#Cheat Engine
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kjzx · 5 months ago
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https://www.cheatengine.org/faq.php
I'm a big fan of this FAQ's tone
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Don't threaten me with a good time
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nounoustouzy · 6 months ago
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ROBLOX GLITCH CODES AND THE LATEST EXPLOITS
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Discover the latest Roblox glitch codes to enhance your gameplay. Explore secret tricks and exploits to unlock hidden features, customize your avatar, and improve your gaming experience. Stay updated with the latest Roblox hacks, tips, and exclusive codes to dominate the game.
START NOW FROM HERE
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lattefawn · 1 year ago
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yep-ishouldbesleeping · 2 years ago
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ok Tumblr crowd, does anyone know why the fuck it won't let me tick this option?
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I really just want this fucking mushroom and it won't let me check the option and I'm fucking dumb (you may have gotten this by seeing how I accidentally destroyed the only important mushroom in the underdark) so I don't know what I'm doing wrong
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plumsaffron · 2 years ago
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If anyone knows how to do movsx movzx or know how to use ptr (byte, word, dword qword) pointer properly on cheat engine when doing an auto assemble code injection script or Array Of Byte Script, do let me know. Like I've been scrolling around youtube for tutorials on these situations and I've found nothing. No I don't want an x86 guide. I just want a video cheat engine that shows me how to deal with such specific situation.
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fascinationstreetmp3 · 1 year ago
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So, your last name is Dekarios? It is. Courtesy of my mother, the inimitable, dare I say it sometimes unavoidable, Morena Dekarios. It's been so long since I've used it. 'Gale Dekarios' cuts a poor figure next to the wizarding prowess of 'Gale of Waterdeep.'
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shatterinseconds · 6 months ago
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klance as university professors but no one knows they're married bc one (lance) willingly talks about his amazing husband all the time yet never seems to mention his occupation. and the other (keith) has to be needled into revealing anything about his husband (usually only obliging his students if no one failed the recent test which is rare)
they get found out a few years in when a student catches them kissing in the staff parking lot at the end of a semester
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musubiki · 2 months ago
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i wanna give the m-34th some kind of flight function. i feel like they would need a flight function to combat the witches broomstick thing
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emeraldblonde · 4 months ago
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shh... they're having a moment
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dancing--lights · 1 year ago
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"You gave the name alurlssrin to the bond we share. What does it mean?"
"It means love."
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randomsporefacts · 4 months ago
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trying out the thing here that lets you switch editors with cheat engine (which affects the creatures you can drop in)
these values are safe to mess around with, as the game will change the value on its own whenever you open a different editor
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im in the religious air vehicle editor (1151075343), i switched the editor type to the creature editor (1180455098)
and i dropped in a random creature, which worked but, since this is the material editor, the main skinpaint body is gone. all of the other parts work though, and theyre a bright white color, as opposed to being colored like in the creature edtor
also curiously the creature is very tiny here
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you cant interact with any of the limbs or feet or graspers, but you can drag the other parts around. you cant put them back on the skinpaint body though since its gone
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surprisingly enough you can color these parts that you can move around too. though they ignore your color settings and stay completely greyscale
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if you dont pick any colors, any parts you add on will be using their default placeholder textures. also you can stack some creature parts onto the vehicle parts, but not all of them (ie mouths). i think the only parts that will stack on vehicle parts are the parts that can stack on other parts in the creature editor at all
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then i switched the editor type to the city hall (2582195973)
if the vehicles were already huge compared to creatures, the buildings are even more huge compared to vehicles. i know i called it Absurdly Tall Hall but this is a bit much
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its also realy easy to cap out the complexity meter, and the dna will run out but thats easy to circumvent
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the building editor and vehicle editor parts interact pretty nicely, since theyre both material editors
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i ended up switching to the house editor so lets load other creations into it
i changed the editor type to ufos (2528264583). as expected, ufos are pretty tiny in the building editor
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the body parts can be dragged around like bodies and roofs (though their movement will be weird if theyre rotated to be upside down for example), the detail parts also attach to things as expected
i also switched the editor to religious land (2597835946) just to be able to do this
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even the biggest creatures are absolutely microscopic in the building edior. its so interesting i wouldnt have expected these differences in scale to be like that, id expect them all to be the same scale
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curiously enough, this specific creature is not largely positioned below the dais as it is normally (since its position is normally dependent on its feet,the legs are weird in bot parts and might so cause this to happen)
