort to strengthen and manifest these remnant magic 'seeds' in order to give them to the Trix to fully recover their powers.
There might be a shift in their transformed appearance to reflect this, but not what amounts to a whole new outfit.
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If I'd used a different approach...
I think the main theme I'd stick with is still Inversion.
Enchantix is earned by giving of one self, an act of sacrifice, so Disenchantix, if there's a way to get it 'naturally' and not “powerful wizard did it”, it would probably come from an act of desecration, an act of taking.
A witch would have to find a place where energy of a compatible type to their own coalesced, and rip it from the environment, consuming it into themselves.
The damage would have to be big enough to leave a scar on the fabric of magic, and then that trauma would become the source of their Disenchantix. (Meaning if the trauma could be healed the witch would lose Disenchantix.)
It sounds a little hardcore, but witches of the Alt Con have a similar history, originally being fairies who survived having their wings ripped out and their own magics traumatised, turning to darker and more negatively fuelled magics to survive, and later thrive as their own separate and hereditary magical branch.
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You might have already answered this and if you have sorry but can you talk a little more about Callisto like its thematic magic, how liberal or conservative it is, and stuff like that we never really learn anything about it in canon besides the fact that Princess Varanda is from there
So, I’ve actually had the Callisto Spotlight sitting in my hard drive since June 2019.
And I wish I hadn’t waited so long, because now I have a moral dilemma over whether or not I change the ceremonial epithet from The Cor*na to something else, because the word means that glowy halo around the sun but also the part of the body likened to a crown and the ceremony with that name is an important part of the governing of Callisto and...
Uhm... Vote? Would everyone be okay with me continuing to call the Selection of the Heir “The Cor//ona”, or should I figure out a different name for it?
#winx#winx club#Winx Alt Con#Winx Alternative Continuity#Asking Alternix#this is a moral dilemma tbh
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In canon Selina was able to become a witch even though she was a fairy but she didn’t lose her wings so in your rewrite can fairies become witches without loosing their wings or can they only become Dark Faires
Selina of the Alt Con was actually born a Witch, her mother was the Witch Mab, an ally of Queen Morgana.
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The Wings are the literal defining feature which differentiates between Fairies and Witches, so you can't have Wings and still be a Witch. You can be a Witch and be Good, and you can be a Fairy and be Evil, but the Wings define which side of the Fairy/Witch line you sit on.
A Dark Fairy might be called a Witch as a(n attempted) slur which they could claim as their own, and go on to refer to themselves as a Witch, but as long as a Fairy can manifest their wings then culturally, they are a Fairy.
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It is possible for a Fairy to lose their wings in less violent ways, for example: if a Fairy stops trusting themselves it can cause a mental block that prevents them from manifesting their wings. If a fairy were to be possessed (or cursed) by a powerful spirit, the spirit might be able to use the Fairy's thematic magic, but not manifest the wings.
In cases like these, - because some older, more powerful Fairies don't need to manifest their Wings and therefore don't, though they still maintain the ability and title of Fairy, - the Fairy would sit on a nebulous cusp of Witch/Fairy, and in the end, the decision of 'Witch or Fairy' would be up to them.
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The Exception to this are the Valkyne, who, instead of manifesting Wings, manifest Soul Weapons. Because their magic physically manifests outside of their body like Wings, and because they existed before the Witches, the Valkyne are still considered (both by themselves and by others) to be Fairies.
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Please tell me you came up with a better name than Staryummies and Starchomps for those things in Season 8
Honestly, I haven't given season 8 a lot of thought, the furthest my solid plans for the Alt Con go are season 6.
BUT I will think about it real quick:
If I had to go about (re)naming the Staryummies and 'chomps...
I'd probably start with the idea they're “star eaters”, they have to do with the causing the end of a star's lifecycle. They are, in the back of my head, 'Anti-Lumens'.
Neutron Stars are the remnant cores of stars, so I'd go there to find something that would make thematic sense for the name.
