#Assassin's Creed Unity Gameplay
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Assassin's Creed Unity - Destroying Lafrenière's Gunpowder | La Halle aux Blés Mission Walkthrough
#Assassin’s Creed Unity#La Halle aux Blés#Chrétien Lafrenière#Arno Dorian#gunpowder supply#AC Unity walkthrough#Assassin's Creed Unity gameplay#stealth mission#AC Unity La Halle aux Blés#AC Unity storyline#AC Unity Lafrenière#video game walkthrough#Youtube
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Came across some old footage from a playthrough of AC Unity I did back in 2022, and three things can be gleaned from this video:
1. Arno CAN whistle, it just never seems to occur to him that he can use it as a means of distracting or luring guards to his position.
2. I've never been so jealous of a book in my entire life.
3. Our darling idiot has no right to be snide and bitchy about the whole "hide in plain sight" thing, as he was the one who caused the damn explosion in the first place!
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can you tell i've only played two ac games recently enough
#assassins creed#assassins creed syndicate#assassins creed unity#arno victor dorian#jacob frye#evie frye#take my headcanon tag#dw i'm slogging through a gameplay of ac 1 but im not as into it because im not playing it
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Honestly Syndicate and Unity weren’t too bad at all just needed to be fleshed out way more then they were. What are your thoughts on them? Here’s my thoughts, do you agree?
#youtube#sinnerman#commentary#youtube shorts#game#gaming commentary#gameplay#gaming#video games#games#assassins creed shadows#ezio assassins creed#assassins creed#assassin's creed#assassins creed unity#assassins creed syndicate#fupシ#fypシ#viral trends#trending#assassins creed gameplay#youtube short#subscribe#follow
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im a naughty little lad
#ive been strictly playing the assassins creed games in order of release but i just skipped some to play valhalla#it was on sale for 15 bucks how could i not#left off with unity but unity wasnt doing very much. the story was good but the gameplay was incredibly redundant#felt like i was playing the same mission over and over and over again and tbf people warned me#but it was the principle#its not the principle anymore im playing valhalla woohooo waheee
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// 10 People I'd like to know better //
I got tagged by @kbthebearcat and @captain-clandestiny THANK YOU GUYS
🎧Last song🎧: I am not sure to be honest 😭 i was listening a mixed playlist on shuffle but i last remember listening to return to forever and when i fall in love
🎨Favorite color🎨: THE ONE AS MY BLOG BACKGROUND i am obsessed 💔 AND A WARMER TONE OF MUSTARD YELLOW tbh all the natural colors really 🤭
📚last book📚: I am not much of a reader, but i read "Ağrı Dağı Efsanesi" as homework. (Browsed the recap but sshhh)
🍿Last movie🍿: Ugh i am so embarrassed but Sonic 3. MY FRIENDS FORCED ME OKAY?!. Like you can't expect someone who likes "The Game", "Silence of the lambs", "there will be blood", "Jane Eyre" etc to like such a movie- i am REALLY picky about what i watch. But yeah it was Sonic 3 I'm sorry 💀
📺 Last tv show 📺: It was "Baby Raindeer" i guess... It was alright.
🍔 sweet/spicy/savory 🍔: Savory 😌
🌀Current obsession🌀: ASSASSIN'S CREED ASSASSIN'S CREED ASSASSIN'S CREED ASSASSIN'S CREED ASSASSIN'S CREED
Finished the ezio trilogy and now playing unity and black flag. Torturing myself by replaying missions (in unity) over and over until i perfectly ghost them. People hate that game for some reason but i like it a lot tbh
🔍 Last thing searched 🔍:

I was answering the ask then i called Hargrove "passed away recently". i was sure it was not as "recently" so i searched to find out. 2018 was the date. He was such a nice trumpeter. I found about him after coming up with Roy and now one of his songs i think is roy if he was a song. Here's the song for those wondering !
👀looking forward to👀: nothing specific. But i am curious about the gt of that upcoming fable game. Probably can't afford it and don't have the hardware to run it so I'll watch the gameplays 💀
People I'd like to know better:
@justagiantpotato @pipinpali @pacthesis @alserm @ohnobrooo @paxmorgana @guaxinimraccoon @olivexing @territorialrain
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Just finished grinding Assassin's Creed Mirage! WOOHOO! ୧( ಠ Д ಠ )୨
I think it's a deffo wonderful game and a refreshment after the RPG trilogy (it does have RPG elements to it, but still), and it also have some things that are lacking. It reminds me of the good 'ol days, but deffo not on par with the good 'ol days.
Here're some of my thoughts and reviews!