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and heres like the tiniest creature
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unlike the vehicle parts, all of the parts here are treated as detail parts that have to attatch to something, and cant float around on their own in space unless you use shift or ctrl. you also still cant touch the limbs or feet/graspers
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lets do something fun. i booted the cell editor and switched the value to the creature editor again
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it displays completely top down, but the creature stands on the floor and plays its usual idle animations and sounds (as it thinks its in the creature editor). the only model capability that displays here across editors is sight (it plays the creature editors sight animation AND the cell editors sound)
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even the early creature parts arent compatible with the cell editor
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creatures also still use the creature vertebrae rather than the cell vertebrae parts. if you pull on it (you cant also change the length of the vertebrae or their position, but you can still scale it) some limbs might turn red but they dont get deleted until you move another part
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parts have no restrictions on where you can put them and still even retain their rotation and morph handles
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also the bodies are weird. i guess this might be because of it using the creature vertebrae instead of cell vertebrae? but you can put all the parts on the bodies vertically, not just the eyes, and parts dont seem to merge into one part in the middle of the symmetry
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lets try the opposite, opening a cell (value 489603236) in the creature editor
the game treats it as mouthless, and sight remains the only cross compatible model capability (curiously it plays the cell sound for it anyway). it also only plays cell idle animations
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you can enter the test drive with no issues
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and then if you go back the camera resets to be top down, as in the cell editor. it wont let you zoom in too close either way
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i had to swtich the editor value to the creature editor and back to the cell editor just to reset the camera, and loaded another cell. it says carnivore but this is just because of the carnivore creature mouth i had here prior, the value just doesnt get updated
no matter how much other parts you put on the cell, the verbs dont appear in the top right. it does animate remarkably well when you add and remove parts though, and it stands on the floor as expected while idling
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also you can still place the cell parts vertically for some reason (even if the editor is viewed top down), but theyll replace some other adjacent parts this time
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look at this beaut that i cant save
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switched the edetor type to city hall again. as you can see, these are absurdly huge, and none of the textures display properly
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if you click on any of the building editor part, itll instantly get sold. you can just get left with a completely empty edtor, no creature, no body parts. if you then hit test drive (i had to try it) the game, as expected, just crashes
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i switch it into the ufo editor. its much more nicely sized. you can stack all creature parts onto the ufo parts, but they wont animate (even if you place parts)
even if you then switch back to the creature editor value, none of the animations will work still, probably since theres no skinpaint body to be found at all. im not doing it again this time but im totally expecting the game to crash if i hit test drive again
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also i switched the editor value to religious air and hit new creation, but it just keeps generating the normal creature editor bodies even though it didnt change the editor type back to the creature editor anyway. the creature idles still work, placing animations will work, only the verbs are weird
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sexhaver · 1 month ago
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Why 25 faith are you casting golden vow in PvP? Pretty based
i needed 24 anyways for Dragonmaw, which i've been having a ton of fun with by running away from gank squads into tiny rooms and then cornering myself, Enduring, and turning the entire room into a hitbox. figured it was worth the one extra point past that to avoid farming Arteria Leaves for Upliftings
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1o1percentmilk · 2 months ago
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grading papers for computer security class today and like 75% of the submissions are using chatgpt or something of the sort BECAUSE THE ANSWERS ARE ALL WRONG
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fascinationstreetmp3 · 1 year ago
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note to franc peartree from orin
i don't know if you can actually find this in game but it doesn't seem to be loaded into any of the map files and it's not in franc peartree's house or basement, so it's likely you can't? anyway. i feel like it somehow paints a hornier picture of gortash and peartree's relationship than his original unedited letters
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here is its roottemplates entry, it's named "BOOK_LOW_SerialKiller_PeartreeOrinThreat", and its name in game is "choose wisely"
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the note you find on peartree's body is named "BOOK_LOW_SerialKiller_OrinThreat", in game "bloodied note"
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enrageddivinebeast · 4 months ago
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this little kitchen in belurat
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valkyurii · 1 year ago
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watching radahn glazers defend the final boss fight with their life is so funny to me because these are the same people who laughed at malenia enjoyers back in the day for saying she’s a good fight
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