Neutron stars can host exoplanets, but they strip any atmosphere from them causing what are known as Chthonian Planets.
The smallest of these exoplanets ever discovered is called Draugr, at twice the mass of our moon.
Considering the Staryummies are pretty tiny by them selves, I'd probably call them Druagr or come up with some variation based on that name.
For Starchomps, I could use one of the name types of Neutron Stars, Magnetar, a Neutron star that has a magnetic field 1,000 times stronger than other neutron stars. This naming convention would act as a nod to the size and power difference between 'yummies and 'chomps, or I could go with Droste.
Johannes Droste was the second person to independently publish a paper solving some of Einsteins equations relating to general relativity and gravity fields. He was beaten out by four months by Karl Schwarzchild for whom the Schwarzchild metric is named.
These are related to spatial singularities like black holes, and the name Droste has some sounds in common, which makes them seem related as a naming motif.
On the other hand, there's Latin:
Since they're named by what they do, we could just switch everything to Latin.
Lumen is Latin for light, so that's taken.
We'll use Lux instead.
There are several words which mean 'eat' (since yummy and chomp both have to do with eating)
two of the verbs are
cibo – feed, eat, fodder (I'd use this for the yummies because they are 'canon fodder')
vescor – eat,feed, devour (and this for the chomps because the word 'devour' feels more intense)
So we can either have
Light Eaters > Luxcibo & Luxvescor
or
Eaters of Light > Cibolux & Vescorlux (I think I like these two best)
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I know this is late but I randomly found your post about the Winx Club timeline. I tried to find the mention of it being a month in 3x18 and I'm not sure if I can find it.
I managed to track down (some of) my hand written notes on the days, (thankfully the relevant ones) and I have the words "past few weeks" in quotation marks, BUT, I've also rewatched the episode several times (pretty much twice in each of the three different dubs) and I can't find it now either.
I've either misheard a line and thought someone said "past few weeks", or it came from the wiki which I was using to double check myself and my numbers.
Really wish I could bring the receipts on this one, but I can't, I’m sorry.
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Hi! Just read your fic Princess Solaria: Fairy Lost and I loved it!! It ended rather abruptly though and it says completed, will there really be no more updates to this fic?
Unfortunately not, I hit a point where I wasn’t sure where I wanted to go with the story - does Stella basically become (rich) superman? does she eventually get banned from las Vegas for being too good at gambling? does she try sneaking into the government base where her missing clothing is being kept in order to get them back? if the third, does she run into Daniel Jackson while there because crossovers are fun*? Does Bloom go chasing rumours of a Fairy and keep just missing Stella? Do the Winx at Alfea somehow figure out what happened to the missing princess?
(*this one was actually in the lead for a while)
I haven’t been writing a lot this past year and a half as it is, and there are other things that I wanted to focus on more. I would like to go back to it one day, but for the time being, and the foreseeable future, Princess Solaria is as finished as it’s likely to get.
If I ever do get back to it, I will post a link to the blog, but for now...
I’m sorry.
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I absolutly love the Umbra corps au, could you talk more about different classes. Is there a class on how to obtain new forms. And could you talk about cloud tower and red fountain classes?
This ask kicked my (metaphorical) ass, I’m so sorry for the delay.
I do ramble mostly about Alfea, and I feel like there’s probably more to talk about with the other schools, but I feel like if I don’t post this it’ll be waiting for another few months. >.<’
Alfea:
The first year of Alfea is spent in what are essentially micro-courses. A series of short introductory classes to most of the available options at Alfea, this gives the students one of the broadest beginner bases in terms of fairy magic as a whole, but it also allows them to figure out what kind of courses are likely to appeal to them, what they're good at, what kind of career they'd be well suited to based on where their interests and the job requirements over-lap.
Because Alfea is a “fairy only” school, it is able to focus on fairy magic and interests more than schools which have different magicals and have to find a common ground with only a few speciality electives.
This is what has allowed Alfea, and also Cloud Tower and Red Fountain, to shine in their various fields.