🕌 Sleepy's Assassin's Creed Mirage Review 🗡️
(Spoiler Warning ⚠️ Including the ending ⚠️)
Disclaimer, this is just my personal opinion. You may agree and disagree. I’m just gonna talk a lot because I LOVE Assassin’s Creed with all my heart. Here goes.
VISUALS
(+) Basim Ibn Ishaq, the handsome man that you are… HOLY SHIT (yes I’m adding him as the first plus point of this game what of it). Man's fine AF.
(+) Baghdad’s really beautiful, nuff said. The color palette is PERFECT - displays the warmth of the atmosphere really well, but also just enough greens and many starking hues of flowers.
(+) The waters and environment textures are CRISPY. The detailed patterns on the clothes, the engravings and the state of the arts is really cool. I haven’t really looked a lot into the 800’ Baghdad arts, but I can see lots of good details and art styles. SHOUT OUT TO THE ARTISTS!!
GAMEPLAY - Now here’s what I have a lot to comment on.
(+) Stealth -> I think they did quite good with the stealth. One of the many complaints that I saw on the previous RPG trilogy games was the fact that the main characters/players had no reason to be stealthy, because they can just barge in and defeat the enemies easily. Ubi has marketed the game to be more stealth focused and intentionally made Basim a less of a fighter (make sense, since he came from a thief background, unlike Bayek, Kassandra, and Eivor who are actual trained warriors since they’re kids). However, this brings me to the first lacking point.
(-) Combat -> The combat feels janky. I feel like I’m really fucked up in combat situations if I don’t upgrade my sword and dagger. Like I get it, Basim is not meant to be much of a fighter, but in the beginning parts (or… even the middle parts of the game, let’s be real), I feel like combat is HELL. I forgot the Youtuber who said it, but he said something along the lines of “I’m an assassin, I want to feel like an assassin and want to feel like a badass and can take down many enemies with ease.” And that actually rings true with me. When I’m in combat and countless soldiers are fighting or following me (and I don’t have the smoke bomb with the forgetting effect), I’m most certainly FUCKED.
(+) The fighting style is cool though, it's stylish and the finishing moves are sick af. It could deffo use some work.
(-+) Parkour/Movements - It’s alright. It’s most certainly better than the previous RPG trilogy, but it’s definitely not Unity or Syndicate. Sometimes Basim can do something that I didn’t want and I’ve lost count on how many times I got caught and died just from a mis-movement. I literally don’t understand why they don’t use the Unity parkours and combat styles. Unity’s parkour is smooth, swift, and stylish. It feels GOOD.
(+) Stealing - I’m a loot goblin in games, and believe me, I think I’ve spent like hours just stealing from the entire population of Baghdad that by the end of the game I’m probably richer than the Taxmaster and the whole entire Abbasid Caliphate. It’s fun, it’s easy, but it can sometimes be hard enough to miss. I just hope there’s more variety/difficulty in the stealings in different places – Like maybe in the Round City the diamond thingy is much smaller, or in like for stealing merchants (who has particular fashion/silhouette or have wallets/pouches with different colors) can be harder to steal from but have more rewards and money.
(-+) Map - OKAY. I love the fact that Mirage has a significantly smaller map than that of Odyssey and Valhalla. It’s focused and it’s much more centered. HOWEVER. For a game this caliber, and with this good of a graphic? It’s much too small and it’s too divided between two parts. Hear me out – The graphics are really cool, but I feel like the map is too divided between – either a densely populated city, or just barren lands of desert. I think the map could be much much bigger with much more collectibles and much more variety in the terrains. Like, for example in Black Flag (The S tier game. Argue with a wall), there’re more than one major city, while in Mirage the map is so very centered (Yes I get it it’s the Round City), but I’d love it if there’s another major city that we can travel to, like Damascus, for instace. + I love the Tales of Baghdad. MORE TALES OF BAGHDAD PLEASE.
STORY - nOW THIS… I never liked the stories post - Origins and here's why :
(-) LET 👏 THE ACTORS 👏 DO 👏 MOTION 👏 CAPTURE 👏 - My biggest complaint for the RPG game styles is always about the facial and motion animation. The cutscenes feel DEAD. The eyes are DEAD. I almost can't feel anything. Ubi is rich af, why not use facial capturing? AC3 was the first AC game to use motion capture, and holy shit… it's one of my fave games. Yes. All games, not only AC series. The emotion in their faces, the gestures, the small glances, the little movements - they all decide every character's personality. The reason why I love every AC since AC3-ACOrigins is because the actors pour all their voices, faces, even body movements into the interactions between characters, because they make the stories feel alive. Let the actors be actors. I can rant more but this is already a long post so I'll stop. MOTION 👏 CAPTURE 👏.
