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This was a commission for the lovely Snippets on Twitter X for her just as lovely OC, Trudi, and the ever handsome Brynjolf.
(Rendered in DAZ 3D | Edited in Gimp2 | Commissions open | Patreon available)
#brynjolf#trudi#skyrim#skyrim 3d fanart#skyrim fanart#daz 3d studio pro 4.21#daz3d#daz studio#3drender#3d art#genesis 8 male#genesis 8 female#rhuelearns2art#rhuelearns2art3d
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Chiara 2 - (https://www.artstation.com/artwork/lDLeDk) This is an upscaled and postworked full AI image generated in Leonardo AI using a character data set developed from my Daz3D renders of a character I designed.
#ai art#ai artwork#leonardoai#digital art#pro artist#female artists#women artists#makeup#fashion#styleinspiration#aiartcommunity#portrait#daz studio#3d artwork#artists on tumblr#character design#character art#art#digital aritst#original character
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◦•◦Need apps/websites for art? I got you!◦•◦
Art Apps:
╭┈◦•◦❥•◦ Artrage
╭┈◦•◦❥•◦ Procreate
╭┈◦•◦❥•◦ IbsPaint
╭┈◦•◦❥•◦ Adobe Fresco
╭┈◦•◦❥•◦ Krita
╭┈◦•◦❥•◦ FireAlpaca
╭┈◦•◦❥•◦ ZenBrush
╭┈◦•◦❥•◦ Huion Sketch
╭┈◦•◦❥•◦ Corel Painter
╭┈◦•◦❥•◦ Medibang
╭┈◦•◦❥•◦ Mental Canvas
╭┈◦•◦❥•◦ Sketchbook
╭┈◦•◦❥•◦ Paper by Wetransfwr
╭┈◦•◦❥•◦ Art Set
╭┈◦•◦❥•◦ Painttool SAI
���┈◦•◦❥•◦ Bamboo Paper
╭┈◦•◦❥•◦ Paintwork
╭┈◦•◦❥•◦ Clip Studio Paint
╭┈◦•◦❥•◦ Artworkout
╭┈◦•◦❥•◦ After Effects
╭┈◦•◦❥•◦ Artstudio Pro
Animating/Modeling:
╭┈◦•◦❥•◦ C4D - 3D modeling
╭┈◦•◦❥•◦ Flipa Clip
╭┈◦•◦❥•◦ Zbrush - 3D modeling software
╭┈◦•◦❥•◦ Daz 3D - Animation and can be used for body refrence?
╭┈◦•◦❥•◦ Adobe Animate
╭┈◦•◦❥•◦ Stylist3D
╭┈◦•◦❥•◦ Blenders (Credit to @boldymoldedcheese)
Refrences:
╭┈◦•◦❥•◦ Design Doll - Unique refrenced
╭┈◦•◦❥•◦ Artbreader - Make people using AI
╭┈◦•◦❥•◦ Sketch Daily
╭┈◦•◦❥•◦ pixels.com
╭┈◦•◦❥•◦ Posemanics
╭┈◦•◦❥•◦ quickpose
╭┈◦•◦❥•◦ line-of-action
╭┈◦•◦❥•◦ senshi stock
╭┈◦•◦❥•◦ pintrest
╭┈◦•◦❥•◦ justsketch.me
If I'm missing anything, don't hesitate to add! <3
Follow @paranoia-art for more!
Apr/14/2024
#beginner artist#artists on tumblr#art#art website#artapps#helping#helping beginner artists#lists#artlife#art advice#art appreciation#art aesthetic#art block#art blog#art comms open#art digital#digital art#digital painting#digital illustration#digital drawing#traditional art#traditional drawing#art reference#3d printing#3d#3d art#animation#apps#websites#paranoia art
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Happy Pride from my beautiful and sweet boy, Hellendil!
Closer crop and close up portrait below the cut.
Setup and rendered in DAZ Studio 4.21 Pro Public Build Beta. Postwork in Photoshop Elements 8.0.

#happy pride 🌈#bisexual#elves#wood elf#ocs#hellendil#dalish#dragon age#daz studio#iray render#shanarah art#my ocs
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Animation Software Market Size, Share, Scope, Analysis, Forecast, Growth and Industry Report 2032: Cloud-Based Solutions and SaaS Trends
Animation Software Market Size was valued at USD 141.8 Billion in 2023 and is expected to reach USD 191.1 Billion by 2032, growing at a CAGR of 3.4% over the forecast period 2024-2032.
Animation Software Market is witnessing a significant surge due to advancements in technology and increasing demand for digital content. The rise of streaming platforms, gaming, and virtual production has expanded the market scope globally. Innovative tools and user-friendly interfaces are drawing professionals and beginners alike to adopt animation software.