The sheer number of (what are essentially) elective courses means that it can take (on average) anywhere from 3 to 5 years for the average student to graduate, although some students do remain 'part-time' students for longer.
Abnormal class times are also a common side effect of the multitude of electives. While a good majority of classes run from early morning to mid afternoon, some classes take place later at night or on 'weekends' so all the students who want to attend them can.
('Part-time' students are either students who have effectively graduated but maybe require a specific course to get the job they want so only show up to campus for that specific class and spend the rest of their time off working, or are only taking a few classes per week and thus have time to go off and do other things or spend more time in self-study.)
As a magical building, Alfea has plenty of unseen infrastructure hidden within, but it also possesses several satellite buildings including off campus overnight accommodation typically used by older students with odd hours or part time students who need accommodation for only part of the week, numerous greenhouses, and a ranger cabin at the Nature Preserve Alfea oversees.
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Not all courses are held on campus.
Sometimes students have interests for which courses aren't available at Alfea. In the instance that a guest teacher can't be found, Alfea will often arrange for students to attend classes at a different school for those lessons.
Students will either teleport themselves or be teleported by other students who are capable if the campus is too far away for physical transport (like the school bus) to be a reasonable travel method.
(Reasonable meaning it doesn't take longer than the lesson just to get to the site, never mind the return trip.)
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Since a fairy's instincts are one of their most powerful tools, there is a class that focuses specifically on getting in tune with themselves, those who stay in that course after the initial term begin a course on philosophy that focuses on fairies and their powers as a whole. This course is an elective and does take a look at the specific mental and emotional requirements behind fairy transformations. (The lectures on Forms and power advancement are 'open door,' so anyone who's interested in 'levelling up' or re-tuning themselves after a power up are able to sit in on them.)
This is not to be confused with the course on wider magi-philosophy which looks at the cultural philosophies on magic from around the Magical Dimension and is one of the courses recommended for diplomats or travellers.
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There are several different courses on transformation type magic, most of which start with what are essentially cosmetic spells like changing hair colour or texture. This is partially to teach the students how to do the basics, how the basics feel when cast, and to appeal to teenagers who are figuring out who they are as people by giving them the ability to see how attached they are or aren't to certain aspects of their appearance.
This course separates into internal (shape-shifting) and external (raw wood into a cup) applications. (The 'basic' matter merge exercise is a first year taught spell for external transformation.)
All students are required to learn a bare minimum of healing magic, the equivalent of fairy first aid, but also normal, non-magical first aid as well. Further courses on healing are available, but most are higher tier and only those with an intense interest or an aptitude take them.
Magic languages are a higher course, but the basic introduction to runes, and some of the most common magical symbols are part of the first year introductory course.
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Classes non-fairies would be familiar with are available but often entwine with electives the higher they go. For example: Basic mathematics is one of the standard mandatory courses, but Book Keeping is part of the “how to not let your kingdom fall apart” course which covers budgeting/money managements and how to calculate food and medical needs for a populace. (This course is taught by Madame DuFour who also teaches etiquette, some parts of the Magical Languages courses and courses on various cultures from around the Magic Dimension.)
These types of classes, as well as several other also have a partial open-door policy and the notice boards often have time tables on display for the open door times and subjects.
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While single students who are sick might have a few days off, if the school were to go into a quarantine lock down, each dorm is equipped with enough computer terminals for all students to attend classes from their rooms.
The Main dorm room is also equipped with a holo-projector so that members of the dorm can sit together if they have the same class.
Teachers typically have their own personal classrooms which can be set up to indicate who is and isn't present for lectures if they don't want to just lecture from their personal rooms.
Quarantine Lock-downs also engage a shield over the school which is the only shield that automatically closes access to the catacombs as well.
Alfea, like all three of the schools, has enough food to last a month for the entire school without rationing, this is because the school is filled with teenagers who are growing both physically and magically and can have enormous appetites.