(+) I love Basim's origin story. Dude's a 17 year old street thief who got a bit over his head and ended up becoming a fugitive because he killed the fucking caliph himself. That was crazy HAHAHAH anyway even though I think the beginning felt a bit rushed I love it. I just wish they could milk it more.
(+) I love the side characters! Especially Ali (I think he's hot 👉👈 and he's the absolute freedom fighter). Anyway, even though they don’t really do much, they all feel alive and do lots of things (except Roshan prolly HAHAHAH but there's a reason I guess)
(+) Roshan. Mentor and reminds me of Al-Mualim. I particularly love the fact that after all that wise words throughout the game, she literally threatened Basim if he actually went to the underground temple. And when she showed up covered in blood??? And THE TWIST AT THE END??? "Roshan bint La-Ahad". SHE'S ALTAIR'S ANCESTOR. THAT FUCKING SHOCKED ME YOOOO. She's just amazing.
(-) Pacing - I feel like this is because they’re speeding things up (which is a good thing), the pacing is pretty standard in the beginning, but the ending is a bit too high of a rollercoaster mount. The ending went from 0-100 real quick. I feel like we need a more of a climbing storyline. This is why I kind of don’t agree with the ‘centering’ storyline instead of a linear story. Centering styles of story has no climb in the intensity, and because of that we can’t feel the character developments because he’s supposed to stay the same even though we’ve killed like 3 bosses already. And then when all the underlings are dead, finally the boss racks up Basim’s curiosity super duper high that it becomes too sudden.
(-) Weak Villains - The villains since Origins are always hidden and unknown, unlike the previous games where the Templars are literally KNOWN by the people. I want more villains like Haytham tbh, where he literally doesn’t care about the precusor sites and only wants stability in his reign as a Grandmaster. Or if the villains do care about the Pieces of Eden or have a prior interest of the First Civ, at least let them have an actual personality and character, let them be a menace and a threat since the beginning of the game instead of being the NPC’s we kill to finish the game. Let them challenge our beliefs as an Assassin/Hidden Ones. Let the villains actually have an impact to the main storyline. Imagine in the end Basim and Qabiha really went to the underground temple together, and got confronted by Roshan. That’s where the conflict in Basim climaxed! Imagine the emotion! The drama~!
(+) How the stories interlinked with Valhalla. Basim is a sage, and host of Loki who sought revenge to Odin (who wronged him). So I don't think Basim nor Loki are evil per se. They're just gray. Now the stories aren't just about Templars vs Assassin, it's more focused towards the First Civilization. It's a bit hard to keep up but it's nothing a bit of reading/looking up some lore videos wouldn't solve.
MISC
We need more outfits! The outfits are far too few for us to choose from!
Wonderful and mystifying music. Nuff said. Brendan Angelides and Layth Sidiq nailed it. One Republic and Mishaal Tamer’s “Mirage” in on repeat on my Spotify right now.
I love gear chests hunting and all the collectibles. I just wish the map is bigger and there’re more collectibles T_T I’M A LOOT GOBLIN OKAY.
I learn history of Baghdad LFG. I play largely for the stories and not the gameplays, so if there’s a codex entry or any new historical sites I always read it. Learning history doesn’t hurt!
How I can really relate to the real world. I live in Indonesia where 90% of the people is Muslim (I’m a Christian), so when I here familiar words like Alhamdullilah, Assalam’ualaikum and Wa’alaikumsalam, or see the people praying, the Adzan sounds throughout the city, the people praying towards the Ka’bah, it kinda feels like home! Just hope that they add more funny shit to it though, like “Yaallah Basim! Istighfar!” Or “WALLAHI.” Or more Arabic sayings so we can immerse more to the world.
MAKE BASIM DO THE 5 PRAYERS (maybe when we pass time or after a big mission we come back to him finishing a prayer).
FINAL VERDICT - 7.8/10 -> It’s a focused game, and it really did come back to some of the original elements of AC before the RPG trilogy. It’s not too long and casuals can play it without feeling like we have to grind like Odyssey or Valhalla. Deffo would recommend playing it!
Once again, BRING BACK MOTION CAPTURE ‼️‼️‼️🗣️🗣️
If you did play it gimme some thoughts in the comments! Thank you for reading! (人*´∀`)。*゚+
#sleepy's thoughts#non-cod#assassin's creed#assassin's creed mirage#ac mirage#basim ibn ishaq#sleepy's game review#sleepy plays games
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Wank Wednesday: Female Protagonists in Assassin's Creed Series
Today we're looking back on the controversy surrounding the lack of female protagonists in the Assassin's Creed series, most notably in the game Assassin's Creed: Unity and its lack of playable female characters.