Animation Software Market continues to grow rapidly as industries across entertainment, education, advertising, and architecture integrate animated content into their services. The global demand for visually compelling and interactive content has encouraged both large enterprises and independent creators to invest in professional-grade tools. Cloud-based platforms, AI integration, and real-time rendering have further accelerated the adoption of modern animation solutions.
Get Sample Copy of This Report: https://www.snsinsider.com/sample-request/4588
Market Keyplayers:
Adobe Systems Incorporated (Adobe Animate, Adobe After Effects)
Autodesk, Inc. (Autodesk Maya, Autodesk 3ds Max)
Toon Boom Animation Inc. (Toon Boom Harmony, Toon Boom Storyboard Pro)
Blender Foundation (Blender, Grease Pencil)
Maxon Computer GmbH (Cinema 4D, Redshift)
Corel Corporation (Corel Painter, CorelDRAW)
Houdini Software (Houdini, Houdini Apprentice)
Cinema 4D by Maxon (Cineware, Bodypaint 3D)
Smith Micro Software, Inc. (Moho Pro, Poser)
OpenToonz (OpenToonz, Toonz Premium)
Krita Foundation (Krita, Krita Gemini)
Daz 3D (Daz Studio, Daz 3D Bridge)
Unity Technologies (Unity, Unity Pro)
Epic Games (Unreal Engine, MetaHuman Creator)
Pencil2D Animation (Pencil2D, Pencil2D Editor)
Dragonframe (Dragonframe, Dragonframe Lite)
TVPaint Animation (TVPaint Animation 11, TVPaint Animation Pro)
Cacani (Cacani 2D Animation, Cacani Mobile)
CrazyTalk Animator (Cartoon Animator 4, CrazyTalk 8)
Trends Shaping the Market
AI and Machine Learning Integration Animation software is increasingly adopting AI-powered features like auto lip-sync, motion capture, and intelligent scene generation to boost productivity and creativity.
Cloud-Based Collaboration Remote work and global collaboration have increased the demand for cloud-based animation tools, enabling teams to work on the same project from different locations in real time.
Real-Time Rendering and VR Integration Software platforms are now offering real-time rendering capabilities and supporting virtual reality (VR) and augmented reality (AR) outputs for immersive experiences in gaming and simulations.
Rise of 2D/3D Hybrid Tools Creators are opting for versatile software that offers both 2D and 3D animation capabilities, streamlining workflows and expanding creative possibilities.
Enquiry of This Report: https://www.snsinsider.com/enquiry/4588
Market Segmentation:
By Product
2D Animation
3D Animation
Flipbook Animation
Stop Motion
By Solution:
Software
Services
Integration & Design Services
Consulting Services
Training & Education Services
By Deployment
On-premise
Cloud-based
By End-use
Media & Entertainment
Architecture & Construction
Automotive
Healthcare & Life Sciences
Education & Academics
Government & Defense
Market Analysis
High Demand Across Industries: The animation software market is expanding beyond traditional film and television, reaching into education, healthcare, advertising, architecture, and corporate training.
North America Leads, APAC Grows Rapidly: North America dominates the market due to the presence of major studios and tech companies, while the Asia-Pacific region shows rapid growth due to rising digital adoption and outsourcing services.
Growth of Indie and Freelance Creators: Affordable and intuitive animation tools are empowering independent creators and small businesses to produce professional-grade content without large budgets.
Subscription-Based Models Driving Revenue: SaaS (Software as a Service) models are gaining popularity, offering flexible pricing and constant updates, making high-quality animation software more accessible.
Future Prospects
The future of the animation software market looks promising with several transformative developments on the horizon:
Increased Use in Education and E-Learning: Animation is becoming a key tool in e-learning platforms, making complex concepts more engaging and easier to understand for learners of all ages.
Integration with Metaverse and Virtual Environments: As the concept of the metaverse evolves, animation software will play a crucial role in creating avatars, virtual spaces, and interactive storytelling environments.
Automation and Procedural Animation: Future tools will offer more automated processes, reducing manual keyframing through procedural techniques, thereby increasing production speed.
Greater Accessibility and Mobile-Friendly Solutions: Developers are focusing on mobile-friendly and low-resource tools to cater to users with limited hardware, expanding market reach in emerging economies.
Access Complete Report: https://www.snsinsider.com/reports/animation-software-market-4588
Conclusion
The Animation Software Market is evolving rapidly, driven by innovation, cross-industry applications, and a global appetite for dynamic digital content. As AI, cloud computing, and immersive technologies continue to redefine creative workflows, the market is expected to grow substantially in the coming years. Companies that prioritize usability, flexibility, and forward-looking features will lead the charge in shaping the future of digital animation. Whether for blockbuster films, educational content, or interactive media, animation software is becoming an essential tool in modern communication and storytelling.