But also the school has a home ec. cooking class, which many consider to be a side course to the potions courses, and ensures every fairy leaves Alfea being able to cook at least three dishes well enough to be edible.
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Alfea graduates are some of the best Fairy God Mothers and Guardian Fairies in the Magical Dimension, but graduates also do other things as well.
In addition to the so called Umbra corp, Alfea also has graduates who specialise in Medical Magic, diplomacy, artefacts, Magi-Archeaology, and 'Planet Repair' whose responsibility is to help a Planet's environmental conditions return to normal after a huge upset, whether natural or as the result of dark magic.
Many Royals and nobles have passed through Alfea's halls, but there are no truly dedicated classes for them, at most they are recommended to take etiquette and economics as well as basic leadership and diplomacy courses, but many of them receive private tutoring on such matters before they even arrive at Alfea so none of the courses are mandatory. (Various worlds have various cultures, so the majority of etiquette classes focuses on the parts which are universal, except for the advanced course for diplomat hopefuls.)
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Cloud Tower:
Like Alfea it's a speciality school, focusing solely on Witchcraft and it's related branches.
One of the major differences between Witchcraft and Faircraft (see also: Faecraft), is the type of energy and basic effects it uses and produces.
Witchcraft, and therefore witches, use negative emotions to bolster their inherent power which leaves them susceptible to negative mindsets. One of the most important classes at Cloud Tower is course which is part philosophy, part psychology and part spiritual, which all witches are required to take.
This class is designed to help young witches learn their personal limits, the signs of falling into madness, how to keep oneself from falling too far, and how to counteract some of the more toxic emotional effects of their craft.
Many of the courses found at Alfea have an equivalent class in Cloud Tower's curriculum, but very few are taught from identical mindsets.
Ancient Runes and such, which are 'spell shapes' that are deeply entrenched in the 'consciousness of the Magical Universe', are basically a hot-key for a spell effect and don't require a specific positive or negative charge in the magic used to cast them therefore anyone with enough magical power and knowledge can use them regardless of fairy, witch or wizard, and no special adaptations for their use are needed.
Potions for the most part are also very similar, but witches have a tendency to focus on more 'harmful' potions than fairies. Cloud Tower has a special course on poisons as part of an advance potion making branch, the first few weeks focus on identifying a poison and crafting the antidotes.
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There is one job that most witches secretly hope to be worthy of earning before most of them settle into their own expertise, and that is a job they refer to as “the anti-fairy-god-mother”. Almost every planet has one, and they're typically attached to the world's Guardian Fairies.
The basic job description is “cause problems on purpose”.
Their proper purpose is one that is found in Earth's fairy tales, the 'educational punishment of the morally corrupt'. These witches are trained heavily in psychology and curses and literally go around cursing people in ways that force them to undergo personal growth (or perish).
The reason they're attached to the Guardian Fairies of a world is so that they don't go unchecked and actually perform their job, and so that there are people on hand should a curse go out of control.
These witches aren't publicly acknowledged as being members of the Guardian groups so that they can move more freely.
The difficulty in this pathway is the training needed to prepare for the job, the ability to figure out how to get the lesson across. The exact number of these witches is unknown, though it is considered a rarer profession. (There is at least one world which only has 'one immortal witch/dark fairy' in the role, though in truth there have been hundreds all using the same appearance to create a legend.)
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Red Fountain:
Red Fountain is a Magic Lite school, focusing more on the physical aspects of combat and therefore covers a large array of weaponry.
Their courses include more 'primitive' skills like tracking by sight, survival in various environments and handling creatures of lesser intellect. (IE. Dragon Wrangling)
Dragon Wrangling it one of their most “magically inclined” classes, training students to use minor psychic and empathic projection to communicate their will to the dragons. (The dragons in this instance are a special breed which are already sensitive to psychic and empathic communication.)
Students of Red Fountain are taught to not only use weapons, but craft and maintain them.