In June 2014, at E3, Ubisoft revealed the gameplay and protagonist for its newest game in the Assassin's Creed franchise, Assassin's Creed: Unity. The game’s multiplayer mode allowed players to customize their character's appearance, an addition which many players were excited about. However, it soon became apparent that there was no way to change the gender of the character, and that there were no playable female characters at all. This reveal was a great disappointment to fans but, when questioned on this, the developers said that including more female characters would have caused a lot of extra work and production. This response lead to much discussion among fans and video game journalists, resulting in the creation of the hashtag #womenaretoohardtoanimate..
Curious to learn more about the history of, and reactions to, this event? Come visit the Fanlore page!
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We value every contribution to our shared fandom history. If you’re new to editing Fanlore or wikis in general, visit our New Visitor Portal to get started or ask us questions here!
#fanlore#Video Game Month#assassin's creed#assassian’s creed unity#ac: unity#Assassin’s Creed Unity#graphic by FaalThien
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watching assassin’s creed unity gameplay because the frev brainrot is that bad & why i am i so invested
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Assassin's Creed's Approach to Opt-In Storytelling
Assassin's Creed's Modern Day (hereafter shorthanded to MD for ease) story has been in a troubling spot for about 12 years now, by most accounts. It's a controversial element of the franchise, to say the least; many love it and wish for it to return to grander overarching narratives sweeping multiple entries, others couldn't care less - or worse, actively view it as obstructing the historical elements which they center their enjoyment of the games around.
So what gives? It seems as if the wants of these two groups are irreconcilable. Attempting to meet the desires of one will invariably dissatisfy the other. Well, dear reader, not only do I not think these groups' needs are irreconcilable, I believe Ubisoft have already stumbled into the solution, though with mixed execution.
SPOILERS AHEAD FOR ALL ASSASSIN'S CREED GAMES
Enter Assassin's Creed IV: Black Flag. The first mainline entry in the series following Desmond's death at the end of the previous game, this game serves as, for all intents and purposes, the audience's first glimpse into the new approach to telling the MD story in Assassin's Creed. And the reception of this new approach was, cool, to say the least. No longer were we the prophesied Desmond Miles, armed with the knowledge of Altair and the abilities of Ezio, but a faceless and nameless new Abstergo Entertainment employee. For the Agents, a term I will be using throughout this essay to refer to the pro-MD crowd, this is a downgrade on all conceivable levels. If you're a Historian, a player only here for the historical simulation aspect of the series, you're still getting interrupted after each memory sequence to engage with a part of the game you've decided you don't enjoy. Neither camp is happy with this. Assassin's Creed Rogue's MD sections are very similar if not identical in terms of MD scope and gameplay.
However, there were still elements that worked to the benefit of MD sections. On the surface, it all seems banal, pointless, maybe even kitschy in that way that corporate millennials trying to market themselves as hip, fun, and approachable often come off - but if you were an Agent, you'd be likely to explore, and in that you'd uncover some interesting details about Abstergo's history, base of knowledge, and operations both overt and clandestine. Among the most interesting details is the rise of the Instruments of the First Will, an Isu cult centered around newly-liberated Juno.
However, there were deep flaws with this approach shared by Black Flag and Rogue. Chiefly, being nameless, faceless, and without any real clear motive are massive roadblocks to getting any actual investment from the audience. In addition to that, being forced out of the Animus in order to engage with this story's surface level will only serve to irritate those Historian players, and the lack of connection to a MD protagonist to replace the Desmond-shaped hole in our hearts means that Agents aren't getting as much from the experience as they want either.
Right, new console generation, new start for Assassin's Creed. With the sibling releases of Unity and Syndicate in 2014 and 2015 respectively, came a new slightly less anonymous and slightly more bodiless MD protagonist: The Initiate. We have a title now. Neat! The downside is that this Initiate seems to be represented by... you, the player, playing this video game shipped by Abstergo on their Helix platform. Less neat. If Agent players didn't already feel too disconnected from the action of the MD plot in Black Flag and Rogue, they certainly would now, and Historians are still being interrupted with even less interactive (in some ways, less relevant) cutscenes than before. For many members of the community, this is about where the conversation ends: "There is no Modern Day in Unity/Syndicate!" they smugly chant. This criticism rings as understandable but not entirely accurate, by my reading.
In Assassin's Creed Unity, one of the many (MANY) side activities throughout the game are the Helix Rifts, effectively timed nonlinear parkour courses littered with data fragments, fun enough to play while listening to several-hour long video essays. The reward for completing these rifts is primarily the unlock of Assassin Intel, text and audio files that give further details on the conflict between the Assassins and Templars as it continues into the modern era. In Syndicate, Assassin Intel returns, but is obtained through Helix Glitch collectibles. This approach is great for Historian players because they are never really forced out of the Animus (at least, they certainly aren't for as long, and don't have to be), and yet there's still an avenue for Agent players to dig deep into MD story elements.
