#Bluepoint
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sharkchunks · 1 year ago
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Demon's Souls (2009, 2020 by FromSoftware and Bluepoint)
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felisglacialis-siderians · 2 years ago
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This is Morthian – the youngest son of Stian & Vivanna. See here his refsheet: https://www.deviantart.com/felisglacialis/art/Morthian-reference-831521064 He’s been quite close lately so I wanted to draw him in a bit of a peaceful, spiritual setting. He's in many ways so different than his parents and siblings. His father had become a fanatic fighter and his siblings followed in their father's footsteps. His mother was gentler but she too, had a brave determination that he didn't find in himself. Morthian has a calm and peaceful nature and he doesn't like violence. He struggled quite a bit to find his place among the others as he had been raised close to the Fjordland Force's activities (a sort of organization led by his father to defend their lands against invading humans). Eventually he found his role as a healer (like his mother) rather than a fighter. 
I wanted to practice with liquid water colours and this kind of ‘glow’ technique that I find so inspiring in Khaosdog’s work. This was my very first attempt (I did this one before the previous drawing of Nintu) and I didn’t really know what I was doing. I still like how the water colour effects came out, but the glow effect failed a bit, so I edited it slightly in photoshop (just a splatter brush that mimics my traditional technique the most, no air brush or dodge effects). I've also used quite a lot of pencil this time and I learned some new techniques. Anyway - I've more ideas to draw Morthian in this style but I haven't come to it just yet -as I'm running short on time and energy :/
The title for this drawing came form a track from Beauty and the Beast www.youtube.com/watch?v=tH9RTu… – I generally associate Morthian a lot with the Beauty and the Beast soundtrack (particularly from the 2017 remake – the music was good even though the movie had lost the magic). This piece I link to his passing but also to the transformation that he underwent personally - when he learned to accept whom he is as a person and that he doesn't have to be like his father or siblings; he is ok the way he is.
Anyeay - I’ve been a bit inactive with drawing lately and I’m focusing a lot on 3D stuff, other activities and I have a shitload to do at work. So hopefully I can keep up with my every-second-week Sunday submissions again but no guarantee... ------------------------ DON'T COPY/USE ANYTHING OF THIS! Don’t use these or any other siderians as avatar in RP games and don't use them to represent some other character in role play games! They are who they are and they CANNOT represent someone else.
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hoodwinkedfool · 9 months ago
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This is the best video games have ever looked and ‪there is nothing bluepoint could do to improve this ‬
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landsoflightanddark · 1 year ago
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youtube
Did not know Bluepoint's version of Wander starred in another game before that
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elfangel94 · 3 months ago
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@ZEUS.KING.OF.CATS
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born4playde · 1 year ago
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UNCHARTED: THE NATHAN DRAKE COLLECTION | Headbanners & Spielprofil
Was gut ist, kann noch besser werden. Das zeigt Bluepoint Games mit dem Remastering der Uncharted-Trilogy in der Nathan Drake Collection für die PlayStation 4. Für Hardcore-Fans der Reihe ein Must-Have. Continue reading Untitled
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View On WordPress
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ellimiku · 1 year ago
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sexhaver · 20 days ago
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Dark Souls 1 is one of the best video games (and arguably works of art) ever made, it and the franchise it spawned have singlehandedly shaken up the entire philosophy of game design over the last decade and a half, and it still holds up every time i go back to it. and also if you just go into it raw in 2025 you are going to assume it's fucking dogshit and you'll be mostly correct. truly the Morrowind of action RPGs
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wander-bb · 29 days ago
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Shadow of the colossus
Visiting old dreams
Some new shots I got this week
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captain-price-unofficially · 4 months ago
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Game design via shareholder.
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untalented-and-tired · 6 months ago
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Game : Shadow of the Colossus (2018)
Developer : Bluepoint Games
Taken on : PS5
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banjo-be · 2 years ago
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Rest, Wander
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Feed, Wander
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Traverse, Wander
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Challenge, Wander
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For We Beckon You, Wander
Shadow of the Colossus
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stonecreationslongisland · 3 months ago
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Stone Creations of Long Island : Premier Pavers and Brickwork on Long Island
Stone Creations of Long Island Pavers and Masonry specializes in masonry design and outdoor living, serving communities all across Long Island in all aspects of home improvement and repair. From custom brickwork and pavers to pools and outdoor living, Stone Creations of Long Island provides free estimates at your home or business seven days a week. With experienced employees, and a knowledgeable…
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masqueuedlime · 9 months ago
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ATTENTION
It has been upwards of 1727 days since Bluepoint actively made the decision to not change this poor man's name.
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miloscat · 1 year ago
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[Review] Shadow of the Colossus (PS4)
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A PS2 classic, but now it looks prettier.
I first played Shadow of the Colossus nine years ago... hey wait, this year is this blog's tenth anniversary! Wow! Anyway, I played the 2011 HD remaster on PS3 at that time, which was done by Bluepoint. Seven years later they had another crack, this time doing a full remake which goes further in modernising this classic without changing it too much.
Ever since I learned about all the cut content from the seminal PS2 game I hoped that maybe some new colossi would be added to this remake based on the concepts. Bluepoint's approach seems more concerned with faithfully recreating the gameplay, with their main addition being new hidden collectibles that recall old community secret-hunting. They seem to have taken to this project with a lot of care and respect, which I have to in turn respect myself, even if I personally wanted more of a shakeup.
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Team Ico's 2005 game is a classic for a reason, and its stark world and cool ideas for fighting giants still hold up. The latter is untouched here, complete with the still-impressive scale, the often janky jumping and clambering, and the colossi whose fights vary from exhilarating to tedious (to paraphrase 2015 me). On balance there's more great moments than there are rough spots, but those moments of friction can be painful.
As for the world and the art design, this is the biggest change in this version. Recreating all the assets gave Bluepoint the opportunity to add a lot more detail to the environments, which depending on who you ask may detract from the atmosphere of the original. For my part I love the new vibrancy to the world, not to mention the elimination of fog, pop-in, and the excessive bloom lighting effects. This forbidden land retains its desolate beauty, only… I can see it better now. Performance Mode's smooth 60 fps framerate (on PS4 Pro or PS5) is the next-gen cherry on top; switching to Cinematic Mode was hard on the eyes in comparison.
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I enjoyed revisiting this world, and the boss fights. Hunting for lizards in the open world is a nice breather (although changing the HUD to no longer have a giant grip circle is one minor nitpick I have with this remake). All the original's secrets and unlocks are back with a few new extras, but... while these bonus modes and things are great for people who really love the game, I merely "really like" it, and couldn't face spending 45 minutes on that final boss multiple more times for some bonuses that aren't even usable in Time Attack itself. I did two fights in this time-pressure mode but adding this limit only resulted in frustration for me, not fun.
The new 79 enlightenment coins are also a nice extra that motivate you to thoroughly explore the game world's nooks and crannies, but there's no in-game checklist and getting them all apparently requires hard mode Time Attack near-completion. It seemed daunting to the point of exhaustion for me and I decided my time with the game was once again at an end. I have more Team Ico and related games that are new to me that I'm keen to move on to!
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elfangel94 · 3 months ago
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handsomest boy🩵 | @ZEUS.KING.OF.CATS
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