The ships and vehicles used by Red Fountain for missions are also maintained by students in the engineering department, one of several 'specialty' courses that the school runs.
Since most students lack in magcial ability (those with strong magic often preferring schools for magic users) their “magic classes” have more to do with identifying spell usage or the presence of curses, strengthening their will to resist mental manipulation magics, dealing with magic when they have none, and knowing when to call for magic-capable backup.
Though students on assignment are typically hunting down dangerous creatures in smaller groups, the school does have classes for larger scale battles and defending large structures. Red Fountain's version of capture the flag is a school wide, week long affair that goes a little harder than it really has to, and gives Alfea and Cloud Tower's healing majors the chance to work along some of the more skilled healers in a reasonably safe crisis situation. (The only Red Fountain students who are safe during this period are their own medics, but even that is not guaranteed. Thankfully no one has died during a game since Codatorta was a student.)
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So witches are fairies that lost their wings and started using negative magic and wizards are just people who can use magic but they never had wings to begin with
It’s only slightly more nuanced then that, but bare bones? yeah.
Fairies and Witches split a long time ago, the trauma that created Witches caused the magical version of a genetic memory which stops new generations of witches from manifesting wings unless they can move passed it, but most don’t bother because they don’t consider the average power difference to be worth it.
This is why Mirta became a Fairy, but when Fairies ‘go bad’ they turn into “Dark Fairies” and not Witches.
Wizards are different from Fairies&Witches in that while they have comparable power levels, they don’t have Thematic Magic, ie “Fairy of Music” or “Witch of Storms”. Thematic magic is what allows and enables the transformations and therefore wings.
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No offence but...could you talk more about your own Winx rewrite?Lately your feed is Fate and Fate only
I KNOW, it’s so obnoxious!!! Trust me, it’s worse in my head right now. (So legit no offence taken.)
OKAY: this is my last Fate post, because Fate is not a Winx thing, and this: is a Winx Blog! (Well it’s a Winx re-write blog anyway)
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Okay, I love your Winx AU to pieces and I thank you from the bottom of my heart your your great work. But consider this: What if Humans were Centaures? Or Taurs in general? With different animals; deer, lion, giraffe, tiger, the possibilities are endless. How would the Magical Dimension react to Bloom?
So this is not my normal bailiwick, but I can certainly give it a ponder.
First things first: Bloom is originally from the Magical Dimension, so whether or not she's a Taur changes a few things.
If she is a Taur: it would suggest that Taurs are, if not common then at least not unheard of in the Magical Dimension, there would be nothing strange outside of the same “I didn't know Earth still had fairies”, unless she was a very specific …? Draconic? type Taur which haven't been seen since Domino was lost. (In which case, the mystery of her origin would be solved very quickly.)
If She's not a Taur: She would have lived her entire life on Earth feeling like a freak while the people around her probably assumed some weird genetic mutation (perhaps caused by normally incompatible types of Taur parents?) which removes any animal traits. It would then be more about how Bloom would react to the Magical Dimension, an entire universe of people more like her.
On the flip side of that, she could return to Earth and just never drop her fairy form in public and see how it goes trying to convince people “Oh yeah, turns out I'm a Butterfly-Taur, see my wings?”
Also: even if it was a complete “Bloom was an actual Earth Fairy all along” AU and Earth was the only planet of naturally occurring Taurs, there would likely be some remnant myth about Taurs, and we know for a fact shape shifting magic and animal transformations are possible within the Magcial Dimension, so it wouldn't unusual to find a niche group who (like the fursuit wearing community of the real world) found it more comfortable and true to themselves to wear permanent animal features.
How the Magical Dimension of this universe would react is a little harder to say, especially since it wouldn't be a blanket statement regardless, different worlds would likely have different overall reactions to 'shifTaurs' much the same way the real world has mixed reactions with furries, and based on whether or not it's seen as an aesthetic, a fashion-genre or a culture (or a culture theft of the real Taurs).
Sorry I don't have more to say on this, as I said: not my normal bailiwick.
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