By the time of Origins, Odyssey, and Valhalla, Layla Hassan becomes a new face for MD players, and yet the Animus interruptions become even less frequent, seemingly disappearing entirely save for the early game and endings.
Some steps forward, some steps backwards. There are strengths and drawbacks to each approach, and any designers somehow stumbling upon this humble essay should hopefully be striving to incorporate the strengths of each while navigating around or adapting to the weakness each approach presents.
I believe a MD section should be unobtrusive, easily looked past by the more casual Historian audience which wants nothing more than to have a wide-open historically-inspired playground to run around in. However, it should also be rewarding to Agent players who want to dig deep and put on their best investigative hats to uncover secrets.
The big twist of this essay is that Ubisoft have already done this, twice: once in the game that started it all, and once again in the oft-overlooked PSVita title, Assassin's Creed Liberation. Both games have secrets for dedicated players to sift through but will not hesitate to let the player skip out on all of that to get straight back to the Animus. Every game after Liberation and before Origins has that much in common.
The main criticism I have of the MD in those games (Liberation through Syndicate) is that the activities involved in uncovering the "true story" or "secret endings" of the games feel so disconnected from the goal. I believe Assassin's Creed 1 and Black Flag come the closest to making your actions feel truly pursuant to snooping around in the Modern Day. Both games see their protagonists eavesdropping, pickpocketing, hacking computers and intercepting clandestine correspondence to figure out what's really going on.
Much as it pains me to say it, MD may be best served by being missable entirely by the uninterested Historians, but it should still be able to signal its promise of depth to Agents. Unity/Syndicate have the ideal subtlety (though perhaps one should take a note from the most recent AC games and remove Animus Interruptions entirely), and the actions to access it should take inspiration from AC1 (this would be a great way to once more explore the Bleeding Effect as it pertains to taking game experience obtained inside the Animus outside the Animus). the MD story is still worth including and developing, and deserves to be seen by players who are invested in its stories, while allowing the space for casual players who aren't as invested to continue with the core gameplay uninterrupted. There is space for both, especially with how big Ubisoft games have been getting in general in the past few years.
#assassin's creed#this was a lot to write at once for me#but i thought it was enough information to have to hold at once that it needed to be stored somewhere#who knows - maybe i'll make a video essay about it#wouldn't that be fun?
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Assassin's Creed Unity Walkthrough - The Silversmith | Arno Investigates François-Thomas Germain
#Assassin's Creed Unity#The Silversmith mission#François-Thomas Germain#AC Unity walkthrough#Arno Dorian#Lafrenière#Assassin's Creed Unity gameplay#Ubisoft Assassin's Creed#Assassin's Creed Unity missions#Templar conspiracy#Youtube
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Okay for the ask game, i’d lobe to hear an opinion on assassin’s creed and also an opinion on TLT
Where do I even START
Assassin’s Creed has, no joke, changed my life. I used to be a polisci/international relations major and HATED IT so bad. Picked up the asscreed Ezio trilogy in 2022, changed my major to archaeology, haven’t looked back. The gameplay varies between games, and I think Odyssey has fairly clean fight mechanics but the parkour is lacking; on the flip side, everything pre-Origins has pretty good parkour mechanics. Unity is supposedly the best but I haven’t played that yet. My favourite part about the games is probably the detail that went into building the worlds. Some of the maps aren’t perfectly accurate and that’s okay since they’re built more for gameplay function than historical accuracy (like the maps for AC2 and Brotherhood). Each game is set during weird periods of history that have a lot of blank spaces with so many possibilities. Like Brotherhood focuses a lot on the Borgia family and their scandals, Odyssey plays with the known history of the Peloponnesian War, Origins takes place in that fuzzy time in early Roman Egypt. And the VISUALS, my god. Please watch a playthrough of Revelations. The moonrise over Ayasofya is the best thing you’ll ever see. I regularly climb the minarets just to watch it. I’ve never been to Türkiye but the Grand Bazaar feels so familiar, the environment reminds me of my birthplace, it’s so comfortable. And in AC2, Florence just feels like home. I can run that city with my eyes closed. Don’t even get me started on the music. Home in Florence (AC2 soundtrack) is my study music. I adore these games so much.