About Us:
SNS Insider is one of the leading market research and consulting agencies that dominates the market research industry globally. Our company's aim is to give clients the knowledge they require in order to function in changing circumstances. In order to give you current, accurate market data, consumer insights, and opinions so that you can make decisions with confidence, we employ a variety of techniques, including surveys, video talks, and focus groups around the world.
Contact Us:
Jagney Dave - Vice President of Client Engagement
Phone: +1-315 636 4242 (US) | +44- 20 3290 5010 (UK)
#Animation Software Market#Animation Software Market Scope#Animation Software Market Growth#Animation Software Market Trends
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CoverArt - Tunnels of Gliese - Book2 by AOGRAI
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Expression Test: Rowan Ookami (A More Indepth Explaination of My Workflow and Thought-process for the Change)
One of my characters from my old webcomic Silent Shadow—who has been completely redone from his original 2005 appearance. Still using Daz's Hiro3 but with a custom rig in Blender.
What's My Workflow? Or Make a Fucking Tutorial Already
So how? Long story short, I ported over Hiro3 from Daz into Blender with the FBM for Rowan attached. This process uses the Daz to Blender bridge—which works on the older Millennium 3 figures as well as the Genesis figures.
From there, I do some extensive modifications to the default rig—one of which involves renaming the bones (and associated weight-groups) to Blender's naming convention so symmetrical posing works. Then I adjust the bone rotations so that they're also symmetrical—coming from Daz, they're not symmetrical like you'd think and I'm not sure if the Daz/Blender Bridge does something to change them or what the deal is.
Once things are where I like them, then I create new bones and weight groups for the face—so I'm not reliant on morphs (or shape keys) to control expressions. IMO, the resulting face rig is more flexible than the morph-based solutions that Daz and Poser originally offered. It gets rid of some of the weird "frog-mouth" (maybe that's not the right term?) issues that the morphs caused.
Once that part is done, I delete the existing IKs that came over and create new ones that also add elbow and knee poles, along with some modifications to the shoulder bones that uses the damped track constraint to control bending.
Next up, I set up FK/IK rigs for the fingers to make hand posing easier. There's a bunch of different tutorials on how to do this on YouTube. I started off with a basic FK using copy rotation constraints to mimic the functionality in Poser/Daz Studio, but then took it a step further by adding the same copy rotation constraint for each finger so that they can be controlled independently of the main control.
Then I worked in the IK controls for each finger—including the thumb. I've learned that IK posing on thumbs is easier than FK posing. I also worked in drivers controlling the influence of the IK constraint to get the best of both worlds.
I actually started this process with Aiko3, then applied to Hiro3 afterwards. I'm not using Rigify or Auto-Rig Pro—it's all done manually. I've actually experimented with Rigify on the Hiro3/Aiko3 figures and honestly, I was less than satisfied with the results. I'm not sure if it has anything to do with me preferring to work with real-world scales or not. I know Blender has that issue with cloth simulations, so when I create clothes for my characters, I have to create "dress forms" that are 10x the original size for the sim to work properly.
Although, I wonder if that's still the case? I had the issue with 3.6, but I should probably check and see if that's been figured out.
I wonder—should I try rigging the toes next?
All that aside, I do want to make the rig available, along with the Python script I wrote to automate the name-change for the bones.
Why the Change in Appearance?
Since last spring, I've never been able to shake off the feeling that a certain author ripped off my character and the one way I could get over that feeling was to change Rowan's appearance. There was also the fact that Rowan is supposed to be a Lycan (aka werewolf)—originally, Silent Shadow was loosely influenced by Inu-Yasha, so Rowan had those "otherworldly" attributes that you'd expect of a yokai from Japanese mythology.
What it came down to is that few years after I initially released Silent Shadow, I started wondering if readers would really understand what I was trying to get at so I started mentally playing around with ways of making Rowan's werewolf attributes more obvious (blame Underworld: Evolution for that). However, at the time, I was still in college and my 3D modelling skills weren't up to the task. The only access I had to decent 3D modelling software was either through school (I fucking hate Maya) or well 🏴☠️—you get the idea. Finally, Blender was nowhere near where it is now. I tried Blender out sometime at the end of 2006 and honestly, it confused the living shit out of me, since I was used to 3DS Max.
So fast-forward to 2019 and Blender 2.8, then later discovering how I could get my fully-rigged characters from Poser (via Daz Studio) to Blender, and the rest is history.
Below is how Rowan looked in 2005, and you can probably figure out why that certain author's character bothered me so badly.
Anyway, that's it for now. I need to get started on an expression sheet for Syleth and the other characters so stick around for those.
God knows I have enough time sitting on the unemployment bench at the moment.