TLT might be one of my favourite series and that’s going up against my longtime favourites Jurassic Park and The Martian. I was soooo hesitant to start it and then I did and yknow what? I’m gayer for it. It helped me study for a couple of my bone/evolution related midterms lol. Tazmuir sets up GtN as a murder mystery and I love those; it was a real treat trying to work out who the killer was. I think I texted my dear snootual about a thousand times with theories. HtN opened my third eye and now I’m writing a thing that’s partly inspired by the second person pov fuckery in HtN. It fucks you up on the first read but it’s pretty straightforward after that. NtN killed me. Emotionally, mentally, physically. It was heartbreaking to know we would never see certain characters again, and it was heartbreaking to find out some characters had come back. On top of all that, TLT dives very deep into a few separate mythologies and I appreciate Tazmuir’s inclusion of Hindu mythology. It’s ancient and vast and arguably an influence on quite a few later mythologies, and I feel like that isn’t appreciated enough, but TLT appreciates it to the point I pulled out my copies of the Ramayana and the Mahabharata just to put together some theories.
In conclusion. These are two of my favourite media in the whole wide world. Deeply impacted my psyche. 10/10
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Hello! I saw your post about Assassin's Creed and wanted to ask more. I was a fan of the series too in its early days for the exact reasons you describe: the meta story, lore, and cultural touches that tended to feel so very real. I fell out after ACIII and after the series emerged from the Unity debacle was told that they'd abandoned (or at least back-seated) those elements.
To hear they've survived in some form is encouraging, but what are your thoughts on the meta story since then? Is it worth giving the series a shot or like you said just an endless trail of breadcrumbs?
So, I think the series started going downhill in AC Origins when they introduced leveling and other RPG mechanics. To me, that was the turning point when the games shifted away from the classic formula in order to chase broader appeal and more aggressive monetization strategies.
Despite this downshift, for me every single title that I've played has had at least some redeeming features that made it worth it.
If you haven't played it, AC IV is actually one of my favorite of the series. That one is well worth a playthrough and I can recommend it without reservation. Fun gameplay, interesting story in both the past and future narratives, and stunning setting.
AC Rogue is also an underrated title that does a lot of interesting things with its story and better fleshes out the dark side of the Assassins and why someone might choose the Templars over them. And if you like the gameplay of IV, it's all the same here (though the setting is mostly frozen northern seas instead of the glorious Caribbean).
AC Syndicate is not as good in general, but does implement some nice features. It's the first (major) title with a playable woman protagonist, and the free running gets a refreshed feeling from updates to the setting. Like, they introduced major traffic in this one (moving trains, carriages and boats on the Thames) and once you get used to it it adds an interesting element to navigating around the setting. Plus your homebase is a train, and I think that's really nifty! And the DLC is pretty good. No really huge plot revelations, but the modern day assassins get better characterized.
AC Origins is another downshift (like I said, they introduce levelling and RPG elements here). I like the main character(s), but honestly, if you're looking for one to skip, I'd probably skip this one. The gameplay is meh and the story doesn't introduce much that is interesting. It's supposed to be about how the Assassins started as an organization, but there aren't really any stunning revelations here. It's more of a personal tale of one man seeking justice for his child. Also, the new modern day protagonist, Layla Hassan, is not very likeable IMO.
AC Odyssey is very similar to Origins, and it's just such a bloated game. It's soooo big. And more action focused. BUT it does introduce a major interesting plot element that I won't spoil here and you also learn a lot more about the Isu. Layla gets even less likeable.
And you've read my review of Valhalla. Layla is still the modern day protagonist, but she's at least getting a little more relatable. I haven't finished it yet, so I can't give my complete impressions. I'm certainly hopeful that I'll learn more about modern day factions within the Templar order and maybe some more about the origins of humanity itself, but that remains to be seen.
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Weird theory or take of the RPG Trilogy, or quadrilogy if including Shadows
We all know how polemic the RPG is due to big changes in gameplay and history matter, and basically leaving the Juno modern era plot to comic books. Which, liking or not, deeply hurted the franchise.
Many people would say it was Unity or Rogue or Syndicate's fault cause their many bad issues (mostly Unity), and forced Ubisoft to rethink how to get back with franchise, resulting in them many changes retcons. But what if i told you, here comes crackhead theory , that we shouldn't put all the blame in Unity and Syndicate, but also blame one of the most successful and loved titles in the franchise,
Assassin's Creed IV Black Flag.
PLEASE HEAR ME OUT BEFORE YOU SKIN ME ALIVE
SPOILER ALERT ABOUT AC4 IN CASE IN HAVEN'T PLAYED THE GAME.
One of the things draw people's attention about the game is the fact that you're supposedly playing as Assassin, like Ezio or Altair, acting as a pirate, and as bonus, being the grandfather of the protagonist of the previous title, Connor, a potential to have continuous rich lore about the Kenway family.
But guess what?!?!