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I am Proud to bring you my "Demonarium" Super Prop Set for Poser and DAZ Studio!With over 90 different morphs spread over 5 different models the creation of hundreds of different prop types and styles is made fast and easy.From asymmetrical morphs to size/angle/form to horn/teeth/jaw adjustments to complete prop reconstruction.the Demonarium super prop set is really hundreds of props in one! Software: Poser 10 / Poser Pro 2014 +, Poser Pro 11, Poser 12, Poser 13 Coming soon: https://3d-stuff.net/ #daz3d #dazstudio #3drender #3dart #daz3dstudio #irayrender #3dartwork #blender #blenderrender #blenderart #noaiart #noaiwriting #noai https://3d-stuff.net/
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Commission for Vampy over on Twitter.
Two versions, the neutral, and the requested pink/purple tint.
Thank you for commissioning me. <3
DAZ 3D | Edited in Gimp2.10 | Commissions Open | Patreon
#vianna lavellan#arthas#dragon age#dragon age fan art#daz studio#daz 3d#daz 3d studio pro 4.21#genesis 8 gemale#genesis 8.1 male#rhuelearns2art#rhuelearns2art3d#3d render#3d art#3d fanart
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Lisette again! Sort of.
#iray#nvidia iray#daz studio#daz studio pro#daz studio 4#iray render#3d render#genesis 8 female#genesis 8#cyborg#augmented human
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Laura Palmer AI Remaster - (https://www.artstation.com/artwork/ZazRPw) A fully upscaled and postworked image generated in Leonardo AI using Image2Image from a previous Daz render.
#ai art#ai artwork#leonardoai#digital art#pro artist#female artists#women artists#makeup#fashion#styleinspiration#aiartcommunity#portrait#daz studio#3d artwork#artists on tumblr#character design#character art#art#digital aritst#original character
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And done! Have an Ashe character focus.
I still need to find earrings that look vaguely like the White Ravens, but otherwise, first render of Ashla finished!
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Uighur Dancer
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Who Am I?
What can be said about me that can't be said in the bio?
Gender: Female Age: 40s Names: Online: Ardath k'Sheyna / Real Life: Jess Places: https://ardathksheyna.carrd.co/
Some history on Ardath k'Sheyna. It's been my handle since the early Aughts, and honestly, I haven't found one that fits better. It's sort of like that one favorite blanket that you know needs to be replaced but you can't do it because you've had it for so long and it's just that comfortable.
My real life name is a common one for girls born in the late 70s or early 80s. I strong prefer using Jess for its simplicity and lack of gender identification. The full version is too stiff and formal, and "Jessie" describes someone bubbly and happy—I'm the direct opposite of that. I'm neurodivergent—strongly suspect autism or adhd—wouldn't be a surprise if I'm both considering my gender and age.
Tools of the Trade
Photoshop, Illustrator, Premiere, Daz Studio, Blender, Poser Pro 11, Huion Kamvas 24. When writing code: Sublime, PhpStorm, and VSCode.
Likes Animals in general—cats, wolves, and birds of prey in particular. Programming. 3D modeling. Art. Road-trips. Being outside in nature without the presence of other people around. Anime, manga. Star Trek.
Favorite Shows
Yoroiden Samurai Troopers (Ronin Warriors)
Fate/Stay Night: Unlimited Blade Works
Fate/Zero
Fate/Kaleid (It's a good series despite the loli fanservice *shudders*)
Fate/Apocrypha
Ghost in the Shell
Mob Psycho 100
One Punch Man
Witchblade
Venture Brothers
Yashahime: Princess Half-Demon
Favorite Musical Genres
Rock, '80s R&B (Minneapolis Sound specifically), '90s Alt, occasionally Jpop.
Dislikes
Fandoms (because of the potential toxicity.) Reddit "intellectuals." Liberals that want to ban everything that they might as well be conservatives in disguise. Conservatives because they want to ban everything fun in the name of "saving the children." Anti-trans/anti-porn/anti-sex-positive "feminists." Women that brag about being independent but couldn't change a light-bulb to save their lives. Religious fanatics of all stripes. People who can't display common courtesy in public. Entitled assholes. Karens and Kevins—or whatever the male equivalent is called. Why don't I just narrow that list down to humanity in general.
Favorite Lines
"Some days you're the asshole; some days you're the hemorrhoid."
This started off as a running joke between me and my *significant other. If you take great pleasure in irritating assholes, congrats! You've earned the title of hemorrhoid.
"Some people need a 9mm attitude adjustment"
Self-explanatory. Violence seethes in my ugly little Aries soul. And yes, I'm listening to NWA while typing this.
---
he often calls himself my "in"significant other. Sorry, hun, you're not insignificant 🥰 not to me.
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