For most of the story, Edward is basically just a pirate with the ambition to gain the most as possible, who in the year the game begins encounters an Assassin-turned-Templar, and ends up learning about the existence of the Assassin Brotherhood and the Templar Order.
Right after, Ed pretends to be said traitor in order to obtain his supposed bounty of coins, resulting in him killing Assassins in the process to obtain his supposed Templar bounty. He then flees after they discover his scheme, and is safe considering they probably believe he was killed by a storm on the open sea. From there, he returns to his old life as a pirate, keeping the skills and blades hidden from his encounter with both secret societies to use to his advantage, and doing it so alongside other infamous pirate of the time, Benjamin Hornigold, Charles Vane, Anne Bonney, and of course, the most infamous one, Edward Teach aka Black Beard.
And the most impressive gameplay features is not the stealth (which was a improvement from the previous title. But the naval combat gameplay and the naval exploration on the new wide open world with many locations and activities on it.
Most player definitely spent and still spends hours and hours just sailing through the open world and attacking navy ships, which guess what?! It works with health bars to see how much damage you have to inflict to beat the enemy ship, or incapacitate it to then board it. Which was the COOLEST part of the game. And sailing in free roam in open sea while hearing shanties from the crew, divine man, divine.
There were indeed on land activities but mostly about looting, hunting animals, get collectives, treasure hunting. To achieve more money and resources to upgrade your character's personal equipment and The Jackdaw. The exploration of the cities maps was kinda in second place, even though being pretty fun. Havana, Kingston and Nassau, had a good maps for parkour. Personally, i kinda missed the notoriety system feature of notoriety levels and acts to decrease it.
Very specific things in the game has to do with the Assassin-Templar war, the main story mission and some major side missions and side activities. Mostly when Edward runs in on into the Templars and their associates or the Assassins in a way or in other, acting like a third element.
In matter fighting the templars is mostly for personal gain, like when he killed Du Casse to capture the island hideout
And an uneasy ally of the Assassins, considering he killed assassins in Havana, but then helping them identify the return of a Sage, doing assassination contracts all across the West Indies, and helping major assassins in the main locations of the game, for the sake of collecting some templar keys though.
And just after paying the consequences of his choices, seeing almost all people he holds dear to his life die, he has a morality crisis and he decides to join the Brotherhood, even having an flag of the Creed in his ship.
And after saying all that based on the fact that we play as a pirate who, throughout most of the games does just pirate stuff, that turns into a assassin just in the end of the story. AC4 is still one of the biggest successes of the franchise rivaling the Ezio trilogy. So we can a thought pattern of why ubisoft reached the conclusion that it should focus applying rpg elements, elements that makes the players complete vast quantities of side missions and activities to gain enough xp and level so it can proceed in the story. A story which doesn’t resolve mainly around the Assassin-templar war we saw previously, but flirts with it. These RPG-style titles have main characters who are NOT Assassins and/or have no interest in becoming one, but are involved in conflicts that precede or parallel the Assassin-Templar conflict, and their gameplay focuses on the features that Ubisoft THINKS players are most interested in.
It's more about exploring worlds by sea and/or land, searching for resources, and other things, not to mention the world maps being incredibly big and open without much places like the cities from previous games to do parkour, having much of the exploration at foot or mount or a boat. By
Much opposite of the main characters of the supposedly disappointing three titles Unity, Rogue and Syndicate, who were members of the brotherhood (later the templar order in Shay's case) through most of the story or even the entire story, and occurring in big cities, maybe without exception of Rogue, considering two of the maps of the game is the countryside of the Thirteen Colonies and North Atlantic, having mini cities implemented in the open map.
#assassin's creed#assassins creed#assassinscreedseries#ac shadows#ubisoft#ac origins#assassins creed origins#ac odyssey#naoe fujibayashi#assassins creed odyssey#assassins creed valhalla#assassin's creed valhalla#assassin's creed odyssey#assassin's creed shadows
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i wish assassins creed gameplay wasnt complete ass now bc they keep coming out with cool time periods and characters but i haaaate the way the games have played since like unity
#ac3 was the last one i really had fun playing tbh#i also dont have the money to spend on something that i rarely finish anymore😔
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Persona AU Video Game Ideas, part 3 - Phantom Thieves Edition
Part 1, Part 2
Ren Amamiya (Joker) - Dishonored 2
Joker should get a Dishonored game. Both he, Corvo, and Emily are framed for a crime they didn't commit and are given superpowers to deal. Not to mention a sword and a gun. There's also an episodic plot about neutralizing powerful bastards. How would a Dishonored mission with, say, Madarame as a target go? What would be the ironic, nonlethal way to take him out?
Ryuji Sakamoto (Skull) - Like a Dragon: Pirate Yakuza in Hawaii
So, what is Ryuji's costume supposed to be exactly? The game calls it "pirate armor," but except for the mask, it doesn't really look that pirate-like to me. It actually looks really modern. Anyways, this game. Duh, right? Alternatively, you could go Assassin's Creed IV: Black Flag if you really want to lean into the pirate part of his design.
Morgana (Mona) - Sly 3: Honor Among Thieves
Another obvious pick. In addition to Morgana being the main character, I think the other members of the crew should be anthropomorphic animals also. Panther is a cat, Crow is a crow, Fox is a fox, Skull is probably a monkey, etc. I wonder what Joker would be? A fellow cat or a racoon like Sly?
Ann Takamaki (Panther) - Bayonetta 2
I was also thinking about Lollipop Chainsaw as a potential template, but I think Bayonetta has a bit more of that rebellious spirit that a Panther spin-off should have. Plus, this way, we could introduce have Shiho Suzui be a Jeanne stand-in. You know, the rival/mirror match/ best friend with tons of homoerotic tension?
Yusuke Kitagawa (Fox) - Ghost of Tsushima
For Yusuke, I was debating between this and Sekiro: Shadows Die Twice, but I think that the more human enemies of the former fit the Phantom Thieves' whole "fighting society" thing better. Ghost of Tsushima is basically a playable chanbara flick, and that fits Fox's whole thing really well.
Makoto Niijima (Queen) - Mad Max
I know that Queen is supposed to be a Kenshiro parody, but the only Fist of the North Star games are Lost Paradise (which is a Yakuza game, and we have enough of those on this list) or are bad. Besides, Mad Max puts emphasis on vehicular combat, which I think better represents the way that Queen's costume is described as "metal rider," and also the fact that she's always on a bike. I like to think that Ryuji would be this game's analogue to Chumbucket. You know, that f'ed up guy that manages Max's car?
Futaba Sakura (Oracle) - Splinter Cell: Chaos Theory
Here's a decision that I feel strongly about, but I also realize I need to defend. "Why not Watch Dogs?" some of you are probably asking. The reason not Watch Dogs is because not everything about those games, I think, fit into Oracle's whole deal. You know, the parts with driving or wearing clothing that isn't a skintight cyberpunk catsuit. Sam Fisher, however, does wear skintight catsuits, and he's even got goggles. Plus, Chaos Theory also has a storyline and gameplay mechanics that touch on cybersecurity and cyberattacks and what not. If you are still not convinced, fine. Imagine I put down Watch Dogs 2 or Legion here instead.
Haru Okumura (Noir) - Assassin's Creed Unity
It was either this or En Garde!, the lighthearted swashbuckling soulslike starring a female lead, which admittedly fits Noir's whole thing very well. But Unity won out because 1) it's actually set in France 2) it has stealth mechanics, which puts it in more in line with the Phantom Thief/Beauty Thief schtick, and 3) it literally has a category of weapon that is a combination axe and bomb launcher.
Goro Akechi (Crow) - Metal Gear Rising: Revengeance
Akechi in his dark suit guise tends to get really sadistic, kind of like the Jack the Ripper persona that Raiden takes on occasionally. Otherwise, he tries to keep his head on, like Raiden. Also, the two of them are seeking revenge on an ultra buff politician and have swords that glow red. I rest my case. I was also considering the Hitman games, since that's the sort of thing that Akechi gets up to in the real world. But I mostly wanted to stick to the characters' gimmicks in the Metaverse.
Kasumi Yoshizawa (Violet) - Prince of Persia: The Two Thrones
Parkour! Prince of Persia has some of the best parkour in the entire game industry, which is perfect for Violet. Also, Violet sort of has this fairy tale princess/thief thing going on, and the Prince also has the vibes of a fairy tale thief (if not prince). Plus, Two Thrones is the game with stealth elements. If you've got a better idea, hit me up. I was thinking all of the fairy tale princess stuff would also fit okay with Kingdom Hearts or something.
Phantom Thieves of Hearts - Gotham Knights
Yeah, that's right. An AU spin-off game with all of the Phantom Thieves playable at once. The thought process was that the Phantom Thieves sort of present themselves a lot like vigilante superheroes, what with the gadgets and the gimmicks and all. So they should get a video game that's like Gotham Knights, but actually good.
Bonus round: Strikers edition
Sophia (Sophie) - Nier: Automata
Nier: Automata is a game that has a robot protagonist with a pod that shoots laser attacks and muses a lot on what it means to be human and alive. That's basically Sophia, right?
Zenkichi Hasegawa (Wolf) - Bloodborne
Obviously. His costume is even called the "hunter outfit" or something like that.
Up next, SEES. See you in another couple years.
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